[Keyboard] Add blockboy/ac980mini keyboard (#16839)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
rooski15 2022-06-25 12:45:45 -07:00 committed by GitHub
parent e13bb58c40
commit 410686dc03
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 492 additions and 0 deletions

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/* Copyright 2022 rooski15
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ac980mini.h"
#ifdef RGB_MATRIX_ENABLE
// LED location configuration
led_config_t g_led_config = { {
{ 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80 },
{ 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, NO_LED },
{ 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, NO_LED, 41, 42, 43, 44, 45 },
{ 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, NO_LED, 24, 25, 26, 27, 28, NO_LED },
{ 0, 1, 2, NO_LED, NO_LED, 3, NO_LED, NO_LED, NO_LED, 4, 5, 6, 7, 8, 9, 10, 11, 12 }
},{
// Physical X,Y coordinates of each LED, starting with LED 0 above.
{ 1 , 64 }, { 16 , 64 }, { 31 , 64 }, { 75 , 64 }, { 123 , 64 }, { 132 , 64 }, { 144 , 64 }, { 159 , 64 }, { 171 , 64 }, { 183 , 64 }, { 198 , 64 }, { 210 , 64 }, { 224 , 64 },
{ 7 , 48 }, { 27 , 48 }, { 39 , 48 }, { 51 , 48 }, { 63 , 48 }, { 75 , 48 }, { 87 , 48 }, { 99 , 48 }, { 111 , 48 }, { 123 , 48 }, { 135 , 48 }, { 151 , 48 }, { 171 , 48 }, { 186 , 48 }, { 198 , 48 }, { 210 , 48 },
{ 4 , 36 }, { 20 , 36 }, { 32 , 36 }, { 44 , 36 }, { 56 , 36 }, { 68 , 36 }, { 80 , 36 }, { 92 , 36 }, { 104 , 36 }, { 116 , 36 }, { 128 , 36 }, { 140 , 36 }, { 160 , 36 }, { 186 , 36 }, { 198 , 36 }, { 210 , 36 }, { 224 , 36 },
{ 3 , 16 }, { 18 , 16 }, { 30 , 16 }, { 42 , 16 }, { 54 , 16 }, { 66 , 16 }, { 78 , 16 }, { 90 , 16 }, { 102 , 16 }, { 114 , 16 }, { 126 , 16 }, { 138 , 16 }, { 150 , 16 }, { 165 , 16 }, { 186 , 16 }, { 198 , 16 }, { 210 , 16 },
{ 0 , 0 }, { 12 , 0 }, { 24 , 0 }, { 36 , 0 }, { 48 , 0 }, { 60 , 0 }, { 72 , 0 }, { 84 , 0 }, { 96 , 0 }, { 108 , 0 }, { 120 , 0 }, { 132 , 0 }, { 144 , 0 }, { 162 , 0 }, { 186 , 0 }, { 198 , 0 }, { 210 , 0 }, { 224 , 0 },
},{
// "Flag Assignment" of each key
// 4 = Alpha
// 1 = Mod
// See https://docs.qmk.fm/#/feature_rgb_matrix?id=flags
// No Caps / Num indicators
1,1,1, 1, 1,1,1, 1,1,1, 4,4,1,
1,4,4,4,4,4,4,4,4,4,4,1, 1, 4,4,4,
1,4,4,4,4,4,4,4,4,4,4,4,1, 4,4,4,1,
1,4,4,4,4,4,4,4,4,4,4,4,4,4, 4,4,4,
1,4,4,4,4,4,4,4,4,4,4,4,4,1, 1,1,1,1
} };
/*
*/
#endif

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/* Copyright 2022 rooski15
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define ___ KC_NO
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, K0G, K0H, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K1F, K1G, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, K2E, K2F, K2G, K2H, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3C, K3D, K3E, K3F, K3G, \
K40, K41, K42, K45, K49, K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, K0G, K0H }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K1F, K1G, ___ }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, ___, K2D, K2E, K2F, K2G, K2H }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, ___, K3C, K3D, K3E, K3F, K3G, ___ }, \
{ K40, K41, K42, ___, ___, K45, ___, ___, ___, K49, K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H }, \
}

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// Copyright 2022 rooski15 (@rooski15)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
// RGB configuration
#define RGB_DI_PIN B7
// The number of LEDs connected
#define DRIVER_LED_TOTAL 81
//#ifdef RGB_DI_PIN
# define RGBLED_NUM 81
#ifdef RGB_MATRIX_ENABLE
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
/* Enable the animations you want/need. You may need to enable only a small number of these because *
* they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

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{
"manufacturer": "blockboy",
"keyboard_name": "AC980Mini",
"maintainer": "rooski15",
"bootloader": "atmel-dfu",
"diode_direction": "COL2ROW",
"matrix_pins": {
"cols": ["D4", "D6", "D7", "B4", "B5", "B6", "C6", "C7", "F7", "F6", "F5", "F4", "F1", "F0", "B0", "B1", "B2", "B3"],
"rows": ["D0", "D1", "D2", "D3", "D5"]
},
"processor": "atmega32u4",
"url": "",
"usb": {
"device_version": "1.0.0",
"pid": "0x6060",
"vid": "0xFEED"
},
"layouts": {
"LAYOUT_all": {
"layout": [
{ "matrix": [0, 0], "x": 0, "y": 0 },
{ "matrix": [0, 1], "x": 1, "y": 0 },
{ "matrix": [0, 2], "x": 2, "y": 0 },
{ "matrix": [0, 3], "x": 3, "y": 0 },
{ "matrix": [0, 4], "x": 4, "y": 0 },
{ "matrix": [0, 5], "x": 5, "y": 0 },
{ "matrix": [0, 6], "x": 6, "y": 0 },
{ "matrix": [0, 7], "x": 7, "y": 0 },
{ "matrix": [0, 8], "x": 8, "y": 0 },
{ "matrix": [0, 9], "x": 9, "y": 0 },
{ "matrix": [0, 10], "x": 10, "y": 0 },
{ "matrix": [0, 11], "x": 11, "y": 0 },
{ "matrix": [0, 12], "x": 12, "y": 0 },
{ "matrix": [0, 13], "w": 2, "x": 13, "y": 0 },
{ "matrix": [0, 14], "x": 15.5, "y": 0 },
{ "matrix": [0, 15], "x": 16.5, "y": 0 },
{ "matrix": [0, 16], "x": 17.5, "y": 0 },
{ "matrix": [0, 17], "x": 18.5, "y": 0 },
{ "matrix": [1, 0], "w": 1.5, "x": 0, "y": 1 },
{ "matrix": [1, 1], "x": 1.5, "y": 1 },
{ "matrix": [1, 2], "x": 2.5, "y": 1 },
{ "matrix": [1, 3], "x": 3.5, "y": 1 },
{ "matrix": [1, 4], "x": 4.5, "y": 1 },
{ "matrix": [1, 5], "x": 5.5, "y": 1 },
{ "matrix": [1, 6], "x": 6.5, "y": 1 },
{ "matrix": [1, 7], "x": 7.5, "y": 1 },
{ "matrix": [1, 8], "x": 8.5, "y": 1 },
{ "matrix": [1, 9], "x": 9.5, "y": 1 },
{ "matrix": [1, 10], "x": 10.5, "y": 1 },
{ "matrix": [1, 11], "x": 11.5, "y": 1 },
{ "matrix": [1, 12], "x": 12.5, "y": 1 },
{ "matrix": [1, 13], "w": 1.5, "x": 13.5, "y": 1 },
{ "matrix": [1, 14], "x": 15.5, "y": 1 },
{ "matrix": [1, 15], "x": 16.5, "y": 1 },
{ "matrix": [1, 16], "x": 17.5, "y": 1 },
{ "matrix": [2, 0], "w": 1.75, "x": 0, "y": 2 },
{ "matrix": [2, 1], "x": 1.75, "y": 2 },
{ "matrix": [2, 2], "x": 2.75, "y": 2 },
{ "matrix": [2, 3], "x": 3.75, "y": 2 },
{ "matrix": [2, 4], "x": 4.75, "y": 2 },
{ "matrix": [2, 5], "x": 5.75, "y": 2 },
{ "matrix": [2, 6], "x": 6.75, "y": 2 },
{ "matrix": [2, 7], "x": 7.75, "y": 2 },
{ "matrix": [2, 8], "x": 8.75, "y": 2 },
{ "matrix": [2, 9], "x": 9.75, "y": 2 },
{ "matrix": [2, 10], "x": 10.75, "y": 2 },
{ "matrix": [2, 11], "x": 11.75, "y": 2 },
{ "matrix": [2, 12], "w": 2.25, "x": 12.75, "y": 2 },
{ "matrix": [2, 14], "x": 15.5, "y": 2 },
{ "matrix": [2, 15], "x": 16.5, "y": 2 },
{ "matrix": [2, 16], "x": 17.5, "y": 2 },
{ "h": 2, "matrix": [2, 17], "x": 18.5, "y": 1 },
{ "matrix": [3, 0], "w": 2.25, "x": 0, "y": 3 },
{ "matrix": [3, 1], "x": 2.25, "y": 3 },
{ "matrix": [3, 2], "x": 3.25, "y": 3 },
{ "matrix": [3, 3], "x": 4.25, "y": 3 },
{ "matrix": [3, 4], "x": 5.25, "y": 3 },
{ "matrix": [3, 5], "x": 6.25, "y": 3 },
{ "matrix": [3, 6], "x": 7.25, "y": 3 },
{ "matrix": [3, 7], "x": 8.25, "y": 3 },
{ "matrix": [3, 8], "x": 9.25, "y": 3 },
{ "matrix": [3, 9], "x": 10.25, "y": 3 },
{ "matrix": [3, 10], "x": 11.25, "y": 3 },
{ "matrix": [3, 12], "w": 1.75, "x": 12.25, "y": 3 },
{ "matrix": [3, 13], "x": 14.25, "y": 3.25 },
{ "matrix": [3, 14], "x": 15.5, "y": 3 },
{ "matrix": [3, 15], "x": 16.5, "y": 3 },
{ "matrix": [3, 16], "x": 17.5, "y": 3 },
{ "matrix": [4, 0], "w": 1.25, "x": 0, "y": 4 },
{ "matrix": [4, 1], "w": 1.25, "x": 1.25, "y": 4 },
{ "matrix": [4, 2], "w": 1.25, "x": 2.5, "y": 4 },
{ "matrix": [4, 5], "w": 6.25, "x": 3.75, "y": 4 },
{ "matrix": [4, 9], "x": 10, "y": 4 },
{ "matrix": [4, 10], "x": 11, "y": 4 },
{ "matrix": [4, 11], "x": 12, "y": 4 },
{ "matrix": [4, 12], "x": 13.25, "y": 4.25 },
{ "matrix": [4, 13], "x": 14.25, "y": 4.25 },
{ "matrix": [4, 14], "x": 15.25, "y": 4.25 },
{ "matrix": [4, 15], "x": 16.5, "y": 4 },
{ "matrix": [4, 16], "x": 17.5, "y": 4 },
{ "h": 2, "matrix": [4, 17], "x": 18.5, "y": 3 },
]
}
}
}

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/* Copyright 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
*
* Esc 1 2 3 4 5 6 7 8 9 0 - = Backsp Num / * -
*
* Tab Q W E R T Y U I O P [ ] \ 7 8 9
* +
* Caps A S D F G H J K L ; ' Enter 4 5 6
*
* Shift Z X C V B N M , . / Shift 1 2 3
* Ent
* CtrlGUI Alt Space AltGUICtl 0 .
*
*
*/
[0] = LAYOUT_all(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT
),
// RGB Control
[1] = LAYOUT_all(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, RGB_SPI, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, _______, _______,
_______, _______, _______, _______, _______, MO(2), _______, RGB_MOD, RGB_HUI, RGB_SAI, _______, _______, _______
),
[2] = LAYOUT_all(
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
/*
[x] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
*/

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/* Copyright 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
*
* Esc 1 2 3 4 5 6 7 8 9 0 - = Backsp Num / * -
*
* Tab Q W E R T Y U I O P [ ] \ 7 8 9
* +
* Caps A S D F G H J K L ; ' Enter 4 5 6
*
* Shift Z X C V B N M , . / Shift 1 2 3
* Ent
* CtrlGUI Alt Space AltGUICtl 0 .
*
*
*/
[0] = LAYOUT_all(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT
),
// RGB Control
[1] = LAYOUT_all(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, RGB_SPI, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, _______, _______,
_______, _______, _______, _______, _______, MO(2), _______, RGB_MOD, RGB_HUI, RGB_SAI, _______, _______, _______
),
[2] = LAYOUT_all(
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
/*
[x] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
*/

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VIA_ENABLE = yes

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# blockboy/ac980mini
![AC980mini](https://i.imgur.com/1ZAROm2h.png)
![AC980mini kle](https://imgur.com/prgMVo2h.jpg)
An F-Row-Less 1800 project with fixed layout and lots of RGB.
* Keyboard Maintainer: [rooski15](https://github.com/rooski15)
* Hardware Supported: AC980mini
* Hardware Availability: [Aliexpress - Block Boy AC980mini](https://www.aliexpress.com/item/1005003787162850.html)
Make example for this keyboard (after setting up your build environment):
make blockboy/ac980mini:default
Flashing example for this keyboard:
make blockboy/ac980mini:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
LTO_ENABLE = yes