126 lines
6.8 KiB
Text
126 lines
6.8 KiB
Text
// Defines the process to monitor. We are not reading anything from the game’s memory, so it’s empty.
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// We still need it though, LiveSplit will only run the auto splitter if the corresponding process is present.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#state-descriptors
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state("EliteDangerous64") {}
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// Executes when LiveSplit (re-)loads the auto splitter. Does general setup tasks.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-startup
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startup {
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// Relevant journal entries
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vars.journalReader = null;
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vars.journalEntries = new List<System.Text.RegularExpressions.Regex>(19);
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Undocked"", ""StationName"":""Rebuy Prospect"", ""StationType"":"".*"", ""MarketID"":\d+(, ""Taxi"":(true|false), ""Multicrew"":(true|false))? \}"));
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for (int i=0; i<5; i++) {
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""FSDJump""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""(Andhrimi|Artemis|Felkan|Nu Tauri|Othime)"", ""SystemAddress"":\d+, .*\}"));
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""SupercruiseExit""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""(Andhrimi|Artemis|Felkan|Nu Tauri|Othime)"", ""SystemAddress"":\d+, ""Body"":""(Big Pappa's Base|Freeholm|Jack's Town|Simbad's Refuge|Lone Rock)"", ""BodyID"":\d+, ""BodyType"":""Station"" \}"));
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""MarketSell"", ""MarketID"":\d+, ""Type"":"".*""(, ""Type_Localised"":"".*"")?, ""Count"":\d+, ""SellPrice"":\d+, ""TotalSale"":\d+, ""AvgPricePaid"":\d+ \}"));
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}
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""FSDJump""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Fullerene C60"", ""SystemAddress"":4030566762835, .*\}"));
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""SupercruiseExit""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Fullerene C60"", ""SystemAddress"":4030566762835, ""Body"":""Rebuy Prospect"", ""BodyID"":\d+, ""BodyType"":""Station"" \}"));
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vars.journalEntries.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Docked"", ""StationName"":""Rebuy Prospect"", ""StationType"":"".*""(, ""Taxi"":(true|false), ""Multicrew"":(true|false))?, ""StarSystem"":""Fullerene C60"", .*\}"));
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// Reset conditions
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vars.resetConditions = new List<System.Text.RegularExpressions.Regex>();
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vars.resetConditions.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""Repair"", .*\}"));
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vars.resetConditions.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""RepairAll"", ""Cost"":\d+ \}"));
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vars.resetConditions.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""RefuelAll"", ""Cost"":\d+, ""Amount"":\d+\.\d+ \}"));
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vars.resetConditions.Add(
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new System.Text.RegularExpressions.Regex(@"\{ ""timestamp"":""(?<timestamp>.*)"", ""event"":""RefuelPartial"", ""Cost"":\d+, ""Amount"":\d+\.\d+ \}"));
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// Journal file handling
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vars.journalPath = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Saved Games",
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"Frontier Developments",
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"Elite Dangerous"
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);
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vars.currentJournal = "none";
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vars.updateJournalReader = (Action)delegate() {
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FileInfo journalFile = new DirectoryInfo(vars.journalPath).GetFiles("journal.*.log").OrderByDescending(file => file.LastWriteTime).First();
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print("Current journal file: " + vars.currentJournal + ", latest journal file: " + journalFile.Name);
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if (journalFile.Name != vars.currentJournal) {
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vars.journalReader = new StreamReader(new FileStream(journalFile.FullName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite));
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vars.currentJournal = journalFile.Name;
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}
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};
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vars.updateJournalReader();
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vars.journalReader.ReadToEnd();
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// Watch for new files
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FileSystemWatcher journalWatcher = new FileSystemWatcher(vars.journalPath);
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journalWatcher.Created += (object sender, FileSystemEventArgs eventArgs) => {
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vars.updateJournalReader();
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};
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journalWatcher.EnableRaisingEvents = true;
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// Initialize split counter
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vars.currentSplit = 0;
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}
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// Executes when LiveSplit detects the game process (see “state” at the top of the file).
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// In our case the journal and netlog files are unique to every execution of the game, so we need to prepare them here.
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// We also need to check if file logging is enabled (the setting is not available in `startup`) and create/open our log file.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-initialization-game-start
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init {
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}
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// Executes as long as the game process is running, by default 60 times per second.
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// Unless explicitly returning `false`, `start`, `split` and `reset` are executed right after.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#generic-update
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update {
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current.journalString = vars.journalReader.ReadToEnd();
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}
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// Executes every `update`. Starts the timer if the first journal event is detected.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-timer-start-1
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start {
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bool start = false;
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if (vars.journalEntries[0].Match(current.journalString).Success) {
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start = true;
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vars.currentSplit = 1;
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}
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return start;
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}
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// Executes every `update`. Triggers a split if the journal event triggering the next split is detected.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#automatic-splits-1
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split {
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bool split = false;
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if (!String.IsNullOrEmpty(current.journalString)) {
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if (vars.journalEntries[vars.currentSplit].Match(current.journalString).Success) {
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split = true;
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vars.currentSplit++;
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}
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}
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return split;
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}
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// Executes when the game process is shut down.
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// In our case we’re going to close the files we opened in `init`.
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// See https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#game-exit
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exit {
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vars.journalReader.Close();
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}
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// Executes when LiveScript shuts the auto splitter down, e.g. on reloading it.
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// When reloading the splitter with the game running, LiveSplit does **not** execute `exit`, but it does execute `shutdown`.
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// see https://github.com/LiveSplit/LiveSplit.AutoSplitters/blob/master/README.md#script-shutdown
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shutdown {
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if (vars.journalReader != null) {
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vars.journalReader.Close();
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}
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}
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