fixed altar conduit energy usage with ae2

This commit is contained in:
alterNERDtive 2023-06-22 13:01:12 +02:00
parent 38518d0103
commit 6a32456f52
Signed by: alterNERDtive
GPG key ID: 547787A4FE6533F1
7 changed files with 74 additions and 3 deletions

View file

@ -1,5 +1,7 @@
# develop
* Fixed Vault Altar Conduit energy usage when used in an AE2 grid.
# 3.10.1.3 (2023-06-21)
* Removed Emerald cost from Vault Enchanter.

View file

@ -8,12 +8,13 @@ If you do not disable the changes that affect expertises, I recommend a full exp
## Fixes
* Removed the “Andersite” “joke”.
* Removed the “Andersite” “joke”
* ~~Removed call to a colour handling event that is called several thousand times per second; gives a noticeable performance boost, but turns jewels and unidentified items white~~ use <https://github.com/radimous/FastVaultGear>
* Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto crafting)
* Fake players can put Vault Rocks on the Altar again
* Relic fragments \#5 are now equally as likely to drop as the others
* AE2 auto crafting no longer requires manually giving its fake player all research
* Altar Conduit now draws the correct amount of power when connected to AE2
## Changes
@ -23,4 +24,4 @@ If you do not disable the changes that affect expertises, I recommend a full exp
* Budding Crystal (Sky Vaults only) growth time reduced
* Altar infusion time (time between redstone signal and the crystal popping off) reduced
* Vault Junk Upgrades (Junk Management) tier 1 and 2 buffed
* Jewel cutting buffed from 110 size reduction to 310
* Jewel cutting buffed from 110 size reduction to 310

View file

@ -191,7 +191,9 @@ dependencies {
annotationProcessor 'org.spongepowered:mixin:0.8.5:processor'
implementation fg.deobf('curse.maven:vault-hunters-official-mod-458203:4570130')
implementation fg.deobf('appeng:appliedenergistics2-forge:11.7.4')
implementation fg.deobf('curse.maven:vault-integrations-867003:4570137')
implementation fg.deobf("curse.maven:refined-storage-243076:3712882")
implementation fg.deobf('appeng:appliedenergistics2-forge:11.7.0')
// Vault dependency
implementation fg.deobf("curse.maven:curios-309927:4418032")

View file

@ -53,6 +53,7 @@ public class Configuration {
public static BooleanValue FAKE_PLAYER_FIX;
public static BooleanValue ROUTER_VAULTAR_FIX;
public static BooleanValue FRAGMENT_WEIGHT_FIX;
public static BooleanValue VAULTAR_CONDUIT_FIX;
public static BooleanValue JUNKMGMT_ENABLED;
public static ConfigValue<Integer> JUNKMGMT_T1;
@ -140,6 +141,8 @@ public class Configuration {
ROUTER_VAULTAR_FIX = builder.define("routerVaultarFix", true);
builder.comment("Fix №5 fragments of all relics having half the weight");
FRAGMENT_WEIGHT_FIX = builder.define("fragmentFix", true);
builder.comment("Fix Vaultar Conduit power usage when used in an AE2 grid");
VAULTAR_CONDUIT_FIX = builder.define("conduitEnergyFix", true);
builder.pop();
CONFIG = builder.build();

View file

@ -0,0 +1,61 @@
/**
* Copyright 2023 alterNERDtive.
*
* This file is part of Vault Mod Tweaks.
*
* Vault Mod Tweaks is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Vault Mod Tweaks is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Vault Mod Tweaks. If not, see <https://www.gnu.org/licenses/>.
*/
package tv.alterNERD.VaultModTweaks.integration.mixin;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import iskallia.vaultintegrations.altar.AltarConduitNode;
import iskallia.vaultintegrations.init.VIConfigs;
import tv.alterNERD.VaultModTweaks.Configuration;
import tv.alterNERD.VaultModTweaks.VaultModTweaks;
import tv.alterNERD.VaultModTweaks.util.I18n;
/**
* Changes the {@link iskallia.vaultintegrations.altar.AltarConduitNode} class for
* managing the Altar Conduit as a node in RS/AE networks.
*
* Specifically, fixes the energy consumption when part of an AE2 grid.
*/
@Mixin(AltarConduitNode.class)
public class MixinAltarConduitNode {
/**
* Redirects the
* {@link iskallia.vaultintegrations.altar.AltarConduitNode#getEnergyUsage()}
* method to return a value in AE/t instead of RF/t. 1 AE = 2.5 RF.
*
* @return Energy usage in AE/t instead of RF/t
*/
@Redirect(
method = "setupAE",
at = @At(
value = "INVOKE",
target = "Liskallia/vaultintegrations/altar/AltarConduitNode;getEnergyUsage()I"
),
remap = false
)
private int getEnergyUsageRedirect(AltarConduitNode that) {
int rfPerTick = (int)VIConfigs.ALTAR_CONDUIT.getRFUsagePerTick();
if (Configuration.VAULTAR_CONDUIT_FIX.get()) {
VaultModTweaks.LOGGER.info(I18n.get("the_vault_tweaks.log.inject.conduit.energy"));
rfPerTick = rfPerTick*2/5;
}
return rfPerTick;
}
}

View file

@ -1,6 +1,7 @@
{
"the_vault_tweaks.log.inject.ae2research": "Injecting research for AE2 fake player …",
"the_vault_tweaks.log.inject.buddingcrystal": "Injecting Budding Crystal settings …",
"the_vault_tweaks.log.inject.conduit.energy": "Injecting fixed Altar Conduit energy usage for AE2 …",
"the_vault_tweaks.log.inject.enchanter.forfree": "Removing Emerald cost from Vault Enchanter …",
"the_vault_tweaks.log.inject.expertise.fortunate": "Removing Fortunate expertise …",
"the_vault_tweaks.log.inject.expertise.jeweler": "Removing Jeweler expertise …",

View file

@ -5,6 +5,7 @@
"compatibilityLevel": "JAVA_17",
"refmap": "mixins.the_vault_tweaks.refmap.json",
"mixins": [
"MixinAltarConduitNode",
"MixinCrystalBuddingConfig",
"MixinEnchantmentCost",
"MixinEnchantmentEntry",