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VaultHunters-FAQ-entries/vh-tech-faq/common-config.json5
2023-07-26 19:11:13 +02:00

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{
"Dimensions": {
"End": {
// Should end generate as in default world type? [default: false]
"Default": false,
// Should the main island be generated as normal? [default: true]
"mainIsland": true
},
"Nether": {
// Should nether generate as in default world type? [default: false]
"Default": false
},
"Overworld": {
// Should overworld generate as in default world type? [default: false]
"Default": false
}
},
"Inventory": {
// Should all items be reset on first world join? [default: false]
// This will delete all the items given on spawn from other mods guide books.
"clearInv": false,
// Should players' items be dropped when leaving a team? [default: true]
"dropItems": true
},
"Spawn": {
// The dimension the islands will be generated in.
"dimension": "minecraft:overworld",
// The radius to find a valid spawn if no given spawn is valid
// Minimum: 0
"radius": 50,
// The radius of chunks where to apply spawn protection. In this area, only op players can avoid this.
"spawnProtectionRadius": 0,
"Height": {
// If the spawn height type is set to "range", this offset will be used to slightly move the spawn height in any direction.
// Negative values go down, positive values go up.
"offset": 0,
// You can set a range from minY to maxY. minY is the bottom spawn position. maxY is the top spawn dimension.
// If you set the spawn height type to "set", the bottom value will be used for a set height. Otherwise, the height will be calculated.
"range": {
"bottom": 64,
"top": 319
},
// set:
// Uses the bottom height of the range
// range_top:
// Searches from the top position down to the bottom position for a valid spawn.
// If no valid position was found, the top position will be used.
// range_bottom:
// Searches from the top position down to the bottom position for a valid spawn.
// If no valid position was found, the bottom position will be used.
// Allowed values: set, range_bottom, range_top
"spawnType": "set"
}
},
// With this you can configure the structures and features which are generated.
// INFO: You can also just use the modid as wildcard for all features/structures from this mod.
// WARNING: Some features like trees need special surface!
// WARNING: This only works for vanilla dimensions (Overworld, Nether, End)
"Structures": {
// All the features that should be generated.
// A list with all possible structures can be found in config/skyblockbuilder/data/features.txt
// INFO: The two default values are required for the obsidian towers in end. If this is missing, they will be first generated when respawning the dragon.
// This is a resource list. See https://noeppi-noeppi.github.io/LibX/io/github/noeppi_noeppi/libx/util/ResourceList.html#use_resource_lists_in_configs
"generationFeatures": {
"allow_list": true,
"elements": [
"minecraft:end_spike",
"minecraft:end_gateway"
]
},
// All the structures that should be generated.
// A list with all possible structures can be found in config/skyblockbuilder/data/structures.txt
// This is a resource list. See https://noeppi-noeppi.github.io/LibX/io/github/noeppi_noeppi/libx/util/ResourceList.html#use_resource_lists_in_configs
"generationStructures": {
"allow_list": true,
"elements": [
"minecraft:fortress"
]
}
},
"Utility": {
// Should players be able to create their own team? [default: false]
"createOwnTeam": true,
// Should players be able to leave their team or invite others? [default: true]
"selfManage": true,
"Spawns": {
// Should players be able to modify their spawn positions? [default: false]
"modifySpawns": true,
// The range from island center for possible spawns to add. [default: 50]
"range": 50
},
"Teleports": {
// Should players be able to visit other island? [default: true]
"allowVisits": false,
// Should players be able to teleport to their home island? [default: true]
"home": false,
// Cooldown in ticks for teleporting back home. [default: 3600 = 3min]
"homeCooldown": 3600,
// Should players be able to teleport to spawn? [default: true]
"spawn": false,
// Cooldown in ticks for teleporting to spawn. [default: 3600 = 3min]
"spawnCooldown": 3600
}
},
"World": {
// A list of biomes for each dimension.
// You can not use this for the end dimension. The end dimension will always have it's five biomes.
// These are resource lists. See https://noeppi-noeppi.github.io/LibX/io/github/noeppi_noeppi/libx/util/ResourceList.html#use_resource_lists_in_configs
"biomes": {
"minecraft:overworld": {
"allow_list": false,
"elements": []
},
"minecraft:the_nether": {
"allow_list": false,
"elements": []
}
},
// Distance between islands in overworld [default: 8192]
// nether the distance is 1/8
// Range: 64 - 29999900
"islandDistance": 8192,
// The offset from 0, 0 to generate the islands
// Can be used to generate them in the middle of .mca files
"offset": 0,
// Sea level in world [default: 63]
"seaHeight": 63,
// Should a surface be generated in the dimensions? [default: false]
"surface": false,
// The block settings for generating the different dimensions surfaces.
// Same format as flat world generation settings (blocks only)
"surfaceSettings": {
"minecraft:overworld": "minecraft:bedrock,2*minecraft:dirt,minecraft:grass_block",
"minecraft:the_nether": "",
"minecraft:the_end": ""
}
}
}