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alterNERDtive 2020-01-30 06:40:36 +01:00
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# v1.1 (2020-01-30)
The compiled Python scripts are now distributed as two single .exe files. You
can (but dont have to) delete the subfolders in `Python.scriptDir`.
## RatAttack v2.0
* `[current;] rat case details` changed: Now always has to include “rat” in the
command to pave the way for SealAttack arriving soon™. **This breaks
compatibilty with the old `[current;] case details` command.**
features:
* added option to auto-close on fuel+: Defaults to off. Enabled in the
EliteDangerous profile.
* added option to call jumps “left”
* added distance commands `distance to current rat case`/distance to rat case
number [0..19]`: Both require a current version of the elite-scripts.
* added `call client offline` command
## SealAttack v0.1
VERY early alpha. Basically the only thing that works and is “finished” already
is pasting ingame chat into Seals IRC. use `.sb <msg>` for \#Seal-Bob and `.rr
<msg>` for \#Repair-Requests.
Use at your own risk.
## SpanshAttack v2.2
features:
* added plot command “with custom range”: Instead of using the saved jump range
for your current ship, you can now plot a route with a custom range; e.g. if
you have temporarily changed modules around or have more/less cargo than usual
for this trip.
fixes:
* added info about EDDB to docs: Just a little tidbit about making sure the
target system is actually in the DB.
## EliteDangerous v3.1
features:
* added jumpTarget stuff: You can now set/clear a jump target. This will start
writing the distance to said target to `>jumpTargetFile` for inclusion e.g. in
OBS. If SpanshAttack currently has a target system, jump target will default
to that. A manually set target will take precedence.
* added `distance [from;to] jump target` command
* added some quick links: Coriolis, EDSM main page, EDDB (incl.
station/system/faction search page). `open coriolis`, `open e d s m`, `open
e d d b [station;system;faction;] [search;]`.
fixes:
* refactored for better variable scoping
* changed `EDDI Body scanned` constraint: Now checks for being in SC instead of
just in FSS; will now include auto-scans of bodies, while still excluding nav
beacon scan data.
* logic around getting bodycount more sturdy: Now actually notices when the
script errors out for some reason. Probably still wont notice when its flat
out missing, but hey, thats PEBKAC for not using the profile package.
* fixed race condition in `EDDI ship fsd`: Weirdly that only started being an
issue in VA 1.8.
* updated for new controls setup: the HOTAS buttons have changed because my
setup has changed. Probably not really relevant for you.
# v1.0 (2019-12-04)
### single-file profile package