# v1.1 (2020-01-30) The compiled Python scripts are now distributed as two single .exe files. You can (but don’t have to) delete the subfolders in `Python.scriptDir`. ## RatAttack v2.0 * `[current;] rat case details` changed: Now always has to include “rat” in the command to pave the way for SealAttack arriving soon™. **This breaks compatibilty with the old `[current;] case details` command.** features: * added option to auto-close on fuel+: Defaults to off. Enabled in the EliteDangerous profile. * added option to call jumps “left” * added distance commands `distance to current rat case`/distance to rat case number [0..19]`: Both require a current version of the elite-scripts. * added `call client offline` command ## SealAttack v0.1 VERY early alpha. Basically the only thing that works and is “finished” already is pasting ingame chat into Seals IRC. use `.sb ` for \#Seal-Bob and `.rr ` for \#Repair-Requests. Use at your own risk. ## SpanshAttack v2.2 features: * added plot command “with custom range”: Instead of using the saved jump range for your current ship, you can now plot a route with a custom range; e.g. if you have temporarily changed modules around or have more/less cargo than usual for this trip. fixes: * added info about EDDB to docs: Just a little tidbit about making sure the target system is actually in the DB. ## EliteDangerous v3.1 features: * added jumpTarget stuff: You can now set/clear a jump target. This will start writing the distance to said target to `>jumpTargetFile` for inclusion e.g. in OBS. If SpanshAttack currently has a target system, jump target will default to that. A manually set target will take precedence. * added `distance [from;to] jump target` command * added some quick links: Coriolis, EDSM main page, EDDB (incl. station/system/faction search page). `open coriolis`, `open e d s m`, `open e d d b [station;system;faction;] [search;]`. fixes: * refactored for better variable scoping * changed `EDDI Body scanned` constraint: Now checks for being in SC instead of just in FSS; will now include auto-scans of bodies, while still excluding nav beacon scan data. * logic around getting bodycount more sturdy: Now actually notices when the script errors out for some reason. Probably still won’t notice when it’s flat out missing, but hey, that’s PEBKAC for not using the profile package. * fixed race condition in `EDDI ship fsd`: Weirdly that only started being an issue in VA 1.8. * updated for new controls setup: the HOTAS buttons have changed because my setup has changed. Probably not really relevant for you. # v1.0 (2019-12-04) ### single-file profile package You can now install a single “profile package” for all the packages and related stuff (excluding required plugins)! That should make the entire setup process way less of a hassle. Future releases will just be a single file to import into VoiceAttack. See the README for more info. Note that for this the default Python script path has changed! I recommend that you delete the now obsolote `scripts` folder in your VoiceAttack directory, or wherever you have installed the scripts instead. If you haven’t been using them, just ignore this paragraph. ### new profile format VoiceAttack 1.8 has the compressed profile as default export format. The profiles will now come in this since I would forget to change the export format every time I export them anyway. This shouldn’t lead to any issues but please do open a bug if it does. ## RatAttack v1.0 * fixed first case announcement after starting VoiceAttack * on opening a case, VoiceAttack will now first copy the target system to the clipboard and then announce case details * now only executes the “nearest commander” Python script if the incoming case is actually for a platform you want to have cases announced for * added `call wing pending` command ## SpanshAttack v2.1 * will now set neutron mode and target system _before_ getting ship range. This avoids race conditions with targeting a system, executing the plot command, then changing the targeted system. ## EliteDangerous v3.0 * added `[dis;]engage silent running` command ## elite-scripts 0.1.1 * fixed bug with wonky system names (including e.g. `+` or `[]`) # v0.5 (2019-11-09) ## RatAttack v0.1 RatAttack is now a thing! :D ## SpanshAttack v2.0 * SpanshAttack will now disable EDDI’s speech responder by default. To get it back you will have to manually re-enable it after including `SpanshAttack.startup`. See docs for more info. * Fixed the target announcement when plotting. Will now properly use the plot target instead of the system that you have targeted at the moment of the announcement. * Requirements are now listed in the documentation. * Fixed auto jump on scooping. Now only queues a jump _once_ not once per “refuelled” event (fires every 5s) ## EliteDangerous v2.0.2 * Scanning a body will now tell you if it is in a fast orbit (less than 6h). * Fixed the `sentToX` commands to do a CTRL+A before pasting text. This will prevent garbled things to be send when you have already typed some text into the edit box. * Now automatically toggles FlightAssist off on takeoff/undock. Set `>FlightAssistOff` to false in `EliteDangerous.startup` to disable. * Added `[start;stop] [firing;mining]`. This command will start/stop hold down the primary fire button for you; in case of mining it will also deploy your cargo scoop. * Fixed the discovery scan event to only tell you about differences with EDSM when EDSM knows _fewer_ bodies (there are some issues with duplicate entries in EDSM, e.g. in Dromi) # v0.4.1 (2019-10-14) This is a bug fix release (as the version number indicates). Mainly for changes in EDDI 3.5.0-b1. If you haven’t updated to the beta, DO NOT update to this version yet! There has also been a minor update to `elite-scripts` – this is not relevant yet, so you do not have to download the new archive. ## SpanshAttack v1.3.1 * fixed jump on scooping to no longer conflict with an already charging jump ## EliteDangerous v2.0.1 * fixed lights off command for SRV, will no longer have a loop on race condition * fixed discovery scan event for new EDDI variable naming * fixed srv lauched event to properly turn off the lights # v0.4 (2019-10-12) ## SpanshAttack v1.3 * plotting a route now aborts if no jump range was given * added option to clear an active neutron route on closing the game client (default: on) * added option to auto jump after fuel scooping (default: on) * fixed `SpanshAttack.announceTripTime` saying “1 hours” and “1 minutes” (#13) ## EliteDangerous v2.0 * added documentation! (#11) * fixed `EliteDangerous.jumpToSuperCruise` to no longer drop you from SC when called while in SC * fixed `relog to [open;solo]` command for new menu structure * added `distance [from;to] [home;the center;Beagle Point;Colonia]` command (requires python scripts, see docs) * now compares current system bodies to the bodies found on EDSM and gives feedback if there’s a discrepancy (and you should FSS the entire system to update EDSM) (requires python scripts, see doc) * added compatibility for SpanshAttack’s clear on shutdown # v0.3 (2019-09-22) ## SpanshAttack v1.2 * improved trip time announcements * trip time is now also written to the VoiceAttack log ## EliteDangerous v1.0 Should be usable by other people now without too much hassle. If you run into problems, please hit me up on [Discord](https://discord.gg/mD6dAb) or file an issue here. # v0.2 (2019-08-28) ## SpanshAttack v1.1 * added a command to announce (approximate) jumps left, see docs (#1) * added command to announce the time spent on a trip and configuration option to automatically tell it after completing it (#3) * fixed a race condition with waypoint pasting into the galaxy map (#2) * fixed the list of jumps left to announce automatically not working correctly in all cases (#4) ## EliteDangerous v… don’t even ask Added EliteDangerous profile in its current state. It’s in no way sanitised or advised for general use, but feel free to dig around and draw inspiration from it. Soon™ it will be published in a more usable state, but I wanted to get it out there for reference. # v0.1 (2019-08-06) ## SpanshAttack v1.0 * initial release * expect bugs * please help