A Minecraft mod with tweaks for the the_vault mod of the Vault Hunters mod pack.
7a1221d2bc
Bumps [vsoch/pull-request-action](https://github.com/vsoch/pull-request-action) from 1.0.19 to 1.0.24. - [Release notes](https://github.com/vsoch/pull-request-action/releases) - [Changelog](https://github.com/vsoch/pull-request-action/blob/master/CHANGELOG.md) - [Commits](https://github.com/vsoch/pull-request-action/compare/1.0.19...1.0.24) --- updated-dependencies: - dependency-name: vsoch/pull-request-action dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> |
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README.md |
Vault Mod Tweaks
This little companion mod for the Vault mod of the Vault Hunters mod pack fixes a few bugs and brings a couple QoL and balance changes.
All of these can be individually disabled in client & server config files.
If you do not disabled the changes that affect expertises, I recommend a full expertise reset after installing this mod.
Fixes
- Removed call to a colour handling event that is called several thousand times per second; gives a noticeable performance boost, but turns jewels and unidentified items white
- Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto crafting)
- Fake players can put Vault Rocks on the Altar again
- Relic fragments #5 are now equally as likely to drop as the others
Changes
- Vault Enchanters offer Fortune 5, Fortunate expertise removed
- Jewel cutting has a base 25% chance of failure, Jeweler expertise removed
- Budding Crystal (Sky Vaults only) growth time reduced
- Altar infusion time (time between redstone signal and the crystal popping off) reduced
- Vault Charm upgrades (Junk Management) tier 1 and 2 buffed
- Jewel cutting buffed from 1–10 size reduction to 3–10