# Vault Mod Tweaks This little companion mod for the Vault mod of the Vault Hunters mod pack fixes a few bugs and brings a couple QoL and balance changes. If you enable the changes that affect expertises, I recommend a full expertise reset after installing this mod. ## Configuration The mod is configured via a server configuration file. To change settings, do the following: 1. Create a new world and load into it / start your server. 2. Close the world again / stop your server. 3. Find the configuration file in `saves//serverconfig/the_vault-tweaks-server.toml` (singleplayer) or `/serverconfig/the_vault-tweaks-server.toml` (server). 4. Change accordingly. The file is heavily commented. Bug fixes are enabled, balance changes disabled by default. ## Bug Fixes * Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto crafting). * Fake players can put Vault Rocks on the Altar again. * Relic fragments \#5 are now equally as likely to drop as the others. * AE2 auto crafting no longer requires manually giving its fake player all research. ## Miscellaneous * Added tags for the new Vault trash items found in loot chests (`the_vault:trash`). * Added support for making Vault Portals out of arbitrary blocks. * Added tags to all Vault Altar requirements: * `the_vault:altar_requirements` * `the_vault:altar_requirements/` * `the_vault:altar_requirements/` * `the_vault:altar_requirements//` ## Balance Changes * Removed enchanting cost from Vault Enchanter. * Vault Enchanters offer Fortune 5, Fortunate expertise removed. * Jewel cutting has a base 25% chance of failure, Jeweler expertise removed. * Budding Crystal (Sky Vaults only) growth time reduced. * Altar infusion time (time between redstone signal and the crystal popping off) reduced. * Vault Junk Upgrades (Junk Management) tier 1 and 2 buffed * Jewel cutting buffed from 1–10 size reduction to 3–10. * Added support for Reaping jewels (you still cannot obtain those without commands or config changes!).