SpanshAttack: added option to clear route on game shutdown

Defaults to true. Also added compatibility for that to EliteDangerous.
This commit is contained in:
alterNERDtive 2019-10-10 06:44:30 +02:00
parent 7cd25e4a5b
commit 16905c68cf
4 changed files with 2116 additions and 1734 deletions

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## SpanshAttack v1.3
* plotting a route now aborts if no jump range was given
* added option to clear an active neutron route on closing the game client
(default: on)
## EliteDangerous v2.0
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* now compares current system bodies to the bodies found on EDSM and gives
feedback if theres a discrepancy (and you should FSS the entire system to
update EDSM) (requires python scripts, see doc)
* added compatibility for SpanshAttacks clear on shutdown
# v0.3 (2019-09-22)

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@ -144,6 +144,8 @@ if you have imported SpanshAttack.
beginning and end of the string. Default: `;1;3;5;10;15;20;30;50;75;100;`
* SpanshAttack.autoPlot (boolean): whether to automatically plot to the next
waypoint on supercharging. Default: true.
* SpanshAttack.clearOnShutdown (boolean): whether or not to automtically clear
an active neutron route on Elite client shutdown. Default: true.
* SpanshAttack.copyWaypointToClipboard (boolean): whether to copy the next
waypoint into the Windows clipboard for use in other programs. Default: false.
* SpanshAttack.useEddiForVoice (boolean): whether to use EDDI over VAs builtin

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