178 lines
7.6 KiB
Text
178 lines
7.6 KiB
Text
// Defines the process to monitor. We are not reading anything from the game’s memory, so it’s empty.
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// We still need it though, LiveSplit will only run the auto splitter if the corresponding process is present.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#state-descriptors
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state("EliteDangerous64") {}
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// Executes when LiveSplit (re-)loads the auto splitter. Does general setup tasks.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-startup
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startup {
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// Relevant journal entries
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vars.journalReader = null;
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vars.journalEntries = new Dictionary<string, System.Text.RegularExpressions.Regex>();
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vars.journalEntries["start"] =
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Undocked"", ""StationName"":""Garden Ring"", ""StationType"":"".*"", ""MarketID"":\d+(, ""Taxi"":(true|false), ""Multicrew"":(true|false))? \}");
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vars.journalEntries["docked"] =
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Docked"", ""StationName"":""(?<station>.*)"", ""StationType"":"".*""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Pareco"", .*\}");
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vars.journalEntries["died"] =
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Died"" .*\}");
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// List of stations in a lap
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vars.stations = (new string[] { "Crown Orbital", "Asire Dock", "Webb Station", "Phillips Market", "Neville Ring", "Garden Ring" }).ToList();
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// Stopwatch for keeping track of the elapsed time; time limit is 20 minutes
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vars.stopWatch = new System.Diagnostics.Stopwatch();
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vars.timeLimit = new System.TimeSpan(0, 20, 0); // 20 minutes
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// Since there is no technical “last split”, we need some way to stop the timer when the time is up
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vars.finished = false;
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// Initialize stops counter
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vars.stops = 0;
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// Initialize docking counter file
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vars.logFile = new FileInfo(Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments),
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"LiveSplit",
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"Magic 8-Ball",
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"Back to Pareco",
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"stops.txt")
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);
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vars.writeStops = (Action)delegate () {
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Directory.CreateDirectory(vars.logFile.Directory.FullName);
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File.WriteAllText(vars.logFile.FullName, vars.stops.ToString());
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};
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// Initialize settings
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settings.Add("writeStops", false, "Write the number of stops to a file, e.g. for a stream overlay");
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settings.SetToolTip("writeStops", "You will find the file at " + vars.logFile.FullName);
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settings.Add("autoReset", true, "Automatically reset when docking back at Garden Ring");
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settings.Add("resetOnDeath", false, "Automatically stop the timer after death");
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settings.SetToolTip("resetOnDeath", "Will also reset once you dock at Garden Ring afterwards if auto reset is enabled");
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}
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// Executes when LiveSplit detects the game process (see “state” at the top of the file).
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// In our case the journal and netlog files are unique to every execution of the game, so we need to prepare them here.
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// We also need to check if file logging is enabled (the setting is not available in `startup`) and create/open our log file.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-initialization-game-start
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init {
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string journalPath = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Saved Games",
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"Frontier Developments",
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"Elite Dangerous"
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);
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// Elite doesn’t write the Journal file to disk right away, so we’re just waiting a couple.
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// Unfortunately this will lock the LiveSplit window for the entire 15s.
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// See https://github.com/Astyrrean/LiveSplit_files_for_AX/issues/4
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int delay = 15;
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Thread.Sleep(delay*1000);
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// Grab latest journal file
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FileInfo journalFile = new DirectoryInfo(journalPath).GetFiles("journal.*.log").OrderByDescending(file => file.Name).First();
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vars.journalReader = new StreamReader(new FileStream(journalFile.FullName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite));
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vars.journalReader.ReadToEnd();
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}
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// Executes as long as the game process is running, by default 60 times per second.
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// Unless explicitly returning `false`, `start`, `split` and `reset` are executed right after.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#generic-update
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update {
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current.journalString = vars.journalReader.ReadToEnd();
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if (settings["resetOnDeath"] && !String.IsNullOrEmpty(current.journalString)
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&& vars.journalEntries["died"].Match(current.journalString).Success) {
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vars.finished = true;
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}
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}
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// Executes every `update`. Starts the timer if undocking from Garden Ring is detected.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-timer-start-1
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start {
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bool start = false;
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if (vars.journalEntries["start"].Match(current.journalString).Success) {
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start = true;
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vars.finished = false;
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vars.stops = 0;
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if (settings["writeStops"]) {
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vars.writeStops();
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}
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vars.stopWatch = System.Diagnostics.Stopwatch.StartNew();
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}
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return start;
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}
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// Executes every `update`. Triggers a split if docking at the next station in the current lap is detected.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-splits-1
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split {
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bool split = false;
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if (!String.IsNullOrEmpty(current.journalString)) {
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System.Text.RegularExpressions.Match match = vars.journalEntries["docked"].Match(current.journalString);
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if (match.Success) {
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if (match.Groups["station"].Value == vars.stations[vars.stops % vars.stations.Count]) {
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split = true;
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vars.stops++;
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if (settings["writeStops"]) {
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vars.writeStops();
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}
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if (vars.stopWatch.Elapsed > vars.timeLimit) {
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vars.finished = true;
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}
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}
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}
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}
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return split;
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}
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// Executes every `update`. Triggers a reset if a dock at Garden Ring is detected after the 20 minute time limit has
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// run out.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-resets-1
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reset {
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bool reset = false;
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if (vars.finished && settings["autoReset"] && !String.IsNullOrEmpty(current.journalString)) {
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System.Text.RegularExpressions.Match match = vars.journalEntries["docked"].Match(current.journalString);
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if (match.Success) {
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// Since you can do one last dock after the time limit has been reached, we can _not_ reset on docking at
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// Garden Ring if that is the next stop in your current lap. Otherwise `split` is not executed.
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if (match.Groups["station"].Value == "Garden Ring"
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&& vars.stations[vars.stops % vars.stations.Count] != "Garden Ring") {
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reset = true;
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vars.stops = 0;
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if (settings["writeStops"]) {
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vars.writeStops();
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}
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vars.stopWatch.Reset();
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}
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}
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}
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return reset;
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}
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// This one is technically used to pause the timer while a game is loading; we can abuse this to stop the timer after
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// the time limit has been passed.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/5efb4201b86e4cba0f0e10e096f6049b947c6ff5/README.md#load-time-removal
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isLoading {
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return vars.finished;
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}
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// Executes when the game process is shut down.
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// In our case we’re going to close the files we opened in `init`.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#game-exit
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exit {
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vars.journalReader.Close();
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}
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// Executes when LiveScript shuts the auto splitter down, e.g. on reloading it.
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// When reloading the splitter with the game running, LiveSplit does **not** execute `exit`, but it does execute `shutdown`.
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// see https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-shutdown
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shutdown {
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if (vars.journalReader != null) {
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vars.journalReader.Close();
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}
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}
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