# SpanshAttack # This profile uses the [ED-NeutronRouter](https://github.com/sc-pulgan/ED-NeutronRouter) plugin to plot neutron jumps using [spansh](https://spansh.co.uk/plotter). It fully does everything you need from within the game and VoiceAttack, you won’t have to visit the site at any point. ## Settings ## Because Elite’s keyboard handling is … weird you’ll have to set the key to use for pasting text into Elite:Dangerous. If you are using a “standard” QWERT[YZ] layout, you don’t have to do anything; if you are using something different, you have to set it to the symbol that’s on the physical button that has `v` on QWERT[YZ]. E.g. for Neo2, set it to `p`. For other settings, see the [Configuration Variables](#Configuration-Variables) section. The last “setting” in the not-so-strict sense of the word is the `SpanshAttack.getShipRange` command. Any ship listed in there will automatically have its jump range used instead of VA prompting you for it. Since, again, VA will execute the first matching command found, you can create this command in your own profile when you are using SpanshAttack by including it. The ED-NeutronRouter plugin is technically supposed to read the current jump range from EDDI; sadly a) it’s [bugged](https://github.com/sc-pulgan/ED-NeutronRouter/issues/3) right now, and b) EDDI is storing the _maximum_ distance for your ship instead of the current / full on fuel one. ## Importing the Profile ## When importing the profile, be sure to * Run the startup command. You will need to have a startup command in your profile (= one that is run on profile loading) and call `SpanshAttack.startup` from that one. * Set configuration options. In the same startup command of yours, overwrite all configuration variables you want changed; _after_ the `SpanshAttack.startup` call. See [below](#Configuration-Variables). * Make sure all EDDI events that SpanshAttack needs are correctly handled. For all events used in Spanshattack that you already have handlers for in your profile, you’ll have to include a call to `SpanshAttack.`. E.g. for “EDDI Jumped”, call `SpanshAttack.EDDI Jumped` by name from your `((EDDI Jumped))` command. * Initialise the [bindED](https://forum.voiceattack.com/SMF?topic=564.0) plugin correctly to read your Elite keybinds. Do that in your main profile’s startup command to only have it run once. * (Optional) Have a `SpanshAttack.getShipRange` command in your profile to overwrite the default one with your ship’s ranges. See the default command for pointers. ## Usage ## ### Plotting a Route ### 1. _Target_ the system you want to be routed to (target, do not plot to it). 1. Either exit the galaxy map or make sure you are on its first tab (or auto-plotting will break). 1. Trigger the `SpanshAttack.plotRoute` command either by voice (`plot neutron [course;route;trip]`) or calling it from another command 1. (if ship not listed in `SpanshAttack.getShipRange`) Enter your ship’s jump range when prompted. 1. Wait for the route to be calculated. The command will automatically open the galaxy map and jump to the first waypoint on your route. 1. Either target the first waypoint or plot to it. 1. Start jumping! ### Neutron Jumping ### With standard settings, just supercharge off a neutron cone. You should automatically be taken to the galaxy map with the next waypoint selected. In case you have disabled auto-plotting to the next waypoint, manually invoke the `SpanshAttack.targetNextNeutronWaypoint` command by voice (`[target;] next neutron [waypoint; way point]` or calling it from another command. Additionally, you can use the `SpanshAttack.getNextNeutronWaypoint` / `[get;copy] next neutron [waypoint;way point]` command to copy the next neutron waypoint to the clipboard. #### Manual Re-Plot #### Trigger the `SpanshAttack.replotRoute` command either by voice (`replot neutron [course;route;trip]`) or calling it from another command. This will start a re-plot of the current route with the same target system and jump range. ### Refueling ### Whenever you refuel off a scoopable star, the profile will automatically throttle back up to 100% speed. Unless you have disabled it in your configuration, you will also automatically target the next system on your route and jump to it once you leave fuel scoop range. ### Clearing a Route ### When you reach your target system, the neutron route will automatically be cleared. If you want to prematurely end your trip, call the `SpanshAttack.clearRoute` / `clear neutron [course;route;trip]` command. ## Other Commands ## ### Announcing Jumps Left ### You can have VoiceAttack tell you the amount of jumps left on the current route by invoking `SpanshAttack.announceJumpsLeft` or saying `how many [neutron;] jumps [are;] left?`. **Note**: Because it’s pretty much impossible to calculate a 100% accurate value for the total jumps left, it will just tell you the jump count _from the current neutron waypoint_. ### Announce elapsed time on the trip ### SpanshAttack keeps track of your start time, even if you have the option to time your trip turned off. This way you can get the time you’ve been jumping with the `SpanshAttack.announceTripTime` or `how long have i been [jumping;on this trip;on this neutron trip]?` commands. ### Helper Functions ### The profile contains a lot of helper functions that get called by the aforementionde commands. Have a look around, maybe learn something about VoiceAttack :) ## Exposed Variables ## The following Variables are _global_ and thus readable (and writeable! please don’t unless it’s a config variable …) from other profiles: ### Configuration Variables ### These are set in `SpanshAttack.startup` and can be overriden from your profile if you have imported SpanshAttack. * `Elite.pasteKey` (string): the key used for pasting into Elite. On QWERTY this is `v`. Default: `v`. * `SpanshAttack.timeTrip` (boolean): whether to automatically tell you at the end of a trip how long it to you to get there. Default: false. * `SpanshAttack.announceWaypoints` (boolean): whether to announce each waypoint of the neutron route. Default: true. * `SpanshAttack.announceJumpsLeft` (string): `;`-separated list of remaining jumps to announce when said amounts are reached. Right now only works if they are _exactly_ reached when supercharging off a neutron. Note the extra `;` at the beginning and end of the string. Default: `;1;3;5;10;15;20;30;50;75;100;` * `SpanshAttack.autoJumpAfterScooping` (boolean): whether to automatically jump after fuel scooping (and moving out of scoop range). Default: true. * `SpanshAttack.autoPlot` (boolean): whether to automatically plot to the next waypoint on supercharging. Default: true. * `SpanshAttack.clearOnShutdown` (boolean): whether or not to automtically clear an active neutron route on Elite client shutdown. Default: true. * `SpanshAttack.copyWaypointToClipboard` (boolean): whether to copy the next waypoint into the Windows clipboard for use in other programs. Default: false. * `SpanshAttack.useEddiForVoice` (boolean): whether to use EDDI over VA’s builtin `say` command. Default: false. ### Other Variables ### These variables can be used to get information about the current neutron route. Please do not set them manually and / or from outside the SpanshAttack profile. * `SpanshAttack.targetSystem` (string): the target system for the current neutron route * `SpanshAttack.nextNeutronWaypoint` (string): the next waypoint on the current neutron route * `SpanshAttack.neutronJumpMode` (boolean): neutron jump mode active/inactive * `SpanshAttack.jumpRange` (decimal): the current ship’s jump range