Added new keyboard Gas75 (#16768)

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HorrorTroll 2022-04-22 14:17:28 +07:00 committed by GitHub
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commit 61b3f125bf
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keyboards/ml/gas75/config.h Normal file
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/* Copyright 2022 ML
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xC0B0
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER ML
#define PRODUCT Gas75
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 15
/* key matrix pins */
#define MATRIX_ROW_PINS { D3, D5, D4, D7, D6, B4 }
#define MATRIX_COL_PINS { D1, D2, B5, B6, C6, C7, F7, F6, F5, F4, E6, B0, B1, B2, B3 }
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Forcing to use NKRO instead 6KRO */
#define FORCE_NKRO
/* Larger keys per scan */
#define QMK_KEYS_PER_SCAN 12
/* Encoder pins */
#define ENCODERS_PAD_A { F0 }
#define ENCODERS_PAD_B { F1 }
#ifdef RGB_MATRIX_ENABLE
#define DRIVER_LED_TOTAL 3
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_KEYPRESSES
/* RGB Matrix config */
#define RGB_DI_PIN D0
/* RGB Matrix effect */
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

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/* Copyright 2022 ML
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gas75.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 0, 1, 2 }
}, {
//Key matrix (0 -> 2)
{224, 0}, {0 , 0}, {6 , 38},
}, {
//Key matrix (0 -> 2)
4, 1, 8,
} };
#endif

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/* Copyright 2022 ML
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define XXX KC_NO
/* 54 ◯ 53
*
* 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E
*
*
* 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E
*
* 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E
*
* 30 31 32 33 34 35 36 37 38 39 3A 3B 3D 3E
*
* 40 42 43 44 45 46 47 48 49 4A 4B 4C
* 4D
* 50 51 52 56 5A 5B
* 5C 5D 5E
*
*/
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K54, K0E, K53, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, K3E, \
K40, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, K4C, K4D, \
K50, K51, K52, K56, K5A, K5B, K5C, K5D, K5E \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, XXX, K3D, K3E }, \
{ K40, XXX, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, K4C, K4D, XXX }, \
{ K50, K51, K52, K53, K54, XXX, K56, XXX, XXX, XXX, K5A, K5B, K5C, K5D, K5E } \
}

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{
"keyboard_name": "Gas75",
"url": "https://item.taobao.com/item.htm?ft=t&id=652142230132",
"maintainer": "ML",
"layouts": {
"LAYOUT": {
"layout": [
{"label":"Esc", "x":0, "y":0},
{"label":"F1", "x":1.25, "y":0},
{"label":"F2", "x":2.25, "y":0},
{"label":"F3", "x":3.25, "y":0},
{"label":"F4", "x":4.25, "y":0},
{"label":"F5", "x":5.5, "y":0},
{"label":"F6", "x":6.5, "y":0},
{"label":"F7", "x":7.5, "y":0},
{"label":"F8", "x":8.5, "y":0},
{"label":"F9", "x":9.75, "y":0},
{"label":"F10", "x":10.75, "y":0},
{"label":"F11", "x":11.75, "y":0},
{"label":"F12", "x":12.75, "y":0},
{"label":"Pause", "x":14, "y":0},
{"label":"Encoder CCW", "x":15.25, "y":0, "w":0.5, "h":0.5},
{"label":"Encoder CW", "x":15.75, "y":0, "w":0.5, "h":0.5},
{"label":"Delete", "x":15.25, "y":0.5, "h":0.5},
{"label":"`~", "x":0, "y":1.25},
{"label":"1!", "x":1, "y":1.25},
{"label":"2@", "x":2, "y":1.25},
{"label":"3#", "x":3, "y":1.25},
{"label":"4$", "x":4, "y":1.25},
{"label":"5%", "x":5, "y":1.25},
{"label":"6^", "x":6, "y":1.25},
{"label":"7&", "x":7, "y":1.25},
{"label":"8*", "x":8, "y":1.25},
{"label":"9(", "x":9, "y":1.25},
{"label":"0)", "x":10, "y":1.25},
{"label":"-_", "x":11, "y":1.25},
{"label":"=+", "x":12, "y":1.25},
{"label":"Backspace", "x":13, "y":1.25},
{"label":"Home", "x":15.25, "y":1.25},
{"label":"Tab", "x":0, "y":2.25, "w":1.5},
{"label":"Q", "x":1.5, "y":2.25},
{"label":"W", "x":2.5, "y":2.25},
{"label":"E", "x":3.5, "y":2.25},
{"label":"R", "x":4.5, "y":2.25},
{"label":"T", "x":5.5, "y":2.25},
{"label":"Y", "x":6.5, "y":2.25},
{"label":"U", "x":7.5, "y":2.25},
{"label":"I", "x":8.5, "y":2.25},
{"label":"O", "x":9.5, "y":2.25},
{"label":"P", "x":10.5, "y":2.25},
{"label":"[{", "x":11.5, "y":2.25},
{"label":"]}", "x":12.5, "y":2.25},
{"label":"\\|", "x":13.5, "y":2.25, "w":1.5},
{"label":"PgUp", "x":12.5, "y":2.25},
{"label":"Caps Lock", "x":0, "y":3.25, "w":1.75},
{"label":"A", "x":1.75, "y":3.25},
{"label":"S", "x":2.75, "y":3.25},
{"label":"D", "x":3.75, "y":3.25},
{"label":"F", "x":4.75, "y":3.25},
{"label":"G", "x":5.75, "y":3.25},
{"label":"H", "x":6.75, "y":3.25},
{"label":"J", "x":7.75, "y":3.25},
{"label":"K", "x":8.75, "y":3.25},
{"label":"L", "x":9.75, "y":3.25},
{"label":";:", "x":10.75, "y":3.25},
{"label":"'\"", "x":11.75, "y":3.25},
{"label":"Enter", "x":12.75, "y":3.25, "w":2.25},
{"label":"PgDn", "x":12.5, "y":3.25},
{"label":"Shift", "x":0, "y":4.25, "w":2.25},
{"label":"Z", "x":2.25, "y":4.25},
{"label":"X", "x":3.25, "y":4.25},
{"label":"C", "x":4.25, "y":4.25},
{"label":"V", "x":5.25, "y":4.25},
{"label":"B", "x":6.25, "y":4.25},
{"label":"N", "x":7.25, "y":4.25},
{"label":"M", "x":8.25, "y":4.25},
{"label":",<", "x":9.25, "y":4.25},
{"label":".>", "x":10.25, "y":4.25},
{"label":"/?", "x":11.25, "y":4.25},
{"label":"Shift", "x":12.25, "y":4.25, "w":1.75},
{"label":"\u2191", "x":14.25, "y":4.5},
{"label":"Ctrl", "x":0, "y":5.25, "w":1.25},
{"label":"Win", "x":1.25, "y":5.25, "w":1.25},
{"label":"Alt", "x":2.5, "y":5.25, "w":1.25},
{"label":"Space", "x":3.75, "y":5.25, "w":6.25},
{"label":"Alt", "x":10, "y":5.25, "w":1.25},
{"label":"Fn", "x":11.25, "y":5.25, "w":1.25},
{"label":"\u2190", "x":13.25, "y":5.5},
{"label":"\u2193", "x":14.25, "y":5.5},
{"label":"\u2192", "x":15.25, "y":5.5},
]
}
}
}

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/* Copyright 2022 ML
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include <string.h>
#include <math.h>
#include <lib/lib8tion/lib8tion.h>
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
};
enum user_rgb_mode {
RGB_MODE_ALL,
RGB_MODE_NONE,
};
typedef union {
uint32_t raw;
struct {
uint8_t rgb_mode :8;
};
} user_config_t;
user_config_t user_config;
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
EscF1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12PseDel
` 1 2 3 4 5 6 7 8 9 0 - = BckspcDel
Tab q w e r t y u i o p [ ] \ PgU
Caps a s d f g h j k l ; ' Enter PgD
LShift z x c v b n m , . / RSft
LCrlGUI LAlt Space RAlt Fn
! @ # $ % ^ & * ( ) _ + ~
Q W E R T Y U I O P { } |
Caps A S D F G H J K L : " │ ││ │
LShift Z X C V B N M < > ? RSft
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______, KC_MUTE, _______,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
Rst Tog
Hui
Hud
Vai
SpdVadSpi
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
[_FN] = LAYOUT(
QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
_______, _______, _______, _______, _______, _______, RGB_SPD, RGB_VAD, RGB_SPI
),
};
void keyboard_post_init_user(void) {
user_config.raw = eeconfig_read_user();
switch (user_config.rgb_mode) {
case RGB_MODE_ALL:
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
break;
case RGB_MODE_NONE:
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
break;
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
user_config.rgb_mode = RGB_MODE_NONE;
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
user_config.rgb_mode = RGB_MODE_ALL;
}
break;
}
eeconfig_update_user(user_config.raw);
}
return false;
}
return true;
}
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (layer_state_is(_BASE)) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (layer_state_is(_FN)) {
if (clockwise) {
rgb_matrix_step();
} else {
rgb_matrix_step_reverse();
}
}
}
return true;
}
#endif
void rgb_matrix_indicators_user(void) {
rgb_matrix_set_color(2, 0, 0, 0);
HSV hsv = rgb_matrix_config.hsv;
uint8_t time = scale16by8(g_rgb_timer, qadd8(32, 1));
hsv.h = time;
RGB rgb = hsv_to_rgb(hsv);
if ((rgb_matrix_get_flags() & LED_FLAG_KEYLIGHT)) {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(2, rgb.r, rgb.g, rgb.b);
}
} else {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(2, rgb.r, rgb.g, rgb.b);
} else {
rgb_matrix_set_color(2, 0, 0, 0);
}
}
}

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# Default Layout
Keymap is default 81 qwerty, 75% exploded layout with F13 & knob

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/* Copyright 2022 ML
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define DYNAMIC_KEYMAP_LAYER_COUNT 2
#ifdef RGB_MATRIX_ENABLE
#define VIA_QMK_RGBLIGHT_ENABLE
#endif

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/* Copyright 2022 ML
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include <string.h>
#include <math.h>
#include <lib/lib8tion/lib8tion.h>
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
};
enum user_rgb_mode {
RGB_MODE_ALL,
RGB_MODE_NONE,
};
typedef union {
uint32_t raw;
struct {
uint8_t rgb_mode :8;
};
} user_config_t;
user_config_t user_config;
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
EscF1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12PseDel
` 1 2 3 4 5 6 7 8 9 0 - = BckspcDel
Tab q w e r t y u i o p [ ] \ PgU
Caps a s d f g h j k l ; ' Enter PgD
LShift z x c v b n m , . / RSft
LCrlGUI LAlt Space RAlt Fn
! @ # $ % ^ & * ( ) _ + ~
Q W E R T Y U I O P { } |
Caps A S D F G H J K L : " │ ││ │
LShift Z X C V B N M < > ? RSft
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLD, KC_MUTE, KC_VOLU,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
Rst Tog
Hui
Hud
Vai
SpdVadSpi
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
[_FN] = LAYOUT(
QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, RGB_TOG, RGB_MOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
_______, _______, _______, _______, _______, _______, RGB_SPD, RGB_VAD, RGB_SPI
),
};
void keyboard_post_init_user(void) {
user_config.raw = eeconfig_read_user();
switch (user_config.rgb_mode) {
case RGB_MODE_ALL:
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
break;
case RGB_MODE_NONE:
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
break;
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
user_config.rgb_mode = RGB_MODE_NONE;
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
user_config.rgb_mode = RGB_MODE_ALL;
}
break;
}
eeconfig_update_user(user_config.raw);
}
return false;
}
return true;
}
#ifdef ENCODER_ENABLE
#define ENCODERS 1
static uint8_t encoder_state[ENCODERS] = {0};
static keypos_t encoder_cw[ENCODERS] = {{3, 5}};
static keypos_t encoder_ccw[ENCODERS] = {{4, 5}};
void encoder_action_unregister(void) {
for (int index = 0; index < ENCODERS; ++index) {
if (encoder_state[index]) {
keyevent_t encoder_event = (keyevent_t) {
.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
.pressed = false,
.time = (timer_read() | 1)
};
encoder_state[index] = 0;
action_exec(encoder_event);
}
}
}
void encoder_action_register(uint8_t index, bool clockwise) {
keyevent_t encoder_event = (keyevent_t) {
.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
.pressed = true,
.time = (timer_read() | 1)
};
encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
action_exec(encoder_event);
}
void matrix_scan_user(void) {
encoder_action_unregister();
}
bool encoder_update_user(uint8_t index, bool clockwise) {
encoder_action_register(index, clockwise);
return false;
}
#endif
void rgb_matrix_indicators_user(void) {
rgb_matrix_set_color(2, 0, 0, 0);
HSV hsv = rgb_matrix_config.hsv;
uint8_t time = scale16by8(g_rgb_timer, qadd8(32, 1));
hsv.h = time;
RGB rgb = hsv_to_rgb(hsv);
if ((rgb_matrix_get_flags() & LED_FLAG_KEYLIGHT)) {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(2, rgb.r, rgb.g, rgb.b);
}
} else {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(2, rgb.r, rgb.g, rgb.b);
} else {
rgb_matrix_set_color(2, 0, 0, 0);
}
}
}

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# Default Layout with VIA
Keymap is default 81 qwerty, 75% exploded layout with F13 & knob

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VIA_ENABLE = yes
LTO_ENABLE = yes

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# Gas75
A 75% exploded keyboard made by ML, which controlled by an Atmega32u4 chipset.
* Keyboard Maintainer: ML
* Hardware Supported: Atmega32u4
* Hardware Availability: https://item.taobao.com/item.htm?ft=t&id=652142230132
Make example for this keyboard (after setting up your build environment):
make ml/gas75:default
Flashing example for this keyboard:
make ml/gas75:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (Esc key) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to RESET if it is available

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
# RGB Matrix enabled
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
# Encoder enabled
ENCODER_ENABLE = yes