Back to Pareco: forced timing method to game time
If it’s on real time, the hack for pausing doesn’t work. fixes #2
This commit is contained in:
parent
cdea730a95
commit
b6ef4aa943
1 changed files with 1 additions and 1 deletions
|
@ -175,7 +175,7 @@
|
|||
<BackgroundGradient>Vertical</BackgroundGradient>
|
||||
<DeltaAccuracy>Seconds</DeltaAccuracy>
|
||||
<DropDecimals>True</DropDecimals>
|
||||
<Comparison>Current Comparison</Comparison>
|
||||
<Comparison>Game Time</Comparison>
|
||||
<Display2Rows>False</Display2Rows>
|
||||
<ShowPossibleTimeSave>False</ShowPossibleTimeSave>
|
||||
<TimeSaveAccuracy>Tenths</TimeSaveAccuracy>
|
||||
|
|
Loading…
Reference in a new issue