diff --git a/docs/images/keypress.png b/docs/images/keypress.png new file mode 100644 index 0000000..2ebaa38 Binary files /dev/null and b/docs/images/keypress.png differ diff --git a/docs/index.md b/docs/index.md index 511333c..9ff8fd9 100644 --- a/docs/index.md +++ b/docs/index.md @@ -1,4 +1,4 @@ -# bindED +# bindED This VoiceAttack plugin reads keybindings in Elite:Dangerous and stores them as VoiceAttack variables. It was originally written by Gary (the developer of @@ -26,6 +26,18 @@ preset for all 4 sections (general, ship, SRV, foot). Sadly it’s not apparent from the files which of these sections a bind belongs to, so there is no simple way to read multiple files properly. +## Using Binds In Commands + +Each bind in Elite Dangerous has a name assigned in the binds file. The plugin +takes this name, prepends `ed` and turns it into a VoiceAttack variable. + +To press the corresponding key in the game, you will have to create a new +`Key Press` action in a VoiceAttack command and use the desired variable named +after the ingame bind. In order to toggle your landing gear for example you will +have to create a `Key Press` action and use the `edLandingGearToggle` variable. + +![[keypress.png]] + ## Supported Keyboard Layouts If you are using any non-US layout you might have noticed that some binds don’t