[Keyboard] AJisai74 (#10021)

* Add keyboard ajisai74

Add ajisai74 keyboard.

A 74 keys ANSI/JIS Layout keyboard.
Salicylic-acid3

* Update keyboards/ajisai74/keymaps/salicylic/keymap.c

* Update keyboards/ajisai74/keymaps/via/keymap.c

* Update keyboards/ajisai74/keymaps/via/keymap.c

* Update keyboards/ajisai74/rules.mk

* Update keyboards/ajisai74/rev1/rev1.h

* Update keyboards/ajisai74/keymaps/default/keymap.c

* Update keyboards/ajisai74/keymaps/default/keymap.c

* Update keyboards/ajisai74/keymaps/jis/keymap.c

* Keymap update

Fixed an unnecessary symbol at the end of the file.

* Update keyboards/ajisai74/readme.md

* Update keyboards/ajisai74/rev1/config.h

* Delete Rev1 directory

I removed the directory because I don't have any plans to update now.

* Update keyboards/ajisai74/rules.mk

* Added copyright

Added copyright to all files.

* Update keyboards/ajisai74/ajisai74.h
This commit is contained in:
Salicylic-acid3 2020-08-20 10:50:43 +09:00 committed by GitHub
parent ec7abc2ce2
commit 83c7c66e8c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
17 changed files with 628 additions and 0 deletions

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/*
Copyright 2020 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ajisai74.h"

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/*
Copyright 2020 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/*
* ,------------------------------------ ------------------------------------------------------------.
* | L00 | L01 | L02 | L03 | L04 | L05 | | R00 | R01 | R02 | R03 | R04 | R05 | R06 | R07 | R08 | R18 |
* |---------------------------------------------------------------------------------------------------+
* | L10 | L11 | L12 | L13 | L14 | L15 | | R10 | R11 | R12 | R13 | R14 | R15 | R16 | R17 | R28 |
* |---------------------------------------- ---------------------------------------------------------+
* | L20 | L21 | L22 | L23 | L24 | L25 | | R20 | R21 | R22 | R23 | R24 | R25 | R26 | R27 | R38 |
* |---------------------------------------------------------------------------------------------------+
* | L30 | L45 | L31 | L32 | L33 | L34 | L35 | | R30 | R31 | R32 | R33 | R34 | R35 | R36 | R37 |
* |------------------------------------------- -----------------------------------------------------+
* | L40 | L41 | L42 | L43 | L44 | | R40 | R41 | R42 | R43 | R44 | | R46 | R47 | R48 |
* |---------------------------------------- --------------------------------------------------------'
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, R06, R07, R08, R18, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, R16, R17, R28, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, R26, R27, R38, \
L30, L45, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, R36, R37, \
L40, L41, L42, L43, L44, R40, R41, R42, R43, R44, R46, R47, R48 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, KC_NO, KC_NO, KC_NO }, \
{ L10, L11, L12, L13, L14, L15, KC_NO, KC_NO, KC_NO }, \
{ L20, L21, L22, L23, L24, L25, KC_NO, KC_NO, KC_NO }, \
{ L30, L31, L32, L33, L34, L35, KC_NO, KC_NO, KC_NO }, \
{ L40, L41, L42, L43, L44, L45, KC_NO, KC_NO, KC_NO }, \
{ R00, R01, R02, R03, R04, R05, R06, R07, R08 }, \
{ R10, R11, R12, R13, R14, R15, R16, R17, R18 }, \
{ R20, R21, R22, R23, R24, R25, R26, R27, R28 }, \
{ R30, R31, R32, R33, R34, R35, R36, R37, R38 }, \
{ R40, R41, R42, R43, R44, KC_NO, R46, R47, R48 } \
}

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/*
Copyright 2020 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x04D8
#define PRODUCT_ID 0xEB54
#define DEVICE_VER 0x0001
#define MANUFACTURER Salicylic_Acid
#define PRODUCT ajisai74
/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 9
// wiring of each half
#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B5, D3 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* serial.c configuration for split keyboard */
#define SOFT_SERIAL_PIN D2
#define SPLIT_HAND_PIN B6
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

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{
"keyboard_name": "ajisai74",
"url": "https://salicylic-acid3.hatenablog.com/",
"maintainer": "Salicylic_acid3",
"width": 16.75,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"ESC", "x":0, "y":0},
{"label":"1", "x":1, "y":0},
{"label":"2", "x":2, "y":0},
{"label":"3", "x":3, "y":0},
{"label":"4", "x":4, "y":0},
{"label":"5", "x":5, "y":0},
{"label":"6", "x":6.75, "y":0},
{"label":"7", "x":7.75, "y":0},
{"label":"8", "x":8.75, "y":0},
{"label":"9", "x":9.75, "y":0},
{"label":"0", "x":10.75, "y":0},
{"label":"-", "x":11.75, "y":0},
{"label":"=", "x":12.75, "y":0},
{"label":"Back", "x":13.75, "y":0},
{"label":"Back", "x":14.75, "y":0},
{"label":"Insert", "x":15.75, "y":0},
{"label":"Tab", "x":0, "y":1, "w":1.5},
{"label":"Q", "x":1.5, "y":1},
{"label":"W", "x":2.5, "y":1},
{"label":"E", "x":3.5, "y":1},
{"label":"R", "x":4.5, "y":1},
{"label":"T", "x":5.5, "y":1},
{"label":"Y", "x":7.25, "y":1},
{"label":"U", "x":8.25, "y":1},
{"label":"I", "x":9.25, "y":1},
{"label":"O", "x":10.25, "y":1},
{"label":"P", "x":11.25, "y":1},
{"label":"[", "x":12.25, "y":1},
{"label":"]", "x":13.25, "y":1},
{"label":"\"", "x":14.25, "y":1, "w":1.5},
{"label":"Del", "x":15.75, "y":1},
{"label":"CapsLock", "x":0, "y":2, "w":1.75},
{"label":"A", "x":1.75, "y":2},
{"label":"S", "x":2.75, "y":2},
{"label":"D", "x":3.75, "y":2},
{"label":"F", "x":4.75, "y":2},
{"label":"G", "x":5.75, "y":2},
{"label":"H", "x":7.5, "y":2},
{"label":"J", "x":8.5, "y":2},
{"label":"K", "x":9.5, "y":2},
{"label":"L", "x":10.5, "y":2},
{"label":":", "x":11.5, "y":2},
{"label":"'", "x":12.5, "y":2},
{"label":"Return", "x":13.5, "y":2},
{"label":"Return", "x":14.5, "y":2, "w":1.25},
{"label":"PgUp", "x":15.75, "y":2},
{"label":"Shift", "x":0, "y":3, "w":1.25},
{"label":"Shift", "x":1.25, "y":3},
{"label":"Z", "x":2.25, "y":3},
{"label":"X", "x":3.25, "y":3},
{"label":"C", "x":4.25, "y":3},
{"label":"V", "x":5.25, "y":3},
{"label":"B", "x":6.25, "y":3},
{"label":"N", "x":8, "y":3},
{"label":"M", "x":9, "y":3},
{"label":"<", "x":10, "y":3},
{"label":">", "x":11, "y":3},
{"label":"?", "x":12, "y":3},
{"label":"Shift", "x":13, "y":3, "w":1.75},
{"label":"Up", "x":14.75, "y":3},
{"label":"PgDwn", "x":15.75, "y":3},
{"label":"Ctrl", "x":0, "y":4, "w":1.5},
{"label":"Win", "x":1.5, "y":4},
{"label":"Alt", "x":2.5, "y":4, "w":1.5},
{"x":4, "y":4, "w":1.5},
{"x":5.5, "y":4, "w":1.25},
{"x":7.5, "y":4, "w":1.25},
{"x":8.75, "y":4, "w":1.25},
{"label":"Alt", "x":10, "y":4, "w":1.25},
{"label":"Win", "x":11.25, "y":4},
{"label":"Fn", "x":12.25, "y":4},
{"label":"Left", "x":13.75, "y":4},
{"label":"Down", "x":14.75, "y":4},
{"label":"Right", "x":15.75, "y":4}]
}
}
}

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/* Copyright 2020 Salicylic_acid3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180

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/*
Copyright 2020 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_FN,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//,-----------------------------------------------------| |-----------------------------------------------------------------------------------------.
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_INS,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT, KC_PGUP,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LSFT,KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LCTRL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RGUI, MO(_FN), KC_LEFT, KC_DOWN,KC_RIGHT
//|-----------------------------------------------------| |--------------------------------------------------------------------------------'
),
[_FN] = LAYOUT(
//,-----------------------------------------------------| |-----------------------------------------------------------------------------------------.
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_STOP, KC_SLCK,KC_PAUSE,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|-----------------------------------------------------| |--------------------------------------------------------------------------------'
)
};

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/* Copyright 2020 Salicylic_acid3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180

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/*
Copyright 2020 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_FN,
};
enum tapdances{
TD_ENT = 0,
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_ENT, KC_ENT),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//,-----------------------------------------------------| |-----------------------------------------------------------------------------------------.
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS, JP_EQL, JP_YEN, KC_BSPC, KC_DEL,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,TD(TD_ENT),KC_PSCR,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, JP_QUOT, JP_RBRC,TD(TD_ENT),KC_PGUP,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LSFT,JP_BSLS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, JP_SLSH, KC_RSFT, KC_UP, KC_PGDN,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LCTRL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_KANA, KC_APP, MO(_FN), KC_LEFT, KC_DOWN,KC_RIGHT
//|-----------------------------------------------------| |--------------------------------------------------------------------------------'
),
[_FN] = LAYOUT(
//,-----------------------------------------------------| |-----------------------------------------------------------------------------------------.
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_STOP, KC_SLCK,KC_PAUSE,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|-----------------------------------------------------| |--------------------------------------------------------------------------------'
)
};

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TAP_DANCE_ENABLE = yes

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/* Copyright 2020 Salicylic_acid3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180

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/*
Copyright 2020 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_LOWER,
_RAISE,
};
enum tapdances{
TD_ENT = 0,
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_ENT, KC_ENT),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//,-----------------------------------------------------| |-----------------------------------------------------------------------------------------.
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS, JP_EQL, KC_END, KC_HOME, KC_PSCR,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_LBRC, JP_RBRC, KC_BSPC, KC_DEL,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_MINS, JP_BSLS,TD(TD_ENT),TD(TD_ENT),KC_PGUP,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LSFT,KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, JP_SLSH, KC_RSFT, KC_UP, KC_PGDN,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_ZKHK, KC_LGUI, KC_MHEN,LT(_LOWER,KC_ENT), KC_BSPC, KC_DEL,LT(_RAISE,KC_SPC),KC_HENK,KC_LALT,KC_APP, KC_LEFT, KC_DOWN,KC_RIGHT
//|-----------------------------------------------------| |--------------------------------------------------------------------------------'
),
[_LOWER] = LAYOUT(
//,-----------------------------------------------------| |-----------------------------------------------------------------------------------------.
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
JP_DQUO, JP_EXLM, JP_QUES, JP_LBRC, JP_RBRC, JP_TILD, KC_P6, KC_P7, KC_P8, KC_P9, JP_ASTR, JP_SLSH, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
JP_QUOT, JP_HASH, JP_DQT, JP_LPRN, JP_RPRN, JP_AT, XXXXXXX, KC_P4, KC_P5, KC_P6, JP_MINS, JP_EQL, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______,JP_CIRC,JP_PERC,JP_AMPR,JP_SCLN, JP_COLN, JP_PIPE, KC_P0, KC_P1, KC_P2, KC_P3, JP_PLUS, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______,MO(_LOWER), _______, _______,MO(_RAISE), JP_DOT, _______, _______, _______, _______, _______
//|-----------------------------------------------------| |--------------------------------------------------------------------------------'
),
[_RAISE] = LAYOUT(
//,-----------------------------------------------------| |-----------------------------------------------------------------------------------------.
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
LCTL_T(KC_F11),XXXXXXX, KC_F2, KC_F3, KC_F4, KC_F5, XXXXXXX, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX, XXXXXXX, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______,SFT_T(KC_F12),KC_F6,KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|-----------------------------------------------------| |--------------------------------------------------------------------------------'
),
};

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TAP_DANCE_ENABLE = yes

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/* Copyright 2020 Salicylic_acid3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180

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/*
Copyright 2020 Salicylic_Acid
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE = 0,
_L1,
_L2,
_L3,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//,-----------------------------------------------------| |-----------------------------------------------------------------------------------------.
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_INS,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT, KC_PGUP,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LSFT,KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
KC_LCTRL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RGUI, MO(_L1), KC_LEFT, KC_DOWN,KC_RIGHT
//|-----------------------------------------------------| |--------------------------------------------------------------------------------'
),
[_L1] = LAYOUT(
//,-----------------------------------------------------| |-----------------------------------------------------------------------------------------.
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_STOP, KC_SLCK,KC_PAUSE,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|-----------------------------------------------------| |--------------------------------------------------------------------------------'
),
[_L2] = LAYOUT(
//,-----------------------------------------------------| |-----------------------------------------------------------------------------------------.
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_STOP, KC_SLCK,KC_PAUSE,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|-----------------------------------------------------| |--------------------------------------------------------------------------------'
),
[_L3] = LAYOUT(
//,-----------------------------------------------------| |-----------------------------------------------------------------------------------------.
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_STOP, KC_SLCK,KC_PAUSE,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
//|-----------------------------------------------------| |--------------------------------------------------------------------------------'
)
};

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VIA_ENABLE = yes

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# AJisai74
![ajisai74](https://cdn-ak.f.st-hatena.com/images/fotolife/S/Salicylic_acid3/20200812/20200812214740.png)
This is 74 keys Custom keyboard.
* Keyboard Maintainer: [Salicylic_acid3](https://github.com/Salicylic-acid3)
* Hardware Supported: AJisai74 PCB, Pro Micro
* Hardware Availability: [PCB & Case Data](https://github.com/Salicylic-acid3/PCB_Data), [Booth Shop](https://salicylic-acid3.booth.pm/items/2291877)
Make example for this keyboard (after setting up your build environment):
make ajisai74:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
[Build guide](https://salicylic-acid3.hatenablog.com/entry/ajisai74-build-guide)

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
SPLIT_KEYBOARD = yes