qmk_firmware/keyboards/mechwild/puckbuddy/config.h

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[Keyboard] MechWild Puckbuddy (#17161) * Initial commit * testing modes * working on puckbuddy firmware. This is all working for now but need to clean it up and personalize it. * needs to be updated from vial build * prepping for PR * added rgb mode cycling to fn1 since it isn't on the encoder for these maps * readme written in preparation for pr * reverting driver print line * Removed old reference to OBE in the readme from copypaste error * applying changes based on review * applying changes from review * Update keyboards/mechwild/puckbuddy/puckbuddy.c * trailing whitespaces removed * added clear screen condition for switching back to name rendering * Added uf2 keymap and fixed display glitch for the logo render art. * Removed extra definition of FEE_PAGE_BASE_ADDRESS * Removed the uf2 keymap and made it automatic when selecting bootloader instead * Fixed the bad bootloader check * moved the uf2 check from rules.mk to post_rules.mk to satisfy lint * changing it back to stm32-dfu bootloader default * Fixed RGBLIGHT enable oversight. * Added persistent dynamic tapping configuration for the cirque touchpad tap term * new lines at end of files for formatting and diff sanity * changing default bootloader back to stm32-dfu * Had to completely redefine the tap keycodes instead of using the DT_UP and DT_DOWN keycodes because I was not able to specify them easily in the via/vial configs and this allows me to keep the original functionality instead of tying it to eeprom like these are. * Added tap toggling keycodes to quick enable and disable the tapping term * working out an issue where the tap status keeps turning to off on power cycle * correcting submodule garbo * Fixed display issue and rewrote TAP config approach to make it a little easier to control * removing backup puckbuddy.c code * Added some comment, removed some commented out old code, removed trailing whitespace * Changed to handle tinyuf2 by expecting emulated eeprom so that adding other forms of eeprom can be handled for the memory offset separately, and added user oled conditional inside the keyboard oled code block * Updated default keymaps to have the tap and dpi keys on by default * Apply suggestions from code review * Apply suggestions from code review
2022-08-10 02:23:44 +02:00
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
/* Define custom font */
#define OLED_FONT_H "keyboards/mechwild/puckbuddy/glcdfont.c"
/* allows the "key" button on the blackpill to toggle caps lock for user testing before soldering */
#define DIP_SWITCH_PINS { A0 }
/* set the tapping term for glidepoint pad to register a tap click */
//#define CIRQUE_PINNACLE_TAPPING_TERM 0 // This is set to 0 to disable it
/* TAPPING_TERM value is used for the CIRQUE_PINNACLE_TAPPING_TERM as well by default
* defining it this way allows us to easily modify it with DYNAMIC_TAPPING_TERM_ENABLE
*/
#define TAPPING_TERM 0
/* spi config */
#define SPI_DRIVER SPID1
#define SPI_SCK_PIN A5
#define SPI_SCK_PAL_MODE 5
#define SPI_MOSI_PIN A7
#define SPI_MOSI_PAL_MODE 5
#define SPI_MISO_PIN A6
#define SPI_MISO_PAL_MODE 5
#define CIRQUE_PINNACLE_SPI_DIVISOR 8
#define CIRQUE_PINNACLE_SPI_CS_PIN A4
#define TAP_CODE_DELAY 10
/* RGB settings, uncomment this define to enable RGB */
# define RGBLED_NUM 3
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
# define RGBLIGHT_EFFECT_SNAKE
# define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_EFFECT_CHRISTMAS
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
# define RGBLIGHT_EFFECT_RGB_TEST
# define RGBLIGHT_EFFECT_ALTERNATING
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT