[Keymap] Adding custom keymaps (#9426)
* Adding custom keymaps * Update keyboards/kbdfans/kbd75/keymaps/adamdehaven/keymap.c
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6 changed files with 247 additions and 0 deletions
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#pragma once
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#define TAPPING_TERM 200
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#include QMK_KEYBOARD_H
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// Compile from qmk_firmware folder with the following command:
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// $ make kbdfans/kbd67/mkii-soldered:adamdehaven
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// Each layer gets a name for readability. The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, and you can also skip them entirely and just use numbers.
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#define _QWERTY 0
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#define _FN1 1
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// Tap Dance Definitions
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enum tapdance {
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TD_HOME = 0,
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TD_END
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for Home, twice for PageUp
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[TD_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_PGUP),
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// Tap once for End, twice for PageDown
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[TD_END] = ACTION_TAP_DANCE_DOUBLE(KC_END, KC_PGDOWN)
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};
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/*
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* You can use _______ in place for KC_TRNS (transparent)
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* Or you can use XXXXXXX for KC_NO (NOOP)
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*/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* 0: _QWERTY
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* ┌─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┐
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* │ KC_GESC │ KC_1 │ KC_2 │ KC_3 │ KC_4 │ KC_5 │ KC_6 │ KC_7 │ KC_8 │ KC_9 │ KC_0 │ KC_MINS │ KC_EQL │ KC_BSPC (2) │ KC_DEL │
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* ├─────────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬──────────────┼─────────┤
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* │ KC_TAB │ KC_Q │ KC_W │ KC_E │ KC_R │ KC_T │ KC_Y │ KC_U │ KC_I │ KC_O │ KC_P │ KC_LBRC │ KC_RBRC │ KC_BSLS │ TD_HOME │
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* ├──────────────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴──────────────┼─────────┤
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* │ KC_CAPS │ KC_A │ KC_S │ KC_D │ KC_F │ KC_G │ KC_H │ KC_J │ KC_K │ KC_L │ KC_SCLN │ KC_QUOT │ KC_ENT │ TD_END │
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* ├────────────────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────────────┬─────────┼─────────┤
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* │ KC_LSFT (2) │ KC_Z │ KC_X │ KC_C │ KC_V │ KC_B │ KC_N │ KC_M │ KC_COMM │ KC_DOT │ KC_SLSH │ KC_RSFT │ KC_UP │ MO(_FN1)│
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* ├───────────┬─────────┴─┬───────┴───┬─────┴─────────┴─────────┴─────────┴─────────┴─────────┴───────┬─┴───────┬┴────────┬─┴───────┬─────────┼─────────┼─────────┤
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* │ KC_LCTL │ KC_LGUI │ KC_LALT │ KC_SPC │ KC_RALT │ KC_RCTL │ │ KC_LEFT │ KC_DOWN │ KC_RGHT │
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* └───────────┴───────────┴───────────┴───────────────────────────────────────────────────────────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┘
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*/
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[_QWERTY] = LAYOUT_all(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, TD(TD_HOME),
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, TD(TD_END),
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KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(_FN1),
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* 1: _FN1
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* ┌─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬───────────────────┬─────────┐
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* │ RESET │ KC_F1 │ KC_F2 │ KC_F3 │ KC_F4 │ KC_F5 │ KC_F6 │ KC_F7 │ KC_F8 │ KC_F9 │ KC_F10 │ KC_F11 │ KC_F12 │ _______ (2) │ KC_MUTE │
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* ├─────────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬──────────────┼─────────┤
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* │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ KC_PSCR │ _______ │ _______ │ _______ │ KC_VOLU │
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* ├──────────────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴──────────────┼─────────┤
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* │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ KC_VOLD │
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* ├────────────────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────────────┬─────────┼─────────┤
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* │ _______ (2) │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ KC_MPLY │ _______ │
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* ├───────────┬─────────┴─┬───────┴───┬─────┴─────────┴─────────┴─────────┴─────────┴─────────┴───────┬─┴───────┬─┴───────┬─┴───────┬─────────┼─────────┼─────────┤
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* │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ │ KC_MPRV │ KC_MPLY │ KC_MNXT │
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* └───────────┴───────────┴───────────┴───────────────────────────────────────────────────────────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┘
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*/
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[_FN1] = LAYOUT_all(
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RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_MUTE,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, KC_VOLU,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT
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)
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};
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TAP_DANCE_ENABLE = yes
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keyboards/kbdfans/kbd75/keymaps/adamdehaven/config.h
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3
keyboards/kbdfans/kbd75/keymaps/adamdehaven/config.h
Normal file
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#pragma once
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#define TAPPING_TERM 200
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keyboards/kbdfans/kbd75/keymaps/adamdehaven/keymap.c
Normal file
168
keyboards/kbdfans/kbd75/keymaps/adamdehaven/keymap.c
Normal file
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#include QMK_KEYBOARD_H
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// Compile from qmk_firmware folder with the following command:
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// $ make kbdfans/kbd75/rev2:adamdehaven
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// Each layer gets a name for readability. The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, and you can also skip them entirely and just use numbers.
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#define _QWERTY 0
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#define _FN1 1
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extern rgblight_config_t rgblight_config;
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static bool RGB_user_wants_enabled;
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uint16_t RGB_current_mode;
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uint16_t RGB_current_hue;
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uint16_t RGB_current_sat;
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uint16_t RGB_current_val;
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// Setup RGB
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void keyboard_post_init_user(void) {
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RGB_user_wants_enabled = rgblight_config.enable;
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RGB_current_mode = rgblight_config.mode;
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RGB_current_hue = rgblight_config.hue;
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RGB_current_sat = rgblight_config.sat;
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RGB_current_val = rgblight_config.val;
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};
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// Restore user settings
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void restore_user_rgb_settings(void) {
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// First, enable RGB
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if (RGB_user_wants_enabled && !rgblight_config.enable) {
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rgblight_enable();
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} else if (!RGB_user_wants_enabled && rgblight_config.enable) {
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rgblight_disable();
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}
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// Restore settings
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rgblight_sethsv(RGB_current_hue, RGB_current_sat, RGB_current_val); // Restore underglow RGB color
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rgblight_mode(RGB_current_mode); // Restore RGB mode
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};
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// Tap Dance Definitions
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enum tapdance {
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TD_PGUP = 0,
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TD_PGDN
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for PageUp, twice for Home
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[TD_PGUP] = ACTION_TAP_DANCE_DOUBLE(KC_PGUP, KC_HOME),
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// Tap once for PageDown, twice for End
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[TD_PGDN] = ACTION_TAP_DANCE_DOUBLE(KC_PGDOWN, KC_END)
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};
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// Fire on keypress
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case RGB_TOG:
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if (!record->event.pressed) {
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// on keyup
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RGB_user_wants_enabled = rgblight_config.enable;
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}
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break;
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case RGB_MOD:
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if (!record->event.pressed) {
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// on keyup
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RGB_current_mode = rgblight_config.mode;
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}
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break;
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case RGB_HUI:
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case RGB_HUD:
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if (!record->event.pressed) {
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// on keyup
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RGB_current_hue = rgblight_config.hue;
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}
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break;
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case RGB_SAI:
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case RGB_SAD:
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if (!record->event.pressed) {
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// on keyup
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RGB_current_sat = rgblight_config.sat;
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}
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break;
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case RGB_VAI:
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case RGB_VAD:
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if (!record->event.pressed) {
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// on keyup
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RGB_current_val = rgblight_config.val;
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}
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break;
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}
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return true;
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};
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/*
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* You can use _______ in place for KC_TRNS (transparent)
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* Or you can use XXXXXXX for KC_NO (NOOP)
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*/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* 0: _QWERTY
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* ┌─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┐
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* │ KC_ESC │ KC_F1 │ KC_F2 │ KC_F3 │ KC_F4 │ KC_F5 │ KC_F6 │ KC_F7 │ KC_F8 │ KC_F9 │ KC_F10 │ KC_F11 │ KC_F12 │ KC_PSCR │KC_INSERT│ KC_DEL │
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* ├─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┴─────────┼─────────┤
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* │ KC_GRV │ KC_1 │ KC_2 │ KC_3 │ KC_4 │ KC_5 │ KC_6 │ KC_7 │ KC_8 │ KC_9 │ KC_0 │ KC_MINS │ KC_EQL │ KC_BSPC │ KC_HOME │
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* ├─────────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬──────────────┼─────────┤
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* │ KC_TAB │ KC_Q │ KC_W │ KC_E │ KC_R │ KC_T │ KC_Y │ KC_U │ KC_I │ KC_O │ KC_P │ KC_LBRC │ KC_RBRC │ KC_BSLS │ KC_END │
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* ├──────────────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴──────────────┼─────────┤
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* │ KC_CAPS │ KC_A │ KC_S │ KC_D │ KC_F │ KC_G │ KC_H │ KC_J │ KC_K │ KC_L │ KC_SCLN │ KC_QUOT │ KC_ENT │ TD_PGUP │
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* ├────────────────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────────────┬─────────┼─────────┤
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* │ KC_LSFT (2) │ KC_Z │ KC_X │ KC_C │ KC_V │ KC_B │ KC_N │ KC_M │ KC_COMM │ KC_DOT │ KC_SLSH │ KC_RSFT │ KC_UP │ TD_PGDN │
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* ├───────────┬─────────┴─┬───────┴───┬─────┴─────────┴─────────┴─────────┴─────────┴─────────┴───────┬─┴───────┬┴────────┬─┴───────┬─────────┼─────────┼─────────┤
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* │ KC_LCTL │ KC_LGUI │ KC_LALT │ KC_SPC │ KC_RALT │MO(_FN1) │ KC_RCTL │ KC_LEFT │ KC_DOWN │ KC_RGHT │
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* └───────────┴───────────┴───────────┴───────────────────────────────────────────────────────────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┘
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*/
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[_QWERTY] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INSERT, KC_DEL,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, KC_HOME,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, TD(TD_PGUP),
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KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TD(TD_PGDN),
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(_FN1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* 1: _FN1
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* ┌─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┐
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* │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ KC_MUTE │
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* ├─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┴─────────┼─────────┤
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* │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │
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* ├─────────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬──────────────┼─────────┤
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* │ _______ │ RGB_TOG │ RGB_MOD │ RGB_HUI │ RGB_HUD │ RGB_SAI │ RGB_SAD │ RGB_VAI │ RGB_VAD │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │
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* ├──────────────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴─┬───────┴──────────────┼─────────┤
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* │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ KC_VOLU │
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* ├────────────────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────┬────┴────────────┬─────────┼─────────┤
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* │ _______ (2) │ _______ │ _______ │ BL_DEC │ BL_TOGG │ BL_INC │ BL_STEP │ _______ │ _______ │ _______ │ _______ │ _______ │ KC_MPLY │ KC_VOLD │
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* ├───────────┬─────────┴─┬───────┴───┬─────┴─────────┴─────────┴─────────┴─────────┴─────────┴───────┬─┴───────┬─┴───────┬─┴───────┬─────────┼─────────┼─────────┤
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* │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ _______ │ KC_MPRV │ KC_MPLY │ KC_MNXT │
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* └───────────┴───────────┴───────────┴───────────────────────────────────────────────────────────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┘
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*/
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[_FN1] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,
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_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, KC_MPLY, KC_VOLD,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT
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)
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};
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void toggle_rgb_caps_lock(bool isActive) {
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if (isActive) {
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if (!rgblight_config.enable) {
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rgblight_enable();
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}
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||||
// Set underglow color if CAPS_LOCK enabled
|
||||
rgblight_sethsv(HSV_RED);
|
||||
// Set to breathe
|
||||
rgblight_mode(5);
|
||||
} else {
|
||||
restore_user_rgb_settings();
|
||||
}
|
||||
};
|
||||
|
||||
bool led_update_user(led_t led_state) {
|
||||
toggle_rgb_caps_lock(led_state.caps_lock);
|
||||
return true;
|
||||
};
|
1
keyboards/kbdfans/kbd75/keymaps/adamdehaven/rules.mk
Normal file
1
keyboards/kbdfans/kbd75/keymaps/adamdehaven/rules.mk
Normal file
|
@ -0,0 +1 @@
|
|||
TAP_DANCE_ENABLE = yes
|
Loading…
Reference in a new issue