LiveSplit-Elite-Magic-8-Bal.../Wiccan BeWare.asl

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// Defines the process to monitor. We are not reading anything from the games memory, so its empty.
// We still need it though, LiveSplit will only run the auto splitter if the corresponding process is present.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#state-descriptors
state("EliteDangerous64") {}
// Executes when LiveSplit (re-)loads the auto splitter. Does general setup tasks.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-startup
startup {
// Relevant journal entries
vars.journalReader = null;
vars.journalEntries = new List<System.Text.RegularExpressions.Regex>(9);
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Undocked"", ""StationName"":""Dublin Citadel"", ""StationType"":"".*"", ""MarketID"":\d+(, ""Taxi"":(true|false), ""Multicrew"":(true|false))? \}"));
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""MarketBuy"", ""MarketID"":\d+, ""Type"":"".*"", ""Type_Localised"":"".*"", ""Count"":\d+, ""BuyPrice"":\d+, ""TotalCost"":\d+ \}"));
vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""FSDJump""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Soholia"", ""SystemAddress"":670686389665, .*\}"));
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""MarketSell"", ""MarketID"":\d+, ""Type"":"".*"", ""Type_Localised"":"".*"", ""Count"":\d+, ""SellPrice"":\d+, ""TotalSale"":\d+, ""AvgPricePaid"":\d+ \}"));
vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""FSDJump""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Gateway"", ""SystemAddress"":2832631665362, .*\}"));
vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""SupercruiseExit""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Gateway"", ""SystemAddress"":2832631665362, ""Body"":""Dublin Citadel"", ""BodyID"":11, ""BodyType"":""Station"" \}"));
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""MarketSell"", ""MarketID"":128104440, ""Type"":"".*"", ""Type_Localised"":"".*"", ""Count"":\d+, ""SellPrice"":\d+, ""TotalSale"":\d+, ""AvgPricePaid"":\d+ \}"));
vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""SupercruiseExit""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Gateway"", ""SystemAddress"":2832631665362, ""Body"":""Hope"", ""BodyID"":1, ""BodyType"":""Planet"" \}"));
vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""SupercruiseEntry""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Gateway"", ""SystemAddress"":2832631665362 \}"));
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""MarketBuy"", ""MarketID"":\d+, ""Type"":"".*"", ""Type_Localised"":"".*"", ""Count"":\d+, ""BuyPrice"":\d+, ""TotalCost"":\d+ \}"));
vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""FSDJump""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""LP 131-66"", ""SystemAddress"":2869441078689, .*\}"));
vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""SupercruiseExit""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""LP 131-66"", ""SystemAddress"":2869441078689, ""Body"":""Vasilyev Vision"", ""BodyID"":1, ""BodyType"":""Station"" \}"));
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""MarketSell"", ""MarketID"":\d+, ""Type"":"".*"", ""Type_Localised"":"".*"", ""Count"":\d+, ""SellPrice"":\d+, ""TotalSale"":\d+, ""AvgPricePaid"":\d+ \}"));
// Journal file handling
vars.journalPath = Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
"Saved Games",
"Frontier Developments",
"Elite Dangerous"
);
vars.currentJournal = "none";
vars.updateJournalReader = (Action)delegate() {
FileInfo journalFile = new DirectoryInfo(vars.journalPath).GetFiles("journal.*.log").OrderByDescending(file => file.LastWriteTime).First();
print("Current journal file: " + vars.currentJournal + ", latest journal file: " + journalFile.Name);
if (journalFile.Name != vars.currentJournal) {
vars.journalReader = new StreamReader(new FileStream(journalFile.FullName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite));
vars.currentJournal = journalFile.Name;
}
};
vars.updateJournalReader();
vars.journalReader.ReadToEnd();
// Watch for new files
FileSystemWatcher journalWatcher = new FileSystemWatcher(vars.journalPath);
journalWatcher.Created += (object sender, FileSystemEventArgs eventArgs) => {
vars.updateJournalReader();
};
journalWatcher.EnableRaisingEvents = true;
// Initialize split counter
vars.currentSplit = 0;
}
// Executes when LiveSplit detects the game process (see “state” at the top of the file).
// In our case the journal and netlog files are unique to every execution of the game, so we need to prepare them here.
// We also need to check if file logging is enabled (the setting is not available in `startup`) and create/open our log file.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-initialization-game-start
init {
}
// Executes as long as the game process is running, by default 60 times per second.
// Unless explicitly returning `false`, `start`, `split` and `reset` are executed right after.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#generic-update
update {
current.journalString = vars.journalReader.ReadToEnd();
}
// Executes every `update`. Starts the timer if the first journal event is detected.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-timer-start-1
start {
bool start = false;
if (vars.journalEntries[0].Match(current.journalString).Success) {
start = true;
vars.currentSplit = 1;
}
return start;
}
// Executes every `update`. Triggers a split if the journal event triggering the next split is detected.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-splits-1
split {
bool split = false;
if (!String.IsNullOrEmpty(current.journalString)) {
if (vars.journalEntries[vars.currentSplit].Match(current.journalString).Success) {
split = true;
vars.currentSplit++;
}
}
return split;
}
// Executes when the game process is shut down.
// In our case were going to close the files we opened in `init`.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#game-exit
exit {
vars.journalReader.Close();
}
// Executes when LiveScript shuts the auto splitter down, e.g. on reloading it.
// When reloading the splitter with the game running, LiveSplit does **not** execute `exit`, but it does execute `shutdown`.
// see https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-shutdown
shutdown {
if (vars.journalReader != null) {
vars.journalReader.Close();
}
}