A Minecraft mod with tweaks for the the_vault mod of the Vault Hunters mod pack.
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gradle/wrapper | ||
src/main | ||
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.gitignore | ||
build.gradle | ||
CHANGELOG.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE | ||
README.md |
Vault Mod Tweaks
This little companion mod for the Vault mod of the Vault Hunters mod pack fixes a few bugs and brings a couple QoL and balance changes.
All of these can be individually disabled in client & server config files.
If you do not disable the changes that affect expertises, I recommend a full expertise reset after installing this mod.
Fixes
- Removed the “Andersite” “joke”.
Removed call to a colour handling event that is called several thousand times per second; gives a noticeable performance boost, but turns jewels and unidentified items whiteuse https://github.com/radimous/FastVaultGear- Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto crafting)
- Fake players can put Vault Rocks on the Altar again
- Relic fragments #5 are now equally as likely to drop as the others
- AE2 auto crafting no longer requires manually giving its fake player all research
Changes
- Vault Enchanters offer Fortune 5, Fortunate expertise removed
- Jewel cutting has a base 25% chance of failure, Jeweler expertise removed
- Budding Crystal (Sky Vaults only) growth time reduced
- Altar infusion time (time between redstone signal and the crystal popping off) reduced
- Vault Charm upgrades (Junk Management) tier 1 and 2 buffed
- Jewel cutting buffed from 1–10 size reduction to 3–10