# Vault Mod Tweaks This little companion mod for the Vault mod of the Vault Hunters mod pack fixes a few bugs and brings a couple QoL and balance changes. All of these can be individually disabled in client & server config files. If you do not disabled the changes that affect expertises, I recommend a full expertise reset after installing this mod. ## Fixes * Removed call to a colour handling event that is called several thousand times per second; gives a noticeable performance boost, but turns jewels and unidentified items white * Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto crafting) * Fake players can put Vault Rocks on the Altar again * Relic fragments \#5 are now equally as likely to drop as the others * AE2 auto crafting no longer requires manually giving its fake player all research ## Changes * Vault Enchanters offer Fortune 5, Fortunate expertise removed * Jewel cutting has a base 25% chance of failure, Jeweler expertise removed * Budding Crystal (Sky Vaults only) growth time reduced * Altar infusion time (time between redstone signal and the crystal popping off) reduced * Vault Charm upgrades (Junk Management) tier 1 and 2 buffed * Jewel cutting buffed from 1–10 size reduction to 3–10