EliteAttack: added options to auto honking

You can now a) disable auto honking new systems and b) set the discovery scanner to primary fire.
This commit is contained in:
alterNERDtive 2020-12-25 18:23:51 +01:00
parent 87610b1bbd
commit 7d104a2be2
2 changed files with 2 additions and 0 deletions

View file

@ -35,11 +35,13 @@ namespace alterNERDtive.util
{ new Option<bool>("announceMappingCandidates", true, voiceTrigger: "announce mapping candidates") },
{ new Option<bool>("announceOutdatedStationData", true, voiceTrigger: "announce outdated station data") },
{ new Option<bool>("announceR2RMappingCandidates", true, voiceTrigger: "announce road to riches mapping candidates") },
{ new Option<bool>("autoHonkNewSystems", true, voiceTrigger: "auto honk new systems") },
{ new Option<bool>("autoRestock", true, voiceTrigger: "auto restock") },
//{ new Option<bool>("enableAutoUpdateCheck", true, voiceTrigger: "auto update check") },
{ new Option<bool>("flightAssistOff", false, voiceTrigger: "flight assist off") },
{ new Option<bool>("hyperspaceDethrottle", true, voiceTrigger: "hyper space dethrottle") },
{ new Option<int>("outdatedStationThreshold", 365, voiceTrigger: "outdated station threshold") },
{ new Option<bool>("usePrimaryFireForDiscoveryScan", false, voiceTrigger: "use primary fire for discovery scan") },
}
},
{

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