VoiceAttack-profiles/SpanshAttack/index.html
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<p class="caption"><span class="caption-text">Install</span></p>
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<li class="toctree-l1"><a class="reference internal" href="../installing/">Installing</a>
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<p class="caption"><span class="caption-text">Use</span></p>
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<li class="toctree-l1"><a class="reference internal" href="../general/">General Commands</a>
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<li class="toctree-l1"><a class="reference internal" href="../EliteAttack/">EliteAttack</a>
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<li class="toctree-l1 current"><a class="reference internal current" href="./">SpanshAttack</a>
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<li class="toctree-l2"><a class="reference internal" href="#plotting-a-route">Plotting a Route</a>
<ul>
<li class="toctree-l3"><a class="reference internal" href="#plotting-to-a-system-unknown-to-the-neutron-router">Plotting to a System Unknown to the Neutron Router</a>
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<li class="toctree-l3"><a class="reference internal" href="#skipping-a-waypoint">Skipping a Waypoint</a>
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<li class="toctree-l3"><a class="reference internal" href="#manual-re-plot">Manual Re-Plot</a>
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<li class="toctree-l2"><a class="reference internal" href="#refueling">Refueling</a>
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<li class="toctree-l2"><a class="reference internal" href="#clearing-a-route">Clearing a Route</a>
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<li class="toctree-l2"><a class="reference internal" href="#other-commands">Other Commands</a>
<ul>
<li class="toctree-l3"><a class="reference internal" href="#announcing-jumps-left">Announcing Jumps Left</a>
</li>
<li class="toctree-l3"><a class="reference internal" href="#announce-elapsed-time-on-the-trip">Announce elapsed time on the trip</a>
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<li class="toctree-l1"><a class="reference internal" href="../StreamAttack/">StreamAttack</a>
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<h1 id="spanshattack">SpanshAttack<a class="headerlink" href="#spanshattack" title="Permanent link">&para;</a></h1>
<p>This profile uses the
<a href="https://github.com/sc-pulgan/ED-NeutronRouter">ED-NeutronRouter</a> plugin to
plot neutron jumps using <a href="https://spansh.co.uk/plotter">Spansh</a>. It does
everything you need fully from within the game and VoiceAttack, you wont have
to visit the site at any point.</p>
<h2 id="plotting-a-route">Plotting a Route<a class="headerlink" href="#plotting-a-route" title="Permanent link">&para;</a></h2>
<ol>
<li><em>Target</em> the system you want to be routed to (target, do not plot to it).</li>
<li>Either exit the galaxy map or make sure you are on its first tab (or
auto-plotting will break).</li>
<li>Trigger the <code>SpanshAttack.plotRoute</code> command either by voice
(<code>plot neutron [course;route;trip] [with custom range;]</code>) or by
calling it from another command.</li>
<li>Enter your ships jump range if prompted.</li>
<li>Wait for the route to be calculated. The command will automatically open the
galaxy map and search it for the first waypoint on your route.</li>
<li>Either target the first waypoint or plot to it.</li>
<li>Start jumping!</li>
</ol>
<h3 id="plotting-to-a-system-unknown-to-the-neutron-router">Plotting to a System Unknown to the Neutron Router<a class="headerlink" href="#plotting-to-a-system-unknown-to-the-neutron-router" title="Permanent link">&para;</a></h3>
<p>The router can only plot a route to a system that is in its database (obviously
can also only give you waypoints that are). If your target system is not, there
are several levels of fallback handling to find a system that is.</p>
<ol>
<li>Check <code>Next system</code> coordinates provided by EDDI. If the system is in EDSM,
but has for some reason not been sent over EDDN to other sites including
Spansh, we can get coordinates here.</li>
<li>If the system is not in EDSM check EDTS. It can calculate approximate
coordinates for a given procedurally generated system name.</li>
<li>If that fails prompt the user for input.</li>
<li>Query Spansh API for the closest system to these coordinates.</li>
<li>Plot a route to the closest system.</li>
</ol>
<p>Generally you should almost never be asked to input coordinates manually. If
EDTS provides coordinates with an accuracy that is worse than ±100ly per axis,
you will be prompted to make sure you are going roughly to the right
coordinates. You will find the system that is used for plotting, its
coordinates and the accuracy in VoiceAttacks log window.</p>
<h2 id="neutron-jumping">Neutron Jumping<a class="headerlink" href="#neutron-jumping" title="Permanent link">&para;</a></h2>
<p>With standard settings, just supercharge off a neutron cone. You should
automatically be taken to the galaxy map with the next waypoint selected.</p>
<p>In case you have disabled auto-plotting to the next waypoint, manually invoke
the <code>SpanshAttack.targetNextNeutronWaypoint</code> command by voice
(<code>[target;] next neutron [waypoint; way point]</code>) or calling it from
another command.</p>
<p>Additionally, you can use the <code>SpanshAttack.copyNextNeutronWaypoint</code>
/ <code>[get;copy] next neutron [waypoint;way point]</code> command to copy the next
neutron waypoint to the clipboard.</p>
<h3 id="skipping-a-waypoint">Skipping a Waypoint<a class="headerlink" href="#skipping-a-waypoint" title="Permanent link">&para;</a></h3>
<p>Sometimes, especially in very neutron-sparse areas of the galaxy, the plotter
will give you weird jumps. E.g. I recently got neutron → 37 ly → neutron → 440
ly.</p>
<p>In these cases you can use the <code>SpanshAttack.skipNeutronWaypoint</code> / <code>skip
[this;current] neutron waypoint</code> command to move on to the next one in the
list.</p>
<h3 id="manual-re-plot">Manual Re-Plot<a class="headerlink" href="#manual-re-plot" title="Permanent link">&para;</a></h3>
<p>Trigger the <code>SpanshAttack.replotRoute</code> command either by voice
(<code>replot neutron [course;route;trip]</code>) or calling it from another command.
This will start a re-plot of the current route with the same target system and
jump range.</p>
<h2 id="refueling">Refueling<a class="headerlink" href="#refueling" title="Permanent link">&para;</a></h2>
<p>Whenever you finish refueling off a scoopable star, the profile will
automatically throttle back up to 100% speed. Unless you have disabled it in
your configuration, you will also automatically target the next system on your
route and jump to it once you leave fuel scoop range.</p>
<h2 id="clearing-a-route">Clearing a Route<a class="headerlink" href="#clearing-a-route" title="Permanent link">&para;</a></h2>
<p>When you reach your target system the neutron route will automatically be
cleared. If you want to prematurely end your trip, call the
<code>SpanshAttack.clearRoute</code> / <code>clear neutron [course;route;trip]</code> command.</p>
<h2 id="other-commands">Other Commands<a class="headerlink" href="#other-commands" title="Permanent link">&para;</a></h2>
<h3 id="announcing-jumps-left">Announcing Jumps Left<a class="headerlink" href="#announcing-jumps-left" title="Permanent link">&para;</a></h3>
<p>You can have VoiceAttack tell you the amount of jumps left on the current route
by invoking <code>SpanshAttack.announceJumpsLeft</code> or saying
<code>how many [neutron;] jumps [are;] left?</code>.</p>
<p><strong>Note</strong>: Because its pretty much impossible to calculate a 100% accurate value
for the total jumps left, it will just tell you the jump count <em>from the current
neutron waypoint</em>.</p>
<h3 id="announce-elapsed-time-on-the-trip">Announce elapsed time on the trip<a class="headerlink" href="#announce-elapsed-time-on-the-trip" title="Permanent link">&para;</a></h3>
<p>SpanshAttack keeps track of your start time, even if you have the option to time
your trip turned off. This way you can get the time youve been jumping with the
<code>SpanshAttack.announceTripTime</code> or
<code>how long have i been [jumping;on this trip;on this neutron trip]?</code> commands. </p>
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