remove emerald cost from vault enchanter
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parent
ced6923a12
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5 changed files with 75 additions and 0 deletions
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@ -1,5 +1,6 @@
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# devel
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* Removed Emerald cost from Vault Enchanter.
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* Lots of refactoring work behind the scenes.
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* Added i18n support and lots of logging.
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* Fixed AE2 fake player in existing worlds not getting new research when it is added to the pack.
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@ -31,6 +31,8 @@ public class Configuration {
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public static BooleanValue FORTUNE_ENABLED;
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public static IntValue FORTUNE_LEVEL;
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public static BooleanValue ENCHANTS_FORFREE;
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public static BooleanValue JEWELER_ENABLED;
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public static DoubleValue JEWELER_CHANCE;
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@ -69,6 +71,12 @@ public class Configuration {
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FORTUNE_LEVEL = builder.defineInRange("maxLevel", 5, 3, 5);
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builder.pop();
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// Enchantment Cost
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builder.push("VaultEnchanter");
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builder.comment("Remove the Emerald cost from the Vault Enchanter");
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ENCHANTS_FORFREE = builder.define("removeEmeraldCost", true);
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builder.pop();
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// Jeweler
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builder.push("Jeweler");
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builder.comment("Remove the Jeweler Expertise and change the default cutting chance accordingly");
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@ -0,0 +1,64 @@
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/**
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* Copyright 2023 alterNERDtive.
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*
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* This file is part of Vault Mod Tweaks.
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*
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* Vault Mod Tweaks is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Vault Mod Tweaks is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with Vault Mod Tweaks. If not, see <https://www.gnu.org/licenses/>.
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*/
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package tv.alterNERD.VaultModTweaks.integration.mixin;
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import java.util.LinkedList;
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import java.util.List;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import iskallia.vault.util.EnchantmentCost;
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import net.minecraft.world.item.ItemStack;
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import tv.alterNERD.VaultModTweaks.Configuration;
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import tv.alterNERD.VaultModTweaks.VaultModTweaks;
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/**
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* Changes the {@link iskallia.vault.util.EnchantmentCost} class used by the
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* Vault Enchanter.
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*
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* Specifically, it removes the Emerald cost of enchantments. Just because I
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* cannot be arsed to bring them over every time.
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*/
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@Mixin(EnchantmentCost.class)
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public class MixinEnchantmentCost {
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@Shadow(remap = false)
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private List<ItemStack> items;
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/**
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* Removes the Emerald cost from all Vault Enchanter enchantments.
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*
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* @param items
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* @param levels
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* @param ci
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*/
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@Inject(
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method = "<init>(Ljava/util/List;I)V",
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at = @At("RETURN"),
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remap = false
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)
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private void initCallback(List<ItemStack> items, int levels, CallbackInfo ci) {
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if (Configuration.ENCHANTS_FORFREE.get()) {
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VaultModTweaks.LOGGER.info("the_vault_tweaks.log.inject.enchanter.forfree");
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this.items = new LinkedList<ItemStack>();
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}
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}
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}
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@ -1,6 +1,7 @@
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{
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"the_vault_tweaks.log.inject.ae2research": "Injecting research for AE2 fake player …",
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"the_vault_tweaks.log.inject.buddingcrystal": "Injecting Budding Crystal settings …",
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"the_vault_tweaks.log.inject.enchanter.forfree": "Removing Emerald cost from Vault Enchanter …",
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"the_vault_tweaks.log.inject.expertise.fortunate": "Removing Fortunate expertise …",
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"the_vault_tweaks.log.inject.expertise.jeweler": "Removing Jeweler expertise …",
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"the_vault_tweaks.log.inject.fortune.level": "Injecting maximum Fortune level: %1$d …",
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@ -6,6 +6,7 @@
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"refmap": "mixins.the_vault_tweaks.refmap.json",
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"mixins": [
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"MixinCrystalBuddingConfig",
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"MixinEnchantmentCost",
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"MixinEnchantmentEntry",
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"MixinExpertisesGuiConfig",
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"MixinPlayerResearchesData",
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