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release/5.
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release
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168a4dd30b | |||
bb0f4608bf |
3 changed files with 6 additions and 17 deletions
BIN
VoiceAttack.exe
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BIN
VoiceAttack.exe
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@ -1,5 +1,5 @@
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// <copyright file="bindED.cs" company="alterNERDtive">
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// <copyright file="bindED.cs" company="alterNERDtive">
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// Copyright 2020–2022 alterNERDtive.
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// Copyright 2020–2024 alterNERDtive.
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//
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//
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// This file is part of bindED VoiceAttack plugin.
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// This file is part of bindED VoiceAttack plugin.
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//
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//
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@ -38,7 +38,7 @@ namespace bindEDplugin
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "historic, grandfathered in")]
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "historic, grandfathered in")]
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public class bindEDPlugin
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public class bindEDPlugin
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{
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{
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private static readonly Version VERSION = new ("4.2.2");
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private static readonly Version VERSION = new ("5.0.1");
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private static readonly string BindingsDir = Path.Combine(
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private static readonly string BindingsDir = Path.Combine(
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Environment.GetFolderPath(
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Environment.GetFolderPath(
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@ -133,7 +133,7 @@ namespace bindEDplugin
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/// The plugin’s description, as required by the VoiceAttack plugin API.
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/// The plugin’s description, as required by the VoiceAttack plugin API.
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/// </summary>
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/// </summary>
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/// <returns>The description.</returns>
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/// <returns>The description.</returns>
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public static string VA_DisplayInfo() => "bindED Plugin\r\n\r\n2016 VoiceAttack.com\r\n2020–2021 alterNERDtive";
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public static string VA_DisplayInfo() => "bindED Plugin\r\n\r\n2016 VoiceAttack.com\r\n2020–2024 alterNERDtive";
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/// <summary>
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/// <summary>
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/// The plugin’s GUID, as required by the VoiceAttack plugin API.
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/// The plugin’s GUID, as required by the VoiceAttack plugin API.
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@ -41,21 +41,10 @@ have to either invoke the plugin’s `loadbinds` config manually or restart
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VoiceAttack after you have loaded into the game’s main menu and changed any key
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VoiceAttack after you have loaded into the game’s main menu and changed any key
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bind.
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bind.
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## Horizons vs. Odyssey
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## Horizons (legacy) vs. Odyssey (live)
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**Note**: If you do not own Odyssey, everything will work just as before!
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Horizons support has been dropped. If you still play legacy, you will have to
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use bindED <5.0.
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Sadly for the time being Odyssey and Horizons will basically be separate games.
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That also means they have separate binds files. BindED will always default to
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using the file generated by Odyssey (`<preset>.4.0.binds`) if it exists.
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To keep hassle to a minimum, the recommended way to change binds is to do it
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from Odyssey. Whenever a change to the Odyssey file is detected, the plugin will
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overwrite Horizons’ binds (`<preset>.3.0.binds`) with it. If you for some reason
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want to keep entirely separate binds, you can set `bindED.disableHorizonsSync#`
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(yes, including the pound sign) to `true` in your VoiceAttack profile. Whenever
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you are playing Horizons you will have to tell the plugin to load the Horizons
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file (see [[#Specifying a Binds File to Load]]).
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## Specifying a Binds File to Load
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## Specifying a Binds File to Load
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