Compare commits
43 commits
release/4.
...
release
Author | SHA1 | Date | |
---|---|---|---|
168a4dd30b | |||
bb0f4608bf | |||
35120ad6b8 | |||
a865d1b356 | |||
211812427b | |||
|
75e8388ba1 | ||
8b189fb658 | |||
4cbff59b33 | |||
5dfd9f18b4 | |||
2ff49dd98a | |||
bbd7f443d3 | |||
96bea9a127 | |||
495320c420 | |||
bdf3c58241 | |||
4fb8cc0bcc | |||
e845a32cd8 | |||
57fdc0a2b7 | |||
31894129c7 | |||
514f70ddb2 | |||
27ba1a1c96 | |||
175d04c129 | |||
80c23b3fb5 | |||
ef25bcd7bf | |||
c83848c0e3 | |||
4412c1e59e | |||
8f8eb81fbd | |||
61cd2d14fd | |||
b177fa4e1c | |||
856b95974c | |||
b1455beddc | |||
11e4ac1575 | |||
83460ac9b8 | |||
65534330d9 | |||
69f3a43590 | |||
f46f40abb1 | |||
9d2c5355d8 | |||
3a8d8ff620 | |||
58bfdd65f1 | |||
09767d493d | |||
3fc7e73fe8 | |||
8cbf4874d7 | |||
dadb6c8f2e | |||
2bb3bd947f |
25 changed files with 1494 additions and 1023 deletions
|
@ -1,7 +1,14 @@
|
|||
# All files
|
||||
[*]
|
||||
[*]
|
||||
guidelines = 80
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
charset = utf-8-bom
|
||||
|
||||
# C# or VB files
|
||||
[*.{cs,vb}]
|
||||
[*.cs]
|
||||
guidelines = 80, 120
|
||||
|
||||
# IDE0021: Use block body for constructors
|
||||
csharp_style_expression_bodied_constructors = when_on_single_line
|
||||
|
||||
# IDE0024: Use block body for operators
|
||||
csharp_style_expression_bodied_operators = when_on_single_line
|
||||
|
|
33
.forgejo/workflows/create-release.yaml
Normal file
33
.forgejo/workflows/create-release.yaml
Normal file
|
@ -0,0 +1,33 @@
|
|||
name: Create release on tag push
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'release/*'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Create mod release
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
steps:
|
||||
- name: Checkout source code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Get release body
|
||||
run: |
|
||||
echo "release_body=$(cat CHANGELOG.md)" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Setup Go
|
||||
uses: actions/setup-go@v4
|
||||
with:
|
||||
go-version: '>=1.20.1'
|
||||
|
||||
- name: Draft release
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
body: ${{ env.release_body }}
|
||||
draft: true
|
||||
api_key: '${{ secrets.RELEASE_TOKEN }}'
|
2
.github/FUNDING.yml
vendored
Normal file
2
.github/FUNDING.yml
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
github: alterNERDtive
|
||||
ko_fi: alterNERDtive
|
12
.github/dependabot.yaml
vendored
Normal file
12
.github/dependabot.yaml
vendored
Normal file
|
@ -0,0 +1,12 @@
|
|||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "nuget"
|
||||
directory: "/"
|
||||
target-branch: "develop"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
target-branch: "develop"
|
||||
schedule:
|
||||
interval: "daily"
|
30
.github/workflows/create-release.yaml
vendored
Normal file
30
.github/workflows/create-release.yaml
vendored
Normal file
|
@ -0,0 +1,30 @@
|
|||
name: Create release on tag push
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'release/*'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build bindED
|
||||
runs-on: windows-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
steps:
|
||||
- name: Checkout source code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup MSBuild
|
||||
uses: microsoft/setup-msbuild@v1.1
|
||||
|
||||
- name: Build
|
||||
run: msbuild -t:build -p:configuration=release
|
||||
|
||||
- name: Draft release
|
||||
uses: ncipollo/release-action@v1
|
||||
with:
|
||||
artifacts: "bindEDplugin.zip"
|
||||
bodyFile: "CHANGELOG.md"
|
||||
draft: true
|
21
.github/workflows/gh-pages.yaml
vendored
Normal file
21
.github/workflows/gh-pages.yaml
vendored
Normal file
|
@ -0,0 +1,21 @@
|
|||
name: Deploy github pages on tag push
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'release/*'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Deploy documentation
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout source code
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Deploy docs
|
||||
uses: mhausenblas/mkdocs-deploy-gh-pages@nomaterial
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
REQUIREMENTS: requirements.txt
|
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -1,5 +1,6 @@
|
|||
.vs/**
|
||||
obj/**
|
||||
bin/**
|
||||
site/**
|
||||
bindEDplugin.csproj.user
|
||||
*.zip
|
||||
|
|
66
CHANGELOG.md
66
CHANGELOG.md
|
@ -1,3 +1,55 @@
|
|||
# 5.0.0 (2024-05-03)
|
||||
|
||||
## Removed
|
||||
|
||||
* Will no longer copy Odyssey (live) binds to Horizons (legacy) binds. I doubt
|
||||
anyone still plays the latter; if you do, don’t upgrade the pulgin.
|
||||
|
||||
## Fixed
|
||||
|
||||
* Will now find binds files again for the latest Elite update which changed
|
||||
the format to `<name>.4.1.binds`.
|
||||
|
||||
# 4.2.2 (2022-05-31)
|
||||
|
||||
## Fixed
|
||||
|
||||
* Added specific error message for invoking the plugin without context (#30).
|
||||
* Clarified that the default `en-US` layout will wrok for most keys on most
|
||||
layouts. (#32)
|
||||
|
||||
-----
|
||||
|
||||
# 4.2.1 (2021-12-24)
|
||||
|
||||
## Fixed
|
||||
|
||||
* Added support for Odyssey’s new `StartPreset.4.start` file; the preset
|
||||
selected in the Odyssey client will take precedence, so make sure you use the
|
||||
same preset for Horizons (#29).
|
||||
|
||||
-----
|
||||
|
||||
# 4.2 (2021-08-13)
|
||||
|
||||
## Added
|
||||
|
||||
* Pretty printed documentation! You can find it at
|
||||
https://alterNERDtive.github.io/bindED.
|
||||
* Troubleshooting guide! You can find it at
|
||||
https://alterNERDtive.github.io/bindED/troubleshooting.
|
||||
* `diagnostics` plugin context: writes current plugin state to the log for
|
||||
troubleshooting.
|
||||
* `bindED-diagnostics` profile: runs the `diagnostics` plugin context on load.
|
||||
Should be the first troubleshooting step.
|
||||
* Error message if multiple control presets are in use (Odyssey only).
|
||||
|
||||
## Fixed
|
||||
|
||||
* Now correctly loads presets that contain regex special characters (#28).
|
||||
|
||||
-----
|
||||
|
||||
# 4.1 (2021-05-22)
|
||||
|
||||
## Added
|
||||
|
@ -11,7 +63,7 @@
|
|||
* Updated the README to reflect that you need to load the game once, and that
|
||||
you need to have changed at least a single bind. (#19)
|
||||
* Updated the README to reflect that you have to use a single preset for all
|
||||
sections if you’re playing Odyssey.
|
||||
sections if you’re playing Odyssey.
|
||||
|
||||
## Fixed
|
||||
|
||||
|
@ -42,7 +94,7 @@ Horizons or Odyssey.
|
|||
|
||||
To keep hassle to a minimum, the recommended way to change binds is to do it
|
||||
from Odyssey. When a change to the Odyssey file is detected, the plugin will
|
||||
by default overwrite Horizons’ binds with it. To prevent that and keep entirely
|
||||
by default overwrite Horizons’ binds with it. To prevent that and keep entirely
|
||||
separate binds, you can set `bindED.disableHorizonsSync#` (yes, including the
|
||||
pound sign) to `true` in your VoiceAttack profile.
|
||||
|
||||
|
@ -71,7 +123,7 @@ pound sign) to `true` in your VoiceAttack profile.
|
|||
|
||||
## Added
|
||||
|
||||
* The current layout’s key map file is now monitored for changes. Should make
|
||||
* The current layout’s key map file is now monitored for changes. Should make
|
||||
adding support for new layouts slightly less annoying. (#4)
|
||||
|
||||
-----
|
||||
|
@ -80,7 +132,7 @@ pound sign) to `true` in your VoiceAttack profile.
|
|||
|
||||
I did a complete refactoring of everything to prepare for some juicy new
|
||||
features! Sadly that also meant breaking backwards compatibility. On the plus
|
||||
side, the things that no longer work like they did in Gary’s initial release
|
||||
side, the things that no longer work like they did in Gary’s initial release
|
||||
should basically never be used anyway.
|
||||
|
||||
## Removed
|
||||
|
@ -107,7 +159,7 @@ should basically never be used anyway.
|
|||
* The `listbinds` context will set the text variable `~bindED.bindsList` to a
|
||||
list of bindings present in the current bindings file. (#1)
|
||||
* The `missingbinds` context will create a report of missing binds (anything
|
||||
that doesn’t have keyboard binds) and save it to `~bindED.missingBinds`. (#2)
|
||||
that doesn’t have keyboard binds) and save it to `~bindED.missingBinds`. (#2)
|
||||
* The included `bindED-reports` profile runs a missing binds report and a binds
|
||||
list report when you load it and saves them to your Desktop.
|
||||
|
||||
|
@ -117,6 +169,6 @@ should basically never be used anyway.
|
|||
|
||||
## Added
|
||||
|
||||
* Support for non-US keyboard layouts. `de-neo2` is included (because that’s
|
||||
what I’m using), others can be added ([see the wiki for
|
||||
* Support for non-US keyboard layouts. `de-neo2` is included (because that’s
|
||||
what I’m using), others can be added ([see the wiki for
|
||||
instructions](https://github.com/alterNERDtive/bindED/wiki/Keyboard-Layouts)).
|
25
Directory.build.props
Normal file
25
Directory.build.props
Normal file
|
@ -0,0 +1,25 @@
|
|||
<Project>
|
||||
<PropertyGroup>
|
||||
<LangVersion>10.0</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
<!-- StyleCop Analyzers configuration -->
|
||||
<PropertyGroup>
|
||||
<CodeAnalysisRuleSet>$(SolutionDir)StyleCop.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="StyleCop.Analyzers" Version="1.1.118">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="StyleCop.Analyzers.Error" Version="1.0.2">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="StyleCop.CSharp.Async.Rules" Version="6.1.41">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<AdditionalFiles Include="$(SolutionDir)stylecop.json" Link="stylecop.json" />
|
||||
</ItemGroup>
|
||||
</Project>
|
26
GlobalSuppressions.cs
Normal file
26
GlobalSuppressions.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
// <copyright file="GlobalSuppressions.cs" company="alterNERDtive">
|
||||
// Copyright 2020–2022 alterNERDtive.
|
||||
//
|
||||
// This file is part of bindED VoiceAttack plugin.
|
||||
//
|
||||
// bindED VoiceAttack plugin is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// bindED VoiceAttack plugin is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with bindED VoiceAttack plugin. If not, see <https://www.gnu.org/licenses/>.
|
||||
// </copyright>
|
||||
|
||||
// This file is used by Code Analysis to maintain SuppressMessage
|
||||
// attributes that are applied to this project.
|
||||
// Project-level suppressions either have no target or are given
|
||||
// a specific target and scoped to a namespace, type, member, etc.
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
[assembly: SuppressMessage("StyleCop.CSharp.NamingRules", "SA1300:Element should begin with upper-case letter", Justification = "just cause", Scope = "namespace", Target = "~N:bindEDplugin")]
|
7
Makefile
Normal file
7
Makefile
Normal file
|
@ -0,0 +1,7 @@
|
|||
.PHONY: docs deploy-docs
|
||||
|
||||
docs:
|
||||
mkdocs build -c
|
||||
|
||||
deploy-docs:
|
||||
mkdocs gh-deploy -cs
|
135
README.md
135
README.md
|
@ -1,125 +1,30 @@
|
|||
# bindED
|
||||
# bindED
|
||||
|
||||
This VoiceAttack plugin reads keybindings in Elite:Dangerous and stores them as
|
||||
VoiceAttack variables. It has originally been written by Gary (the developer of
|
||||
VoiceAttack variables. It was originally written by Gary (the developer of
|
||||
VoiceAttack) [and published on the VoiceAttack
|
||||
forums](https://forum.voiceattack.com/smf/index.php?topic=564.0).
|
||||
forums](https://forum.voiceattack.com/smf/index.php?topic=564.0). You can find
|
||||
the [original README here](https://alterNERDtive.github.io/bindED/ReadMe.txt)
|
||||
for reference.
|
||||
|
||||
You can find the [original README here](ReadMe.txt).
|
||||
I have basically done a complete rewrite of the original source code at this point
|
||||
and added a lot of features including automatic detection of the correct
|
||||
bindings file and support for non-US keyboard layouts (see below for details).
|
||||
|
||||
I have taken the original source code and added automatic detection of the
|
||||
correct bindings file and support for non-US keyboard layouts (see below for
|
||||
details).
|
||||
## Documentation & Installation Guide
|
||||
|
||||
## Installing
|
||||
You can find [comprehensive documentation on Github
|
||||
Pages](https://alterNERDtive.github.io/bindED).
|
||||
|
||||
Grab `bindEDplugin.zip` from the [release
|
||||
page](https://github.com/alterNERDtive/bindED/releases/latest) and extract it
|
||||
into your VoiceAttack’s `Apps` directory.
|
||||
## Need Help / Want to Contribute?
|
||||
|
||||
## Migrating from the Old Plugin
|
||||
Have a look at [the troubleshooting
|
||||
guide](https://alterNERDtive.github.io/bindED/troubleshooting). If your problem
|
||||
persists, please [file an
|
||||
issue](https://github.com/alterNERDtive/bindED/issues/new). Thanks! :)
|
||||
|
||||
If you use this as a drop-in replacement for the initial version all commands
|
||||
invoking the plugin will throw an error message. Gary has asked me to change the
|
||||
plugin’s GUID, and the plugin with the old one will no longer be found.
|
||||
You can also [say “Hi” on Discord](https://discord.gg/YeXh2s5UC6) if that is
|
||||
your thing.
|
||||
|
||||
_That is irrelevant in basically all cases and can safely be ignored_. Binds
|
||||
will be read automatically when VoiceAttack starts, and when they change.
|
||||
|
||||
## Usage
|
||||
|
||||
Before starting VoiceAttack with the plugin installed, make sure that you have
|
||||
loaded the game at least once! That will create the directory structure the
|
||||
plugin is going to read from. You also need to have changed _any_ key in
|
||||
controls options. You will probably have made some changes anyway.
|
||||
|
||||
For Horizons players, that’s it! When VoiceAttack loads, bindED will
|
||||
automatically detect your bindings. It will also keep a watchful eye on Elite’s
|
||||
bindings folder and reload them when there is a change!
|
||||
|
||||
For Odyssey players, there is an additional caveat: you have to use the same
|
||||
preset for all 4 sections (general, ship, SRV, foot). Sadly it’s not apparent
|
||||
from the files which binds belong to which.
|
||||
|
||||
If something goes awry, you can still manually call the `loadbinds` plugin
|
||||
context to force a refresh.
|
||||
|
||||
If you are not using a US QWERTY keyboard layout, see below.
|
||||
|
||||
### Horizons vs. Odyssey
|
||||
|
||||
**Note**: If you do not own Odyssey, everything will work just as before!
|
||||
|
||||
Sadly for the time being Odyssey and Horizons will basically be separate games.
|
||||
That also means they have separate binds files.
|
||||
|
||||
BindED will by default always use the last edited file, be that the base preset,
|
||||
Horizons or Odyssey.
|
||||
|
||||
To keep hassle to a minimum, the recommended way to change binds is to do it
|
||||
from Odyssey. When a change to the Odyssey file is detected, the plugin will by
|
||||
default overwrite Horizons’ binds with it. To prevent that and keep entirely
|
||||
separate binds, you can set `bindED.disableHorizonsSync#` (yes, including the
|
||||
pound sign) to `true` in your VoiceAttack profile. Then, after changing anything
|
||||
from Horizons, you’ll have to tell the plugin to load the Horizons file (see
|
||||
below).
|
||||
|
||||
### Specifying a Binds File to Load
|
||||
|
||||
This should generally not be necessary!
|
||||
|
||||
You can set the text variable `~bindsFile` to a specific file name (e.g.
|
||||
`custom.3.0.binds`) before executing the `loadbinds` context to have that
|
||||
specific binds file loaded.
|
||||
|
||||
Make sure to only use the _file name_ of an existing binds file, do _not_
|
||||
specify the full path.
|
||||
|
||||
This should be a last resort effort for when the game introduces changes that
|
||||
break the plugin’s auto detection.
|
||||
|
||||
## Support for non-US Keyboard Layouts
|
||||
|
||||
Shipped layouts:
|
||||
* en-US
|
||||
* en-GB
|
||||
* de-neo2
|
||||
|
||||
If you are using any non-US layout you might have noticed that some binds don’t
|
||||
work. Elite internally uses keycode values (a number assigned to each key on the
|
||||
keyboard) for its bindings but for some reason both displays and saves them as
|
||||
keysyms (the label on the key), according to the UK QWERTY keyboard layout. That
|
||||
means VoiceAttack can’t just send the keysym it reads from a binding, it has to
|
||||
translate it into the corresponding keycode.
|
||||
|
||||
The original plugin contained a `EDMap.txt` file that contains information on
|
||||
that conversion _for the US keyboard layout_. If you are using any other layout
|
||||
that information will be incorrect for any symbols that are on a different key
|
||||
than they are on the US layout.
|
||||
|
||||
I have added the option to use maps for other keyboard layouts. In order to do
|
||||
so you will have to set a text variable in VoiceAttack called `bindED.layout#`
|
||||
to the layout you want to use. BindED will be notified of the variable changing
|
||||
and reload your bindings with the appropriate key map. If the variable is not
|
||||
set it will defaut to “en-us”, leaving the original behaviour intact.
|
||||
|
||||
I have included a map file for [Neo2](https://neo-layout.org)
|
||||
(`EDMap-de-neo2.txt`) which is the layout that I am using personally. If you are
|
||||
on a different layout, you will have to create a corresponding map file yourself
|
||||
or prod me to add it. E.g. for the french AZERTY it would be `EDMap-fr-fr.text`
|
||||
and set `bindED.layout#` to “fr-fr”. For US Dvorak, `EDmap-en-us-dvorak` and
|
||||
“en-us-dvorak”. You can see where this is going.
|
||||
|
||||
For more information on [creating new supported keyboard layouts see the
|
||||
Wiki](https://github.com/alterNERDtive/bindED/wiki/Keyboard-Layouts).
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
If you run into any kinds of trouble with missing bindings the first step should
|
||||
be to import and load the included `bindED-reports` profile. It will generate
|
||||
both a list of bind names used by Elite and a report of binds that do not have a
|
||||
keyboard shortcut assigned, and put them on your Desktop.
|
||||
|
||||
Need help beyond that? Please [file an
|
||||
issue](https://github.com/alterNERDtive/bindED/issues/new) or [hop into
|
||||
Discord](https://discord.gg/YeXh2s5UC6).
|
||||
[![GitHub Sponsors](https://img.shields.io/github/sponsors/alterNERDtive?style=for-the-badge)](https://github.com/sponsors/alterNERDtive)
|
||||
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/S6S1DLYBS)
|
||||
|
|
0
StyleCop.ruleset
Normal file
0
StyleCop.ruleset
Normal file
BIN
VoiceAttack.exe
Normal file
BIN
VoiceAttack.exe
Normal file
Binary file not shown.
BIN
bindED-diagnostics-Profile.vap
Normal file
BIN
bindED-diagnostics-Profile.vap
Normal file
Binary file not shown.
300
bindED.cs
300
bindED.cs
|
@ -1,4 +1,23 @@
|
|||
#nullable enable
|
||||
// <copyright file="bindED.cs" company="alterNERDtive">
|
||||
// Copyright 2020–2024 alterNERDtive.
|
||||
//
|
||||
// This file is part of bindED VoiceAttack plugin.
|
||||
//
|
||||
// bindED VoiceAttack plugin is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// bindED VoiceAttack plugin is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with bindED VoiceAttack plugin. If not, see <https://www.gnu.org/licenses/>.
|
||||
// </copyright>
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
@ -10,102 +29,131 @@ using System.Xml.Linq;
|
|||
|
||||
namespace bindEDplugin
|
||||
{
|
||||
/// <summary>
|
||||
/// This VoiceAttack plugin reads Elite Dangerous .binds files for keyboard
|
||||
/// bindings and makes them available in VoiceAttack variables.
|
||||
/// </summary>
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1300:Element should begin with upper-case letter", Justification = "historic, grandfathered in")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1649:File name should match first type name", Justification = "historic, grandfathered in")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "historic, grandfathered in")]
|
||||
public class bindEDPlugin
|
||||
{
|
||||
private static dynamic? _VA;
|
||||
private static string? _pluginPath;
|
||||
private static readonly string _bindingsDir = Path.Combine(Environment.GetFolderPath(
|
||||
private static readonly Version VERSION = new ("5.0.1");
|
||||
|
||||
private static readonly string BindingsDir = Path.Combine(
|
||||
Environment.GetFolderPath(
|
||||
Environment.SpecialFolder.LocalApplicationData),
|
||||
@"Frontier Developments\Elite Dangerous\Options\Bindings"
|
||||
);
|
||||
private static readonly Dictionary<string, int> _fileEventCount = new Dictionary<string, int>();
|
||||
@"Frontier Developments\Elite Dangerous\Options\Bindings");
|
||||
|
||||
private static readonly Dictionary<string, int> FileEventCount = new ();
|
||||
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1306:Field names should begin with lower-case letter", Justification = "just cause")]
|
||||
private static dynamic? VA;
|
||||
private static string? pluginPath;
|
||||
private static FileSystemWatcher? bindsWatcher;
|
||||
private static FileSystemWatcher? mapWatcher;
|
||||
private static string? layout;
|
||||
private static Dictionary<string, int>? keyMap;
|
||||
private static string? preset;
|
||||
private static Dictionary<string, List<string>>? binds;
|
||||
|
||||
private static FileSystemWatcher BindsWatcher
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_bindsWatcher == null)
|
||||
if (bindsWatcher == null)
|
||||
{
|
||||
_bindsWatcher = new FileSystemWatcher(_bindingsDir);
|
||||
_bindsWatcher.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName;
|
||||
_bindsWatcher.Changed += (source, EventArgs) => { FileChangedHandler(EventArgs.Name); };
|
||||
_bindsWatcher.Created += (source, EventArgs) => { FileChangedHandler(EventArgs.Name); };
|
||||
_bindsWatcher.Renamed += (source, EventArgs) => { FileChangedHandler(EventArgs.Name); };
|
||||
bindsWatcher = new FileSystemWatcher(BindingsDir);
|
||||
bindsWatcher.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName;
|
||||
bindsWatcher.Changed += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
bindsWatcher.Created += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
bindsWatcher.Renamed += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
}
|
||||
return _bindsWatcher!;
|
||||
|
||||
return bindsWatcher!;
|
||||
}
|
||||
}
|
||||
private static FileSystemWatcher? _bindsWatcher;
|
||||
|
||||
private static FileSystemWatcher MapWatcher
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_mapWatcher == null)
|
||||
if (mapWatcher == null)
|
||||
{
|
||||
_mapWatcher = new FileSystemWatcher(_pluginPath);
|
||||
_mapWatcher.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName;
|
||||
_mapWatcher.Changed += (source, EventArgs) => { FileChangedHandler(EventArgs.Name); };
|
||||
_mapWatcher.Created += (source, EventArgs) => { FileChangedHandler(EventArgs.Name); };
|
||||
_mapWatcher.Renamed += (source, EventArgs) => { FileChangedHandler(EventArgs.Name); };
|
||||
mapWatcher = new FileSystemWatcher(pluginPath);
|
||||
mapWatcher.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName;
|
||||
mapWatcher.Changed += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
mapWatcher.Created += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
mapWatcher.Renamed += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
}
|
||||
return _mapWatcher!;
|
||||
|
||||
return mapWatcher!;
|
||||
}
|
||||
}
|
||||
private static FileSystemWatcher? _mapWatcher;
|
||||
|
||||
private static string? Layout
|
||||
{
|
||||
get => _layout ??= _VA?.GetText("bindED.layout#") ?? "en-us";
|
||||
get => layout ??= VA?.GetText("bindED.layout#") ?? "en-us";
|
||||
set
|
||||
{
|
||||
_layout = value;
|
||||
layout = value;
|
||||
KeyMap = null;
|
||||
}
|
||||
}
|
||||
private static string? _layout;
|
||||
|
||||
private static Dictionary<string, int>? KeyMap
|
||||
{
|
||||
get => _keyMap ??= LoadKeyMap(Layout!);
|
||||
set => _keyMap = value;
|
||||
get => keyMap ??= LoadKeyMap(Layout!);
|
||||
set => keyMap = value;
|
||||
}
|
||||
private static Dictionary<string, int>? _keyMap;
|
||||
|
||||
private static string? Preset
|
||||
{
|
||||
get => _preset ??= DetectPreset();
|
||||
get => preset ??= DetectPreset();
|
||||
set
|
||||
{
|
||||
_preset = value;
|
||||
preset = value;
|
||||
Binds = null;
|
||||
}
|
||||
}
|
||||
private static string? _preset;
|
||||
|
||||
private static Dictionary<string, List<string>>? Binds
|
||||
{
|
||||
get => _binds ??= ReadBinds(DetectBindsFile(Preset));
|
||||
set => _binds = value;
|
||||
get => binds ??= ReadBinds(DetectBindsFile(Preset!));
|
||||
set => binds = value;
|
||||
}
|
||||
private static Dictionary<string, List<string>>? _binds;
|
||||
|
||||
public static string VERSION = "4.1";
|
||||
|
||||
/// <summary>
|
||||
/// The plugin’s display name, as required by the VoiceAttack plugin API.
|
||||
/// </summary>
|
||||
/// <returns>The display name.</returns>
|
||||
public static string VA_DisplayName() => $"bindED Plugin v{VERSION}-alterNERDtive";
|
||||
|
||||
public static string VA_DisplayInfo() => "bindED Plugin\r\n\r\n2016 VoiceAttack.com\r\n2020–2021 alterNERDtive";
|
||||
/// <summary>
|
||||
/// The plugin’s description, as required by the VoiceAttack plugin API.
|
||||
/// </summary>
|
||||
/// <returns>The description.</returns>
|
||||
public static string VA_DisplayInfo() => "bindED Plugin\r\n\r\n2016 VoiceAttack.com\r\n2020–2024 alterNERDtive";
|
||||
|
||||
public static Guid VA_Id() => new Guid("{524B4B9A-3965-4045-A39A-A239BF6E2838}");
|
||||
/// <summary>
|
||||
/// The plugin’s GUID, as required by the VoiceAttack plugin API.
|
||||
/// </summary>
|
||||
/// <returns>The GUID.</returns>
|
||||
public static Guid VA_Id() => new ("{524B4B9A-3965-4045-A39A-A239BF6E2838}");
|
||||
|
||||
/// <summary>
|
||||
/// The Init method, as required by the VoiceAttack plugin API.
|
||||
/// Runs when the plugin is initially loaded.
|
||||
/// </summary>
|
||||
/// <param name="vaProxy">The VoiceAttack proxy object.</param>
|
||||
public static void VA_Init1(dynamic vaProxy)
|
||||
{
|
||||
_VA = vaProxy;
|
||||
_VA.TextVariableChanged += new Action<string, string, string, Guid?>(TextVariableChanged);
|
||||
_pluginPath = Path.GetDirectoryName(_VA.PluginPath());
|
||||
VA = vaProxy;
|
||||
VA.TextVariableChanged += new Action<string, string, string, Guid?>(TextVariableChanged);
|
||||
pluginPath = Path.GetDirectoryName(VA.PluginPath());
|
||||
|
||||
_VA.SetText("bindED.version", VERSION);
|
||||
_VA.SetText("bindED.fork", "alterNERDtive");
|
||||
VA.SetText("bindED.version", VERSION.ToString());
|
||||
VA.SetText("bindED.fork", "alterNERDtive");
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -122,25 +170,38 @@ namespace bindEDplugin
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The Invoke method, as required by the VoiceAttack plugin API.
|
||||
/// Runs whenever a plugin context is invoked.
|
||||
/// </summary>
|
||||
/// <param name="vaProxy">The VoiceAttack proxy object.</param>
|
||||
public static void VA_Invoke1(dynamic vaProxy)
|
||||
{
|
||||
_VA = vaProxy;
|
||||
VA = vaProxy;
|
||||
try
|
||||
{
|
||||
string context = _VA.Context.ToLower();
|
||||
if (context == "listbinds")
|
||||
string context = VA.Context.ToLower();
|
||||
if (context == "diagnostics")
|
||||
{
|
||||
ListBinds(Binds, _VA.GetText("bindED.separator") ?? "\r\n");
|
||||
LogInfo($"current keybord layout: {Layout}");
|
||||
LogInfo($"current preset: {Preset}");
|
||||
LogInfo($"detected binds file: {new FileInfo(DetectBindsFile(Preset!)).Name}");
|
||||
LogInfo($"detected binds file (full path): {DetectBindsFile(Preset!)}");
|
||||
}
|
||||
else if (context == "listbinds")
|
||||
{
|
||||
ListBinds(Binds, VA.GetText("bindED.separator") ?? "\r\n");
|
||||
}
|
||||
else if (context == "loadbinds")
|
||||
{
|
||||
// force reset everything
|
||||
Layout = null;
|
||||
Preset = null;
|
||||
if (!String.IsNullOrWhiteSpace(_VA.GetText("~bindsFile")))
|
||||
if (!string.IsNullOrWhiteSpace(VA.GetText("~bindsFile")))
|
||||
{
|
||||
Binds = ReadBinds(Path.Combine(_bindingsDir, _VA.GetText("~bindsFile")));
|
||||
Binds = ReadBinds(Path.Combine(BindingsDir, VA.GetText("~bindsFile")));
|
||||
}
|
||||
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
else if (context == "missingbinds")
|
||||
|
@ -149,7 +210,16 @@ namespace bindEDplugin
|
|||
}
|
||||
else
|
||||
{
|
||||
LogError($"Invalid plugin context {context}.");
|
||||
if (string.IsNullOrWhiteSpace(context))
|
||||
{
|
||||
LogError("Empty plugin context.");
|
||||
}
|
||||
else
|
||||
{
|
||||
LogError($"Invalid plugin context '{context}'.");
|
||||
}
|
||||
|
||||
LogError("You generally do not need to invoke the plugin manually.");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -158,11 +228,26 @@ namespace bindEDplugin
|
|||
}
|
||||
}
|
||||
|
||||
public static void VA_StopCommand() { }
|
||||
/// <summary>
|
||||
/// The Exit method, as required by the VoiceAttack plugin API.
|
||||
/// Runs when VoiceAttack is shut down.
|
||||
/// </summary>
|
||||
/// <param name="vaProxy">The VoiceAttack proxy object.</param>
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("Style", "IDE0060:Remove unused parameter", Justification = "required by VoiceAttack plugin API")]
|
||||
public static void VA_Exit1(dynamic vaProxy)
|
||||
{
|
||||
}
|
||||
|
||||
public static void VA_Exit1(dynamic vaProxy) { }
|
||||
/// <summary>
|
||||
/// The StopCommand method, as required by the VoiceAttack plugin API.
|
||||
/// Runs whenever all commands are stopped using the “Stop All Commands”
|
||||
/// button or action.
|
||||
/// </summary>
|
||||
public static void VA_StopCommand()
|
||||
{
|
||||
}
|
||||
|
||||
public static void TextVariableChanged(string name, string from, string to, Guid? internalID)
|
||||
private static void TextVariableChanged(string name, string from, string to, Guid? internalID = null)
|
||||
{
|
||||
if (name == "bindED.layout#")
|
||||
{
|
||||
|
@ -181,22 +266,22 @@ namespace bindEDplugin
|
|||
|
||||
private static void LogError(string message)
|
||||
{
|
||||
_VA!.WriteToLog($"ERROR | bindED: {message}", "red");
|
||||
VA!.WriteToLog($"ERROR | bindED: {message}", "red");
|
||||
}
|
||||
|
||||
private static void LogInfo(string message)
|
||||
{
|
||||
_VA!.WriteToLog($"INFO | bindED: {message}", "blue");
|
||||
VA!.WriteToLog($"INFO | bindED: {message}", "blue");
|
||||
}
|
||||
|
||||
private static void LogWarn(string message)
|
||||
{
|
||||
_VA!.WriteToLog($"WARN | bindED: {message}", "yellow");
|
||||
VA!.WriteToLog($"WARN | bindED: {message}", "yellow");
|
||||
}
|
||||
|
||||
public static void ListBinds(Dictionary<string, List<string>>? binds, string separator)
|
||||
private static void ListBinds(Dictionary<string, List<string>>? binds, string separator)
|
||||
{
|
||||
_VA!.SetText("~bindED.bindsList", string.Join(separator, binds!.Keys));
|
||||
VA!.SetText("~bindED.bindsList", string.Join(separator, binds!.Keys));
|
||||
LogInfo("List of Elite binds saved to TXT variable '~bindED.bindsList'.");
|
||||
}
|
||||
|
||||
|
@ -208,7 +293,7 @@ namespace bindEDplugin
|
|||
bool valid = true;
|
||||
if (bind.Value.Count == 0)
|
||||
{
|
||||
//LogInfo($"No keyboard bind for '{bind.Key}' found, skipping …");
|
||||
// LogInfo($"No keyboard bind for '{bind.Key}' found, skipping …");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -224,31 +309,32 @@ namespace bindEDplugin
|
|||
LogError($"No valid key code for '{key}' found, skipping bind for '{bind.Key}' …");
|
||||
}
|
||||
}
|
||||
|
||||
if (valid)
|
||||
{
|
||||
_VA!.SetText(bind.Key, value);
|
||||
VA!.SetText(bind.Key, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LogInfo($"Elite binds '{(String.IsNullOrWhiteSpace(_VA!.GetText("~bindsFile")) ? Preset : _VA!.GetText("~bindsFile"))}' for layout '{Layout}' loaded successfully.");
|
||||
LogInfo($"Elite binds '{(string.IsNullOrWhiteSpace(VA!.GetText("~bindsFile")) ? Preset : VA!.GetText("~bindsFile"))}' for layout '{Layout}' loaded successfully.");
|
||||
}
|
||||
|
||||
private static void MissingBinds(Dictionary<string, List<string>>? binds)
|
||||
{
|
||||
List<string> missing = new List<string>(256);
|
||||
List<string> missing = new (256);
|
||||
foreach (KeyValuePair<string, List<string>> bind in binds!)
|
||||
{
|
||||
|
||||
if (bind.Value.Count == 0)
|
||||
{
|
||||
missing.Add(bind.Key);
|
||||
}
|
||||
}
|
||||
|
||||
if (missing.Count > 0)
|
||||
{
|
||||
_VA!.SetText("~bindED.missingBinds", string.Join("\r\n", missing));
|
||||
_VA!.SetBoolean("~bindED.missingBinds", true);
|
||||
VA!.SetText("~bindED.missingBinds", string.Join("\r\n", missing));
|
||||
VA!.SetBoolean("~bindED.missingBinds", true);
|
||||
LogInfo("List of missing Elite binds saved to TXT variable '~bindED.missingBinds'.");
|
||||
}
|
||||
else
|
||||
|
@ -257,49 +343,66 @@ namespace bindEDplugin
|
|||
}
|
||||
}
|
||||
|
||||
private static Dictionary<String, int> LoadKeyMap(string layout)
|
||||
private static Dictionary<string, int> LoadKeyMap(string layout)
|
||||
{
|
||||
string mapFile = Path.Combine(_pluginPath, $"EDMap-{layout.ToLower()}.txt");
|
||||
string mapFile = Path.Combine(pluginPath, $"EDMap-{layout.ToLower()}.txt");
|
||||
if (!File.Exists(mapFile))
|
||||
{
|
||||
throw new FileNotFoundException($"No map file for layout '{layout}' found.");
|
||||
}
|
||||
Dictionary<string, int> map = new Dictionary<string, int>(256);
|
||||
foreach (String line in File.ReadAllLines(mapFile, System.Text.Encoding.UTF8))
|
||||
|
||||
Dictionary<string, int> map = new (256);
|
||||
foreach (string line in File.ReadAllLines(mapFile, System.Text.Encoding.UTF8))
|
||||
{
|
||||
String[] arItem = line.Split(";".ToCharArray(), 2, StringSplitOptions.RemoveEmptyEntries);
|
||||
if ((arItem.Count() == 2) && (!String.IsNullOrWhiteSpace(arItem[0])) && (!map.ContainsKey(arItem[0])))
|
||||
string[] arItem = line.Split(";".ToCharArray(), 2, StringSplitOptions.RemoveEmptyEntries);
|
||||
if ((arItem.Count() == 2) && (!string.IsNullOrWhiteSpace(arItem[0])) && (!map.ContainsKey(arItem[0])))
|
||||
{
|
||||
ushort iKey;
|
||||
if (ushort.TryParse(arItem[1], out iKey))
|
||||
{
|
||||
if (iKey > 0 && iKey < 256)
|
||||
{
|
||||
map.Add(arItem[0].Trim(), iKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (map.Count == 0)
|
||||
{
|
||||
throw new Exception($"Map file for {layout} does not contain any elements.");
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
private static string DetectPreset()
|
||||
{
|
||||
string startFile = Path.Combine(_bindingsDir, "StartPreset.start");
|
||||
string startFile = Path.Combine(BindingsDir, "StartPreset.4.start");
|
||||
if (!File.Exists(startFile))
|
||||
{
|
||||
throw new FileNotFoundException("No 'StartPreset.start' file found. Please run Elite: Dangerous at least once, then restart VoiceAttack.");
|
||||
startFile = Path.Combine(BindingsDir, "StartPreset.start");
|
||||
if (!File.Exists(startFile))
|
||||
{
|
||||
throw new FileNotFoundException("No 'StartPreset.start' file found. Please run Elite: Dangerous at least once, then restart VoiceAttack.");
|
||||
}
|
||||
}
|
||||
return File.ReadAllLines(startFile).First();
|
||||
|
||||
IEnumerable<string> presets = File.ReadAllLines(startFile).Distinct();
|
||||
if (presets.Count() > 1)
|
||||
{
|
||||
LogError($"You have selected multiple control presets ('{string.Join("', '", presets)}'). "
|
||||
+ $"Only binds from '{presets.First()}' will be used. Please refer to the documentation for more information.");
|
||||
}
|
||||
|
||||
return presets.First();
|
||||
}
|
||||
|
||||
private static string DetectBindsFile(string? preset)
|
||||
private static string DetectBindsFile(string preset)
|
||||
{
|
||||
DirectoryInfo dirInfo = new DirectoryInfo(_bindingsDir);
|
||||
DirectoryInfo dirInfo = new (BindingsDir);
|
||||
FileInfo[] bindFiles = dirInfo.GetFiles()
|
||||
.Where(i => Regex.Match(i.Name, $@"^{preset}\.[34]\.0\.binds$").Success)
|
||||
.Where(i => Regex.Match(i.Name, $@"^{Regex.Escape(preset)}\.4\.\d\.binds$").Success)
|
||||
.OrderByDescending(p => p.Name).ToArray();
|
||||
|
||||
if (bindFiles.Count() == 0)
|
||||
|
@ -320,61 +423,70 @@ namespace bindEDplugin
|
|||
|
||||
rootElement = XElement.Load(file);
|
||||
|
||||
Dictionary<string, List<string>> binds = new Dictionary<string, List<string>>(512);
|
||||
Dictionary<string, List<string>> binds = new (512);
|
||||
if (rootElement != null)
|
||||
{
|
||||
foreach (XElement c in rootElement.Elements().Where(i => i.Elements().Count() > 0))
|
||||
{
|
||||
List<string> keys = new List<string>();
|
||||
List<string> keys = new ();
|
||||
foreach (var element in c.Elements().Where(i => i.HasAttributes))
|
||||
{
|
||||
if (element.Name == "Primary")
|
||||
{
|
||||
if (element.Attribute("Device").Value == "Keyboard" && !String.IsNullOrWhiteSpace(element.Attribute("Key").Value) && element.Attribute("Key").Value.StartsWith("Key_"))
|
||||
if (element.Attribute("Device").Value == "Keyboard"
|
||||
&& !string.IsNullOrWhiteSpace(element.Attribute("Key").Value) && element.Attribute("Key").Value.StartsWith("Key_"))
|
||||
{
|
||||
foreach (var modifier in element.Elements().Where(i => i.Name.LocalName == "Modifier"))
|
||||
{
|
||||
keys.Add(modifier.Attribute("Key").Value);
|
||||
}
|
||||
|
||||
keys.Add(element.Attribute("Key").Value);
|
||||
}
|
||||
}
|
||||
if (keys.Count == 0 && element.Name == "Secondary") //nothing found in primary... look in secondary
|
||||
{
|
||||
if (element.Attribute("Device").Value == "Keyboard" && !String.IsNullOrWhiteSpace(element.Attribute("Key").Value) && element.Attribute("Key").Value.StartsWith("Key_"))
|
||||
|
||||
if (keys.Count == 0 && element.Name == "Secondary")
|
||||
{ // nothing found in primary... look in secondary
|
||||
if (element.Attribute("Device").Value == "Keyboard"
|
||||
&& !string.IsNullOrWhiteSpace(element.Attribute("Key").Value) && element.Attribute("Key").Value.StartsWith("Key_"))
|
||||
{
|
||||
foreach (var modifier in element.Elements().Where(i => i.Name.LocalName == "Modifier"))
|
||||
{
|
||||
keys.Add(modifier.Attribute("Key").Value);
|
||||
}
|
||||
|
||||
keys.Add(element.Attribute("Key").Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
binds.Add($"ed{c.Name.LocalName}", keys);
|
||||
}
|
||||
}
|
||||
|
||||
return binds;
|
||||
}
|
||||
|
||||
private static void FileChangedHandler(string name)
|
||||
{
|
||||
// so apparently these events all fire twice … let’s make sure we only handle it once.
|
||||
if (_fileEventCount.ContainsKey(name))
|
||||
if (FileEventCount.ContainsKey(name))
|
||||
{
|
||||
_fileEventCount[name] += 1;
|
||||
FileEventCount[name] += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
_fileEventCount.Add(name, 1);
|
||||
FileEventCount.Add(name, 1);
|
||||
}
|
||||
if (_fileEventCount[name] % 2 == 0)
|
||||
|
||||
if (FileEventCount[name] % 2 == 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
// let’s make semi-sure that the file isn’t locked …
|
||||
// FIXXME: solve this properly
|
||||
Thread.Sleep(500);
|
||||
|
||||
// Going by name only is a bit naïve given we’re watching 2
|
||||
// separate directories, but hey … worst case if something
|
||||
// is doing unintended things is unnecessarily reloading the
|
||||
|
@ -391,21 +503,11 @@ namespace bindEDplugin
|
|||
Preset = null;
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
else if (Regex.Match(name, $@"{Preset}(\.[34]\.0)?\.binds$").Success)
|
||||
else if (Regex.Match(name, $@"^{Regex.Escape(preset)}\.4\.\d\.binds$").Success)
|
||||
{
|
||||
LogInfo($"Bindings file '{name}' has changed, reloading …");
|
||||
Binds = null;
|
||||
LoadBinds(Binds);
|
||||
|
||||
// copy Odyssey -> Horizons
|
||||
if (name == $"{Preset}.4.0.binds" && !_VA!.GetBoolean("bindED.disableHorizonsSync#"))
|
||||
{
|
||||
File.WriteAllText(
|
||||
Path.Combine(_bindingsDir, $"{Preset}.3.0.binds"),
|
||||
File.ReadAllText(Path.Combine(_bindingsDir, name))
|
||||
.Replace("MajorVersion=\"4\" MinorVersion=\"0\">", "MajorVersion=\"3\" MinorVersion=\"0\">")
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<CodeAnalysisRuleSet />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
@ -30,7 +30,7 @@
|
|||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<CodeAnalysisRuleSet />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
|
@ -40,6 +40,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="bindED.cs" />
|
||||
<Compile Include="GlobalSuppressions.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -54,6 +55,8 @@
|
|||
</COMReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="docs\index.md" />
|
||||
<Content Include=".gitignore" />
|
||||
<Content Include="EDMap-de-neo2.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
@ -63,35 +66,32 @@
|
|||
<Content Include="EDMap-en-us.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="ReadMe.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<None Include="docs\ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".editorconfig" />
|
||||
<None Include="bindED-diagnostics-Profile.vap">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="bindED-reports-Profile.vap">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="CHANGELOG.md" />
|
||||
<None Include="docs\troubleshooting.md" />
|
||||
<None Include="LICENSE">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="mkdocs.yml" />
|
||||
<None Include="README.md">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>powershell if (Test-Path '$(SolutionDir)bindEDplugin.zip') { Remove-Item -Path '$(SolutionDir)bindEDplugin.zip' }</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>if $(ConfigurationName) == Release (powershell Compress-Archive -Path '$(TargetDir)' -DestinationPath '$(SolutionDir)bindEDplugin.zip' -Force)</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target> -->
|
||||
<Target Name="AfterBuild" Condition=" '$(Configuration)' == 'Release' ">
|
||||
<ZipDirectory SourceDirectory="bin" DestinationFile="bindEDplugin.zip" Overwrite="true" />
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -1,11 +1,18 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30517.126
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.3.32519.111
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "bindEDplugin", "bindEDplugin.csproj", "{C8AC9134-639D-45D2-B5EF-138E0550E0C9}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{FC89314B-E504-4D5D-BB48-F1E3E4980A13}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
.github\workflows\create-release.yaml = .github\workflows\create-release.yaml
|
||||
Directory.build.props = Directory.build.props
|
||||
GlobalSuppressions.cs = GlobalSuppressions.cs
|
||||
stylecop.json = stylecop.json
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
----------------------------------------------------------------
|
||||
----------------------------------------------------------------
|
||||
About the bindED plugin - v1.0.0.1 (See end for version history)
|
||||
----------------------------------------------------------------
|
||||
|
BIN
docs/images/keypress.png
Normal file
BIN
docs/images/keypress.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
77
docs/index.md
Normal file
77
docs/index.md
Normal file
|
@ -0,0 +1,77 @@
|
|||
# bindED
|
||||
|
||||
This VoiceAttack plugin reads keybindings in Elite:Dangerous and stores them as
|
||||
VoiceAttack variables. It was originally written by Gary (the developer of
|
||||
VoiceAttack) [and published on the VoiceAttack
|
||||
forums](https://forum.voiceattack.com/smf/index.php?topic=564.0). You can find
|
||||
the [original README here](ReadMe.txt) for reference.
|
||||
|
||||
I have basically done a complete rewrite the original source code at this point
|
||||
and added a lot of features including automatic detection of the correct
|
||||
bindings file and support for non-US keyboard layouts (see below for details).
|
||||
|
||||
## Installing
|
||||
|
||||
Grab `bindEDplugin.zip` from the [release
|
||||
page](https://github.com/alterNERDtive/bindED/releases/latest) and extract it
|
||||
into your VoiceAttack’s `Apps` directory. If you have an older version already
|
||||
installed, please delete the `bindED` subfolder first.
|
||||
|
||||
For Horizons players, that’s it! When VoiceAttack loads, bindED will
|
||||
automatically detect your bindings. It will also keep a watchful eye on Elite’s
|
||||
bindings folder and reload them when there is a change!
|
||||
|
||||
For Odyssey players, there is an additional caveat: you have to use the same
|
||||
preset for all 4 sections (general, ship, SRV, foot). Sadly it’s not apparent
|
||||
from the files which of these sections a bind belongs to, so there is no simple
|
||||
way to read multiple files properly.
|
||||
|
||||
## Using Binds In Commands
|
||||
|
||||
Each bind in Elite Dangerous has a name assigned in the binds file. The plugin
|
||||
takes this name, prepends `ed` and turns it into a VoiceAttack variable.
|
||||
|
||||
To press the corresponding key in the game, you will have to create a new
|
||||
`Key Press` action in a VoiceAttack command and use the desired variable named
|
||||
after the ingame bind. In order to toggle your landing gear for example you will
|
||||
have to create a `Key Press` action and use the `edLandingGearToggle` variable.
|
||||
|
||||
![[keypress.png]]
|
||||
|
||||
Instead of looking through a binds file to find variable names, you can also
|
||||
import and run the `bindED-reports` profile from the plugin directory. It will
|
||||
put a) a list of all binds and b) a list of all missing binds on your Desktop.
|
||||
|
||||
Currently these lists will include _all_ binds, including axes that cannot be
|
||||
bound to the keyboard.
|
||||
|
||||
## Supported Keyboard Layouts
|
||||
|
||||
If you are using any non-US layout you might have noticed that some binds don’t
|
||||
work. You can set a text variable in VoiceAttack called `bindED.layout#` to the
|
||||
layout you want to use. If the variable is not set it will defaut to `en-us`.
|
||||
|
||||
This default should work for most™ keys on any keyboard layout natively
|
||||
supported by Elite Dangerous; some special keys might not be usable.
|
||||
|
||||
The following layouts are _fully_ supported out of the box:
|
||||
|
||||
* en-US
|
||||
* en-GB
|
||||
* de-neo2
|
||||
|
||||
If you are on a different layout, you can either use only the keys that work
|
||||
with the default layout or add support for your preferred layout yourself. See
|
||||
[[Troubleshooting#Adding a Keyboard Layout]].
|
||||
|
||||
## Need Help / Want to Contribute?
|
||||
|
||||
If you run into any errors have a look at [[Troubleshooting]]. If your problem
|
||||
persists, please [file an
|
||||
issue](https://github.com/alterNERDtive/bindED/issues/new). Thanks! :)
|
||||
|
||||
You can also [say “Hi” on Discord](https://discord.gg/YeXh2s5UC6) if that is
|
||||
your thing.
|
||||
|
||||
[![GitHub Sponsors](https://img.shields.io/github/sponsors/alterNERDtive?style=for-the-badge)](https://github.com/sponsors/alterNERDtive)
|
||||
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/S6S1DLYBS)
|
121
docs/troubleshooting.md
Normal file
121
docs/troubleshooting.md
Normal file
|
@ -0,0 +1,121 @@
|
|||
# Troubleshooting
|
||||
|
||||
## Diagnosing Plugin Issues
|
||||
|
||||
If something goes awry you can manually call the `loadbinds` plugin context or
|
||||
restart VoiceAttack to force a refresh.
|
||||
|
||||
If that doesn’t help and your problems persist the first step should be to
|
||||
import and load the included `bindED-diagnostics` profile from the plugin
|
||||
directory. It will output the current plugin state (keyboard layout, preset and
|
||||
binds file used) to the VoiceAttack log. You should also include the output of
|
||||
that if you file an issue or ask for help on Discord.
|
||||
|
||||
If that seems correct, there’s the `bindED-reports` profile. It will generate
|
||||
both a list of bind names used by Elite and a report of binds that do not have a
|
||||
keyboard shortcut assigned, and put them on your Desktop. Note that those lists
|
||||
are currently not filtered in any way and will contain _all_ binds regardless if
|
||||
they are used in any profiles or if they can even have a keyboard key assigned
|
||||
(e.g. axes).
|
||||
|
||||
## Migrating from the Old Plugin
|
||||
|
||||
If you use this as a drop-in replacement for the initial version of bindED made
|
||||
by Gary all commands invoking the plugin will throw an error message. Gary has
|
||||
asked me to change the plugin’s GUID, and the plugin with the old one will no
|
||||
longer be found. _That is irrelevant in basically all cases and can safely be
|
||||
ignored_.
|
||||
|
||||
Binds will be read automatically when VoiceAttack starts and whenever they
|
||||
change. To get rid of the error message(s) remove the outdated plugin
|
||||
invocation(s) from your commands.
|
||||
|
||||
## Make Sure You Actually Have Binds Files
|
||||
|
||||
Before starting VoiceAttack with the plugin installed, you need to load the game
|
||||
at least once! That will create the directory structure the plugin is going to
|
||||
read from. You also need to have changed _any_ key in controls options.
|
||||
|
||||
If you start Elite for the first time with VoiceAttack already running you will
|
||||
have to either invoke the plugin’s `loadbinds` config manually or restart
|
||||
VoiceAttack after you have loaded into the game’s main menu and changed any key
|
||||
bind.
|
||||
|
||||
## Horizons (legacy) vs. Odyssey (live)
|
||||
|
||||
Horizons support has been dropped. If you still play legacy, you will have to
|
||||
use bindED <5.0.
|
||||
|
||||
## Specifying a Binds File to Load
|
||||
|
||||
You can set the text variable `~bindsFile` to a specific file name (e.g.
|
||||
`custom.3.0.binds`) before executing the `loadbinds` context to have that
|
||||
specific binds file loaded.
|
||||
|
||||
Make sure to only use the _file name_ of an existing binds file, do _not_
|
||||
specify the full path.
|
||||
|
||||
This should be a last resort effort for when the game introduces changes that
|
||||
break the plugin’s auto detection.
|
||||
|
||||
## Adding a Keyboard Layout
|
||||
|
||||
If you are using any non-US layout you might have noticed that some binds don’t
|
||||
work. The game itself supports a certain range of “standard” keyboard layouts
|
||||
and falls back to UK QWERTY if you are using something else. The original plugin
|
||||
was made for the US keyboard layout. So if you are using a layout that is not
|
||||
natively supported by Elite and/or that has keys that don’t exist on the US
|
||||
layout, some keys will not work out of the box, e.g.:
|
||||
|
||||
* “VoiceAttack presses `p` but the game thinks it’s `v`!” (layout not natively
|
||||
supported by Elite)
|
||||
* “VoiceAttack presses `ß` but nothing happens!” (key not in the US key map)
|
||||
|
||||
I have included a map file for [Neo2](https://neo-layout.org)
|
||||
(`EDMap-de-neo2.txt`) which is the layout that I am using personally and
|
||||
A.Cyprus was kind enough to provide full support for en-GB. If you are on a
|
||||
different layout, you will have to create a corresponding map file yourself. But
|
||||
if you do I’ll be happy to include it in future releases!
|
||||
|
||||
To add support for a new keyboard layout, you will have to create the
|
||||
corresponding `EDMap-<id>.txt` file. Start by copying `EDMap-en-us.txt` in the
|
||||
plugin directory and renaming it appropriately. The file contains a list of
|
||||
`sym:code` pairs, one per line. The `sym` part is exactly like it is listed in
|
||||
Elite’s `.binds` files, the `code` is the corresponding keycode VoiceAttack is
|
||||
going to send.
|
||||
|
||||
You will have to go through the entire list and replace the existing `code`s
|
||||
with the right ones for your layout. In order to do so I recommend following
|
||||
these steps:
|
||||
|
||||
1. Open a reference for the UK QWERTY layout, [e.g. Wikipedia’s
|
||||
image](https://en.wikipedia.org/wiki/QWERTY#/media/File:KB_United_Kingdom.svg).
|
||||
1. Get a tool that can display keycodes for keys you press, [e.g. NirSoft’s
|
||||
KeyboardStateView](https://www.nirsoft.net/utils/keyboard_state_view.html).
|
||||
Or anything else that does it. Make sure it shows you _decimal_ keycodes
|
||||
instead of (only) hex!
|
||||
1. Make sure your PC is actually set to the layout you want to add.
|
||||
1. Go through the file one by one.
|
||||
1. Take note of its position on the keyboard. In this example we are using
|
||||
the one in the top left next to `1` and my layout Neo2.
|
||||
1. Find the correct key on the UK reference, for this example “Key_Grave”.
|
||||
1. Press the corresponding key on your keyboard and observe the keycode it
|
||||
produces. For Neo2 that was 186.
|
||||
1. Change the `code` in the line to the correct keycode. For Neo2 the line
|
||||
reads “Key_Grave:186”.
|
||||
1. Repeat for the next line.
|
||||
|
||||
There are a bunch of symbols in the file that aren’t on a standard keyboard,
|
||||
just ignore those. If you have extra keys that are not on the UK QWERTY layout,
|
||||
you’ll have to go into the game’s controls options and try binding those keys.
|
||||
If it works take the symbols they produce and go back to step 4 with them.
|
||||
|
||||
For the actual _letters_ you’ll have to assign the keycode of the key you are
|
||||
pressing to the “Key_X” that is displayed ingame. So if the ingame controls
|
||||
options say you’ve just pressed “H”, replace the “Key_H” line with the keycode
|
||||
you get when you press the key you bound ingame. If the game assigns the letters
|
||||
that are actually in that place on your layout, you won’t have to do anything
|
||||
for these.
|
||||
|
||||
Once you have tested and confirmed everything working, feel free to open a pull
|
||||
request or issue and I’ll include the new map!
|
26
mkdocs.yml
Normal file
26
mkdocs.yml
Normal file
|
@ -0,0 +1,26 @@
|
|||
site_name: "bindED VoiceAttack plugin"
|
||||
site_url: https://alterNERDtive.github.io/bindED
|
||||
repo_url: https://github.com/alterNERDtive/bindED
|
||||
edit_uri: "edit/devel/docs/"
|
||||
site_description: "This VoiceAttack plugin reads keybindings in Elite:Dangerous and stores them as VoiceAttack variables."
|
||||
site_author: "alterNERDtive"
|
||||
remote_name: "origin"
|
||||
|
||||
theme:
|
||||
name: readthedocs
|
||||
prev_next_buttons_location: both
|
||||
|
||||
plugins:
|
||||
- search
|
||||
- roamlinks
|
||||
|
||||
markdown_extensions:
|
||||
- toc:
|
||||
permalink: True
|
||||
- sane_lists
|
||||
|
||||
nav:
|
||||
- 'index.md'
|
||||
- 'troubleshooting.md'
|
||||
- '⎋ Changelog': 'https://github.com/alterNERDtive/bindED/blob/release/CHANGELOG.md'
|
||||
- '⎋ Report a Bug': 'https://github.com/alterNERDtive/bindED/issues/'
|
1
requirements.txt
Normal file
1
requirements.txt
Normal file
|
@ -0,0 +1 @@
|
|||
mkdocs-roamlinks-plugin
|
16
stylecop.json
Normal file
16
stylecop.json
Normal file
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"$schema": "https://raw.githubusercontent.com/DotNetAnalyzers/StyleCopAnalyzers/master/StyleCop.Analyzers/StyleCop.Analyzers/Settings/stylecop.schema.json",
|
||||
"settings": {
|
||||
"orderingRules": {
|
||||
"usingDirectivesPlacement": "outsideNamespace"
|
||||
},
|
||||
"documentationRules": {
|
||||
"companyName": "alterNERDtive",
|
||||
"copyrightText": "Copyright {year} {companyName}.\n\nThis file is part of {application}.\n\n{application} is free software: you can redistribute it and/or modify\nit under the terms of the GNU General Public License as published by\nthe Free Software Foundation, either version 3 of the License, or\n(at your option) any later version.\n\n{application} is distributed in the hope that it will be useful,\nbut WITHOUT ANY WARRANTY; without even the implied warranty of\nMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\nGNU General Public License for more details.\n\nYou should have received a copy of the GNU General Public License\nalong with {application}. If not, see <https://www.gnu.org/licenses/>.",
|
||||
"variables": {
|
||||
"application": "bindED VoiceAttack plugin",
|
||||
"year": "2020–2022"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue