A compilation of QoL and balance changes for Vault Hunters 3ʳᵈ edition.
Go to file
2023-03-21 13:26:02 +01:00
.github initial commit 2023-01-12 05:26:26 +01:00
config added research req for ae2 addons 2023-03-20 14:18:42 +01:00
scripts typo typos :-/ 2023-03-21 13:26:02 +01:00
.gitignore initial commit 2023-01-12 05:26:26 +01:00
README.md reduced rs/ae storage part costs 2023-03-21 13:16:53 +01:00

Vault Hunters 3ʳᵈ Edition Tweaks

This is a compilation of configuration changes I have made to my personal Vault Hunters instance. As I like making stuff I do available to the public, so is this. For free, as usual.

Of course you can still sponsor me on Github or buy me a Ko-fi.

Currently confirmed working on patch: 8.0.3

Installation

  1. Clone or download this.
  2. Copy the config and scripts folders into your instances minecraft folder, or however that one is called in the launcher you are using.
  3. Either remove scripts/ChunkLoaders.zs or install the Chunk Loaders mod and update “SuperMartijn642's Core Lib” and “Trash Cans” to their latest versions.

Upgrading to a New Vault Hunters Version

  1. WAIT UNTIL I HAD A CHANCE TO UPDATE THE FILES. Yes, that is important, since I need to manually check if anything has changed in all files that I have modified; otherwise you might break things.
  2. Pull or download this.
  3. Copy files again.
  4. Either remove scripts/ChunkLoaders.zs or install the Chunk Loaders mod and update “SuperMartijn642's Core Lib” and “Trash Cans” to their latest versions, again.

FAQ

Q: I dont like how you changed the balance, its kind of cheating. Can you give me the QoL changes only?

A: No. But you can figure out which files those are and only use them.

Q: Can you change some values for me? Id like to do the balancing a little differently!

A: No. Changing values once is trivial, doing it for 100 requests is exhausting. Go over the files, fiddle for yourself (make a backup first). But hey, I guess Id do it if I got paid for it.

Q: How can I report issues?

A: Either open an issue here (preferred) or find me on the official Vault Hunters Discord. For the latter, DM me since discussing config changes that affect the balance of the pack are not to be discussed there as per the server rules.

Fixes

  • Fixed “Wild” having a significantly higher weight than the other negative modifiers past level 20.
  • Vault compass can once again be put in a backpack. The exploit that prompted the ban has been fixed, the ban not lifted.
  • Totems of Undying stack in backpacks again. Since they no longer revive you, the unstackability is not necessary anymore.
  • Removed the Automatic Genius requirement from AE2 crafting terminals.
  • Pulverizing now working with Vault Stone as expected.

QoL Changes

Vault Portal

  • Can now be built out of any type of vault stone, including Bumbo Polished and Chiseled.
  • Can now be built out of “Template Frames” created by an Extruder Mk2 router module. Because I want to build fancy things.

Pulverizer

  • Added Dripstone Block → 2x Clay Ball as a recipe to Thermals Pulverizer.

Balance Changes

Applied Energistics

  • Lowered the cost of 64 and 256k storage components.

Botania

  • Re-enabled Crafty Crate, simply as an alternative to compacting drawers.
  • Re-enabled Gaia Ingot because I was curious. Can probably get some OP stuff though.
  • Re-enabled dirt and water rods in Vaults. Seriously, they are just worse versions of infinite Unobtainium + Infinite Water Bucket.
  • Orechids can now create modded ores from Stone and Deepslate (script courtesy of Kaptainwutax via Tangofrags Discord).
  • Re-enabled Redstone Fluxfield.

Budding Crystal (Sky Vauts)

  • Increased growth rate.

Chunk Loaders

  • Added the Chunk Loaders mod to the Weirding Gadgets research, complete with vaultified recipes.

Easy Villagers

  • “Vaultified” the recipes for Breeder, Converter and Incubator to bring them in line with the rest of the EV recipes.

Fluxnet

  • Reverted crafting recipe changes introduced in update 5.

Gear Crafting

  • Reverted the 10x proficiency gain nerf from a bunch of updates ago.
  • Removed the cap on total proficiency.

Hunter

  • Halved cooldown times for all ranks.

JEI Integration

  • Up-to-date version of Freuds JEI integration script for vault mod stuff.

Jewels

  • Max size lowered to 40.

Modular Routers

  • Re-enabled the player module. (Be careful with this one. The vault mod does … weird things to your inventory when you die. Most things are fixed by relogging.)

Mystery Eggs

  • Added modded mob eggs to the mystery hostile egg:
    • Wraith (Quark)
    • Basalz (Thermal)
    • Blizz (Thermal)
    • Blitz (Thermal)
  • Added stoneling eggs to the mystery egg.
  • Reduced chance for the worst offenders to show up.

Pickarang/Flamarang

  • Made significantly cheaper. Because fuck gating essential tools behind Echo POGs just because someone™ doesnt like them.
  • Made compressed blocks found in factory room mineable again. Yes, that enables cheese. But otherwise you couldnt use it on some blocks found in raw vault quarries.

Refined Storage

  • Reverted some of the crafting recipe changes introduced in update 5.
  • Lowered the cost of 64k storage parts.

Relic Fragment

  • Doubled the weight of #5 fragments. Now all of them are equally likely to drop.

Researches

  • Lowered the research penalty in the “Production” category to +8.
  • Raised the research cost of Automatic Genius to 10.
  • Automatic Genius no longer requires unlocking everything else.
  • Added research requirements for AE2 Things, Applied Botanics, Applied Mekanistics; if you do not run these mods, it shouldnt have any effect.

Scavenger Vaults

  • Lowered the maximum amount of an item you might need across the board.

Sky Vaults

  • Moved Nether room to lvl 0.
  • Moved End room to lvl 20.

Snapshot Modifiers

(Beginners Grace, Casual mode, Afterlife, Phoenix)

  • Removed gear durability damage penalty. I wish there was a way to bring “old” casual back, but there is not.

Sophisticated Backpacks

  • Re-enabled Jukebox Upgrade. Because why the fuck is that even disabled in the first place⁈

Soul Shards

  • Increased drop rate of soul shards across the board.

Spirit Extractor

  • Lowered revival costs across the board.
  • Lowered death scaling.

Spore Blossom

  • added Botania transmutation recipes:
    • Azalea → Flowering Azalea
    • Flowering Azalea → Spore Blossom
    • Spore Blossom → Azalea
  • added Phytogenic Insolator recipe

Currently the only way to farm Spore Blossoms is Botany Pots. That sucks. Taking suggestions for other recipe ideas!

Those have been integrated into the mod pack!

Vault Altar

  • Increased chance of getting a lucky recipe from 10% to 35%.

Vault Diffuser

  • Increased the payout for common scavenger items from 1 to 4.