YAVAPF/ExamplePlugin/MinimumViablePlugin.cs

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// <copyright file="MinimumViablePlugin.cs" company="alterNERDtive">
// Copyright 2022 alterNERDtive.
//
// This file is part of YAVAPF.
//
// YAVAPF is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// YAVAPF is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with YAVAPF. If not, see &lt;https://www.gnu.org/licenses/&gt;.
// </copyright>
using System;
using alterNERDtive.Yavapf;
namespace alterNERDtive.Example
{
/// <summary>
/// This is an example for a VoiceAttack plugin using YAVAPF.
///
/// You can use this class and this project as base for your own implementation.
/// </summary>
public class MinimumViablePlugin : VoiceAttackPlugin
{
private static readonly MinimumViablePlugin Plugin;
/// <summary>
/// Initializes static members of the <see cref="MinimumViablePlugin"/> class.
///
/// Since VoiceAttacks plugin API requires a bunch of static methods
/// instead of instantiating a plugin class, the “Constructor” here also
/// needs to be static. It is executed right before a static method is
/// used for the first time, which would usually be when VoiceAttack
/// calls the <see cref="VA_Init1(dynamic)"/> method.
/// </summary>
static MinimumViablePlugin()
{
// You can generate a GUID in Visual Studio under “Tools” → “Create
// GUID”. Choose “Registry Format”.
Plugin = new ()
{
Name = "Minimum Viable Plugin",
Version = "0.0.1",
Info = "This is a description",
Guid = "{2E5CDD74-0E05-4745-A791-76E8C5AABBC3}",
};
}
/// <summary>
/// The plugins display name, as required by the VoiceAttack plugin
/// API.
///
/// Since it is required to be static, it must be defined in your plugin
/// class for VoiceAttack to pick it up as a plugin.
/// </summary>
/// <returns>The display name.</returns>
public static string VA_DisplayName() => Plugin.VaDisplayName();
/// <summary>
/// The plugins description, as required by the VoiceAttack plugin API.
///
/// Since it is required to be static, it must be defined in your plugin
/// class for VoiceAttack to pick it up as a plugin.
/// </summary>
/// <returns>The description.</returns>
public static string VA_DisplayInfo() => Plugin.VaDisplayInfo();
/// <summary>
/// The plugins GUID, as required by the VoiceAttack plugin API.
///
/// Since it is required to be static, it must be defined in your plugin
/// class for VoiceAttack to pick it up as a plugin.
/// </summary>
/// <returns>The GUID.</returns>
public static Guid VA_Id() => Plugin.VaId();
/// <summary>
/// The Init method, as required by the VoiceAttack plugin API.
/// Runs when the plugin is initially loaded.
///
/// Since it is required to be static, it must be defined in your plugin
/// class for VoiceAttack to pick it up as a plugin.
/// </summary>
/// <param name="vaProxy">The VoiceAttack proxy object.</param>
public static void VA_Init1(dynamic vaProxy) => Plugin.VaInit1(vaProxy);
/// <summary>
/// The Invoke method, as required by the VoiceAttack plugin API.
/// Runs whenever a plugin context is invoked.
///
/// Since it is required to be static, it must be defined in your plugin
/// class for VoiceAttack to pick it up as a plugin.
/// </summary>
/// <param name="vaProxy">The VoiceAttack proxy object.</param>
public static void VA_Invoke1(dynamic vaProxy) => Plugin.VaInvoke1(vaProxy);
/// <summary>
/// The Exit method, as required by the VoiceAttack plugin API.
/// Runs when VoiceAttack is shut down.
///
/// Since it is required to be static, it must be defined in your plugin
/// class for VoiceAttack to pick it up as a plugin.
/// </summary>
/// <param name="vaProxy">The VoiceAttack proxy object.</param>
public static void VA_Exit1(dynamic vaProxy) => Plugin.VaExit1(vaProxy);
/// <summary>
/// The StopCommand method, as required by the VoiceAttack plugin API.
/// Runs whenever all commands are stopped using the “Stop All Commands”
/// button or action.
///
/// Since it is required to be static, it must be defined in your plugin
/// class for VoiceAttack to pick it up as a plugin.
/// </summary>
public static void VA_StopCommand() => Plugin.VaStopCommand();
}
}