EliteDangerous: added EDDI’s new carrier-based events

fixes #19
This commit is contained in:
alterNERDtive 2020-06-23 09:51:47 +02:00
parent f39875fdb6
commit 8fb3981766
3 changed files with 49 additions and 0 deletions

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@ -1,3 +1,16 @@
# devel
Changed Changelog format. Should be even clearer now at a glance!
See [KeepAChangelog](https://keepachangelog.com/en/1.0.0/).
## EliteDangerous v5.2
### Added
* Support for EDDIs new `Carrier` events!
* `>enableCarrierAnnouncements` configuration variable. Default: true.
# v1.4 (2020-06-14)
This is basically just a bug fix release, but I happened to have one new feature

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@ -128,6 +128,40 @@ Announces any interesting body traits found when scanning:
Feel free to suggest more!
#### Carrier Cooldown ####
Tells you when your carrier is able to do its next jump. Technically only works
if you were docked at it when it performed the jump, but Im doing some
behind-the-scenes magic if you werent :)
Might be slightly off (too early) in the latter case.
#### Carrier Jumped ####
Announces system and body your carrier has just jumped to.
#### Carrier Jump Engaged ####
This event fires when your carrier jumps but you are _not_ docked at it. It
provides way less information than the `Carrier Jumped` event, but hey, I dont
use most of it anyway.
Basically just calls `Carrier Jumped` (and makes sure that a `Carrier cooldown`
event is triggered manually at approximately the right time).
#### Carrier Jump Request ####
Announces the system and body your carrier has just been scheduled to jump to.
Use this to double check ingame information; Ive had my carrier accept a body
as jump target, but then end up around the star. This _might_ give you a heads
up on that.
#### Carrier Pads Locked ####
Announces your carriers lockdown procedures. This _might_ only work when you are
docked (which would make it pretty useless). Feel free to open in issue if
thats the case.
#### Commander Loading ####
Auto-sets my nick in the FuelRats IRC. Probably largely irrelevant to you.
@ -392,6 +426,8 @@ if you have included EliteDangerous.
* `>autoChangeFuelratsNick` (boolean): whether to change the FuelRats IRC
nickname automatically when changing commanders. Probably largely irrelevant
to you. Default: false.
* `>enableCarrierAnnouncements` (boolean): whether or not to process fleet
carrier events. Default: true.
* `>enableR2Rannouncements` (boolean): whether to announce planets worth mapping
when jumping into a known system. This is useful for doing some R2R on the
side. Default: false.

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