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CHANGELOG.md
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CHANGELOG.md
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# devel
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Changed Changelog format. Should be even clearer now at a glance!
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See [KeepAChangelog](https://keepachangelog.com/en/1.0.0/).
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## EliteDangerous v5.2
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### Added
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* Support for EDDI’s new `Carrier` events!
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* `>enableCarrierAnnouncements` configuration variable. Default: true.
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# v1.4 (2020-06-14)
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This is basically just a bug fix release, but I happened to have one new feature
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@ -128,6 +128,40 @@ Announces any interesting body traits found when scanning:
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Feel free to suggest more!
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#### Carrier Cooldown ####
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Tells you when your carrier is able to do its next jump. Technically only works
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if you were docked at it when it performed the jump, but I’m doing some
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behind-the-scenes magic if you weren’t :)
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Might be slightly off (too early) in the latter case.
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#### Carrier Jumped ####
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Announces system and body your carrier has just jumped to.
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#### Carrier Jump Engaged ####
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This event fires when your carrier jumps but you are _not_ docked at it. It
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provides way less information than the `Carrier Jumped` event, but hey, I don’t
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use most of it anyway.
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Basically just calls `Carrier Jumped` (and makes sure that a `Carrier cooldown`
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event is triggered manually at approximately the right time).
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#### Carrier Jump Request ####
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Announces the system and body your carrier has just been scheduled to jump to.
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Use this to double check ingame information; I’ve had my carrier accept a body
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as jump target, but then end up around the star. This _might_ give you a heads
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up on that.
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#### Carrier Pads Locked ####
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Announces your carriers lockdown procedures. This _might_ only work when you are
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docked (which would make it pretty useless). Feel free to open in issue if
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that’s the case.
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#### Commander Loading ####
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Auto-sets my nick in the FuelRats IRC. Probably largely irrelevant to you.
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@ -392,6 +426,8 @@ if you have included EliteDangerous.
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* `>autoChangeFuelratsNick` (boolean): whether to change the FuelRats IRC
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nickname automatically when changing commanders. Probably largely irrelevant
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to you. Default: false.
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* `>enableCarrierAnnouncements` (boolean): whether or not to process fleet
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carrier events. Default: true.
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* `>enableR2Rannouncements` (boolean): whether to announce planets worth mapping
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when jumping into a known system. This is useful for doing some R2R on the
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side. Default: false.
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