[Keyboard] Added a simple 2x5 Keypad with 4 layers (#6699)

* Added new 2x5 Keypad with 3 LEDs to indicate the selected layer.  By Jonathan Cameron.

* Minor refactor from suggestions from qmk team

* Added

* Moved to 'handwired' directory

* Update readme.md

* Update readme.md

* Update readme.md

* Update keyboards/handwired/2x5keypad/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Switch to image offsite

* Moved image offsite

* Update keyboards/handwired/2x5keypad/keymaps/default/keymap.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/handwired/2x5keypad/2x5keypad.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Moved functions into .c file per suggestions

* Cosmetic

* Fixed function called, per suggestions.

* Update keyboards/handwired/2x5keypad/2x5keypad.h

Ok

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Moved LED functions to the top level since they can be used it various flavors

* Declare those moved LED functions!

* Update keyboards/handwired/2x5keypad/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>
This commit is contained in:
Jonathan Cameron 2019-09-09 22:03:33 -07:00 committed by Drashna Jaelre
parent 00225b77e5
commit 2e521b509c
6 changed files with 210 additions and 0 deletions

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#include "2x5keypad.h"
void matrix_init_kb(void)
{
matrix_init_user();
setPinOutput(RED_LED);
setPinOutput(BLUE_LED);
setPinOutput(GREEN_LED);
}
void turn_off_leds(void)
{
writePinLow(RED_LED);
writePinLow(BLUE_LED);
writePinLow(GREEN_LED);
}
void turn_on_led(pin_t pin)
{
writePinHigh(pin);
}

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#pragma once
#include "quantum.h"
#define RED_LED D0
#define BLUE_LED B5
#define GREEN_LED B6
#define LAYOUT( \
K00, K01, K02, K03, K04, \
K10, K11, K12, K13, K14 \
) { \
{ K00, K01, K02, K03, K04 }, \
{ K10, K11, K12, K13, K14 } \
}
void turn_off_leds(void);
void turn_on_led(pin_t pin);

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#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x2020
#define DEVICE_VER 0x0001
#define MANUFACTURER Jonathan Cameron
#define PRODUCT 2x5keypad
#define DESCRIPTION 2x5 Keypad
/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 5
/* key matrix pins */
#define MATRIX_ROW_PINS { B3, B2 }
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 0
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
/* DISABLED
#define IS_COMMAND() ( \
get_mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
*/
/* prevent stuck modifiers */
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 0
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

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#include QMK_KEYBOARD_H
#define WIN_TAB LGUI(KC_TAB)
#define WIN_LOCK LGUI(KC_L)
enum layers {
NORMAL_LAYER = 0,
MEDIA_LAYER,
TBD_LAYER2,
TBD_LAYER3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[NORMAL_LAYER]=
LAYOUT(TO(1), WIN_TAB, KC_HOME, KC_UP, KC_END,
WIN_LOCK, KC_MUTE, KC_LEFT, KC_DOWN, KC_RGHT),
[MEDIA_LAYER]=
LAYOUT(TO(2), KC_CALC, KC_MPRV, KC_MNXT, KC_VOLU,
KC_TRNS, KC_TRNS, KC_MSTP, KC_MPLY, KC_VOLD),
[TBD_LAYER2]=
LAYOUT(TO(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[TBD_LAYER3]=
LAYOUT(TO(0), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
};
/* DISABLED
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
*/
layer_state_t layer_state_set_user(layer_state_t state)
{
turn_off_leds();
switch (biton32(state))
{
case NORMAL_LAYER:
break;
case MEDIA_LAYER:
turn_on_led(RED_LED);
break;
case TBD_LAYER2:
turn_on_led(BLUE_LED);
break;
case TBD_LAYER3:
turn_on_led(GREEN_LED);
break;
}
return state;
}

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# 2x5keypad
![2x5keypad](http://jmcameron.net/2x5keypad-small.jpg)
This Keypad has 2 rows x 5 columns of keys. It has the top/default layer that
has a few handy navigation keys as well as one dedicated key to cycle through
the layers. The second layer has some media keys. The third and fourth layers
are currently undefined (although I may use them for inserting accented French
characters). The keypad also includes three LEDs that show which layer is
active (no lit LEDs means the default layer).
Keyboard Maintainer: [Jonathan Cameron](https://github.com/jmcameron)
Hardware:
* Key switch holes cut in blank piece of copper-clad project board
* Uses Kailh Box White switches with relegendable keycaps
* Chassis is three layers of wood
* Handwired
* Uses a Pro Micro
* Includes a reset switch accessible by a hole on the bottom
Make example for this keyboard (after setting up your build environment):
make handwired/2x5keyapd:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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MCU = atmega32u4
BOOTLOADER = caterina
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE= no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover -
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = no