[Keymap] Update layout for my nyquist (#7188)

* Add layer for gaming without fancy Shift & Ctrl keys

* Add default layer select to ARRW layer

* Define layers with an enum to save fw space
This commit is contained in:
Christoffer Holmberg 2019-10-29 10:39:15 +02:00 committed by noroadsleft
parent e0e26957d4
commit 476f556613

View file

@ -19,16 +19,6 @@
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define BASE 0
#define SYMB 1
#define MDIA 2
#define ARRW 3
#define _ADJUST 16
#define CT_APOS CTL_T(SE_APOS)
#define CT_TILD CTL_T(SE_TILD)
#define MD_OSLH LT(MDIA, SE_OSLH)
@ -36,6 +26,15 @@ extern keymap_config_t keymap_config;
#define SE_LT SE_LESS
#define SE_GT LSFT(SE_LESS)
enum layer_names {
BASE,
GAME,
SYMB,
MDIA,
ARRW,
_ADJUST,
};
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE,
ADJUST,
@ -68,6 +67,28 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
CT_APOS, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD \
),
/* Gaming layer
* ,-----------------------------------------. .-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |Shift | Z | X | C | V | B | | N | M | , | . | - | Shift|
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | Ctrl | ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * | Ctrl |
* `-----------------------------------------' '-----------------------------------------'
*/
[GAME] = LAYOUT( \
// LEFT HAND RIGHT HAND
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \
MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSFT, \
KC_LCTL, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, KC_RCTL \
),
/* Symbols layer
* ,-----------------------------------------. .-----------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
@ -112,9 +133,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Arrow layer
* ,-----------------------------------------. .-----------------------------------------.
* | §/½ | | | | | | | | | | Ins | Home | PgUp |
* | §/½ | | | | | | | | | BASE | Ins | Home | PgUp |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | Up | | | | | | | | Del | End | PgDn |
* | | | Up | | | | | | | GAME | Del | End | PgDn |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | Left | Down | Right| | Back | | Fwd | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
@ -124,8 +145,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------' '-----------------------------------------'
*/
[ARRW] = LAYOUT( \
SE_HALF, _______, _______, _______ , _______, _______, _______, _______, _______, KC_INS , KC_HOME, KC_PGUP, \
_______, _______, KC_UP , _______ , _______, _______, _______, _______, _______, KC_DEL , KC_END , KC_PGDN, \
SE_HALF, _______, _______, _______ , _______, _______, _______, _______, DF(BASE), KC_INS , KC_HOME, KC_PGUP, \
_______, _______, KC_UP , _______ , _______, _______, _______, _______, DF(GAME), KC_DEL , KC_END , KC_PGDN, \
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, \
_______, _______, _______, _______ , _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______ \