# 1.5 (2020-07-05) Changed Changelog format. Should be even clearer now at a glance! See [KeepAChangelog](https://keepachangelog.com/en/1.0.0/). ## EliteDangerous 5.2 ### Added * Support for EDDI’s new `Carrier` events! * `>enableCarrierAnnouncements` configuration variable. Default: true. ### Removed * `check next [star;hop;jump;system]` command. Only works if the target system is in EDSM which makes the entire thing kind of pointless. * A bunch of personal chat macros. * `target ` command. NYI, haven’t found a way to make it work properly. ## RatAttack 3.1.1 ### Fixed * `distance to rat case […]` commands now actually work. ### Changed * Now setting EDDI to quite mode even if the profile was loaded before plugin initialization had been completed. ## SealAttack 0.1.1 ### Changed * Now setting EDDI to quiet mode even if the profile was loaded before plugin initialization had been completed. ## SpanshAttack 4.0.0 ### Added * If the target system is not in the router’s data base but has already been uploaded to EDSM, it will now pull target coordinates from EDDI instead of making the user input them manually. This at least works for systems that are in EDSM, but haven’t been sent through EDDN. * If EDSM doesn’t know about the system either, it will now try getting coordinates through EDTS. EDTS calculates them based on the procedurally generated system name. Only if this fails will you have to input coordinates manually now! * Re-plotting a route is now aware of the actual target ≠ plot target conundrum. It will remember the plot target and re-use it instead of starting the process of finding a plottable system again. ### Changed * Now setting EDDI to quiet mode even if the profile was loaded before plugin initialization had been completed. * `SpanshAttack.getNextNeutronWaypoint` reworked. The old one is now available as `SpanshAttack.copyNextNeutronWaypoint`. * If the target system is not in the database, it will now acknowledge that the system you plot to is not the actual target system and target the latter instead on the last way point. * Trip time will no longer be reset when re-plotting, nor when plotting a new route while a route is currently active. If you want to reset, make sure to `clear` the current route first. ## StreamAttack 0.2.1 ### Added * Now updates your location on `Carrier jumped` events. Those only fire when you are on board a carrier that is jumping, and it clearly changes your location. ### Changed * Now setting EDDI to quiet mode even if the profile was loaded before plugin initialization had been completed. # v1.4 (2020-06-19) This is basically just a bug fix release, but I happened to have one new feature ready, so it’s in, too! I managed to have leftover debug output in the version of `elite-scripts` published with v1.3. You might have noticed after jumping into a system that had a station with data in EDDN >1 year old. Apologies. * New, fixed version of `elite-scripts` included. ## EliteDangerous v5.1 * Added `shut up EDDI` command. Immediately makes EDDI stop talking. Might come in handy at some point. * Added a bunch of `target nearest ` commands powered by EDDI’s `route()` function. See the docs for details. * Added new “Navigation” section. This includes the aforementioned new commands and a bunch of old ones that fit there better than into “Misc”. # v1.3 (2020-06-14) ## EliteDangerous v5.0 You don’t need to find out your bindings file anymore! It will now automatically be read from the file the game reads it from, too. * Removed the HOTAS buttons section. They were pretty personal to me and not very useful to other people anyway. They are in their own profile now without polluting the public one. * Fixed nav panel filter commands for the addition of fleet carriers. * Fixed the `EDDI Docked` event for the new interface. * There are a couple engineering/materials related things now. See the docs for more info. * Added `EDDI Entered normal space` event. Will now automatically throttle you to 0 upon exiting SC if `>hyperSpaceDethrottle` is set. * Replaced `EDDI Commander continued` with `EDDI commander loading` so it only runs when the game starts, not on relogging. If you don’t know what that means, it probably won’t affect you :) * Added `restart from Desktop` command. Useful for farming HGEs. You might want to set `>delays.quitToDesktop` according to your needs. Restarting the game also only works on 1080p currently. Might change in the future. * Updated miner’s tool URL. * Added `open Inara` and `open materials finder` commands. ## RatAttack v3.1 * Added `RatAttack.[enable;disable]RatDuty` commands that can be invoked externally more easily. ## SpanshAttack v3.1 Now also reads the correct bindings file (automatically). Didn’t read any bindings before even though it needs them … ## StreamAttack v0.2 * Now updates your location when dropping from SC. * Fixed some copypasta errors in the documentation. # v1.2 (2020-03-09) ## EliteDangerous v4.0 The big new feature is being able to pull data from Spansh’s database in addition to EDSM. That allows checking for stations that haven’t had their data updated in ages. Probably not that interesting to you, but I like keeping things up to date in EDDN. * EDDI events will now focus Elite before sending keyboard inputs. That should help with inputs being swallowed. For non-event commands I’m just going to assume that Elite is already focused :) * Changed logic for “worthwhile” bodies while scanning a system. It will now alert you to terraformable bodies, Earth-like, Water and Ammonia Worlds. It will no longer check against a scan value. * Mapping a body will now announce the expected payout. * Added `>hyperspaceDethrottle` setting. Basically does the same thing as the SC Assist thing, and has been doing it forever. Now defaults to false. * Added a call to `StreamAttack.startup` to `EliteDangerous.startup`. Duh. And calls to the EDDI event handlers. * Fixed the docking request command if you currently have a target (and subsequently a forth “target” tab in your left hand panel). * Upon jumping into a (populated) system, will now check Spansh for stations in the system with outdated data (>1 yo) and announce those. ## RatAttack v3.0 * Added `open [rat;] dispatch board` command. Opens the web dispatch board in your default browser. * Added proper handling for multiple ratsignals hitting at once. That’s mainly an IRC client config thing, [see the docs](docs/RatAttack.md#getting-case-data-from-irc). * Renamed `RatAttack.getInfoFromRatsignal` to `RatAttack.announceCaseFromRatsignal`. Removed the “open case?” voice input prompt. * Added new `RatAttack.getInfoFromRatsignal` command that will only add a ratsignal’s data to the internal case list, but not announce the case. ## SpanshAttack v3.0 This now also pulls data from Spansh’s database. In this case to make sure your target system is actually in there for plotting. If not, it will prompt you for coordinates and use the nearest one that is. This means that you will now need to install my `elite-scripts` to run SpanshAttack. If you are using the profile package, you are doing that already and don’t have to do anything. * Added `SpanshAttack.defaultToLadenRange` config option. If enabled, will pull current range from EDDI before asking you to manually input a range for your ship. Sadly that will be range with full cargo but _current_ fuel levels. So make sure your tank is full. Will default to false for this very reason. * Will now check if you actually have a current and target system set and abort plotting a route if you e.g. aren’t logged into Elite or EDDI is throwing a fit. * As said above, SpanshAttack will now check for the target system being in the router’s database or ask you to input target coordinates instead. ## StreamAttack v0.1 This profile will write some state data to files that can then be read e.g. by OBS for streaming shenanigans. Yes, other tools do that as well, but this one is mine ;) [See the docs](docs/StreamAttack.md). # v1.1 (2020-01-30) The compiled Python scripts are now distributed as two single .exe files. You can (but don’t have to) delete the subfolders in `Python.scriptDir`. ## RatAttack v2.0 * `[current;] rat case details` changed: Now always has to include “rat” in the command to pave the way for SealAttack arriving soon™. **This breaks compatibilty with the old `[current;] case details` command.** features: * added option to auto-close on fuel+: Defaults to off. Enabled in the EliteDangerous profile. * added option to call jumps “left” * added distance commands `distance to current rat case`/`distance to rat case number [0..19]`: Both require a current version of the elite-scripts. * added `call client offline` command ## SealAttack v0.1 VERY early alpha. Basically the only thing that works and is “finished” already is pasting ingame chat into Seals IRC. use `.sb ` for \#Seal-Bob and `.rr ` for \#Repair-Requests. Use at your own risk. ## SpanshAttack v2.2 features: * added plot command “with custom range”: Instead of using the saved jump range for your current ship, you can now plot a route with a custom range; e.g. if you have temporarily changed modules around or have more/less cargo than usual for this trip. fixes: * added info about EDDB to docs: Just a little tidbit about making sure the target system is actually in the DB. ## EliteDangerous v3.1 features: * added jumpTarget stuff: You can now set/clear a jump target. This will start writing the distance to said target to `>jumpTargetFile` for inclusion e.g. in OBS. If SpanshAttack currently has a target system, jump target will default to that. A manually set target will take precedence. * added `distance [from;to] jump target` command * added some quick links: Coriolis, EDSM main page, EDDB (incl. station/system/faction search page). `open coriolis`, `open e d s m`, `open e d d b [station;system;faction;] [search;]`. fixes: * refactored for better variable scoping * changed `EDDI Body scanned` constraint: Now checks for being in SC instead of just in FSS; will now include auto-scans of bodies, while still excluding nav beacon scan data. * logic around getting bodycount more sturdy: Now actually notices when the script errors out for some reason. Probably still won’t notice when it’s flat out missing, but hey, that’s PEBKAC for not using the profile package. * fixed race condition in `EDDI ship fsd`: Weirdly that only started being an issue in VA 1.8. * updated for new controls setup: the HOTAS buttons have changed because my setup has changed. Probably not really relevant for you. # v1.0 (2019-12-04) ### single-file profile package You can now install a single “profile package” for all the packages and related stuff (excluding required plugins)! That should make the entire setup process way less of a hassle. Future releases will just be a single file to import into VoiceAttack. See the README for more info. Note that for this the default Python script path has changed! I recommend that you delete the now obsolote `scripts` folder in your VoiceAttack directory, or wherever you have installed the scripts instead. If you haven’t been using them, just ignore this paragraph. ### new profile format VoiceAttack 1.8 has the compressed profile as default export format. The profiles will now come in this since I would forget to change the export format every time I export them anyway. This shouldn’t lead to any issues but please do open a bug if it does. ## RatAttack v1.0 * fixed first case announcement after starting VoiceAttack * on opening a case, VoiceAttack will now first copy the target system to the clipboard and then announce case details * now only executes the “nearest commander” Python script if the incoming case is actually for a platform you want to have cases announced for * added `call wing pending` command ## SpanshAttack v2.1 * will now set neutron mode and target system _before_ getting ship range. This avoids race conditions with targeting a system, executing the plot command, then changing the targeted system. ## EliteDangerous v3.0 * added `[dis;]engage silent running` command ## elite-scripts 0.1.1 * fixed bug with wonky system names (including e.g. `+` or `[]`) # v0.5 (2019-11-09) ## RatAttack v0.1 RatAttack is now a thing! :D ## SpanshAttack v2.0 * SpanshAttack will now disable EDDI’s speech responder by default. To get it back you will have to manually re-enable it after including `SpanshAttack.startup`. See docs for more info. * Fixed the target announcement when plotting. Will now properly use the plot target instead of the system that you have targeted at the moment of the announcement. * Requirements are now listed in the documentation. * Fixed auto jump on scooping. Now only queues a jump _once_ not once per “refuelled” event (fires every 5s) ## EliteDangerous v2.0.2 * Scanning a body will now tell you if it is in a fast orbit (less than 6h). * Fixed the `sentToX` commands to do a CTRL+A before pasting text. This will prevent garbled things to be send when you have already typed some text into the edit box. * Now automatically toggles FlightAssist off on takeoff/undock. Set `>FlightAssistOff` to false in `EliteDangerous.startup` to disable. * Added `[start;stop] [firing;mining]`. This command will start/stop hold down the primary fire button for you; in case of mining it will also deploy your cargo scoop. * Fixed the discovery scan event to only tell you about differences with EDSM when EDSM knows _fewer_ bodies (there are some issues with duplicate entries in EDSM, e.g. in Dromi) # v0.4.1 (2019-10-14) This is a bug fix release (as the version number indicates). Mainly for changes in EDDI 3.5.0-b1. If you haven’t updated to the beta, DO NOT update to this version yet! There has also been a minor update to `elite-scripts` – this is not relevant yet, so you do not have to download the new archive. ## SpanshAttack v1.3.1 * fixed jump on scooping to no longer conflict with an already charging jump ## EliteDangerous v2.0.1 * fixed lights off command for SRV, will no longer have a loop on race condition * fixed discovery scan event for new EDDI variable naming * fixed srv lauched event to properly turn off the lights # v0.4 (2019-10-12) ## SpanshAttack v1.3 * plotting a route now aborts if no jump range was given * added option to clear an active neutron route on closing the game client (default: on) * added option to auto jump after fuel scooping (default: on) * fixed `SpanshAttack.announceTripTime` saying “1 hours” and “1 minutes” (#13) ## EliteDangerous v2.0 * added documentation! (#11) * fixed `EliteDangerous.jumpToSuperCruise` to no longer drop you from SC when called while in SC * fixed `relog to [open;solo]` command for new menu structure * added `distance [from;to] [home;the center;Beagle Point;Colonia]` command (requires python scripts, see docs) * now compares current system bodies to the bodies found on EDSM and gives feedback if there’s a discrepancy (and you should FSS the entire system to update EDSM) (requires python scripts, see doc) * added compatibility for SpanshAttack’s clear on shutdown # v0.3 (2019-09-22) ## SpanshAttack v1.2 * improved trip time announcements * trip time is now also written to the VoiceAttack log ## EliteDangerous v1.0 Should be usable by other people now without too much hassle. If you run into problems, please hit me up on [Discord](https://discord.gg/mD6dAb) or file an issue here. # v0.2 (2019-08-28) ## SpanshAttack v1.1 * added a command to announce (approximate) jumps left, see docs (#1) * added command to announce the time spent on a trip and configuration option to automatically tell it after completing it (#3) * fixed a race condition with waypoint pasting into the galaxy map (#2) * fixed the list of jumps left to announce automatically not working correctly in all cases (#4) ## EliteDangerous v… don’t even ask Added EliteDangerous profile in its current state. It’s in no way sanitised or advised for general use, but feel free to dig around and draw inspiration from it. Soon™ it will be published in a more usable state, but I wanted to get it out there for reference. # v0.1 (2019-08-06) ## SpanshAttack v1.0 * initial release * expect bugs * please help