[Keyboard] Refactor mechwild/mokulua (#17068)

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jack 2022-05-12 12:24:03 -06:00 committed by GitHub
parent c0ab4ed539
commit 59fa34a6fa
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25 changed files with 33 additions and 414 deletions

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@ -32,7 +32,7 @@
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define OLED_FONT_H "keyboards/mechwild/mokulua/lib/mokulua.c"
#define OLED_FONT_H "keyboards/mechwild/mokulua/glcdfont.c"
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
@ -79,9 +79,6 @@
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
@ -131,5 +128,5 @@
/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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@ -3,11 +3,8 @@
"url": "https://mechwild.com",
"maintainer": "kylemccreery",
"layouts": {
"LAYOUT_standard": {
"LAYOUT": {
"layout": [{"x":0.5, "y":0}, {"x":1.5, "y":0}, {"x":15.75, "y":0}, {"x":16.75, "y":0}, {"x":0.47, "y":1, "w":1.5}, {"x":1.97, "y":1}, {"x":15.5, "y":1}, {"x":16.5, "y":1, "w":1.5}, {"x":0.37, "y":2, "w":1.75}, {"x":2.12, "y":2}, {"x":15.85, "y":2}, {"x":16.85, "y":2, "w":1.75}, {"x":0.22, "y":3, "w":1.25}, {"x":1.47, "y":3}, {"x":2.47, "y":3}, {"x":9.43, "y":3}, {"x":15.5, "y":3}, {"x":16.5, "y":3}, {"x":17.5, "y":3, "w":1.25}, {"x":0.47, "y":4}, {"x":1.47, "y":4}, {"x":2.47, "y":4}, {"x":9.68, "y":4}, {"x":15.5, "y":4}, {"x":16.5, "y":4}, {"x":17.5, "y":4}, {"x":0, "y":1.25}, {"x":1, "y":1.25}, {"x":2, "y":1.25}, {"x":3, "y":1.25}, {"x":4, "y":1.25}, {"x":0.5, "y":2.25}, {"x":1.5, "y":2.25}, {"x":2.5, "y":2.25}, {"x":3.5, "y":2.25}, {"x":4.5, "y":2.25}, {"x":0.75, "y":3.25}, {"x":1.75, "y":3.25}, {"x":2.75, "y":3.25}, {"x":3.75, "y":3.25}, {"x":4.75, "y":3.25}, {"x":1.25, "y":4.25}, {"x":2.25, "y":4.25}, {"x":3.25, "y":4.25}, {"x":4.25, "y":4.25}, {"x":5.57, "y":4.25}, {"x":1, "y":5.25, "w":1.25}, {"x":2.25, "y":5.25, "w":1.5}, {"x":3.75, "y":5.25, "w":1.5}, {"x":5.32, "y":5.25}, {"x":-1.5, "y":2}, {"x":-0.5, "y":2}, {"x":0.5, "y":2}, {"x":1.5, "y":2}, {"x":2.5, "y":2}, {"x":-1.0, "y":3}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":-1.75, "y":4}, {"x":-0.75, "y":4}, {"x":0.25, "y":4}, {"x":1.25, "y":4}, {"x":2.25, "y":4}, {"x":-1.25, "y":5}, {"x":-0.25, "y":5}, {"x":0.75, "y":5}, {"x":1.75, "y":5}, {"x":-1.25, "y":6, "w":1.5}, {"x":0.25, "y":6, "w":1.5}, {"x":1.75, "y":6, "w":1.25}]
},
"LAYOUT_mirrored": {
"layout": [{"x":0.5, "y":0}, {"x":1.5, "y":0}, {"x":16.25, "y":0}, {"x":17.25, "y":0}, {"x":0.47, "y":1, "w":1.5}, {"x":1.97, "y":1}, {"x":15.78, "y":1}, {"x":16.78, "y":1, "w":1.5}, {"x":0.37, "y":2, "w":1.75}, {"x":2.12, "y":2}, {"x":15.63, "y":2}, {"x":16.63, "y":2, "w":1.75}, {"x":0.22, "y":3, "w":1.25}, {"x":1.47, "y":3}, {"x":2.47, "y":3}, {"x":9.43, "y":3}, {"x":15.28, "y":3}, {"x":16.28, "y":3}, {"x":17.28, "y":3, "w":1.25}, {"x":0.47, "y":4}, {"x":1.47, "y":4}, {"x":2.47, "y":4}, {"x":9.68, "y":4}, {"x":15.25, "y":4}, {"x":16.25, "y":4}, {"x":17.25, "y":4}, {"x":0, "y":1.25}, {"x":1, "y":1.25}, {"x":2, "y":1.25}, {"x":3, "y":1.25}, {"x":4, "y":1.25}, {"x":0.5, "y":2.25}, {"x":1.5, "y":2.25}, {"x":2.5, "y":2.25}, {"x":3.5, "y":2.25}, {"x":4.5, "y":2.25}, {"x":0.75, "y":3.25}, {"x":1.75, "y":3.25}, {"x":2.75, "y":3.25}, {"x":3.75, "y":3.25}, {"x":4.75, "y":3.25}, {"x":1.25, "y":4.25}, {"x":2.25, "y":4.25}, {"x":3.25, "y":4.25}, {"x":4.25, "y":4.25}, {"x":5.57, "y":4.25}, {"x":1, "y":5.25, "w":1.25}, {"x":2.25, "y":5.25, "w":1.5}, {"x":3.75, "y":5.25, "w":1.5}, {"x":5.32, "y":5.25}, {"x":-1.0, "y":2}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":-1.5, "y":3}, {"x":-0.5, "y":3}, {"x":0.5, "y":3}, {"x":1.5, "y":3}, {"x":2.5, "y":3}, {"x":-1.75, "y":4}, {"x":-0.75, "y":4}, {"x":0.25, "y":4}, {"x":1.25, "y":4}, {"x":2.25, "y":4}, {"x":-1.25, "y":5}, {"x":-0.25, "y":5}, {"x":0.75, "y":5}, {"x":1.75, "y":5}, {"x":-1.25, "y":6, "w":1.5}, {"x":0.25, "y":6, "w":1.5}, {"x":1.75, "y":6, "w":1.25}]
}
}
}

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@ -10,8 +10,8 @@
enum layer_names {
_BASE,
_FN1,
_FN2,
_FN3
_FN2,
_FN3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

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@ -10,8 +10,8 @@
enum layer_names {
_BASE,
_FN1,
_FN2,
_FN3
_FN2,
_FN3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

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@ -1,98 +0,0 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6D77 // mw = "MechWild"
#define PRODUCT_ID 0x170C
#define DEVICE_VER 0x0103
#define MANUFACTURER MechWild
#define PRODUCT Mokulua
/* Key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 6
/* Key matrix pins */
#define MATRIX_ROW_PINS { F4, F5, F6, F7, B1, B3 }
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
#define UNUSED_PINS
/* Encoder pins */
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { B2 }
/* Encoder resolution */
#define ENCODER_RESOLUTION 4
#define TAP_CODE_DELAY 10
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define OLED_FONT_H "keyboards/mechwild/mokulua/lib/mokulua.c"
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D3
#define MASTER_LEFT
//#define MASTER_RIGHT
#define RGBLIGHT_SPLIT
#define RGBLED_SPLIT { 8, 8 }
#define SPLIT_LAYER_STATE_ENABLE
#define SPLIT_LED_STATE_ENABLE
#define SPLIT_MODS_ENABLE
#define SPLIT_OLED_ENABLE
/* RGB options */
#define RGB_DI_PIN B6
#ifdef RGB_DI_PIN
# define RGBLED_NUM 16
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0

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@ -1,46 +0,0 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#define FN1_SPC LT(1, KC_SPC)
#define FN2_SPC LT(2, KC_SPC)
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN1,
_FN2,
_FN3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, _______,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_RBRC, KC_BSLS,
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_SCLN, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT,
KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_MUTE, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, MO(2), FN1_SPC, FN2_SPC, RGB_RMOD, RGB_MOD, FN2_SPC, FN1_SPC, MO(2), KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN1] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, KC_DEL, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
[_FN2] = LAYOUT(
_______, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

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@ -1 +0,0 @@
# The default keymap for Mokulua using a mirrored right-half

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@ -1,46 +0,0 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#define FN1_SPC LT(1, KC_SPC)
#define FN2_SPC LT(2, KC_SPC)
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN1,
_FN2,
_FN3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, _______,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_RBRC, KC_BSLS,
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_SCLN, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT,
KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_MUTE, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, MO(2), FN1_SPC, FN2_SPC, RGB_RMOD, RGB_MOD, FN2_SPC, FN1_SPC, MO(2), KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN1] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, KC_DEL, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
[_FN2] = LAYOUT(
_______, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

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@ -1 +0,0 @@
# The VIA keymap for Mokulua using a mirrored right-half

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@ -1,22 +0,0 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes # Enable encoder
OLED_ENABLE = yes # Enable OLED Screen
OLED_DRIVER = SSD1306 # Define OLED Driver
SPLIT_KEYBOARD = yes # Define split functionality

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@ -1,7 +1,7 @@
// Copyright 2022 Kyle McCreery (@Kyle McCreery)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "standard.h"
#include "mokulua.h"
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
@ -28,7 +28,7 @@ bool encoder_update_kb(uint8_t index, bool clockwise) {
#endif
#ifdef OLED_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
return OLED_ROTATION_270; // flips the display 270 degrees
}

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@ -7,28 +7,7 @@
#define ___ KC_NO
#define LAYOUT_mirrored( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, L36, L37, R30, R31, R32, R33, R34, R35, R36, R37, \
L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45, R46 \
) { \
{ L00, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ L30, L31, L32, L33, L34, L35 }, \
{ L40, L41, L42, L43, L44, L45 }, \
{ L46, L36, L37, L26, L16, L06 }, \
{ R06, R05, R04, R03, R02, R01 }, \
{ R16, R15, R14, R13, R12, R11 }, \
{ R26, R25, R24, R23, R22, R21 }, \
{ R37, R36, R35, R34, R33, R32 }, \
{ R46, R45, R44, R43, R42, R41 }, \
{ R40, R31, R30, R20, R10, R00 } \
}
#define LAYOUT_standard( \
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
@ -48,6 +27,3 @@
{ R41, R42, R43, R44, R45, R46 }, \
{ R00, R20, R31, R30, R40, ___ } \
}
#define LAYOUT LAYOUT_mirrored

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@ -1 +1,22 @@
DEFAULT_FOLDER = mechwild/mokulua/standard
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes # Enable encoder
OLED_ENABLE = yes # Enable OLED Screen
OLED_DRIVER = SSD1306 # Define OLED Driver
SPLIT_KEYBOARD = yes # Define split functionality

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@ -1,2 +0,0 @@
VIA_ENABLE = yes
LTO_ENABLE = yes

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@ -1,22 +0,0 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes # Enable encoder
OLED_ENABLE = yes # Enable OLED Screen
OLED_DRIVER = SSD1306 # Define OLED Driver
SPLIT_KEYBOARD = yes # Define split functionality

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@ -1,82 +0,0 @@
// Copyright 2022 Kyle McCreery (@Kyle McCreery)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "standard.h"
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) { return false; }
switch (index) {
case 0:
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
break;
case 1:
if (clockwise) {
tap_code(KC_PGUP);
} else {
tap_code(KC_PGDN);
}
break;
}
return true;
}
#endif
#ifdef OLED_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_270; // flips the display 270 degrees
}
static void render_logo(void) { // Render MechWild "MW" Logo
static const char PROGMEM logo_1[] = {0x8A, 0x8B, 0x8C, 0x8D, 0x00};
static const char PROGMEM logo_2[] = {0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0x00};
static const char PROGMEM logo_3[] = {0xCA, 0xCB, 0xCC, 0xCD, 0x00};
static const char PROGMEM logo_4[] = {0x20, 0x8E, 0x8F, 0x90, 0x00};
oled_set_cursor(0,0);
oled_write_P(logo_1, false);
oled_set_cursor(0,1);
oled_write_P(logo_2, false);
oled_set_cursor(0,2);
oled_write_P(logo_3, false);
oled_set_cursor(0,3);
oled_write_P(logo_4, false);
}
bool oled_task_kb(void) {
if (!oled_task_user()) {
return false;
}
render_logo();
oled_set_cursor(0,6);
oled_write_ln_P(PSTR("Layer"), false);
switch (get_highest_layer(layer_state)) {
case 0:
oled_write_ln_P(PSTR("Base"), false);
break;
case 1:
oled_write_ln_P(PSTR("FN 1"), false);
break;
case 2:
oled_write_ln_P(PSTR("FN 2"), false);
break;
case 3:
oled_write_ln_P(PSTR("FN 3"), false);
break;
default:
oled_write_ln_P(PSTR("Undef"), false);
}
oled_write_ln_P(PSTR(""), false);
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_ln_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_ln_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
oled_write_ln_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
return false;
}
#endif

View file

@ -1,52 +0,0 @@
// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
#define ___ KC_NO
#define LAYOUT_mirrored( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, L36, L37, R30, R31, R32, R33, R34, R35, R36, R37, \
L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45, R46 \
) { \
{ L00, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ L30, L31, L32, L33, L34, L35 }, \
{ L40, L41, L42, L43, L44, L45 }, \
{ L46, L36, L37, L26, L16, L06 }, \
{ R06, R05, R04, R03, R02, R01 }, \
{ R16, R15, R14, R13, R12, R11 }, \
{ R26, R25, R24, R23, R22, R21 }, \
{ R37, R36, R35, R34, R33, R32 }, \
{ R46, R45, R44, R43, R42, R41 }, \
{ R40, R31, R30, R20, R10, R00 } \
}
#define LAYOUT_standard( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, L36, L37, R30, R31, R32, R33, R34, R35, R36, R37, \
L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45, R46 \
) { \
{ L00, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ L30, L31, L32, L33, L34, L35 }, \
{ L40, L41, L42, L43, L44, L45 }, \
{ L46, L36, L37, L26, L16, L06 }, \
{ R01, R02, R03, R04, R05, R06 }, \
{ R11, R12, R13, R14, R15, R16 }, \
{ R21, R22, R23, R24, R25, R26 }, \
{ R32, R33, R34, R35, R36, R37 }, \
{ R41, R42, R43, R44, R45, R46 }, \
{ R00, R20, R31, R30, R40, ___ } \
}
#define LAYOUT LAYOUT_standard