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<li class="toctree-l3"><a class="reference internal" href="#announcing-jumps-left">Announcing Jumps Left</a>
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<li class="toctree-l3"><a class="reference internal" href="#announce-elapsed-time-on-the-trip">Announce elapsed time on the trip</a>
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<h1 id="spanshattack">SpanshAttack<a class="headerlink" href="#spanshattack" title="Permanent link">¶</a></h1>
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<p>This profile uses the
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<a href="https://github.com/sc-pulgan/ED-NeutronRouter">ED-NeutronRouter</a> plugin to
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plot neutron jumps using <a href="https://spansh.co.uk/plotter">Spansh</a>. It does
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everything you need fully from within the game and VoiceAttack, you won’t have
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to visit the site at any point.</p>
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<h2 id="plotting-a-route">Plotting a Route<a class="headerlink" href="#plotting-a-route" title="Permanent link">¶</a></h2>
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<ol>
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<li><em>Target</em> the system you want to be routed to (target, do not plot to it).</li>
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<li>Either exit the galaxy map or make sure you are on its first tab (or
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auto-plotting will break).</li>
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<li>Trigger the <code>SpanshAttack.plotRoute</code> command either by voice
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(<code>plot neutron [course;route;trip] [with custom range;]</code>) or by
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calling it from another command.</li>
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<li>Enter your ship’s jump range if prompted.</li>
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<li>Wait for the route to be calculated. The command will automatically open the
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galaxy map and search it for the first waypoint on your route.</li>
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<li>Either target the first waypoint or plot to it.</li>
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<li>Start jumping!</li>
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</ol>
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<h3 id="plotting-to-a-system-unknown-to-the-neutron-router">Plotting to a System Unknown to the Neutron Router<a class="headerlink" href="#plotting-to-a-system-unknown-to-the-neutron-router" title="Permanent link">¶</a></h3>
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<p>The router can only plot a route to a system that is in its database (obviously
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can also only give you waypoints that are). If your target system is not, there
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are several levels of fallback handling to find a system that is.</p>
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<ol>
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<li>Check <code>Next system</code> coordinates provided by EDDI. If the system is in EDSM,
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but has for some reason not been sent over EDDN to other sites including
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Spansh, we can get coordinates here.</li>
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<li>If the system is not in EDSM check EDTS. It can calculate approximate
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coordinates for a given procedurally generated system name.</li>
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<li>If that fails prompt the user for input.</li>
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<li>Query Spansh’ API for the closest system to these coordinates.</li>
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<li>Plot a route to the closest system.</li>
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</ol>
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<p>Generally you should almost never be asked to input coordinates manually. If
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EDTS provides coordinates with an accuracy that is worse than ±100 ly per axis,
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you will be prompted to make sure you are going roughly to the right
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coordinates. You will find the system that is used for plotting, its
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coordinates and the accuracy in VoiceAttack’s log window.</p>
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<h2 id="neutron-jumping">Neutron Jumping<a class="headerlink" href="#neutron-jumping" title="Permanent link">¶</a></h2>
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<p>With standard settings, just supercharge off a neutron cone. You should
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automatically be taken to the galaxy map with the next waypoint selected.</p>
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<p>In case you have disabled auto-plotting to the next waypoint, manually invoke
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the <code>SpanshAttack.targetNextNeutronWaypoint</code> command by voice
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(<code>[target;] next neutron [waypoint; way point]</code>) or calling it from
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another command.</p>
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<p>Additionally, you can use the <code>SpanshAttack.copyNextNeutronWaypoint</code>
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/ <code>[get;copy] next neutron [waypoint;way point]</code> command to copy the next
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neutron waypoint to the clipboard.</p>
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<h3 id="skipping-a-waypoint">Skipping a Waypoint<a class="headerlink" href="#skipping-a-waypoint" title="Permanent link">¶</a></h3>
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<p>Sometimes, especially in very neutron-sparse areas of the galaxy, the plotter
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will give you weird jumps. E.g. I recently got neutron → 37 ly → neutron → 440
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ly.</p>
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<p>In these cases you can use the <code>SpanshAttack.skipNeutronWaypoint</code> / <code>skip
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[this;current] neutron waypoint</code> command to move on to the next one in the
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list.</p>
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<h3 id="manual-re-plot">Manual Re-Plot<a class="headerlink" href="#manual-re-plot" title="Permanent link">¶</a></h3>
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<p>Trigger the <code>SpanshAttack.replotRoute</code> command either by voice
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(<code>replot neutron [course;route;trip]</code>) or calling it from another command.
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This will start a re-plot of the current route with the same target system and
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jump range.</p>
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<h2 id="refueling">Refueling<a class="headerlink" href="#refueling" title="Permanent link">¶</a></h2>
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<p>Whenever you finish refueling off a scoopable star, the profile will
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automatically throttle back up to 100% speed. Unless you have disabled it in
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your configuration, you will also automatically target the next system on your
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route and jump to it once you leave fuel scoop range.</p>
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<h2 id="clearing-a-route">Clearing a Route<a class="headerlink" href="#clearing-a-route" title="Permanent link">¶</a></h2>
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<p>When you reach your target system the neutron route will automatically be
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cleared. If you want to prematurely end your trip, call the
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<code>SpanshAttack.clearRoute</code> / <code>clear neutron [course;route;trip]</code> command.</p>
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<h2 id="other-commands">Other Commands<a class="headerlink" href="#other-commands" title="Permanent link">¶</a></h2>
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<h3 id="announcing-jumps-left">Announcing Jumps Left<a class="headerlink" href="#announcing-jumps-left" title="Permanent link">¶</a></h3>
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<p>You can have VoiceAttack tell you the amount of jumps left on the current route
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by invoking <code>SpanshAttack.announceJumpsLeft</code> or saying
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<code>how many [neutron;] jumps [are;] left?</code>.</p>
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<p><strong>Note</strong>: Because it’s pretty much impossible to calculate a 100% accurate value
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for the total jumps left, it will just tell you the jump count <em>from the current
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neutron waypoint</em>.</p>
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<h3 id="announce-elapsed-time-on-the-trip">Announce elapsed time on the trip<a class="headerlink" href="#announce-elapsed-time-on-the-trip" title="Permanent link">¶</a></h3>
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<p>SpanshAttack keeps track of your start time, even if you have the option to time
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your trip turned off. This way you can get the time you’ve been jumping with the
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<code>SpanshAttack.announceTripTime</code> or
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<code>how long have i been [jumping;on this trip;on this neutron trip]?</code> commands. </p>
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