EliteDangerous: added jumpTarget stuff

You can now set a jump target. This will start writing the distance to
said target to `>jumpTargetFile` for inclusion e.g. in OBS.

If SpanshAttack currently has a target system, jump target will default
to that. A manually set target will take precedence.
This commit is contained in:
alterNERDtive 2020-01-29 22:44:21 +01:00
parent 90d4d20e37
commit 57a6221a47
2 changed files with 5 additions and 0 deletions

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@ -241,6 +241,7 @@ The commands in here do random more or less useful things.
* `bind keys;reset key binds`: Reloads your key binds through the bindED plugin.
You should do that after changing anything in the controls options.
* `clear jump target`: Clears the current jump target.
* `copy current system`: Copies the current system name into the clipboard.
* `distance [from;to] […]`: Tells you the distance from your current position to
the other thing you mentioned and is supported in the command. (requires
@ -259,6 +260,8 @@ The commands in here do random more or less useful things.
* `open EDDI options; configure EDDI`: Opens the EDDI configuration window.
* `open [the;] miners tool`: Opens https://edtools.ddns.net/miner in your
default browser.
* `set jump target`: Sets the jump target to the currently targeted system.
Distance will be written to the configured file.
* `[start;stop] [EDISON;navigation]`: Hits `CTRL+ALT+E` which just so happens to
be the start/stop hotkey I have set in E.D.I.S.O.N.
* `[whats;what is] left to [map;be mapped]`: Tells you which bodies EDDI thinks
@ -366,6 +369,8 @@ if you have included EliteDangerous.
side. Default: false.
* `>flightAssistOff` (boolean): whether to automatically toggle FlightAssist off
on liftoff. Default: true.
* `>jumpTargetFile` (string): the file the distance to the currently set jump
target will be written to.
* `>targetSubsystem` (string): the default target subsystem. Unused. Default:
“drive”.
* `python.ScriptPath` (string): the path you have placed the compiled python

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