diff --git a/README.md b/README.md index e69de29..6eb6433 100644 --- a/README.md +++ b/README.md @@ -0,0 +1,29 @@ +# Vault Mod Tweaks + +This little companion mod for the Vault mod of the Vault Hunters mod pack fixes +a few bugs and brings a couple QoL and balance changes. + +All of these can be individually disabled in client & server config files. + +If you do not disabled the changes that affect expertises, I recommend a full +expertise reset after installing this mod. + +## Fixes + +* Removed call to a colour handling event that is called several thousand times + per second; gives a noticeable performance boost, but turns jewels and + unidentified items white +* Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto + crafting) +* Fake players can put Vault Rocks on the Altar again +* Relic fragments \#5 are now equally as likely to drop as the others + +## Changes + +* Vault Enchanters offer Fortune 5, Fortunate expertise removed +* Jewel cutting has a base 25% chance of failure, Jeweler expertise removed +* Budding Crystal (Sky Vaults only) growth time reduced +* Altar infusion time (time between redstone signal and the crystal popping off) + reduced +* Vault Charm upgrades (Junk Management) tier 1 and 2 buffed +* Jewel cutting buffed from 1–10 size reduction to 3–10