diff --git a/README.md b/README.md index c5a03c3..ae980d2 100644 --- a/README.md +++ b/README.md @@ -6,17 +6,24 @@ All of these can be individually disabled in client & server config files. If you do not disable the changes that affect expertises, I recommend a full expertise reset after installing this mod. -## Fixes +## Configuration + +The mod is configured via a server configuration file. To change settings, do the following: + +1. Create a new world and load into it / start your server. +2. Close the world again / stop your server. +3. Find the configuration file in `saves//the_vault-tweaks-server.toml` (singleplayer) or `/the_vault-tweaks-server.toml` (server). +4. Change accordingly. The file is heavily commented. + +## Bug Fixes -* Removed the “Andersite” “joke”. -* ~~Removed call to a colour handling event that is called several thousand times per second; gives a noticeable performance boost, but turns jewels and unidentified items white~~ use . * Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto crafting). * Fake players can put Vault Rocks on the Altar again. * Relic fragments \#5 are now equally as likely to drop as the others. * AE2 auto crafting no longer requires manually giving its fake player all research. * Altar Conduit now draws the correct amount of power when connected to AE2. -## Changes +## Balance Changes * Removed Emerald cost from Vault Enchanter. * Vault Enchanters offer Fortune 5, Fortunate expertise removed.