Keymap introspection for Dip Switches (#22543)
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11 changed files with 138 additions and 1 deletions
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@ -908,6 +908,12 @@ ifeq ($(strip $(ENCODER_ENABLE)), yes)
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endif
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endif
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ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
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ifeq ($(strip $(DIP_SWITCH_MAP_ENABLE)), yes)
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OPT_DEFS += -DDIP_SWITCH_MAP_ENABLE
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endif
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endif
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VALID_WS2812_DRIVER_TYPES := bitbang custom i2c pwm spi vendor
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WS2812_DRIVER ?= bitbang
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@ -20,6 +20,27 @@ or
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#define DIP_SWITCH_MATRIX_GRID { {0,6}, {1,6}, {2,6} } // List of row and col pairs
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```
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## DIP Switch map :id=dip-switch-map
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DIP Switch mapping may be added to your `keymap.c`, which replicates the normal keyswitch functionality, but with dip switches. Add this to your keymap's `rules.mk`:
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```make
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DIP_SWITCH_MAP_ENABLE = yes
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```
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Your `keymap.c` will then need a dip switch mapping defined (for two dip switches):
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```c
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#if defined(DIP_SWITCH_MAP_ENABLE)
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const uint16_t PROGMEM dip_switch_map[NUM_DIP_SWITCHES][NUM_DIP_STATES] = {
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DIP_SWITCH_OFF_ON(DF(0), DF(1)),
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DIP_SWITCH_OFF_ON(EC_NORM, EC_SWAP)
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};
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#endif
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```
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?> This should only be enabled at the keymap level.
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## Callbacks
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The callback functions can be inserted into your `<keyboard>.c`:
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@ -0,0 +1,6 @@
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// Copyright 2023 QMK
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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// TODO: Remove reuse of pin
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#define DIP_SWITCH_PINS { WS2812_DI_PIN }
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14
keyboards/handwired/onekey/keymaps/dip_switch_map/keymap.c
Normal file
14
keyboards/handwired/onekey/keymaps/dip_switch_map/keymap.c
Normal file
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@ -0,0 +1,14 @@
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// Copyright 2023 QMK
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_ortho_1x1(KC_A),
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[1] = LAYOUT_ortho_1x1(KC_B),
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};
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#if defined(DIP_SWITCH_MAP_ENABLE)
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const uint16_t PROGMEM dip_switch_map[NUM_DIP_SWITCHES][NUM_DIP_STATES] = {
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DIP_SWITCH_OFF_ON(DF(0), DF(1))
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};
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#endif
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@ -0,0 +1,2 @@
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DIP_SWITCH_ENABLE = yes
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DIP_SWITCH_MAP_ENABLE = yes
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@ -61,6 +61,28 @@ __attribute__((weak)) bool dip_switch_update_mask_kb(uint32_t state) {
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return dip_switch_update_mask_user(state);
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}
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#ifdef DIP_SWITCH_MAP_ENABLE
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# include "keymap_introspection.h"
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# include "action.h"
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# ifndef DIP_SWITCH_MAP_KEY_DELAY
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# define DIP_SWITCH_MAP_KEY_DELAY TAP_CODE_DELAY
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# endif
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static void dip_switch_exec_mapping(uint8_t index, bool on) {
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// The delays below cater for Windows and its wonderful requirements.
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action_exec(on ? MAKE_DIPSWITCH_ON_EVENT(index, true) : MAKE_DIPSWITCH_OFF_EVENT(index, true));
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# if DIP_SWITCH_MAP_KEY_DELAY > 0
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wait_ms(DIP_SWITCH_MAP_KEY_DELAY);
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# endif // DIP_SWITCH_MAP_KEY_DELAY > 0
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action_exec(on ? MAKE_DIPSWITCH_ON_EVENT(index, false) : MAKE_DIPSWITCH_OFF_EVENT(index, false));
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# if DIP_SWITCH_MAP_KEY_DELAY > 0
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wait_ms(DIP_SWITCH_MAP_KEY_DELAY);
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# endif // DIP_SWITCH_MAP_KEY_DELAY > 0
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}
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#endif // DIP_SWITCH_MAP_ENABLE
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void dip_switch_init(void) {
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#ifdef DIP_SWITCH_PINS
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# if defined(SPLIT_KEYBOARD) && defined(DIP_SWITCH_PINS_RIGHT)
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@ -109,11 +131,17 @@ void dip_switch_read(bool forced) {
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dip_switch_mask |= dip_switch_state[i] << i;
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if (last_dip_switch_state[i] != dip_switch_state[i] || forced) {
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has_dip_state_changed = true;
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#ifndef DIP_SWITCH_MAP_ENABLE
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dip_switch_update_kb(i, dip_switch_state[i]);
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#else
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dip_switch_exec_mapping(i, dip_switch_state[i]);
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#endif
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}
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}
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if (has_dip_state_changed) {
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#ifndef DIP_SWITCH_MAP_ENABLE
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dip_switch_update_mask_kb(dip_switch_mask);
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#endif
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memcpy(last_dip_switch_state, dip_switch_state, sizeof(dip_switch_state));
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}
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}
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@ -46,3 +46,10 @@ void dip_switch_read(bool forced);
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void dip_switch_init(void);
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void dip_switch_task(void);
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#ifdef DIP_SWITCH_MAP_ENABLE
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# define NUM_DIP_STATES 2
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# define DIP_SWITCH_OFF_ON(off, on) \
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{ (off), (on) }
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extern const uint16_t dip_switch_map[NUM_DIP_SWITCHES][NUM_DIP_STATES];
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#endif // DIP_SWITCH_MAP_ENABLE
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@ -32,7 +32,7 @@ typedef struct {
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uint8_t row;
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} keypos_t;
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typedef enum keyevent_type_t { TICK_EVENT = 0, KEY_EVENT = 1, ENCODER_CW_EVENT = 2, ENCODER_CCW_EVENT = 3, COMBO_EVENT = 4 } keyevent_type_t;
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typedef enum keyevent_type_t { TICK_EVENT = 0, KEY_EVENT = 1, ENCODER_CW_EVENT = 2, ENCODER_CCW_EVENT = 3, COMBO_EVENT = 4, DIP_SWITCH_ON_EVENT = 5, DIP_SWITCH_OFF_EVENT = 6 } keyevent_type_t;
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/* key event */
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typedef struct {
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@ -48,6 +48,8 @@ typedef struct {
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/* special keypos_t entries */
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#define KEYLOC_ENCODER_CW 253
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#define KEYLOC_ENCODER_CCW 252
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#define KEYLOC_DIP_SWITCH_ON 251
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#define KEYLOC_DIP_SWITCH_OFF 250
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static inline bool IS_NOEVENT(const keyevent_t event) {
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return event.type == TICK_EVENT;
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@ -64,6 +66,9 @@ static inline bool IS_COMBOEVENT(const keyevent_t event) {
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static inline bool IS_ENCODEREVENT(const keyevent_t event) {
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return event.type == ENCODER_CW_EVENT || event.type == ENCODER_CCW_EVENT;
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}
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static inline bool IS_DIPSWITCHEVENT(const keyevent_t event) {
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return event.type == DIP_SWITCH_ON_EVENT || event.type == DIP_SWITCH_OFF_EVENT;
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}
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/* Common keypos_t object factory */
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#define MAKE_KEYPOS(row_num, col_num) ((keypos_t){.row = (row_num), .col = (col_num)})
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@ -92,6 +97,12 @@ static inline bool IS_ENCODEREVENT(const keyevent_t event) {
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# define MAKE_ENCODER_CCW_EVENT(enc_id, press) MAKE_EVENT(KEYLOC_ENCODER_CCW, (enc_id), (press), ENCODER_CCW_EVENT)
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#endif // ENCODER_MAP_ENABLE
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#ifdef DIP_SWITCH_MAP_ENABLE
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/* Dip Switch events */
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# define MAKE_DIPSWITCH_ON_EVENT(switch_id, press) MAKE_EVENT(KEYLOC_DIP_SWITCH_ON, (switch_id), (press), DIP_SWITCH_ON_EVENT)
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# define MAKE_DIPSWITCH_OFF_EVENT(switch_id, press) MAKE_EVENT(KEYLOC_DIP_SWITCH_OFF, (switch_id), (press), DIP_SWITCH_OFF_EVENT)
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#endif // DIP_SWITCH_MAP_ENABLE
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/* it runs once at early stage of startup before keyboard_init. */
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void keyboard_setup(void);
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/* it runs once after initializing host side protocol, debug and MCU peripherals. */
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@ -29,6 +29,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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# include "encoder.h"
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#endif
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#ifdef DIP_SWITCH_MAP_ENABLE
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# include "dip_switch.h"
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#endif
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#ifdef BACKLIGHT_ENABLE
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# include "backlight.h"
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#endif
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@ -204,5 +208,13 @@ __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key
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return keycode_at_encodermap_location(layer, key.col, false);
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}
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#endif // ENCODER_MAP_ENABLE
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#ifdef DIP_SWITCH_MAP_ENABLE
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else if (key.row == KEYLOC_DIP_SWITCH_ON && key.col < NUM_DIP_SWITCHES) {
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return keycode_at_dip_switch_map_location(key.col, true);
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} else if (key.row == KEYLOC_DIP_SWITCH_OFF && key.col < NUM_DIP_SWITCHES) {
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return keycode_at_dip_switch_map_location(key.col, false);
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}
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#endif // DIP_SWITCH_MAP_ENABLE
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return KC_NO;
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}
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@ -71,6 +71,24 @@ __attribute__((weak)) uint16_t keycode_at_encodermap_location(uint8_t layer_num,
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#endif // defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Dip Switch mapping
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#if defined(DIP_SWITCH_ENABLE) && defined(DIP_SWITCH_MAP_ENABLE)
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uint16_t keycode_at_dip_switch_map_location_raw(uint8_t switch_idx, bool on) {
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if (switch_idx < NUM_DIP_SWITCHES) {
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return pgm_read_word(&dip_switch_map[switch_idx][!!on]);
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}
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return KC_TRNS;
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}
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uint16_t keycode_at_dip_switch_map_location(uint8_t switch_idx, bool on) {
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return keycode_at_dip_switch_map_location_raw(switch_idx, on);
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}
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#endif // defined(DIP_SWITCH_ENABLE) && defined(DIP_SWITCH_MAP_ENABLE)
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Combos
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@ -35,6 +35,18 @@ uint16_t keycode_at_encodermap_location(uint8_t layer_num, uint8_t encoder_idx,
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#endif // defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Dip Switch mapping
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#if defined(DIP_SWITCH_ENABLE) && defined(DIP_SWITCH_MAP_ENABLE)
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// Get the keycode for the dip_switch mapping location, stored in firmware rather than any other persistent storage
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uint16_t keycode_at_dip_switch_map_location_raw(uint8_t switch_idx, bool on);
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// Get the keycode for the dip_switch mapping location, potentially stored dynamically
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uint16_t keycode_at_dip_switch_map_location(uint8_t switch_idx, bool on);
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#endif // defined(DIP_SWITCH_ENABLE) && defined(DIP_SWITCH_MAP_ENABLE)
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Combos
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