added support for race 4, On the Rocks
This commit is contained in:
parent
ba11903ecb
commit
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5 changed files with 430 additions and 1 deletions
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# devel
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## Added
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* Support for race 4, On the Rocks
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-----
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# 3.1.1 (2022-04-19)
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# 3.1.1 (2022-04-19)
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## Fixed
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## Fixed
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143
On the Rocks.asl
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143
On the Rocks.asl
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// Defines the process to monitor. We are not reading anything from the game’s memory, so it’s empty.
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// We still need it though, LiveSplit will only run the auto splitter if the corresponding process is present.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#state-descriptors
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state("EliteDangerous64") {}
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// Executes when LiveSplit (re-)loads the auto splitter. Does general setup tasks.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-startup
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startup {
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// Relevant journal entries
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vars.journalReader = null;
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vars.journalEntries = new List<System.Text.RegularExpressions.Regex>(9);
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Undocked"", ""StationName"":""Rebuy Prospect"", ""StationType"":"".*"", ""MarketID"":\d+(, ""Taxi"":(true|false), ""Multicrew"":(true|false))? \}"));
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System.Linq.Enumerable.Repeat<Action>(() => {
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""FSDJump""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""(Andhrimi|Artemis|Felkan|Nu Tauri|Othime)"", ""SystemAddress"":\d+, .*\}"));
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""SupercruiseExit""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""(Andhrimi|Artemis|Felkan|Nu Tauri|Othime)"", ""SystemAddress"":\d+, ""Body"":""(Big Pappa's Base|Freeholm|Jack's Town|Simbad's Refuge|Lone Rock)"", ""BodyID"":\d+, ""BodyType"":""Station"" \}"));
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""MarketSell"", ""MarketID"":\d+, ""Type"":"".*""(, ""Type_Localised"":"".*"")?, ""Count"":\d+, ""SellPrice"":\d+, ""TotalSale"":\d+, ""AvgPricePaid"":\d+ \}"));
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}, 5);
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""FSDJump""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Fullerene C60"", ""SystemAddress"":4030566762835, .*\}"));
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""SupercruiseExit""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Fullerene C60"", ""SystemAddress"":4030566762835, ""Body"":""Rebuy Prospect"", ""BodyID"":\d+, ""BodyType"":""Station"" \}"));
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Docked"", ""StationName"":""Rebuy Prospect"", ""StationType"":"".*""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Fullerene C60"", .*\}"));
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// Reset conditions
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vars.resetConditions = new List<System.Text.RegularExpressions.Regex>();
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vars.resetConditions.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Repair"", .*\}"));
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vars.resetConditions.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""RepairAll"", ""Cost"":\d+ \}"));
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vars.resetConditions.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""RefuelAll"", ""Cost"":\d+, ""Amount"":\d+\.\d+ \}"));
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vars.resetConditions.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""RefuelPartial"", ""Cost"":\d+, ""Amount"":\d+\.\d+ \}"));
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// Journal file handling
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vars.journalPath = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Saved Games",
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"Frontier Developments",
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"Elite Dangerous"
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);
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vars.currentJournal = "none";
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vars.updateJournalReader = (Action)delegate() {
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FileInfo journalFile = new DirectoryInfo(vars.journalPath).GetFiles("journal.*.log").OrderByDescending(file => file.LastWriteTime).First();
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print("Current journal file: " + vars.currentJournal + ", latest journal file: " + journalFile.Name);
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if (journalFile.Name != vars.currentJournal) {
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vars.journalReader = new StreamReader(new FileStream(journalFile.FullName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite));
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vars.currentJournal = journalFile.Name;
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}
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};
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vars.updateJournalReader();
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vars.journalReader.ReadToEnd();
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// Watch for new files
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FileSystemWatcher journalWatcher = new FileSystemWatcher(vars.journalPath);
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journalWatcher.Created += (object sender, FileSystemEventArgs eventArgs) => {
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vars.updateJournalReader();
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};
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journalWatcher.EnableRaisingEvents = true;
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// Initialize split counter
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vars.currentSplit = 0;
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}
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// Executes when LiveSplit detects the game process (see “state” at the top of the file).
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// In our case the journal and netlog files are unique to every execution of the game, so we need to prepare them here.
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// We also need to check if file logging is enabled (the setting is not available in `startup`) and create/open our log file.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-initialization-game-start
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init {
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}
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// Executes as long as the game process is running, by default 60 times per second.
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// Unless explicitly returning `false`, `start`, `split` and `reset` are executed right after.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#generic-update
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update {
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current.journalString = vars.journalReader.ReadToEnd();
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}
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// Executes every `update`. Starts the timer if the first journal event is detected.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-timer-start-1
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start {
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bool start = false;
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if (vars.journalEntries[0].Match(current.journalString).Success) {
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start = true;
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vars.currentSplit = 1;
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}
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return start;
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}
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// Executes every `update`. Triggers a split if the journal event triggering the next split is detected.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-splits-1
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split {
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bool split = false;
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if (!String.IsNullOrEmpty(current.journalString)) {
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if (vars.journalEntries[vars.currentSplit].Match(current.journalString).Success) {
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split = true;
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vars.currentSplit++;
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}
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}
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return split;
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}
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// Executes every `update`. Triggers a reset if a reset condition is met.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-resets-1
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reset {
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bool reset = false;
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if (settings["autoReset"] && !String.IsNullOrEmpty(current.journalString)) {
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foreach (System.Text.RegularExpressions.Regex condition in vars.resetConditions)
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{
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if (condition.Match(current.journalString).Success) {
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reset = true;
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}
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}
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}
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return reset;
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}
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// Executes when the game process is shut down.
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// In our case we’re going to close the files we opened in `init`.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#game-exit
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exit {
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vars.journalReader.Close();
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}
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// Executes when LiveScript shuts the auto splitter down, e.g. on reloading it.
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// When reloading the splitter with the game running, LiveSplit does **not** execute `exit`, but it does execute `shutdown`.
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// see https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-shutdown
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shutdown {
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if (vars.journalReader != null) {
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vars.journalReader.Close();
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}
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}
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190
On the Rocks.lsl
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190
On the Rocks.lsl
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<?xml version="1.0" encoding="UTF-8"?>
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<Layout version="1.6.1">
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<Mode>Vertical</Mode>
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<X>51</X>
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<Y>53</Y>
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<VerticalWidth>286</VerticalWidth>
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<VerticalHeight>386</VerticalHeight>
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<HorizontalWidth>-1</HorizontalWidth>
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<HorizontalHeight>-1</HorizontalHeight>
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<Settings>
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<TextColor>FFFFFFFF</TextColor>
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<BackgroundColor>FF0F0F0F</BackgroundColor>
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<BackgroundColor2>00000000</BackgroundColor2>
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<ThinSeparatorsColor>03FFFFFF</ThinSeparatorsColor>
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<SeparatorsColor>24FFFFFF</SeparatorsColor>
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<PersonalBestColor>FF16A6FF</PersonalBestColor>
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<AheadGainingTimeColor>FF00CC36</AheadGainingTimeColor>
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<AheadLosingTimeColor>FF52CC73</AheadLosingTimeColor>
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<BehindGainingTimeColor>FFCC5C52</BehindGainingTimeColor>
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<BehindLosingTimeColor>FFCC1200</BehindLosingTimeColor>
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<BestSegmentColor>FFD8AF1F</BestSegmentColor>
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<UseRainbowColor>False</UseRainbowColor>
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<NotRunningColor>FFACACAC</NotRunningColor>
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<PausedColor>FF7A7A7A</PausedColor>
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<TextOutlineColor>00000000</TextOutlineColor>
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<ShadowsColor>80000000</ShadowsColor>
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<TimesFont><![CDATA[AAEAAAD/////AQAAAAAAAAAMAgAAAFFTeXN0ZW0uRHJhd2luZywgVmVyc2lvbj00LjAuMC4wLCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWIwM2Y1ZjdmMTFkNTBhM2EFAQAAABNTeXN0ZW0uRHJhd2luZy5Gb250BAAAAAROYW1lBFNpemUFU3R5bGUEVW5pdAEABAQLGFN5c3RlbS5EcmF3aW5nLkZvbnRTdHlsZQIAAAAbU3lzdGVtLkRyYXdpbmcuR3JhcGhpY3NVbml0AgAAAAIAAAAGAwAAAAhPcmJpdHJvbgAAQEEF/P///xhTeXN0ZW0uRHJhd2luZy5Gb250U3R5bGUBAAAAB3ZhbHVlX18ACAIAAAABAAAABfv///8bU3lzdGVtLkRyYXdpbmcuR3JhcGhpY3NVbml0AQAAAAd2YWx1ZV9fAAgCAAAAAwAAAAs=]]></TimesFont>
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<TimerFont><![CDATA[AAEAAAD/////AQAAAAAAAAAMAgAAAFFTeXN0ZW0uRHJhd2luZywgVmVyc2lvbj00LjAuMC4wLCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWIwM2Y1ZjdmMTFkNTBhM2EFAQAAABNTeXN0ZW0uRHJhd2luZy5Gb250BAAAAAROYW1lBFNpemUFU3R5bGUEVW5pdAEABAQLGFN5c3RlbS5EcmF3aW5nLkZvbnRTdHlsZQIAAAAbU3lzdGVtLkRyYXdpbmcuR3JhcGhpY3NVbml0AgAAAAIAAAAGAwAAAA5DZW50dXJ5IEdvdGhpYwAAL0IF/P///xhTeXN0ZW0uRHJhd2luZy5Gb250U3R5bGUBAAAAB3ZhbHVlX18ACAIAAAABAAAABfv///8bU3lzdGVtLkRyYXdpbmcuR3JhcGhpY3NVbml0AQAAAAd2YWx1ZV9fAAgCAAAAAgAAAAs=]]></TimerFont>
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<TextFont><![CDATA[AAEAAAD/////AQAAAAAAAAAMAgAAAFFTeXN0ZW0uRHJhd2luZywgVmVyc2lvbj00LjAuMC4wLCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWIwM2Y1ZjdmMTFkNTBhM2EFAQAAABNTeXN0ZW0uRHJhd2luZy5Gb250BAAAAAROYW1lBFNpemUFU3R5bGUEVW5pdAEABAQLGFN5c3RlbS5EcmF3aW5nLkZvbnRTdHlsZQIAAAAbU3lzdGVtLkRyYXdpbmcuR3JhcGhpY3NVbml0AgAAAAIAAAAGAwAAAAhPcmJpdHJvbgAAQEEF/P///xhTeXN0ZW0uRHJhd2luZy5Gb250U3R5bGUBAAAAB3ZhbHVlX18ACAIAAAAAAAAABfv///8bU3lzdGVtLkRyYXdpbmcuR3JhcGhpY3NVbml0AQAAAAd2YWx1ZV9fAAgCAAAAAwAAAAs=]]></TextFont>
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<AlwaysOnTop>True</AlwaysOnTop>
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<ShowBestSegments>True</ShowBestSegments>
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<AntiAliasing>True</AntiAliasing>
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<DropShadows>True</DropShadows>
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<BackgroundType>SolidColor</BackgroundType>
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<BackgroundImage />
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<ImageOpacity>1</ImageOpacity>
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<ImageBlur>0</ImageBlur>
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<Opacity>1</Opacity>
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<MousePassThroughWhileRunning>False</MousePassThroughWhileRunning>
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</Settings>
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<Components>
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<Component>
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<Path>LiveSplit.Title.dll</Path>
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<Settings>
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<Version>1.7.3</Version>
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<ShowGameName>True</ShowGameName>
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<ShowCategoryName>True</ShowCategoryName>
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<ShowAttemptCount>False</ShowAttemptCount>
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<ShowFinishedRunsCount>False</ShowFinishedRunsCount>
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<OverrideTitleFont>False</OverrideTitleFont>
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<OverrideTitleColor>False</OverrideTitleColor>
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<TitleFont><![CDATA[AAEAAAD/////AQAAAAAAAAAMAgAAAFFTeXN0ZW0uRHJhd2luZywgVmVyc2lvbj00LjAuMC4wLCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWIwM2Y1ZjdmMTFkNTBhM2EFAQAAABNTeXN0ZW0uRHJhd2luZy5Gb250BAAAAAROYW1lBFNpemUFU3R5bGUEVW5pdAEABAQLGFN5c3RlbS5EcmF3aW5nLkZvbnRTdHlsZQIAAAAbU3lzdGVtLkRyYXdpbmcuR3JhcGhpY3NVbml0AgAAAAIAAAAGAwAAAAhTZWdvZSBVSQAAUEEF/P///xhTeXN0ZW0uRHJhd2luZy5Gb250U3R5bGUBAAAAB3ZhbHVlX18ACAIAAAAAAAAABfv///8bU3lzdGVtLkRyYXdpbmcuR3JhcGhpY3NVbml0AQAAAAd2YWx1ZV9fAAgCAAAAAgAAAAs=]]></TitleFont>
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<SingleLine>False</SingleLine>
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<TitleColor>FFFFFFFF</TitleColor>
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<BackgroundColor>FF2A2A2A</BackgroundColor>
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<BackgroundColor2>FF131313</BackgroundColor2>
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<BackgroundGradient>Vertical</BackgroundGradient>
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<DisplayGameIcon>True</DisplayGameIcon>
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<ShowRegion>False</ShowRegion>
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<ShowPlatform>False</ShowPlatform>
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<ShowVariables>True</ShowVariables>
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<TextAlignment>0</TextAlignment>
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</Settings>
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</Component>
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<Component>
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<Path>LiveSplit.Subsplits.dll</Path>
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<Settings>
|
||||||
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<Version>1.7</Version>
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<CurrentSplitTopColor>FF3373F4</CurrentSplitTopColor>
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<CurrentSplitBottomColor>FF153574</CurrentSplitBottomColor>
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|
<VisualSplitCount>11</VisualSplitCount>
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|
<SplitPreviewCount>1</SplitPreviewCount>
|
||||||
|
<MinimumMajorSplits>0</MinimumMajorSplits>
|
||||||
|
<DisplayIcons>True</DisplayIcons>
|
||||||
|
<ShowThinSeparators>False</ShowThinSeparators>
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||||||
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<AlwaysShowLastSplit>True</AlwaysShowLastSplit>
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<SplitWidth>20</SplitWidth>
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<SplitTimesAccuracy>Seconds</SplitTimesAccuracy>
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<BeforeNamesColor>FFFFFFFF</BeforeNamesColor>
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<CurrentNamesColor>FFFFFFFF</CurrentNamesColor>
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<AfterNamesColor>FFFFFFFF</AfterNamesColor>
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<OverrideTextColor>False</OverrideTextColor>
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<BeforeTimesColor>FFFFFFFF</BeforeTimesColor>
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<CurrentTimesColor>FFFFFFFF</CurrentTimesColor>
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<AfterTimesColor>FFFFFFFF</AfterTimesColor>
|
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<OverrideTimesColor>False</OverrideTimesColor>
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<LockLastSplit>False</LockLastSplit>
|
||||||
|
<IconSize>24</IconSize>
|
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<IconShadows>True</IconShadows>
|
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<SplitHeight>6</SplitHeight>
|
||||||
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<CurrentSplitGradient>Vertical</CurrentSplitGradient>
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||||||
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<BackgroundColor>00FFFFFF</BackgroundColor>
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<BackgroundColor2>01FFFFFF</BackgroundColor2>
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<BackgroundGradient>Alternating</BackgroundGradient>
|
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<SeparatorLastSplit>True</SeparatorLastSplit>
|
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<DeltasAccuracy>Tenths</DeltasAccuracy>
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<DropDecimals>True</DropDecimals>
|
||||||
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<OverrideDeltasColor>False</OverrideDeltasColor>
|
||||||
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<DeltasColor>FFFFFFFF</DeltasColor>
|
||||||
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<HeaderComparison>Current Comparison</HeaderComparison>
|
||||||
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<HeaderTimingMethod>Current Timing Method</HeaderTimingMethod>
|
||||||
|
<Display2Rows>False</Display2Rows>
|
||||||
|
<IndentBlankIcons>True</IndentBlankIcons>
|
||||||
|
<IndentSubsplits>True</IndentSubsplits>
|
||||||
|
<HideSubsplits>False</HideSubsplits>
|
||||||
|
<ShowSubsplits>False</ShowSubsplits>
|
||||||
|
<CurrentSectionOnly>False</CurrentSectionOnly>
|
||||||
|
<OverrideSubsplitColor>False</OverrideSubsplitColor>
|
||||||
|
<SubsplitGradient>Plain</SubsplitGradient>
|
||||||
|
<ShowHeader>True</ShowHeader>
|
||||||
|
<IndentSectionSplit>True</IndentSectionSplit>
|
||||||
|
<ShowIconSectionSplit>True</ShowIconSectionSplit>
|
||||||
|
<ShowSectionIcon>True</ShowSectionIcon>
|
||||||
|
<HeaderGradient>Vertical</HeaderGradient>
|
||||||
|
<OverrideHeaderColor>False</OverrideHeaderColor>
|
||||||
|
<HeaderText>True</HeaderText>
|
||||||
|
<HeaderTimes>True</HeaderTimes>
|
||||||
|
<HeaderAccuracy>Tenths</HeaderAccuracy>
|
||||||
|
<SectionTimer>True</SectionTimer>
|
||||||
|
<SectionTimerGradient>True</SectionTimerGradient>
|
||||||
|
<SectionTimerAccuracy>Tenths</SectionTimerAccuracy>
|
||||||
|
<SubsplitTopColor>8D000000</SubsplitTopColor>
|
||||||
|
<SubsplitBottomColor>00FFFFFF</SubsplitBottomColor>
|
||||||
|
<HeaderTopColor>2BFFFFFF</HeaderTopColor>
|
||||||
|
<HeaderBottomColor>D8000000</HeaderBottomColor>
|
||||||
|
<HeaderTextColor>FFFFFFFF</HeaderTextColor>
|
||||||
|
<HeaderTimesColor>FFFFFFFF</HeaderTimesColor>
|
||||||
|
<SectionTimerColor>FF777777</SectionTimerColor>
|
||||||
|
<ShowColumnLabels>False</ShowColumnLabels>
|
||||||
|
<LabelsColor>FFFFFFFF</LabelsColor>
|
||||||
|
<Columns>
|
||||||
|
<Settings>
|
||||||
|
<Version>1.5</Version>
|
||||||
|
<Name>+/-</Name>
|
||||||
|
<Type>Delta</Type>
|
||||||
|
<Comparison>Personal Best</Comparison>
|
||||||
|
<TimingMethod>Real Time</TimingMethod>
|
||||||
|
</Settings>
|
||||||
|
<Settings>
|
||||||
|
<Version>1.5</Version>
|
||||||
|
<Name>Time</Name>
|
||||||
|
<Type>SplitTime</Type>
|
||||||
|
<Comparison>Personal Best</Comparison>
|
||||||
|
<TimingMethod>Real Time</TimingMethod>
|
||||||
|
</Settings>
|
||||||
|
</Columns>
|
||||||
|
</Settings>
|
||||||
|
</Component>
|
||||||
|
<Component>
|
||||||
|
<Path>LiveSplit.Timer.dll</Path>
|
||||||
|
<Settings>
|
||||||
|
<Version>1.5</Version>
|
||||||
|
<TimerHeight>69</TimerHeight>
|
||||||
|
<TimerWidth>225</TimerWidth>
|
||||||
|
<TimerFormat>1.23</TimerFormat>
|
||||||
|
<OverrideSplitColors>False</OverrideSplitColors>
|
||||||
|
<ShowGradient>True</ShowGradient>
|
||||||
|
<TimerColor>FFAAAAAA</TimerColor>
|
||||||
|
<BackgroundColor>00000000</BackgroundColor>
|
||||||
|
<BackgroundColor2>FF222222</BackgroundColor2>
|
||||||
|
<BackgroundGradient>Plain</BackgroundGradient>
|
||||||
|
<CenterTimer>False</CenterTimer>
|
||||||
|
<TimingMethod>Current Timing Method</TimingMethod>
|
||||||
|
<DecimalsSize>35</DecimalsSize>
|
||||||
|
</Settings>
|
||||||
|
</Component>
|
||||||
|
<Component>
|
||||||
|
<Path>LiveSplit.PreviousSegment.dll</Path>
|
||||||
|
<Settings>
|
||||||
|
<Version>1.6</Version>
|
||||||
|
<TextColor>FFFFFFFF</TextColor>
|
||||||
|
<OverrideTextColor>False</OverrideTextColor>
|
||||||
|
<BackgroundColor>FF1C1C1C</BackgroundColor>
|
||||||
|
<BackgroundColor2>FF0D0D0D</BackgroundColor2>
|
||||||
|
<BackgroundGradient>Vertical</BackgroundGradient>
|
||||||
|
<DeltaAccuracy>Seconds</DeltaAccuracy>
|
||||||
|
<DropDecimals>True</DropDecimals>
|
||||||
|
<Comparison>Personal Best</Comparison>
|
||||||
|
<Display2Rows>False</Display2Rows>
|
||||||
|
<ShowPossibleTimeSave>False</ShowPossibleTimeSave>
|
||||||
|
<TimeSaveAccuracy>Tenths</TimeSaveAccuracy>
|
||||||
|
</Settings>
|
||||||
|
</Component>
|
||||||
|
<Component>
|
||||||
|
<Path>LiveSplit.ScriptableAutoSplit.dll</Path>
|
||||||
|
<Settings>
|
||||||
|
</Settings>
|
||||||
|
</Component>
|
||||||
|
</Components>
|
||||||
|
</Layout>
|
75
On the Rocks.lss
Normal file
75
On the Rocks.lss
Normal file
|
@ -0,0 +1,75 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<Run version="1.7.0">
|
||||||
|
<GameIcon />
|
||||||
|
<GameName>Elite Dangerous</GameName>
|
||||||
|
<CategoryName>On the Rocks</CategoryName>
|
||||||
|
<LayoutPath>
|
||||||
|
</LayoutPath>
|
||||||
|
<Metadata>
|
||||||
|
<Run id="" />
|
||||||
|
<Platform usesEmulator="False">
|
||||||
|
</Platform>
|
||||||
|
<Region>
|
||||||
|
</Region>
|
||||||
|
<Variables />
|
||||||
|
</Metadata>
|
||||||
|
<Offset>00:00:00</Offset>
|
||||||
|
<AttemptCount>0</AttemptCount>
|
||||||
|
<Segments>
|
||||||
|
<Segment>
|
||||||
|
<Name>-Jump to first stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>-Drop at first stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>{First stop}Sell at first stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>-Jump to second stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>-Drop at second stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>{Second stop}Sell at second stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>-Jump to third stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>-Drop at third stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>{Third stop}Sell at third stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>-Jump to fourth stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>-Drop at fourth stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>{Fourth stop}Sell at fourth stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>-Jump to fifth stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>-Drop at fifth stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>{Fifth stop}Sell at fifth stop</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>-Jump to Fullerene C60</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>-Drop at Rebuy Prospect</Name>
|
||||||
|
</Segment>
|
||||||
|
<Segment>
|
||||||
|
<Name>{Return to Rebuy Prospect}Dock at Rebuy Prospect</Name>
|
||||||
|
</Segment>
|
||||||
|
</Segments>
|
||||||
|
<AutoSplitterSettings />
|
||||||
|
</Run>
|
15
README.md
15
README.md
|
@ -79,4 +79,17 @@ Interchange Hub, nor enforce the speed requirement.
|
||||||
There is one settings:
|
There is one settings:
|
||||||
|
|
||||||
* `Automatically reset when refuelling or repairing`: Automatically reset when
|
* `Automatically reset when refuelling or repairing`: Automatically reset when
|
||||||
you Refuel or repair, since that is against the rules. Disabled by default.
|
you Refuel or repair, since that is against the rules. Disabled by default.
|
||||||
|
|
||||||
|
### Race 4 – On the Rocks
|
||||||
|
|
||||||
|
https://forums.frontier.co.uk/threads/the-buckyball-racing-club-presents-on-the-rocks-7th-15th-may-3307-magic-8-ball-championship-race-4.602955/
|
||||||
|
|
||||||
|
The AutoSplitter will start the timer once you undock from Rebuy Prospect. It
|
||||||
|
will **not** enforce selling 1t of beer mats (split will trigger at selling
|
||||||
|
_anything_), and **not** check if you’re buying water at Jack’s Town.
|
||||||
|
|
||||||
|
Since the order in which you visit the race’s stops is up to you, the splits
|
||||||
|
do not have a specific order and instead just list the `n`th stop.
|
||||||
|
|
||||||
|
There are no settings.
|
Loading…
Reference in a new issue