Wiccan BeWare: added auto reset option
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3 changed files with 43 additions and 1 deletions
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@ -1,3 +1,11 @@
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# devel
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## Added
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* Wiccan BeWare: automatic reset option for accidental refuels / repairs.
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-----
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# 3.0 (2022-04-17)
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## Added
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@ -76,4 +76,7 @@ will **not** enforce buying the correct cargo, and **not** check the system you
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buy it in. It can also not detect if/when you fly through the tunnel at Gateway
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Interchange Hub, nor enforce the speed requirement.
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There are no settings.
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There is one settings:
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* `Automatically reset when refuelling or repairing`: Automatically reset when
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you Refuel or repair, since that is against the rules. Disabled by default.
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@ -36,6 +36,17 @@ startup {
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""MarketSell"", ""MarketID"":\d+, ""Type"":"".*"", ""Type_Localised"":"".*"", ""Count"":\d+, ""SellPrice"":\d+, ""TotalSale"":\d+, ""AvgPricePaid"":\d+ \}"));
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// Reset conditions
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vars.resetConditions = new List<System.Text.RegularExpressions.Regex>();
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vars.resetConditions.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Repair"", .*\}"));
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vars.resetConditions.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""RepairAll"", ""Cost"":\d+ \}"));
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vars.resetConditions.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""RefuelAll"", ""Cost"":\d+, ""Amount"":\d+\.\d+ \}"));
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vars.resetConditions.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""RefuelPartial"", ""Cost"":\d+, ""Amount"":\d+\.\d+ \}"));
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// Journal file handling
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vars.journalPath = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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@ -64,6 +75,9 @@ startup {
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// Initialize split counter
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vars.currentSplit = 0;
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// Initialize settings
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settings.Add("autoReset", false, "Automatically reset when refuelling or repairing");
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}
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// Executes when LiveSplit detects the game process (see “state” at the top of the file).
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@ -108,6 +122,23 @@ split {
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return split;
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}
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// Executes every `update`. Triggers a reset if a reset condition is met.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-resets-1
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reset {
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bool reset = false;
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if (settings["autoReset"] && !String.IsNullOrEmpty(current.journalString)) {
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foreach (System.Text.RegularExpressions.Regex condition in vars.resetConditions)
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{
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if (condition.Match(current.journalString).Success) {
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reset = true;
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}
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}
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}
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return reset;
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}
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// Executes when the game process is shut down.
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// In our case we’re going to close the files we opened in `init`.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#game-exit
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