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# devel
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## Added
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* optional `~bindsFile` parameter for the `loadbinds` plugin context: use that
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to specify a binds file instead of auto-detecting it from the currently active
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preset.
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# 4.0 (2021-05-19)
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**Note**: If you do not own Odyssey, everything will work just as before!
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14
README.md
14
README.md
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@ -53,6 +53,20 @@ by default overwrite Horizons
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separate binds, you can set `bindED.disableHorizonsSync#` (yes, including the
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pound sign) to `true` in your VoiceAttack profile.
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### Specifying a Binds File to Load
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This should generally not be necessary!
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You can set the text variable `~bindsFile` to a specific file name (e.g.
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`custom.3.0.binds`) before executing the `loadbinds` context to have that
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specific binds file loaded.
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Make sure to only use the _file name_ of an existing binds file, do _not_
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specify the full path.
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This should be a last resort effort for when the game introduces changes that
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break the plugin’s auto detection.
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## Support for non-US Keyboard Layouts
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Shipped layouts:
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@ -90,7 +90,7 @@ namespace bindEDplugin
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}
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private static Dictionary<string, List<string>>? _binds;
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public static string VERSION = "4.0";
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public static string VERSION = "4.1";
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public static string VA_DisplayName() => $"bindED Plugin v{VERSION}-alterNERDtive";
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@ -137,6 +137,10 @@ namespace bindEDplugin
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// force reset everything
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Layout = null;
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Preset = null;
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if (!String.IsNullOrWhiteSpace(_VA.GetText("~bindsFile")))
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{
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Binds = ReadBinds(Path.Combine(_bindingsDir, _VA.GetText("~bindsFile")));
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}
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LoadBinds(Binds);
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}
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else if (context == "missingbinds")
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@ -226,7 +230,8 @@ namespace bindEDplugin
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}
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}
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}
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LogInfo($"Elite binds '{Preset}' for layout '{Layout}' loaded successfully.");
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LogInfo($"Elite binds '{(String.IsNullOrWhiteSpace(_VA!.GetText("~bindsFile")) ? Preset : _VA!.GetText("~bindsFile"))}' for layout '{Layout}' loaded successfully.");
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}
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private static void MissingBinds(Dictionary<string, List<string>>? binds)
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