LiveSplit-Elite-Magic-8-Bal.../The Aquarian Job.asl

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2022-03-15 10:14:49 +01:00
// Defines the process to monitor. We are not reading anything from the games memory, so its empty.
// We still need it though, LiveSplit will only run the auto splitter if the corresponding process is present.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#state-descriptors
state("EliteDangerous64") {}
// Executes when LiveSplit (re-)loads the auto splitter. Does general setup tasks.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-startup
startup {
// Relevant journal entries
vars.journalReader = null;
vars.journalEntries = new List<System.Text.RegularExpressions.Regex>(9);
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Undocked"", ""StationName"":""London Relay"", ""StationType"":"".*"", ""MarketID"":\d+(, ""Taxi"":(true|false), ""Multicrew"":(true|false))? \}"));
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""FSDJump"", ""StarSystem"":""Chi Herculis"", ""SystemAddress"":1522305861995, .*\}"));
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Docked"", ""StationName"":""Bridger Town"", ""StationType"":"".*""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Chi Herculis"", .*\}"));
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""FSDJump"", ""StarSystem"":""241 G. Aquarii"", ""SystemAddress"":2518738258283, .*\}"));
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Touchdown"", ""PlayerControlled"":true, ""Latitude"":.*, ""Longitude"":.*, ""NearestDestination"":""(Cooper Arena|When Buckyballing goes badly wrong)"" \}"));
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""DatalinkScan"", ""Message"":"".*"", ""Message_Localised"":"".*"" \}"));
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Liftoff"", ""PlayerControlled"":true, ""Latitude"":.*, ""Longitude"":.*, ""NearestDestination"":""(Cooper Arena|When Buckyballing goes badly wrong)"" \}"));
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""FSDJump"", ""StarSystem"":""Epsilon Indi"", ""SystemAddress"":908486251218, .*\}"));
vars.journalEntries.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Docked"", ""StationName"":""London Relay"", ""StationType"":"".*""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Epsilon Indi"", .*\}"));
// Reset conditions
vars.resetConditions = new List<System.Text.RegularExpressions.Regex>();
vars.resetConditions.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Repair"", .*\}"));
vars.resetConditions.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""RepairAll"", ""Cost"":\d+ \}"));
vars.resetConditions.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""RefuelAll"", ""Cost"":\d+, ""Amount"":\d+\.\d+ \}"));
vars.resetConditions.Add(
new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""RefuelPartial"", ""Cost"":\d+, ""Amount"":\d+\.\d+ \}"));
// Journal file handling
vars.journalPath = Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
"Saved Games",
"Frontier Developments",
"Elite Dangerous"
);
vars.currentJournal = "none";
vars.updateJournalReader = (Action)delegate() {
FileInfo journalFile = new DirectoryInfo(vars.journalPath).GetFiles("journal.*.log").OrderByDescending(file => file.Name).First();
print("Current journal file: " + vars.currentJournal + ", latest journal file: " + journalFile.Name);
if (journalFile.Name != vars.currentJournal) {
vars.journalReader = new StreamReader(new FileStream(journalFile.FullName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite));
vars.currentJournal = journalFile.Name;
}
};
vars.updateJournalReader();
vars.journalReader.ReadToEnd();
// Watch for new files
FileSystemWatcher journalWatcher = new FileSystemWatcher(vars.journalPath);
journalWatcher.Created += (object sender, FileSystemEventArgs eventArgs) => {
vars.updateJournalReader();
};
journalWatcher.EnableRaisingEvents = true;
// Initialize split counter
vars.currentSplit = 0;
// Initialize settings
settings.Add("autoReset", false, "Automatically reset when refuelling or repairing");
}
// Executes when LiveSplit detects the game process (see “state” at the top of the file).
// In our case the journal and netlog files are unique to every execution of the game, so we need to prepare them here.
// We also need to check if file logging is enabled (the setting is not available in `startup`) and create/open our log file.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-initialization-game-start
init {
}
// Executes as long as the game process is running, by default 60 times per second.
// Unless explicitly returning `false`, `start`, `split` and `reset` are executed right after.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#generic-update
update {
current.journalString = vars.journalReader.ReadToEnd();
}
// Executes every `update`. Starts the timer if the first journal event is detected.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-timer-start-1
start {
bool start = false;
if (vars.journalEntries[0].Match(current.journalString).Success) {
start = true;
vars.currentSplit = 1;
}
return start;
}
// Executes every `update`. Triggers a split if the journal event triggering the next split is detected.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-splits-1
split {
bool split = false;
if (!String.IsNullOrEmpty(current.journalString)) {
if (vars.journalEntries[vars.currentSplit].Match(current.journalString).Success) {
split = true;
vars.currentSplit++;
}
}
return split;
}
// Executes every `update`. Triggers a reset if a reset condition is met.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-resets-1
reset {
bool reset = false;
if (settings["autoReset"] && !String.IsNullOrEmpty(current.journalString)) {
foreach (System.Text.RegularExpressions.Regex condition in vars.resetConditions)
{
if (condition.Match(current.journalString).Success) {
reset = true;
}
}
}
return reset;
}
// Executes when the game process is shut down.
// In our case were going to close the files we opened in `init`.
// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#game-exit
exit {
vars.journalReader.Close();
}
// Executes when LiveScript shuts the auto splitter down, e.g. on reloading it.
// When reloading the splitter with the game running, LiveSplit does **not** execute `exit`, but it does execute `shutdown`.
// see https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-shutdown
shutdown {
if (vars.journalReader != null) {
vars.journalReader.Close();
}
}