Merge branch 'release-prep/0.4' into release
This commit is contained in:
commit
db5540ab17
6 changed files with 8233 additions and 5962 deletions
26
CHANGELOG.md
26
CHANGELOG.md
|
@ -1,3 +1,26 @@
|
|||
# v0.4 (2019-10-12)
|
||||
|
||||
## SpanshAttack v1.3
|
||||
|
||||
* plotting a route now aborts if no jump range was given
|
||||
* added option to clear an active neutron route on closing the game client
|
||||
(default: on)
|
||||
* added option to auto jump after fuel scooping (default: on)
|
||||
* fixed `SpanshAttack.announceTripTime` saying “1 hours” and “1 minutes” (#13)
|
||||
|
||||
## EliteDangerous v2.0
|
||||
|
||||
* added documentation! (#11)
|
||||
* fixed `EliteDangerous.jumpToSuperCruise` to no longer drop you from SC when
|
||||
called while in SC
|
||||
* fixed `relog to [open;solo]` command for new menu structure
|
||||
* added `distance [from;to] [home;the center;Beagle Point;Colonia]` command
|
||||
(requires python scripts, see docs)
|
||||
* now compares current system bodies to the bodies found on EDSM and gives
|
||||
feedback if there’s a discrepancy (and you should FSS the entire system to
|
||||
update EDSM) (requires python scripts, see doc)
|
||||
* added compatibility for SpanshAttack’s clear on shutdown
|
||||
|
||||
# v0.3 (2019-09-22)
|
||||
|
||||
## SpanshAttack v1.2
|
||||
|
@ -11,14 +34,13 @@ Should be usable by other people now without too much hassle. If you run into
|
|||
problems, please hit me up on [Discord](https://discord.gg/mD6dAb) or file an
|
||||
issue here.
|
||||
|
||||
# v0.2 (2019-08-06)
|
||||
# v0.2 (2019-08-28)
|
||||
|
||||
## SpanshAttack v1.1
|
||||
|
||||
* added a command to announce (approximate) jumps left, see docs (#1)
|
||||
* added command to announce the time spent on a trip and configuration option to
|
||||
automatically tell it after completing it (#3)
|
||||
|
||||
* fixed a race condition with waypoint pasting into the galaxy map (#2)
|
||||
* fixed the list of jumps left to announce automatically not working correctly
|
||||
in all cases (#4)
|
||||
|
|
26
README.md
26
README.md
|
@ -16,9 +16,9 @@ Each of the profiles is documented in `/docs/`.
|
|||
* [SpanshAttack](docs/SpanshAttack.md): profile to plot and follow trips along
|
||||
the neutron highway using [spansh](https://spansh.co.uk/plotter).
|
||||
* [RatAttack](docs/RatAttack.md): profile for interactions with the Fuel Rats’
|
||||
IRC server.
|
||||
IRC server. (Not a thing yet.)
|
||||
* [SealAttack](docs/SealAttack.md): profile for interactions with the Hull
|
||||
Seals’ IRC server.
|
||||
Seals’ IRC server. (Not a thing yet.)
|
||||
|
||||
## Requirements ##
|
||||
|
||||
|
@ -30,6 +30,11 @@ Each of the profiles is documented in `/docs/`.
|
|||
and SealAttack.
|
||||
* [ED-NeutronRouter](https://github.com/sc-pulgan/ED-NeutronRouter): required
|
||||
for SpanshAttack.
|
||||
* [elite-scripts](https://github.com/alterNERDtive/elite-scripts): required for
|
||||
EliteDangerous, recommended for RatAttack and SealAttack. The release page
|
||||
here includes a compiled version for Windows that does not need Python
|
||||
installed. Just download the zip file from the release page and extract into
|
||||
your VoiceAttack directory.
|
||||
|
||||
Additionally, you need to have keyboard binds setup at least as secondary
|
||||
bindings in Elite’s controls options. VA _cannot_ “push” joystick buttons for
|
||||
|
@ -74,6 +79,23 @@ including profile! If you want to make sure, manually create all EDDI Event
|
|||
handlers used in imported profiles and have them call the corresponding
|
||||
commands. See the Elite Dangerous profile for reference.
|
||||
|
||||
## Major Version Changes ##
|
||||
|
||||
If a profile’s major version number changes (e.g. SpanshAttack 1.x.x to 2.0.0)
|
||||
there _will_ be changes to the profile that do one or any amount of the
|
||||
following:
|
||||
|
||||
* command names / command invocation have changed
|
||||
* configuration variable name or format have changed
|
||||
* features removed
|
||||
* _major_ features added
|
||||
|
||||
**If you see a major version number change in the release notes, please pay
|
||||
attention to said notes to know what you might have to change to get it to
|
||||
work!**
|
||||
|
||||
If any of the steps are unclear, please see below.
|
||||
|
||||
## Need Help / Want to Contribute? ##
|
||||
|
||||
If you run into any errors, please try running the profile in question on its
|
||||
|
|
|
@ -5,7 +5,7 @@ ages ago as a modification of [MalicVR’s public
|
|||
profile](https://forums.frontier.co.uk/threads/malics-voice-attack-profile-for-vr.351050/),
|
||||
then looked less and less and less like that and I added and cleaned up a lot of
|
||||
things while removing the stuff I didn’t use anyway. By now it would have
|
||||
probably been simpler starting from scratch.
|
||||
probably been simpler to start from scratch.
|
||||
|
||||
Some of it has grown to a state that it might be useful to others in its own
|
||||
package, so I’ve separated the neutron jumping and Seals stuff into their own
|
||||
|
@ -18,14 +18,343 @@ handlers.
|
|||
Speaking of EDDI; it has become in integral part of my Elite experience,
|
||||
especially the plethora of information it extracts from the game’s journal and
|
||||
presents to you via lots and lots of status variables and by firing various
|
||||
events that can then be handled through VA commands. It’s great. Check it out.
|
||||
events that can then be handled through VA commands. It’s great. Check it out.
|
||||
(You might want to make it talk a lot less in it’s personality options, or
|
||||
disable the speech responder entirely like I have.)
|
||||
|
||||
This profile doesn’t have and probably never will have an exhaustive
|
||||
documentation (or basically any documentation at all). That said, the commands
|
||||
themselves have some comments that might be useful in understanding what they
|
||||
do. If one does(’t, bug me until it does.
|
||||
## Requirements ##
|
||||
|
||||
Go through the thing, look at what is possible with some fiddling, then do your
|
||||
own crazy shit :D
|
||||
In addition to the bindED and EDDI VoiceAttack plugins, this profiles needs my
|
||||
[Python elite-scripts](https://github.com/alterNERDtive/elite-scripts) to do
|
||||
everything properly. The release page here includes a compiled version for
|
||||
Windows that does not need Python installed. Just download the zip file from the
|
||||
release page and extract into your VoiceAttack directory.
|
||||
|
||||
## Settings ##
|
||||
|
||||
Because Elite’s keyboard handling is … weird you’ll have to set the key to use
|
||||
for pasting text into Elite:Dangerous. If you are using a “standard” QWERT[YZ]
|
||||
layout, you will have to change it back to `v`. It’s defaulting to `p` because
|
||||
that’s the key that is in `v`’s place on my keyboard layout, Neo2.
|
||||
|
||||
For other settings, see the [Configuration Variables](#Configuration-Variables)
|
||||
section.
|
||||
|
||||
## Including the Profile In Another Profile ##
|
||||
|
||||
This is meant to be a standalone profile, including the others in this repo (and
|
||||
a couple more). It was never designed to be included into your existing profile.
|
||||
Nevertheless, it _should_ work properly if you follow some guide lines:
|
||||
|
||||
* Run the startup command. You will need to have a startup command in your
|
||||
profile (= one that is run on profile loading) and call
|
||||
`EliteDangerous.startup` by name from that one.
|
||||
* Set configuration options. In the same startup command of yours, overwrite all
|
||||
configuration variables you want changed; _after_ the `EliteDangerous.startup`
|
||||
call. See [below](#Configuration-Variables).
|
||||
* Make sure all EDDI events that EliteDangerous needs are correctly handled. For
|
||||
all events used in EliteDangerous that you already have handlers for in your
|
||||
profile, you’ll have to include a call to `EliteDangerous.<event name>`. E.g.
|
||||
for “EDDI Jumped”, call `EliteDangerous.EDDI Jumped` by name from your `((EDDI
|
||||
Jumped))` command.
|
||||
* Initialise the [bindED](https://forum.voiceattack.com/SMF?topic=564.0) plugin
|
||||
correctly to read your Elite keybinds.
|
||||
|
||||
## Usage ##
|
||||
|
||||
### Chat Commands ###
|
||||
|
||||
There’s a bunch of commands in here to send certain things to chat. Unless
|
||||
stated otherwise, they will only work with the comms panel active, and you
|
||||
should be in the edit window ready to send. They will _not_ hit Enter on their
|
||||
own.
|
||||
|
||||
* `announce my services`: Gives a rundown of my refuel&repair services.
|
||||
I usually post that in system chat coming into the waypoint systems of an
|
||||
expedition.
|
||||
* `clear [chat;text]`: Clears the chat window. Use from outside the comms panel.
|
||||
* `[local;squad;system;wing] chat`: Puts you into the chosen chat channel.
|
||||
* `paste text`: Pastes your clipboard into Elite. Works outside the comms panel
|
||||
too, e.g. on the galaxy map inside the search field.
|
||||
* `salute; oh seven`: Will put “o7” into the chat.
|
||||
* `send fuel rats p.s.a.`: Sends a fuel rats PSA. Duh.
|
||||
* `send high gravity p.s.a.`: Warns about (a) high gravity planet(s) being in
|
||||
the system. I use that on expedition waypoints, too – if it applies.
|
||||
|
||||
### Events ###
|
||||
|
||||
The main point of this profile is to react to Elite’s journal events (powered by
|
||||
EDDI). Each of the events listed here will trigger a `((EDDI <event>))` command
|
||||
in VoiceAttack which in turn triggers `EliteDangerous.EDDI <event>` and all
|
||||
included profiles’ similar commands, e.g. `SpanshAttack.EDDI <event>`.
|
||||
|
||||
The actual `((EDDI <event>))` command will only be executed once by VoiceAttack,
|
||||
the first one it can find. Keeping it separate from the actual code to be run
|
||||
makes it easier to handle (multiple) included profiles.
|
||||
|
||||
#### Body Mapped ####
|
||||
|
||||
Announces remaining mapping candidates as given by EDDI.
|
||||
|
||||
#### Body scanned ####
|
||||
|
||||
Announces any interesting body traits found when scanning:
|
||||
|
||||
* scan data worth >300,000 cr (this translates to roughly 1.5 million cr
|
||||
including bonuses)
|
||||
* landable and >5 g
|
||||
* semimajor axis <1.5 ls (only really interesting for planets, but there’s no
|
||||
proper way to separate them from moons, sadly)
|
||||
* radius <300 km
|
||||
|
||||
Feel free to suggest more!
|
||||
|
||||
#### Commander Continued ####
|
||||
|
||||
Auto-sets my nick in the FuelRats IRC. Probably largely irrelevant to you.
|
||||
|
||||
#### Discovery Scan ####
|
||||
|
||||
Announces the number of bodies (and non-body signals) found in the system. Also
|
||||
compares the number of bodies to the amount reported by EDSM (requires Python
|
||||
scripts).
|
||||
|
||||
Last but not least tells you about planets worth scanning if you are on the R2R.
|
||||
|
||||
#### Docked ####
|
||||
|
||||
Automatically gets your ship into the hangar and opens station services.
|
||||
|
||||
#### Docking Denied ####
|
||||
|
||||
Tells you the reason for docking denial.
|
||||
|
||||
#### Fighter Launched ####
|
||||
|
||||
Orders your ship to hold position so it doesn’t chase after you immediately.
|
||||
|
||||
#### Jet Cone Boost ####
|
||||
|
||||
Sets your ship to full throttle immediately after you have supercharged.
|
||||
|
||||
#### Jumped ####
|
||||
|
||||
* zeroes throttle
|
||||
* gets the system’s body count from EDSM (requires Python scripts)
|
||||
* if you hvaen’t visited the systems, starts a discovery scan (see the discovery
|
||||
scan command)
|
||||
|
||||
#### Liftoff ####
|
||||
|
||||
Retracts landing gear for you. Seriously, is there any occasion in which you
|
||||
_don’t_ immediately want to retract it after takeoff?
|
||||
|
||||
#### Low Fuel ####
|
||||
|
||||
Warns you when you reach 25% fuel.
|
||||
|
||||
#### Message Sent ####
|
||||
|
||||
Checks any message you send for a chat prefix and sends it to the proper chat
|
||||
window. Probably largely useless to you without modification.
|
||||
|
||||
* `.dt`: Actually doesn’t send anything, but runs the
|
||||
`RatAttack.announceNearestCMDR` command with the system given in the rest of
|
||||
the message.
|
||||
* `.dc`: Sends the message to the Discord window.
|
||||
* `.tc`: Sends the message to my twitch channel window (IRC #alternerdtive).
|
||||
|
||||
There are similar event commands in RatAttack and SealAttack handling other chat
|
||||
windows.
|
||||
|
||||
#### Ship FSD ####
|
||||
|
||||
This event actually is several different events in one. Currently the following
|
||||
are handled:
|
||||
|
||||
* charging: Warns you if your target system’s main star is not scoopable,
|
||||
including an extra warning at low fuel levels. (__Note__: This is currently
|
||||
kind of bugged, not sure if it’s EDDI’s or Elite’s fault.)
|
||||
* cooldown complete: Announces FSD cooldown if you are currently in normal
|
||||
space.
|
||||
|
||||
#### Ship interdiction ####
|
||||
|
||||
Tells you when you are interdicted by a player. Is also supposed to target the
|
||||
interdictor automatically, but that randomly sometimes just doesn’t work. Yay!
|
||||
|
||||
#### Ship targeted ####
|
||||
|
||||
This currently doesn’t do anything. I was fiddling around with automatically
|
||||
targeting a certain module on ship targeting, but it was more hassle than I had
|
||||
thought.
|
||||
|
||||
#### Shutdown ####
|
||||
|
||||
Changes my nick back to default in FuelRats IRC. Probably largely useless to
|
||||
you. If you are using FuelRats IRC you need to change/deactivate this (see
|
||||
[below](#Configuration-Variables)) or you will start impersonating me by
|
||||
accident :)
|
||||
|
||||
#### SRV Launched ####
|
||||
|
||||
Toggles SRV lights off after launching. Currently weirdly bugged.
|
||||
|
||||
#### System Scan Complete ####
|
||||
|
||||
Lists you all bodies EDDI considers worth mapping in the current system.
|
||||
|
||||
#### Undocked ####
|
||||
|
||||
Retracts landing gear for you. Seriously, is there any occasion in which you
|
||||
_don’t_ immediately want to retract it after takeoff?
|
||||
|
||||
### HOTAS Buttons ####
|
||||
|
||||
These commands are all bound to keys on my throttle to make them do different
|
||||
things on tapping and on holding.
|
||||
|
||||
* `docking request key`: Well, that one just sends a docking request using the
|
||||
proper command. No secondary function.
|
||||
* `FSS key`: Well … that one too just opens/closes FSS. And sets throttle to 0%
|
||||
so you can enter it.
|
||||
* `jump combo key`: Jumps on tap, executes the `jump` command on hold.
|
||||
* `plot combo key`: Targets next system on route on tap, plots to the thing in
|
||||
your clipboard via the galaxy map on hold.
|
||||
* `sc combo key`: Goes into SC on tap, executes the `cruise` command on hold.
|
||||
|
||||
Main benefit of using the jump/cruise commands instead of the buttons would be
|
||||
automatically retracting everything.
|
||||
|
||||
### Misc ###
|
||||
|
||||
The commands in here do random more or less useful things.
|
||||
|
||||
* `bind keys;reset key binds`: Reloads your key binds through the bindED plugin.
|
||||
You should do that after changing anything in the controls options.
|
||||
* `copy current system`: Copies the current system name into the clipboard.
|
||||
* `distance [from;to] […]`: Tells you the distance from your current position to
|
||||
the other thing you mentioned and is supported in the command. (requires
|
||||
Python scripts)
|
||||
* `do a barrow roll`: WHOOOOOOO!
|
||||
* `fix window dimensions`: When you start the game in VR, it forces into
|
||||
windowed mode with weird resolution. This changes it back. Hover the “PLAY”
|
||||
entry in the main menu, then run this. Will need adjustment for different
|
||||
graphics cards/drivers and the resolution you want.
|
||||
* `neutron [jump;trip] time`: Shorter version of the same thing in SpanshAttack.
|
||||
* `neutron jumps left`: Shorter version of the same thing in SpanshAttack.
|
||||
* `open copied system on EDSM`: Opens the system in your clipboard on EDSM in
|
||||
your default browser.
|
||||
* `open [current;] system on EDSM`: Opens your current system on EDSM in your
|
||||
default browser.
|
||||
* `open EDDI options; configure EDDI`: Opens the EDDI configuration window.
|
||||
* `open [the;] miner’s tool`: Opens https://edtools.ddns.net/miner in your
|
||||
default browser.
|
||||
* `[start;stop] [EDISON;navigation]`: Hits `CTRL+ALT+E` which just so happens to
|
||||
be the start/stop hotkey I have set in E.D.I.S.O.N.
|
||||
* `[what’s;what is] left to [map;be mapped]`: Tells you which bodies EDDI thinks
|
||||
are worth mapping in the system that you haven’t mapped yet.
|
||||
|
||||
### Ship Controls ###
|
||||
|
||||
Basically anything that is related to directly doing something with your ship.
|
||||
|
||||
* `[abort;cancel;stop] jumping`: Stops a currently charging FSD jump.
|
||||
* `[buggy;exploration] power`: Sets your PD to 0/4/2 or 2/4/0 respectively.
|
||||
Works in SRV too.
|
||||
* `check next [star;hop;jump;system]`: Will quickly engage and disengage your
|
||||
FSD to show you the star class of the currently targeted system in the info
|
||||
window (top right).
|
||||
* `[close;deploy;extend;open;retract;] […] [up;down;]`: Overly complicated
|
||||
command to handle everything related to Cargo Scoop, Hard Points, Landing
|
||||
Gear. You get the gist, I guess. Works in SRV too.
|
||||
* `[disco;discovery scan]`: Executes a discovery scan. To work properly, you’ll
|
||||
have to set the Discovery Scanner to your first fire group, secondary fire.
|
||||
* `[head;spot;] lights [on;off]`: Turns your lights on and off. Works in SRV
|
||||
too, kinda; turning lights off there relies on the state updating fast enough,
|
||||
which sometimes leads to weird results.
|
||||
* `[jump;engage;get me out;punch it chewie] [and scan;] [when ready;]`: Retracts
|
||||
everything that might be protruding from your ship, then jumps to the next
|
||||
system. If the FSD isn’t charging within 1s, it gets you into SC instead (e.g.
|
||||
if your target is obstructed). If given “and scan” runs a discovery scan. If
|
||||
given “when ready” waits for mass lock to clear, your FSD to cool down and you
|
||||
to leave scoop range before jumping.
|
||||
* `night vision [on;off]`: Toggles your night vision on/off. Works in SRV too.
|
||||
* `power to [engines;shields;systems;weapons`: Sets 4 pips to the thing you told
|
||||
it, 1 to the others.
|
||||
* `rapid fire lights`: Flashes your lights 5 times in a row.
|
||||
* `retract [all;everything]`: Retracts, well, everything.
|
||||
* `[super;] cruise [when ready;]`: Retracts everything, then jupms to SC. If
|
||||
given “when ready” will wait for mass lock to clear and your FSD to cool down
|
||||
first.
|
||||
|
||||
### SRV controls ###
|
||||
|
||||
Things revelant to your SRV, but not your ship.
|
||||
|
||||
* `[recall;dismiss] ship`; Recalls or dismisses ship. Currently does the same
|
||||
thing regardless of the state of your ship. I wish it would be possible to
|
||||
restrict it to doing one thing each, but that’s currently not possible sadly.
|
||||
* `[toggle;enable;disable] drive assist`: Handles all your drive assist needs!
|
||||
|
||||
### Targeting ###
|
||||
|
||||
Well … targeting stuff, I guess. Not really sure why I made that it’s own
|
||||
category, but oh well :)
|
||||
|
||||
* `target <list of subsystems>`: NYI. Way too fiddly and buggy to be reliable.
|
||||
* `target next system`: Selects the next system on your route.
|
||||
* `target wing man [1;2;3]`: Targets your wing men.
|
||||
* `target’s target`: Targets your target’s target.
|
||||
* `wing man [1;2;3] target`: Targets your wing men’s target.
|
||||
* `wing man nav lock`: Toggles wing man nav lock on the selected wing member.
|
||||
|
||||
### UI Commands ###
|
||||
|
||||
Everything handling stuff that’s not related to controlling your ship, but
|
||||
manipulating some UI element(s).
|
||||
|
||||
* `controls options`: Opens the controls options menu.
|
||||
* `docking request;request dock[ing;]`: Sends a docking request.
|
||||
* `[enter;leave] F S S`: Opnes/closes FSS.
|
||||
* `galaxy map`: Opens the galaxy map.
|
||||
* `[main;game] menu`: Opens the ESC menu.
|
||||
* `plot course;[target;] next [waypoint;way point]`: Plots a course to the
|
||||
system set in `~~system` or the one in your clipboard. The former way is
|
||||
usually used by other commands to not interfere with your clipboard.
|
||||
* `[relog;reset] to [open;solo]`: Relogs to Open or Solo mode, respectively.
|
||||
* `set […] filter`: Sets a nav panel filter setting. See the command or just try
|
||||
different things for what is possible. You need to clear filters and hover
|
||||
over the filter button, then run this.
|
||||
* `system map`: Opens the system map.
|
||||
* `take [high res;] screenshot`: Takes a (high res) screenshot.
|
||||
* `target […]`: Targets the given system on the galaxy map. There’s a bunch in
|
||||
there, the list is easily extensible. Drop me a note if you want something
|
||||
included.
|
||||
* `toggle orbit lines`: Toggles the visibility of orbit lines.
|
||||
* `[toggle;show;hide] interface`: Toggles the cockpit interface (CTRL+ALT+G).
|
||||
Probably needs to be adjusted if you are not playing with Neo2 keyboard layout
|
||||
:)
|
||||
|
||||
### Configuration Variables ###
|
||||
|
||||
These are set in `EliteDangerous.startup` and can be overriden from your profile
|
||||
if you have included EliteDangerous.
|
||||
|
||||
* `Elite.pasteKey` (string): the key used for pasting into Elite. On QWERTY this
|
||||
is `v`. Default: `p`.
|
||||
* `>announceMappingCandidates` (boolean): whether to announce mapping candidates
|
||||
when they are scanned. Default: true.
|
||||
* `>autoChangeFuelratsNick` (boolean): whether to change the FuelRats IRC
|
||||
nickname automatically when changing commanders. Probably largely irrelevant
|
||||
to you. Default: true.
|
||||
* `>enableR2Rannouncements` (boolean): whether to announce planets worth mapping
|
||||
when jumping into a known system. This is useful for doing some R2R on the
|
||||
side. Default: false.
|
||||
* `>targetSubsystem` (string): the default target subsystem. Unused. Default:
|
||||
“drive”.
|
||||
* `python.ScriptPath` (string): the path you have placed the compiled python
|
||||
scripts in. Default: “{VA_DIR}\scripts” (the “scripts” folder in your
|
||||
VoiceAttack installation directory).
|
||||
* `>bindingsFile` (string): the bindings file bindED should use for your key
|
||||
binds. Default: mine. You should really change this setting.
|
||||
|
|
|
@ -29,9 +29,9 @@ range from EDDI; sadly a) it’s
|
|||
b) EDDI is storing the _maximum_ distance for your ship instead of the current
|
||||
/ full on fuel one.
|
||||
|
||||
## Importing the Profile ##
|
||||
## Including the Profile ##
|
||||
|
||||
When importing the prifle, be sure to
|
||||
When including the profile, be sure to
|
||||
|
||||
* Run the startup command. You will need to have a startup command in your
|
||||
profile (= one that is run on profile loading) and call `SpanshAttack.startup`
|
||||
|
@ -40,7 +40,7 @@ When importing the prifle, be sure to
|
|||
configuration variables you want changed; _after_ the `SpanshAttack.startup`
|
||||
call. See [below](#Configuration-Variables).
|
||||
* Make sure all EDDI events that SpanshAttack needs are correctly handled. For
|
||||
all events used in Spanshattack that you already have handelrs for in your
|
||||
all events used in Spanshattack that you already have handlers for in your
|
||||
profile, you’ll have to include a call to `SpanshAttack.<event name>`. E.g.
|
||||
for “EDDI Jumped”, call `SpanshAttack.EDDI Jumped` by name from your `((EDDI
|
||||
Jumped))` command.
|
||||
|
@ -89,7 +89,9 @@ a re-plot of the current route with the same target system and jump range.
|
|||
### Refueling ###
|
||||
|
||||
Whenever you refuel off a scoopable star, the profile will automatically
|
||||
throttle back up to 100% speed.
|
||||
throttle back up to 100% speed. Unless you have disabled it in your
|
||||
configuration, you will also automatically target the next system on your route
|
||||
and jump to it once you leave fuel scoop range.
|
||||
|
||||
### Clearing a Route ###
|
||||
|
||||
|
@ -130,33 +132,37 @@ don’t unless it’s a config variable …) from other profiles:
|
|||
### Configuration Variables ###
|
||||
|
||||
These are set in `SpanshAttack.startup` and can be overriden from your profile
|
||||
if you have imported SpanshAttack.
|
||||
if you have included SpanshAttack.
|
||||
|
||||
* Elite.pasteKey (string): the key used for pasting into Elite. On QWERTY this
|
||||
* `Elite.pasteKey` (string): the key used for pasting into Elite. On QWERTY this
|
||||
is `v`. Default: `v`.
|
||||
* SpanshAttack.timeTrip: whether to automatically tell you at the end of a trip
|
||||
how long it to you to get there. Default: false.
|
||||
* SpanshAttack.announceWaypoints (boolean): whether to announce each waypoint of
|
||||
the neutron route. Default: true.
|
||||
* SpanshAttack.announceJumpsLeft (string): `;`-separated list of remaining jumps
|
||||
to announce when said amounts are reached. Right now only works if they are
|
||||
_exactly_ reached when supercharging off a neutron. Note the extra `;` at the
|
||||
beginning and end of the string. Default: `;1;3;5;10;15;20;30;50;75;100;`
|
||||
* SpanshAttack.autoPlot (boolean): whether to automatically plot to the next
|
||||
* `SpanshAttack.timeTrip` (boolean): whether to automatically tell you at the
|
||||
end of a trip how long it to you to get there. Default: false.
|
||||
* `SpanshAttack.announceWaypoints` (boolean): whether to announce each waypoint
|
||||
of the neutron route. Default: true.
|
||||
* `SpanshAttack.announceJumpsLeft` (string): `;`-separated list of remaining
|
||||
jumps to announce when said amounts are reached. Right now only works if they
|
||||
are _exactly_ reached when supercharging off a neutron. Note the extra `;` at
|
||||
the beginning and end of the string. Default: `;1;3;5;10;15;20;30;50;75;100;`
|
||||
* `SpanshAttack.autoJumpAfterScooping` (boolean): whether to automatically jump
|
||||
after fuel scooping (and moving out of scoop range). Default: true.
|
||||
* `SpanshAttack.autoPlot` (boolean): whether to automatically plot to the next
|
||||
waypoint on supercharging. Default: true.
|
||||
* SpanshAttack.copyWaypointToClipboard (boolean): whether to copy the next
|
||||
* `SpanshAttack.clearOnShutdown` (boolean): whether or not to automtically clear
|
||||
an active neutron route on Elite client shutdown. Default: true.
|
||||
* `SpanshAttack.copyWaypointToClipboard` (boolean): whether to copy the next
|
||||
waypoint into the Windows clipboard for use in other programs. Default: false.
|
||||
* SpanshAttack.useEddiForVoice (boolean): whether to use EDDI over VA’s builtin
|
||||
`say` command. Default: false.
|
||||
* `SpanshAttack.useEddiForVoice` (boolean): whether to use EDDI over VA’s
|
||||
builtin `say` command. Default: false.
|
||||
|
||||
### Other Variables ###
|
||||
|
||||
These variables can be used to get information about the current neutron route.
|
||||
Please do not set them manually and / or from outside the SpanshAttack profile.
|
||||
|
||||
* SpanshAttack.targetSystem (string): the target system for the current neutron
|
||||
route
|
||||
* SpanshAttack.nextNeutronWaypoint (string): the next waypoint on the current
|
||||
* `SpanshAttack.targetSystem` (string): the target system for the current
|
||||
neutron route
|
||||
* SpanshAttack.neutronJumpMode (boolean): neutron jump mode active/inactive
|
||||
* SpanshAttack.jumpRange (decimal): the current ship’s jump range
|
||||
* `SpanshAttack.nextNeutronWaypoint` (string): the next waypoint on the current
|
||||
neutron route
|
||||
* `SpanshAttack.neutronJumpMode` (boolean): neutron jump mode active/inactive
|
||||
* `SpanshAttack.jumpRange` (decimal): the current ship’s jump range
|
||||
|
|
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Reference in a new issue