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34
CHANGELOG.md
34
CHANGELOG.md
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@ -1,3 +1,37 @@
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# devel
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**Note**: If you do not own Odyssey, everything will work just as before!
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I, too, do not own Odyssey. So while I have tried testing various things with
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mock Odyssey binds files, please keep an eye out for bugs and [file an
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issue](https://github.com/alterNERDtive/bindED/issues/new/) if you
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encounter any. And check back for a potential 4.0.1 soon. TYVM!
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**IMPORTANT**: Please backup your binds files before installing this release,
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just in case. You can find them in
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`%localappdata%\Frontier Developments\Elite Dangerous\Options\Bindings`.
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Sadly for the time being Odyssey and Horizons will basically be separate games.
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That also means they have separate binds files.
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BindED will by default always use the last edited file, be that the base preset,
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Horizons or Odyssey.
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To keep hassle to a minimum, the recommended way to change binds is to do it
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from Odyssey. When a change to the Odyssey file is detected, the plugin will
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by default overwrite Horizons’ binds with it. To prevent that and keep entirely
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separate binds, you can set `bindED.disableHorizonsSync#` (yes, including the
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pound sign) to `true` in your VoiceAttack profile.
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## Added
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* Odyssey binds file support (`*.4.0.binds`). (#14)
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* `bindED.disableHorizonsSync#` configuration option: Set this (to `true`) in
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your VoiceAttack profile to disable automatically syncing Odyssey binds
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changes to Horizons binds.
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-----
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# 3.1 (2021-01-29)
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## Changed
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16
README.md
16
README.md
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@ -37,6 +37,22 @@ context to force a refresh.
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If you are not using a US QWERTY keyboard layout, see below.
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### Horizons vs. Odyssey
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**Note**: If you do not own Odyssey, everything will work just as before!
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Sadly for the time being Odyssey and Horizons will basically be separate games.
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That also means they have separate binds files.
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BindED will by default always use the last edited file, be that the base preset,
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Horizons or Odyssey.
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To keep hassle to a minimum, the recommended way to change binds is to do it
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from Odyssey. When a change to the Odyssey file is detected, the plugin will
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by default overwrite Horizons’ binds with it. To prevent that and keep entirely
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separate binds, you can set `bindED.disableHorizonsSync#` (yes, including the
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pound sign) to `true` in your VoiceAttack profile.
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## Support for non-US Keyboard Layouts
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Shipped layouts:
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12
bindED.cs
12
bindED.cs
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@ -379,11 +379,21 @@ namespace bindEDplugin
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Preset = null;
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LoadBinds(Binds);
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}
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else if (Regex.Match(name, $@"{_preset}(\.3\.0)?\.binds$").Success)
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else if (Regex.Match(name, $@"{Preset}(\.[34]\.0)?\.binds$").Success)
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{
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LogInfo($"Bindings file '{name}' has changed, reloading …");
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Binds = null;
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LoadBinds(Binds);
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// copy Odyssey -> Horizons
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if (name == $"{Preset}.4.0.binds" && !_VA!.GetBoolean("bindED.disableHorizonsSync#"))
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{
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File.WriteAllText(
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Path.Combine(_bindingsDir, $"{Preset}.3.0.binds"),
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File.ReadAllText(Path.Combine(_bindingsDir, name))
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.Replace("MajorVersion=\"4\" MinorVersion=\"0\">", "MajorVersion=\"3\" MinorVersion=\"0\">")
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);
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}
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}
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}
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catch (Exception e)
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