[Keyboard] Add kudox game rev2 (#8529)
* Add Kudox Game rev2. * Add the keymap of Kudox Game a layer for regulating RGB. * Modified rgblight_init when RGBLIGHT_ENABLE=no. * Remove invalid codes. * Modified *init* function right intention of framework.
This commit is contained in:
parent
963bba1fc3
commit
3587e20e70
9 changed files with 152 additions and 9 deletions
|
@ -18,8 +18,8 @@
|
|||
{"label":"E", "x":3.75, "y":1},
|
||||
{"label":"R", "x":4.75, "y":1},
|
||||
{"label":"T", "x":5.75, "y":1},
|
||||
{"label":"GUI", "x":0, "y":2},
|
||||
{"label":"Alt", "x":1, "y":2},
|
||||
{"label":"Ctrl-C", "x":0, "y":2},
|
||||
{"label":"Ctrl-V", "x":1, "y":2},
|
||||
{"label":"A", "x":2, "y":2},
|
||||
{"label":"S", "x":3, "y":2},
|
||||
{"label":"D", "x":4, "y":2},
|
||||
|
|
|
@ -6,20 +6,26 @@
|
|||
// entirely and just use numbers.
|
||||
#define _QWERTY 0
|
||||
#define _SYMB 1
|
||||
#define _LIGHT 2
|
||||
|
||||
// Shortcut to make keymap more readable
|
||||
#define SYM_L MO(_SYMB)
|
||||
#define KC_ALEN LALT_T(KC_ENT)
|
||||
#define ES_LIGH LT(_LIGHT, KC_ESC)
|
||||
|
||||
#define CT_COPY LCTL(KC_C)
|
||||
#define CT_PASTE LCTL(KC_V)
|
||||
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[_QWERTY] = LAYOUT(
|
||||
//┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||||
KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
|
||||
ES_LIGH ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
|
||||
//└────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
|
||||
//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
|
||||
KC_LGUI ,KC_ALEN ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
|
||||
CT_COPY ,CT_PASTE,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
|
||||
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
|
||||
//├────────┼────────┘ └────────┴────────┼────────┼────────┐
|
||||
|
@ -35,10 +41,31 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
|
||||
_______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
|
||||
_______ ,KC_BSPC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,
|
||||
_______ ,KC_BSPC ,KC_DEL ,KC_LPRN ,KC_RPRN ,
|
||||
//├────────┼────────┘ └────────┴────────┼────────┼────────┐
|
||||
_______ ,_______ ,_______
|
||||
//└────────┘ └────────┴────────┘
|
||||
),
|
||||
|
||||
[_LIGHT] = LAYOUT(
|
||||
//┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||||
_______ ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,
|
||||
//└────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
RGB_M_P ,RGB_M_SW,RGB_M_X ,RGB_M_B ,RGB_VAD ,
|
||||
//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
|
||||
_______ ,_______ ,RGB_M_SN,RGB_M_G ,RGB_M_R ,RGB_M_K ,RGB_M_T ,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
|
||||
_______ ,RGB_M_T ,XXXXXXX ,RGB_VAI ,RGB_VAD ,
|
||||
//├────────┼────────┘ └────────┴────────┼────────┼────────┐
|
||||
_______ ,RGB_MOD ,RGB_TOG
|
||||
//└────────┘ └────────┴────────┘
|
||||
)
|
||||
|
||||
};
|
||||
|
||||
// Runs just one time when the keyboard initializes.
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
void keyboard_post_init_user(void) {
|
||||
rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -19,5 +19,8 @@
|
|||
#ifdef KEYBOARD_kudox_game_rev1
|
||||
#include "rev1.h"
|
||||
#endif
|
||||
#ifdef KEYBOARD_kudox_game_rev2
|
||||
#include "rev2.h"
|
||||
#endif
|
||||
|
||||
#include "quantum.h"
|
||||
|
|
|
@ -9,18 +9,18 @@
|
|||
</p>
|
||||
|
||||
- Keyboard Maintainer: [Kumao Kobo](https://github.com/kumaokobo)
|
||||
- Hardware Supported: Kudox Game PCB rev1.0 w/ Pro Micro
|
||||
- Hardware Supported: Kudox Game PCB rev1.0 rev2.0 w/ Pro Micro
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
```sh
|
||||
make kudox_game/rev1:default
|
||||
make kudox_game/rev2:default
|
||||
```
|
||||
|
||||
Example of flashing this keyboard:
|
||||
|
||||
```sh
|
||||
make kudox_game/rev1:default:avrdude
|
||||
make kudox_game/rev2:default:avrdude
|
||||
```
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
|
91
keyboards/kudox_game/rev2/config.h
Normal file
91
keyboards/kudox_game/rev2/config.h
Normal file
|
@ -0,0 +1,91 @@
|
|||
/*
|
||||
Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0x9696
|
||||
#define DEVICE_VER 0x0200
|
||||
#define MANUFACTURER Kumao Kobo
|
||||
#define PRODUCT The Kudox Game Keyboard
|
||||
#define DESCRIPTION Custom keyboard for playing game
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 5
|
||||
#define MATRIX_COLS 7
|
||||
|
||||
// wiring of each half
|
||||
#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
|
||||
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
|
||||
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5} //uncomment this line and comment line above if you need to reverse left-to-right key order
|
||||
|
||||
/* COL2ROW or ROW2COL */
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
/* define if matrix has ghost */
|
||||
//#define MATRIX_HAS_GHOST
|
||||
|
||||
/* number of backlight levels */
|
||||
// #define BACKLIGHT_LEVELS 3
|
||||
|
||||
/* Set 0 if debouncing isn't needed */
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* serial.c configuration for split keyboard */
|
||||
#define SOFT_SERIAL_PIN D0
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
/* Locking resynchronize hack */
|
||||
#define LOCKING_RESYNC_ENABLE
|
||||
|
||||
/* ws2812 RGB LED */
|
||||
#define RGB_DI_PIN D3
|
||||
|
||||
#undef RGBLED_NUM
|
||||
#define RGBLED_NUM 7 // Number of LEDs
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
#define RGBLIGHT_HUE_STEP 8
|
||||
#define RGBLIGHT_SAT_STEP 8
|
||||
#define RGBLIGHT_VAL_STEP 8
|
||||
|
||||
/*
|
||||
* Feature disable options
|
||||
* These options are also useful to firmware size reduction.
|
||||
*/
|
||||
|
||||
/* disable debug print */
|
||||
// #define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
// #define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
//#define NO_ACTION_ONESHOT
|
||||
//#define NO_ACTION_MACRO
|
||||
//#define NO_ACTION_FUNCTION
|
||||
|
||||
#define MOUSEKEY_INTERVAL 20
|
||||
#define MOUSEKEY_DELAY 0
|
||||
#define MOUSEKEY_TIME_TO_MAX 60
|
||||
#define MOUSEKEY_MAX_SPEED 7
|
||||
#define MOUSEKEY_WHEEL_DELAY 0
|
1
keyboards/kudox_game/rev2/rev2.c
Normal file
1
keyboards/kudox_game/rev2/rev2.c
Normal file
|
@ -0,0 +1 @@
|
|||
#include "kudox_game.h"
|
20
keyboards/kudox_game/rev2/rev2.h
Normal file
20
keyboards/kudox_game/rev2/rev2.h
Normal file
|
@ -0,0 +1,20 @@
|
|||
#pragma once
|
||||
|
||||
#include "../kudox_game.h"
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, k03, k04, k05, \
|
||||
k11, k12, k13, k14, k15, \
|
||||
k20, k21, k22, k23, k24, k25, k26, \
|
||||
k30, k31, k34, k35, k36, \
|
||||
k40, k45, k46 \
|
||||
) \
|
||||
{ \
|
||||
{ k00, k01, k02, k03, k04, k05, KC_NO }, \
|
||||
{ KC_NO, k11, k12, k13, k14, k15, KC_NO }, \
|
||||
{ k20, k21, k22, k23, k24, k25, k26 }, \
|
||||
{ k30, k31, KC_NO, KC_NO, k34, k35, k36 }, \
|
||||
{ k40, KC_NO, KC_NO, KC_NO, KC_NO, k45, k46 } \
|
||||
}
|
1
keyboards/kudox_game/rev2/rules.mk
Normal file
1
keyboards/kudox_game/rev2/rules.mk
Normal file
|
@ -0,0 +1 @@
|
|||
RGBLIGHT_ENABLE = yes
|
|
@ -31,4 +31,4 @@ AUDIO_ENABLE = no # Audio output on port C6
|
|||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
|
||||
|
||||
DEFAULT_FOLDER = kudox_game/rev1
|
||||
DEFAULT_FOLDER = kudox_game/rev2
|
||||
|
|
Loading…
Reference in a new issue