now correctly prioritizing binds files
4.0 > 3.0 > plain
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2 changed files with 11 additions and 6 deletions
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@ -4,19 +4,20 @@
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* optional `~bindsFile` parameter for the `loadbinds` plugin context: use that
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to specify a binds file instead of auto-detecting it from the currently active
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preset.
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preset. (#18)
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## Changed
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* Updated the README to reflect that you need to load the game once, and that
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you need to have changed at least a single bind.
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you need to have changed at least a single bind. (#19)
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* Updated the README to reflect that you have to use a single preset for all
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sections if you’re playing Odyssey.
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## Fixed
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* Now only reading the first line of `startPreset.start` to work correctly with
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Odyssey.
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Odyssey. (#15)
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* Now correctly prioritizing `.4.0.binds` > `.3.0.binds` > `.binds`. (#20)
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# 4.0 (2021-05-19)
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10
bindED.cs
10
bindED.cs
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@ -299,12 +299,16 @@ namespace bindEDplugin
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{
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DirectoryInfo dirInfo = new DirectoryInfo(_bindingsDir);
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FileInfo[] bindFiles = dirInfo.GetFiles()
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.Where(i => Regex.Match(i.Name, $@"^{preset}(\.[34]\.0)?\.binds$").Success)
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.OrderByDescending(p => p.LastWriteTime).ToArray();
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.Where(i => Regex.Match(i.Name, $@"^{preset}\.[34]\.0\.binds$").Success)
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.OrderByDescending(p => p.Name).ToArray();
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if (bindFiles.Count() == 0)
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{
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throw new FileNotFoundException($"No bindings file found for preset '{preset}'. If this is a default preset, please change anything in Elite’s controls options.");
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bindFiles = dirInfo.GetFiles($"{preset}.binds");
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if (bindFiles.Count() == 0)
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{
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throw new FileNotFoundException($"No bindings file found for preset '{preset}'. If this is a default preset, please change anything in Elite’s controls options.");
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}
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}
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return bindFiles[0].FullName;
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