178 lines
5.9 KiB
Text
178 lines
5.9 KiB
Text
{
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"Dimensions": {
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"End": {
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// Should end generate as in default world type? [default: false]
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"Default": false,
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// Should the main island be generated as normal? [default: true]
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"mainIsland": true
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},
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"Nether": {
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// Should nether generate as in default world type? [default: false]
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"Default": false
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},
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"Overworld": {
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// Should overworld generate as in default world type? [default: false]
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"Default": false
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}
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},
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"Inventory": {
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// Should all items be reset on first world join? [default: false]
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// This will delete all the items given on spawn from other mods guide books.
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"clearInv": false,
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// Should players' items be dropped when leaving a team? [default: true]
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"dropItems": true
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},
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"Spawn": {
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// The dimension the islands will be generated in.
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"dimension": "minecraft:overworld",
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// The radius to find a valid spawn if no given spawn is valid
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// Minimum: 0
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"radius": 50,
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// The radius of chunks where to apply spawn protection. In this area, only op players can avoid this.
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"spawnProtectionRadius": 0,
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"Height": {
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// If the spawn height type is set to "range", this offset will be used to slightly move the spawn height in any direction.
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// Negative values go down, positive values go up.
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"offset": 0,
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// You can set a range from minY to maxY. minY is the bottom spawn position. maxY is the top spawn dimension.
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// If you set the spawn height type to "set", the bottom value will be used for a set height. Otherwise, the height will be calculated.
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"range": {
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"bottom": 64,
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"top": 319
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},
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// set:
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// Uses the bottom height of the range
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// range_top:
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// Searches from the top position down to the bottom position for a valid spawn.
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// If no valid position was found, the top position will be used.
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// range_bottom:
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// Searches from the top position down to the bottom position for a valid spawn.
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// If no valid position was found, the bottom position will be used.
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// Allowed values: set, range_bottom, range_top
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"spawnType": "set"
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}
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},
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// With this you can configure the structures and features which are generated.
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// INFO: You can also just use the modid as wildcard for all features/structures from this mod.
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// WARNING: Some features like trees need special surface!
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// WARNING: This only works for vanilla dimensions (Overworld, Nether, End)
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"Structures": {
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// All the features that should be generated.
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// A list with all possible structures can be found in config/skyblockbuilder/data/features.txt
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// INFO: The two default values are required for the obsidian towers in end. If this is missing, they will be first generated when respawning the dragon.
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// This is a resource list. See https://noeppi-noeppi.github.io/LibX/io/github/noeppi_noeppi/libx/util/ResourceList.html#use_resource_lists_in_configs
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"generationFeatures": {
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"allow_list": true,
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"elements": [
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"minecraft:end_spike",
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"minecraft:end_gateway"
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]
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},
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// All the structures that should be generated.
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// A list with all possible structures can be found in config/skyblockbuilder/data/structures.txt
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// This is a resource list. See https://noeppi-noeppi.github.io/LibX/io/github/noeppi_noeppi/libx/util/ResourceList.html#use_resource_lists_in_configs
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"generationStructures": {
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"allow_list": true,
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"elements": [
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"minecraft:fortress"
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]
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}
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},
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"Utility": {
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// Should players be able to create their own team? [default: false]
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"createOwnTeam": true,
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// Should players be able to leave their team or invite others? [default: true]
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"selfManage": true,
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"Spawns": {
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// Should players be able to modify their spawn positions? [default: false]
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"modifySpawns": true,
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// The range from island center for possible spawns to add. [default: 50]
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"range": 50
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},
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"Teleports": {
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// Should players be able to visit other island? [default: true]
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"allowVisits": false,
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// Should players be able to teleport to their home island? [default: true]
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"home": false,
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// Cooldown in ticks for teleporting back home. [default: 3600 = 3min]
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"homeCooldown": 3600,
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// Should players be able to teleport to spawn? [default: true]
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"spawn": false,
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// Cooldown in ticks for teleporting to spawn. [default: 3600 = 3min]
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"spawnCooldown": 3600
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}
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},
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"World": {
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// A list of biomes for each dimension.
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// You can not use this for the end dimension. The end dimension will always have it's five biomes.
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// These are resource lists. See https://noeppi-noeppi.github.io/LibX/io/github/noeppi_noeppi/libx/util/ResourceList.html#use_resource_lists_in_configs
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"biomes": {
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"minecraft:overworld": {
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"allow_list": false,
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"elements": []
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},
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"minecraft:the_nether": {
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"allow_list": false,
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"elements": []
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}
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},
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// Distance between islands in overworld [default: 8192]
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// nether the distance is 1/8
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// Range: 64 - 29999900
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"islandDistance": 8192,
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// The offset from 0, 0 to generate the islands
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// Can be used to generate them in the middle of .mca files
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"offset": 0,
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// Sea level in world [default: 63]
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"seaHeight": 63,
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// Should a surface be generated in the dimensions? [default: false]
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"surface": false,
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// The block settings for generating the different dimensions surfaces.
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// Same format as flat world generation settings (blocks only)
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"surfaceSettings": {
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"minecraft:overworld": "minecraft:bedrock,2*minecraft:dirt,minecraft:grass_block",
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"minecraft:the_nether": "",
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"minecraft:the_end": ""
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}
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}
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}
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