[Keyboard] Sol 3 Keyboard from RGBKB (#15687)
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Franklyn Tackitt <franklyn@tackitt.net>
This commit is contained in:
parent
b45a037c7e
commit
ad702096a9
25 changed files with 1268 additions and 14 deletions
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@ -292,7 +292,7 @@ void touch_encoder_calibrate(void) {
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write_register8(QT_CALIBRATE, 0x01);
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}
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bool touch_encoder_calibrating(void) {
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bool touch_encoder_is_calibrating(void) {
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return touch_raw[0] & CALIBRATION_BIT;
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}
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@ -300,8 +300,8 @@ void touch_encoder_toggle(void) {
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touch_disabled = !touch_disabled;
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}
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bool touch_encoder_toggled(void) {
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return touch_disabled;
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bool touch_encoder_is_on(void) {
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return !touch_disabled;
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}
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void touch_encoder_slave_sync(uint8_t initiator2target_buffer_size, const void* initiator2target_buffer, uint8_t target2initiator_buffer_size, void* target2initiator_buffer) {
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@ -34,10 +34,10 @@ void touch_encoder_init(void);
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void touch_encoder_update(int8_t transaction_id);
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void touch_encoder_calibrate(void);
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bool touch_encoder_calibrating(void);
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bool touch_encoder_is_calibrating(void);
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void touch_encoder_toggle(void);
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bool touch_encoder_toggled(void);
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bool touch_encoder_is_on(void);
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// Called when touch encoder is tapped, weak function overridable by the kb
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bool touch_encoder_tapped_kb(uint8_t index, uint8_t section);
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@ -21,8 +21,8 @@
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/* Matrix Configuration - Rows are doubled up */
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#define MATRIX_ROWS 14
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// B1, A2 reserved for encoder / touch encoder support
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#define MATRIX_ROW_PINS { A1, A3, B3, A13, B15, B1, A2 }
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// Last pins reserved for encoder / touch encoder support
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#define MATRIX_ROW_PINS { A1, A3, B3, A13, B15, NO_PIN, NO_PIN }
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#define MATRIX_COLS 7
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#define MATRIX_COL_PINS { A0, B11, B0, B10, B12, B2, A8 }
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#define MATRIX_IO_DELAY 5
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@ -35,11 +35,11 @@
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#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
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#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
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#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
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#define TOUCH_SEGMENTS 3
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/* Encoder Configuration */
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#define ENCODERS_PAD_A { B8, B9 }
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#define ENCODERS_PAD_B { A14, A15 }
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#define TOUCH_SEGMENTS 3
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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@ -226,8 +226,8 @@ static void render_leds(void)
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static void render_touch(void)
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{
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// Host Touch LED Status
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oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
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oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
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oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH") : PSTR(" "), false);
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oled_write_P(touch_encoder_is_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
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}
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bool oled_task_user(void) {
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@ -226,8 +226,8 @@ static void render_leds(void)
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static void render_touch(void)
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{
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// Host Touch LED Status
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oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
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oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
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oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH") : PSTR(" "), false);
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oled_write_P(touch_encoder_is_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
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}
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bool oled_task_user(void) {
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@ -189,8 +189,8 @@ static void render_leds(void)
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static void render_touch(void)
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{
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// Host Touch LED Status
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oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
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oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
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oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH") : PSTR(" "), false);
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oled_write_P(touch_encoder_is_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
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}
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#else
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static uint32_t scan_counter = 0;
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0
keyboards/rgbkb/sol3/.noci
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0
keyboards/rgbkb/sol3/.noci
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182
keyboards/rgbkb/sol3/config.h
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182
keyboards/rgbkb/sol3/config.h
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@ -0,0 +1,182 @@
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/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <https://github.com/Legonut> wrote this file. As long as you retain this
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* notice you can do whatever you want with this stuff. If we meet some day, and
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* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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* ----------------------------------------------------------------------------
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x3535
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#define PRODUCT_ID 0x3510
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#define MANUFACTURER RGBKB
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#define PRODUCT Sol 3
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#define USB_POLLING_INTERVAL_MS 1
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/* Matrix Configuration - Rows are doubled up */
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#define MATRIX_ROWS 12
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// Last pins reserved for encoder / touch encoder support
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#define MATRIX_ROW_PINS { B15, A8, A15, B12, A3, NO_PIN }
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#define MATRIX_ROW_PINS_RIGHT { B15, B14, A8, A13, A7, NO_PIN }
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#define MATRIX_COLS 8
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// Empty matrix entries used for encoder / touch encoder support
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#define MATRIX_COL_PINS { A6, A7, B0, B2, B1, B9, B3, B4 }
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#define MATRIX_COL_PINS_RIGHT { B9, B8, B4, A6, A3, B10, B12, B11 }
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#define MATRIX_IO_DELAY 5
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#define BUSY_WAIT
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#define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time.
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#define GPIO_INPUT_PIN_DELAY 10
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/* Touchbar adjustments */
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#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
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#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
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#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
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#define TOUCH_SEGMENTS 3
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/* Encoder Configuration */
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// Matrix Entries k36/k35(E1SW>B13), k33/k32, k7/k28
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#define ENCODERS_PAD_A { A1, B10, A13 }
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#define ENCODERS_PAD_B { A2, B11, B14 }
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// Matrix Entries k72/k71(E5SW>B0), k69/k68, k43/k64
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#define ENCODERS_PAD_A_RIGHT { A1, C15, B3 }
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#define ENCODERS_PAD_B_RIGHT { A2, C14, B13 }
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* CRC Configuration */
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#define CRC8_OPTIMIZE_SPEED
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#define CRC8_USE_TABLE
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/* Split Keyboard Configuration */
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#define SPLIT_HAND_PIN C13
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#define SPLIT_USB_DETECT
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// also handles the SERIAL_USART_TX_PIN define
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#define SOFT_SERIAL_PIN A9
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#define SERIAL_USART_TX_PAL_MODE 7
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#define SERIAL_USART_TIMEOUT 5
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#define SERIAL_USART_DRIVER SD1
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//#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr
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#if SERIAL_USART_FULL_DUPLEX
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#define SERIAL_USART_RX_PIN A10
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#define SERIAL_USART_RX_PAL_MODE 7
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// Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex
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#define SERIAL_USART_PIN_SWAP
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#define SERIAL_USART_SPEED (2 * 1024 * 1024)
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#else
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#define SERIAL_USART_SPEED (1 * 1024 * 1024)
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#endif
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/* Split Transport Features */
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#define SPLIT_TRANSPORT_MIRROR
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#define SPLIT_LAYER_STATE_ENABLE
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#define SPLIT_LED_STATE_ENABLE
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#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC
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/* LED Turbo DIP Switch */
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#define DIP_SWITCH_PINS { A14, B13 }
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#define DIP_SWITCH_PINS_RIGHT { A14, B0 }
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/* RGB LED Configuration */
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#define RGB_DI_PIN B5
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#define RGBLED_NUM 156
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#define RGBLED_SPLIT { 78, 78 }
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#define DRIVER_LED_TOTAL RGBLED_NUM
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#define RGB_MATRIX_SPLIT RGBLED_SPLIT
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#define RGB_MATRIX_CENTER { 81, 28 }
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#define RGB_MATRIX_LED_FLUSH_LIMIT 33
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#define RGB_MATRIX_LED_PROCESS_LIMIT 10
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#if RGB_UNLIMITED_POWER
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#define RGBLIGHT_LIMIT_VAL 255
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#else
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#define RGBLIGHT_LIMIT_VAL 127
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#endif
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
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#define WS2812_PWM_DRIVER PWMD3
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#define WS2812_PWM_CHANNEL 2
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#define WS2812_PWM_PAL_MODE 2
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#define WS2812_DMA_STREAM STM32_DMA1_STREAM3
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#define WS2812_DMA_CHANNEL 3
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#define TOUCH_UPDATE_INTERVAL 33
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#define OLED_UPDATE_INTERVAL 33
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#define TAP_CODE_DELAY 5
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/* Audio Configuration */
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#define AUDIO_PIN A4
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#define AUDIO_PIN_ALT A5
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#define AUDIO_PIN_ALT_AS_NEGATIVE
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#define AUDIO_CLICKY
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#define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE
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#define AUDIO_DAC_OFF_VALUE 0
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22
keyboards/rgbkb/sol3/halconf.h
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22
keyboards/rgbkb/sol3/halconf.h
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/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <https://github.com/Legonut> wrote this file. As long as you retain this
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* notice you can do whatever you want with this stuff. If we meet some day, and
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* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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* ----------------------------------------------------------------------------
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*/
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#pragma once
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#define HAL_USE_DAC TRUE
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#define HAL_USE_GPT TRUE
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#define HAL_USE_I2C TRUE
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#define HAL_USE_PWM TRUE
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#define HAL_USE_SERIAL TRUE
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#include_next <halconf.h>
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24
keyboards/rgbkb/sol3/keymaps/default/config.h
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24
keyboards/rgbkb/sol3/keymaps/default/config.h
Normal file
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/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <https://github.com/Legonut> wrote this file. As long as you retain this
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* notice you can do whatever you want with this stuff. If we meet some day, and
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* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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* ----------------------------------------------------------------------------
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*/
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#pragma once
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// No need for the single versions when multi performance isn't a problem =D
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#undef ENABLE_RGB_MATRIX_SPLASH
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#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
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// 20m timeout (20m * 60s * 1000mil)
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// #define RGB_DISABLE_TIMEOUT 1200000
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define STM32_ONBOARD_EEPROM_SIZE 2048
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173
keyboards/rgbkb/sol3/keymaps/default/keymap.c
Normal file
173
keyboards/rgbkb/sol3/keymaps/default/keymap.c
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/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <https://github.com/Legonut> wrote this file. As long as you retain this
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* notice you can do whatever you want with this stuff. If we meet some day, and
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* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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* ----------------------------------------------------------------------------
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*/
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#include QMK_KEYBOARD_H
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/* Qwerty
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* ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
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* │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │
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* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
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* │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │
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* └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
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* │ │ DEL │ │ Enter│ │
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* └──────┴──────┘ └──────┴──────┘
|
||||
* ┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐
|
||||
* │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│
|
||||
* └──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘
|
||||
* ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
|
||||
* │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │
|
||||
* └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
|
||||
*/
|
||||
|
||||
enum sol_layers {
|
||||
_QWERTY,
|
||||
_COLEMAK,
|
||||
_GAME,
|
||||
_FN,
|
||||
_ADJUST
|
||||
};
|
||||
|
||||
enum sol_keycodes {
|
||||
// Disables touch processing
|
||||
TCH_TOG = SAFE_RANGE,
|
||||
MENU_BTN,
|
||||
MENU_UP,
|
||||
MENU_DN,
|
||||
RGB_RST
|
||||
};
|
||||
|
||||
#define FN MO(_FN)
|
||||
#define ADJUST MO(_ADJUST)
|
||||
#define COLEMAK DF(_COLEMAK)
|
||||
#define GAME DF(_GAME)
|
||||
#define QWERTY DF(_QWERTY)
|
||||
#define FN_CAPS LT(_FN, KC_CAPS)
|
||||
//#define RGB_ADJ LT(_ADJUST, RGB_TOG)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[_QWERTY] = LAYOUT(
|
||||
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
|
||||
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
|
||||
|
||||
KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
|
||||
KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
|
||||
),
|
||||
|
||||
[_COLEMAK] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
|
||||
_______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
|
||||
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_GAME] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
|
||||
_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
|
||||
_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
|
||||
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
|
||||
_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_FN] = LAYOUT(
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
|
||||
_______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
|
||||
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
|
||||
_______, AU_TOG, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
|
||||
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_ADJUST] = LAYOUT(
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
|
||||
_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
|
||||
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
|
||||
_______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
|
||||
_______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
|
||||
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode)
|
||||
{
|
||||
case MENU_BTN:
|
||||
if (record->event.pressed) {
|
||||
rgb_menu_selection();
|
||||
}
|
||||
return false;
|
||||
case MENU_UP:
|
||||
if (record->event.pressed) {
|
||||
rgb_menu_action(true);
|
||||
}
|
||||
return false;
|
||||
case MENU_DN:
|
||||
if (record->event.pressed) {
|
||||
rgb_menu_action(false);
|
||||
}
|
||||
return false;
|
||||
case RGB_RST:
|
||||
if (record->event.pressed) {
|
||||
eeconfig_update_rgb_matrix_default();
|
||||
}
|
||||
return false;
|
||||
case TCH_TOG:
|
||||
if (record->event.pressed) {
|
||||
touch_encoder_toggle();
|
||||
}
|
||||
return false; // Skip all further processing of this key
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void render_layer_status(void) {
|
||||
// Host Keyboard Layer Status
|
||||
oled_write_P(PSTR("Layer"), false);
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
case _QWERTY:
|
||||
oled_write_ln_P(PSTR("QWRTY"), false);
|
||||
break;
|
||||
case _COLEMAK:
|
||||
oled_write_ln_P(PSTR("Colemk"), false);
|
||||
break;
|
||||
case _GAME:
|
||||
oled_write_ln_P(PSTR("Game "), false);
|
||||
break;
|
||||
case _FN:
|
||||
oled_write_ln_P(PSTR("FN "), false);
|
||||
break;
|
||||
case _ADJUST:
|
||||
oled_write_ln_P(PSTR("Adjst"), false);
|
||||
break;
|
||||
default:
|
||||
oled_write_ln_P(PSTR("Undef"), false);
|
||||
}
|
||||
}
|
32
keyboards/rgbkb/sol3/keymaps/kageurufu/config.h
Normal file
32
keyboards/rgbkb/sol3/keymaps/kageurufu/config.h
Normal file
|
@ -0,0 +1,32 @@
|
|||
/*
|
||||
* ----------------------------------------------------------------------------
|
||||
* "THE BEER-WARE LICENSE" (Revision 42):
|
||||
* <https://github.com/kageurufu> wrote this file. As long as you retain this
|
||||
* notice you can do whatever you want with this stuff. If we meet some day, and
|
||||
* you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt
|
||||
* ----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// No need for the single versions when multi performance isn't a problem =D
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define DISABLE_RGB_MATRIX_SPLASH
|
||||
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
|
||||
// 20m timeout (20m * 60s * 1000mil)
|
||||
// #define RGB_DISABLE_TIMEOUT 1200000
|
||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||
|
||||
|
||||
#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
|
||||
// 224B per layer right now
|
||||
#define DYNAMIC_KEYMAP_LAYER_COUNT 8
|
||||
#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
|
||||
|
||||
#define VIA_QMK_RGBLIGHT_ENABLE
|
||||
|
||||
#define STM32_ONBOARD_EEPROM_SIZE 2048
|
||||
|
61
keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c
Normal file
61
keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c
Normal file
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
* ----------------------------------------------------------------------------
|
||||
* "THE BEER-WARE LICENSE" (Revision 42):
|
||||
* <https://github.com/kageurufu> wrote this file. As long as you retain this
|
||||
* notice you can do whatever you want with this stuff. If we meet some day, and
|
||||
* you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt
|
||||
* ----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "kageurufu.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
/* Base Layout
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | ` | | | | | | | | | | | | | | BkSp |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | Tab | | | | | | | | | | | | | | \ |
|
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
|
||||
* | Esc | | | | | | | | | | | | | | ' |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | Sft( | | | | | | | | | | | | | | Sft) |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | Ctrl | Win | Win | Alt | FN | Space| RGB | | FN | FN | - | = | Down | PgUp | PgDn |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | Space| Bksp | | Enter| Space|
|
||||
* `-------------' `--------=----'
|
||||
*/
|
||||
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__, \
|
||||
KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, \
|
||||
KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU )
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[_QWERTY] = EXPAND_LAYOUT(
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, RGB_MOD, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
|
||||
KC_TAB, _________________QWERTY_L1_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R1_________________, KC_BSLS,
|
||||
FN_ESC, _________________QWERTY_L2_________________, RGB_SAI, RGB_VAI, _________________QWERTY_R2_________________, KC_QUOT,
|
||||
KC_LSPO, _________________QWERTY_L3_________________, RGB_SAD, RGB_VAD, _________________QWERTY_R3_________________, KC_RSPC,
|
||||
KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, KC_MUTE, KC_BSPC, KC_ENT, FN, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN
|
||||
),
|
||||
|
||||
[_FN] = EXPAND_LAYOUT(
|
||||
________________FUNCTION_L1________________, _______, KC_PSCR, ________________FUNCTION_R1________________,
|
||||
________________FUNCTION_L2________________, _______, _______, ________________FUNCTION_R2________________,
|
||||
________________FUNCTION_L3________________, _______, _______, ________________FUNCTION_R3________________,
|
||||
________________FUNCTION_L4________________, _______, _______, ________________FUNCTION_R4________________,
|
||||
________________FUNCTION_L5________________, ADJ, KC_DEL, _______, ADJ, ________________FUNCTION_R5________________
|
||||
),
|
||||
|
||||
[_ADJ] = EXPAND_LAYOUT(
|
||||
_________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________,
|
||||
_________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________,
|
||||
_________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________,
|
||||
_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________,
|
||||
_________________ADJUST_L5_________________, _______, _______, _______, _______, _________________ADJUST_R5_________________
|
||||
|
||||
)
|
||||
|
||||
};
|
1
keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk
Normal file
1
keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk
Normal file
|
@ -0,0 +1 @@
|
|||
VIA_ENABLE = yes
|
32
keyboards/rgbkb/sol3/keymaps/via/config.h
Normal file
32
keyboards/rgbkb/sol3/keymaps/via/config.h
Normal file
|
@ -0,0 +1,32 @@
|
|||
/*
|
||||
* ----------------------------------------------------------------------------
|
||||
* "THE BEER-WARE LICENSE" (Revision 42):
|
||||
* <https://github.com/Legonut> wrote this file. As long as you retain this
|
||||
* notice you can do whatever you want with this stuff. If we meet some day, and
|
||||
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
|
||||
* ----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// No need for the single versions when multi performance isn't a problem =D
|
||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#undef ENABLE_RGB_MATRIX_SPLASH
|
||||
#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
|
||||
// 20m timeout (20m * 60s * 1000mil)
|
||||
// #define RGB_DISABLE_TIMEOUT 1200000
|
||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||
|
||||
|
||||
#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
|
||||
// 224B per layer right now
|
||||
#define DYNAMIC_KEYMAP_LAYER_COUNT 8
|
||||
#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
|
||||
|
||||
#define VIA_QMK_RGBLIGHT_ENABLE
|
||||
|
||||
#define STM32_ONBOARD_EEPROM_SIZE 2048
|
||||
|
218
keyboards/rgbkb/sol3/keymaps/via/keymap.c
Normal file
218
keyboards/rgbkb/sol3/keymaps/via/keymap.c
Normal file
|
@ -0,0 +1,218 @@
|
|||
/*
|
||||
* ----------------------------------------------------------------------------
|
||||
* "THE BEER-WARE LICENSE" (Revision 42):
|
||||
* <https://github.com/Legonut> wrote this file. As long as you retain this
|
||||
* notice you can do whatever you want with this stuff. If we meet some day, and
|
||||
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
|
||||
* ----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
/* Qwerty
|
||||
* ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
|
||||
* │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │
|
||||
* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
|
||||
* │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │
|
||||
* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
|
||||
* │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │
|
||||
* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
|
||||
* │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │
|
||||
* ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
|
||||
* │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │
|
||||
* └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
|
||||
* │ │ DEL │ │ Enter│ │
|
||||
* └──────┴──────┘ └──────┴──────┘
|
||||
* ┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐
|
||||
* │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│
|
||||
* └──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘
|
||||
* ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
|
||||
* │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │
|
||||
* └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
|
||||
*/
|
||||
|
||||
enum sol_layers {
|
||||
_QWERTY,
|
||||
_COLEMAK,
|
||||
_GAME,
|
||||
_FN,
|
||||
_ADJUST,
|
||||
_VIA1,
|
||||
_VIA2,
|
||||
_VIA3
|
||||
};
|
||||
|
||||
enum sol_keycodes {
|
||||
// Disables touch processing
|
||||
TCH_TOG = SAFE_RANGE,
|
||||
MENU_BTN,
|
||||
MENU_UP,
|
||||
MENU_DN,
|
||||
RGB_RST
|
||||
};
|
||||
|
||||
#define FN MO(_FN)
|
||||
#define ADJUST MO(_ADJUST)
|
||||
#define COLEMAK DF(_COLEMAK)
|
||||
#define GAME DF(_GAME)
|
||||
#define QWERTY DF(_QWERTY)
|
||||
#define FN_CAPS LT(_FN, KC_CAPS)
|
||||
//#define RGB_ADJ LT(_ADJUST, RGB_TOG)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[_QWERTY] = LAYOUT(
|
||||
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
|
||||
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
|
||||
|
||||
KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
|
||||
KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
|
||||
),
|
||||
|
||||
[_COLEMAK] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
|
||||
_______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
|
||||
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_GAME] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
|
||||
_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
|
||||
_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
|
||||
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
|
||||
_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_FN] = LAYOUT(
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
|
||||
_______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
|
||||
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
|
||||
_______, AU_TOG, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
|
||||
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_ADJUST] = LAYOUT(
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
|
||||
_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
|
||||
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
|
||||
_______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
|
||||
_______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
|
||||
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_VIA1] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_VIA2] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_VIA3] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
)
|
||||
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode)
|
||||
{
|
||||
case MENU_BTN:
|
||||
if (record->event.pressed) {
|
||||
rgb_menu_selection();
|
||||
}
|
||||
return false;
|
||||
case MENU_UP:
|
||||
if (record->event.pressed) {
|
||||
rgb_menu_action(true);
|
||||
}
|
||||
return false;
|
||||
case MENU_DN:
|
||||
if (record->event.pressed) {
|
||||
rgb_menu_action(false);
|
||||
}
|
||||
return false;
|
||||
case RGB_RST:
|
||||
if (record->event.pressed) {
|
||||
eeconfig_update_rgb_matrix_default();
|
||||
}
|
||||
return false;
|
||||
case TCH_TOG:
|
||||
if (record->event.pressed) {
|
||||
touch_encoder_toggle();
|
||||
}
|
||||
return false; // Skip all further processing of this key
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void render_layer_status(void) {
|
||||
// Host Keyboard Layer Status
|
||||
oled_write_P(PSTR("Layer"), false);
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
case _QWERTY:
|
||||
oled_write_ln_P(PSTR("QWRTY"), false);
|
||||
break;
|
||||
case _COLEMAK:
|
||||
oled_write_ln_P(PSTR("Colemk"), false);
|
||||
break;
|
||||
case _GAME:
|
||||
oled_write_ln_P(PSTR("Game "), false);
|
||||
break;
|
||||
case _FN:
|
||||
oled_write_ln_P(PSTR("FN "), false);
|
||||
break;
|
||||
case _ADJUST:
|
||||
oled_write_ln_P(PSTR("Adjst"), false);
|
||||
break;
|
||||
case _VIA1:
|
||||
oled_write_ln_P(PSTR("VIA1 "), false);
|
||||
break;
|
||||
case _VIA2:
|
||||
oled_write_ln_P(PSTR("VIA2 "), false);
|
||||
break;
|
||||
case _VIA3:
|
||||
oled_write_ln_P(PSTR("VIA3 "), false);
|
||||
break;
|
||||
default:
|
||||
oled_write_ln_P(PSTR("Undef"), false);
|
||||
}
|
||||
}
|
1
keyboards/rgbkb/sol3/keymaps/via/rules.mk
Normal file
1
keyboards/rgbkb/sol3/keymaps/via/rules.mk
Normal file
|
@ -0,0 +1 @@
|
|||
VIA_ENABLE = yes
|
30
keyboards/rgbkb/sol3/mcuconf.h
Normal file
30
keyboards/rgbkb/sol3/mcuconf.h
Normal file
|
@ -0,0 +1,30 @@
|
|||
/*
|
||||
* ----------------------------------------------------------------------------
|
||||
* "THE BEER-WARE LICENSE" (Revision 42):
|
||||
* <https://github.com/Legonut> wrote this file. As long as you retain this
|
||||
* notice you can do whatever you want with this stuff. If we meet some day, and
|
||||
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
|
||||
* ----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include_next <mcuconf.h>
|
||||
|
||||
#undef STM32_DAC_USE_DAC1_CH1
|
||||
#define STM32_DAC_USE_DAC1_CH1 TRUE
|
||||
|
||||
#undef STM32_DAC_USE_DAC1_CH2
|
||||
#define STM32_DAC_USE_DAC1_CH2 TRUE
|
||||
|
||||
#undef STM32_GPT_USE_TIM6
|
||||
#define STM32_GPT_USE_TIM6 TRUE
|
||||
|
||||
#undef STM32_I2C_USE_I2C1
|
||||
#define STM32_I2C_USE_I2C1 TRUE
|
||||
|
||||
#undef STM32_PWM_USE_TIM3
|
||||
#define STM32_PWM_USE_TIM3 TRUE
|
||||
|
||||
#undef STM32_SERIAL_USE_USART1
|
||||
#define STM32_SERIAL_USE_USART1 TRUE
|
12
keyboards/rgbkb/sol3/rev1/config.h
Normal file
12
keyboards/rgbkb/sol3/rev1/config.h
Normal file
|
@ -0,0 +1,12 @@
|
|||
/*
|
||||
* ----------------------------------------------------------------------------
|
||||
* "THE BEER-WARE LICENSE" (Revision 42):
|
||||
* <https://github.com/Legonut> wrote this file. As long as you retain this
|
||||
* notice you can do whatever you want with this stuff. If we meet some day, and
|
||||
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
|
||||
* ----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#define DEVICE_VER 0x0001
|
287
keyboards/rgbkb/sol3/rev1/rev1.c
Normal file
287
keyboards/rgbkb/sol3/rev1/rev1.c
Normal file
|
@ -0,0 +1,287 @@
|
|||
/*
|
||||
* ----------------------------------------------------------------------------
|
||||
* "THE BEER-WARE LICENSE" (Revision 42):
|
||||
* <https://github.com/Legonut> wrote this file. As long as you retain this
|
||||
* notice you can do whatever you want with this stuff. If we meet some day, and
|
||||
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
|
||||
* ----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "rev1.h"
|
||||
#include "split_util.h"
|
||||
|
||||
#define NUMBER_OF_TOUCH_ENCODERS 2
|
||||
#define TOUCH_ENCODER_OPTIONS TOUCH_SEGMENTS + 2
|
||||
|
||||
#define NUMBER_OF_ENCODERS 6
|
||||
#define ENCODER_OPTIONS 2
|
||||
|
||||
typedef struct PACKED {
|
||||
uint8_t r;
|
||||
uint8_t c;
|
||||
} encodermap_t;
|
||||
|
||||
// this maps encoders and then touch encoders to their respective electrical matrix entry
|
||||
// mapping is row (y) then column (x) when looking at the electrical layout
|
||||
const encodermap_t encoder_map[NUMBER_OF_ENCODERS][ENCODER_OPTIONS] =
|
||||
{
|
||||
{ { 5, 0 }, { 5, 1 } }, // Encoder 0 matrix entries
|
||||
{ { 5, 2 }, { 5, 3 } }, // Encoder 1 matrix entries
|
||||
{ { 5, 4 }, { 5, 5 } }, // Encoder 2 matrix entries
|
||||
{ { 11, 0 }, { 11, 1 } }, // Encoder 3 matrix entries
|
||||
{ { 11, 2 }, { 11, 3 } }, // Encoder 4 matrix entries
|
||||
{ { 11, 4 }, { 11, 5 } } // Encoder 5 matrix entries
|
||||
};
|
||||
|
||||
const encodermap_t touch_encoder_map[NUMBER_OF_TOUCH_ENCODERS][TOUCH_ENCODER_OPTIONS] =
|
||||
{
|
||||
{ { 1, 7 }, { 0, 7 }, { 2, 7 }, { 5, 6 }, { 5, 7 }, }, // Touch Encoder 0 matrix entries
|
||||
{ { 7, 7 }, { 6, 7 }, { 8, 7 }, { 11, 6 }, { 11, 7 }, } // Touch Encoder 1 matrix entries
|
||||
};
|
||||
|
||||
static bool limit_lightning = false;
|
||||
|
||||
RGB rgb_matrix_hsv_to_rgb(HSV hsv) {
|
||||
if (limit_lightning) hsv.v /= 2;
|
||||
return hsv_to_rgb(hsv);
|
||||
}
|
||||
|
||||
bool dip_switch_update_kb(uint8_t index, bool active) {
|
||||
if (!dip_switch_update_user(index, active))
|
||||
return false;
|
||||
|
||||
switch(index) {
|
||||
case 0: {
|
||||
limit_lightning = active;
|
||||
break;
|
||||
}
|
||||
case 1: {
|
||||
// Handle RGB Encoder switch press
|
||||
action_exec((keyevent_t){
|
||||
.key = (keypos_t){.row = isLeftHand ? 4 : 10, .col = 6},
|
||||
.pressed = active, .time = (timer_read() | 1) /* time should not be 0 */
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static void process_encoder_matrix(encodermap_t pos) {
|
||||
action_exec((keyevent_t){
|
||||
.key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = true, .time = (timer_read() | 1) /* time should not be 0 */
|
||||
});
|
||||
#if TAP_CODE_DELAY > 0
|
||||
wait_ms(TAP_CODE_DELAY);
|
||||
#endif
|
||||
action_exec((keyevent_t){
|
||||
.key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = false, .time = (timer_read() | 1) /* time should not be 0 */
|
||||
});
|
||||
}
|
||||
|
||||
bool encoder_update_kb(uint8_t index, bool clockwise) {
|
||||
if (!encoder_update_user(index, clockwise))
|
||||
return false;
|
||||
|
||||
// Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
|
||||
process_encoder_matrix(encoder_map[index][clockwise ? 0 : 1]);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool touch_encoder_update_kb(uint8_t index, bool clockwise) {
|
||||
if (!touch_encoder_update_user(index, clockwise))
|
||||
return false;
|
||||
|
||||
// Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
|
||||
process_encoder_matrix(touch_encoder_map[index][clockwise ? 0 : 1]);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool touch_encoder_tapped_kb(uint8_t index, uint8_t section) {
|
||||
if (!touch_encoder_tapped_user(index, section))
|
||||
return false;
|
||||
|
||||
process_encoder_matrix(touch_encoder_map[index][section + 2]);
|
||||
return false;
|
||||
}
|
||||
|
||||
void matrix_slave_scan_kb() {
|
||||
dip_switch_read(false);
|
||||
matrix_slave_scan_user();
|
||||
}
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
// clang-format off
|
||||
led_config_t g_led_config = { {
|
||||
{ 41, 42, 43, 44, 45, 46, 47 },
|
||||
{ 54, 53, 52, 51, 50, 49, 48 },
|
||||
{ 55, 56, 57, 58, 59, 60, 61 },
|
||||
{ 68, 67, 66, 65, 64, 63, 62 },
|
||||
{ 69, 70, 71, 72, 73, 74, 75, 76 },
|
||||
{ 119, 120, 121, 122, 123, 124, 125 },
|
||||
{ 132, 131, 130, 129, 128, 127, 126 },
|
||||
{ 133, 134, 135, 136, 137, 138, 139 },
|
||||
{ 146, 145, 144, 143, 142, 141, 140 },
|
||||
{ 147, 148, 149, 150, 151, 152, 153 }
|
||||
}, { // ALL XY VALUES DIVIDE BY 2, THEN ADD 5
|
||||
{ 1, 6 }, { 1, 13 }, { 1, 19 }, { 1, 25 }, { 1, 31 }, { 1, 37 }, { 1, 43 }, { 1, 49 }, { 4, 52 }, { 11, 52 },
|
||||
{ 17, 52 }, { 23, 52 }, { 29, 52 }, { 35, 52 }, { 41, 54 }, { 46, 57 }, { 52, 60 }, { 57, 63 }, { 62, 66 }, { 68, 69 },
|
||||
{ 73, 67 }, { 76, 62 }, { 79, 57 }, { 78, 51 }, { 77, 45 }, { 76, 39 }, { 76, 33 }, { 76, 27 }, { 76, 21 }, { 76, 14 },
|
||||
{ 76, 8 }, { 72, 3 }, { 59, 3 }, { 53, 3 }, { 46, 3 }, { 40, 3 }, { 34, 3 }, { 28, 3 }, { 22, 3 }, { 10, 3 }, { 3, 3 },
|
||||
{ 9, 6 }, { 21, 6 }, { 30, 6 }, { 40, 6 }, { 49, 6 }, { 59, 6 }, { 71, 6 },
|
||||
{ 71, 16 }, { 59, 16 }, { 49, 16 }, { 40, 16 }, { 30, 16 }, { 21, 16 }, { 9, 16 },
|
||||
{ 9, 25 }, { 21, 25 }, { 30, 25 }, { 40, 25 }, { 49, 25 }, { 59, 25 }, { 71, 25 },
|
||||
{ 71, 35 }, { 59, 35 }, { 49, 35 }, { 40, 35 }, { 30, 35 }, { 21, 35 }, { 9, 35 },
|
||||
{ 9, 44 }, { 21, 44 }, { 30, 44 }, { 40, 44 }, { 49, 44 }, { 66, 50 }, { 75, 54 }, { 70, 62 }, { 60, 60 },
|
||||
|
||||
{ 160, 6 }, { 160, 13 }, { 160, 19 }, { 160, 25 }, { 160, 31 }, { 160, 37 }, { 160, 43 }, { 160, 49 }, { 157, 52 }, { 151, 52 },
|
||||
{ 145, 52 }, { 138, 52 }, { 132, 52 }, { 126, 52 }, { 120, 54 }, { 115, 57 }, { 110, 60 }, { 105, 63 }, { 99, 66 }, { 94, 69 },
|
||||
{ 89, 67 }, { 86, 62 }, { 83, 57 }, { 83, 51 }, { 85, 45 }, { 86, 39 }, { 86, 33 }, { 86, 27 }, { 86, 21 }, { 86, 14 },
|
||||
{ 86, 8 }, { 90, 3 }, { 103, 3 }, { 109, 3 }, { 115, 3 }, { 121, 3 }, { 127, 3 }, { 133, 3 }, { 140, 3 }, { 152, 3 }, { 158, 3 },
|
||||
{ 153, 6 }, { 141, 6 }, { 131, 6 }, { 122, 6 }, { 112, 6 }, { 103, 6 }, { 91, 6 },
|
||||
{ 91, 16 }, { 103, 16 }, { 112, 16 }, { 122, 16 }, { 131, 16 }, { 141, 16 }, { 153, 16 },
|
||||
{ 153, 25 }, { 141, 25 }, { 131, 25 }, { 122, 25 }, { 112, 25 }, { 103, 25 }, { 91, 25 },
|
||||
{ 91, 35 }, { 103, 35 }, { 112, 35 }, { 122, 35 }, { 131, 35 }, { 141, 35 }, { 153, 35 },
|
||||
{ 153, 44 }, { 141, 44 }, { 131, 44 }, { 122, 44 }, { 112, 44 }, { 96, 50 }, { 87, 54 }, { 92, 62 }, { 102, 60 },
|
||||
}, {
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||||
1, 4, 4, 4, 4, 4, 1,
|
||||
1, 4, 4, 4, 4, 4, 1,
|
||||
1, 4, 4, 4, 4, 4, 1,
|
||||
1, 4, 4, 4, 4, 4, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1,
|
||||
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||||
1, 4, 4, 4, 4, 4, 1,
|
||||
1, 4, 4, 4, 4, 4, 1,
|
||||
1, 4, 4, 4, 4, 4, 1,
|
||||
1, 4, 4, 4, 4, 4, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1
|
||||
} };
|
||||
// clang-format on
|
||||
|
||||
void rgb_matrix_increase_flags(void)
|
||||
{
|
||||
switch (rgb_matrix_get_flags()) {
|
||||
case LED_FLAG_ALL: {
|
||||
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
}
|
||||
break;
|
||||
case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
|
||||
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
}
|
||||
break;
|
||||
case LED_FLAG_UNDERGLOW: {
|
||||
rgb_matrix_set_flags(LED_FLAG_NONE);
|
||||
rgb_matrix_disable_noeeprom();
|
||||
}
|
||||
break;
|
||||
default: {
|
||||
rgb_matrix_set_flags(LED_FLAG_ALL);
|
||||
rgb_matrix_enable_noeeprom();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
__attribute__((weak))
|
||||
void render_layer_status(void) {
|
||||
// Keymap specific, expected to be overridden
|
||||
// Host Keyboard Layer Status
|
||||
oled_write_P(PSTR("Layer"), false);
|
||||
oled_write_ln_P(PSTR("Undef"), false);
|
||||
}
|
||||
|
||||
__attribute__((weak))
|
||||
void render_leds_status(void)
|
||||
{
|
||||
// Host Keyboard LED Status
|
||||
static const char PROGMEM led_icon[] = {
|
||||
0x0F,0x3A,0
|
||||
};
|
||||
oled_write_P(led_icon, false);
|
||||
led_t led_state = host_keyboard_led_state();
|
||||
oled_write_P( led_state.num_lock ? PSTR("N") : PSTR(" "), false);
|
||||
oled_write_P( led_state.caps_lock ? PSTR("C") : PSTR(" "), false);
|
||||
oled_write_P(led_state.scroll_lock ? PSTR("S") : PSTR(" "), false);
|
||||
}
|
||||
|
||||
__attribute__((weak))
|
||||
void render_touch_status(void)
|
||||
{
|
||||
// Host Touch LED Status
|
||||
static const char PROGMEM touch_icon[] = {
|
||||
0x12,0x3A,0
|
||||
};
|
||||
oled_write_P(touch_icon, false);
|
||||
oled_write_P( touch_encoder_is_on() ? PSTR("T") : PSTR(" "), false);
|
||||
oled_write_P(touch_encoder_is_calibrating() ? PSTR("C") : PSTR(" "), false);
|
||||
oled_write_P(PSTR(" "), false);
|
||||
}
|
||||
|
||||
__attribute__((weak))
|
||||
void render_audio_status(void)
|
||||
{
|
||||
// Host Audio Status
|
||||
static const char PROGMEM audio_icon[] = {
|
||||
0x0E,0x3A,0
|
||||
};
|
||||
oled_write_P(audio_icon, false);
|
||||
oled_write_P( audio_is_on() ? PSTR("A") : PSTR(" "), false);
|
||||
oled_write_P(is_clicky_on() ? PSTR("C") : PSTR(" "), false);
|
||||
oled_write_P( is_music_on() ? PSTR("M") : PSTR(" "), false);
|
||||
}
|
||||
|
||||
oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
|
||||
// Sol 3 uses OLED_ROTATION_270 for default rotation on both halves
|
||||
return oled_init_user(OLED_ROTATION_270);
|
||||
}
|
||||
|
||||
bool oled_task_kb(void) {
|
||||
if (!oled_task_user())
|
||||
return false;
|
||||
|
||||
if (is_keyboard_left()) {
|
||||
render_icon();
|
||||
oled_write_P(PSTR(" "), false);
|
||||
render_layer_status();
|
||||
oled_write_P(PSTR(" "), false);
|
||||
render_leds_status();
|
||||
oled_write_P(PSTR(" "), false);
|
||||
render_touch_status();
|
||||
oled_write_P(PSTR(" "), false);
|
||||
render_audio_status();
|
||||
}
|
||||
else {
|
||||
render_icon();
|
||||
oled_write_P(PSTR(" "), false);
|
||||
render_rgb_menu();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
|
||||
if (!process_record_user(keycode, record))
|
||||
return false;
|
||||
|
||||
switch(keycode) {
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
case RGB_TOG:
|
||||
if (record->event.pressed) {
|
||||
rgb_matrix_increase_flags();
|
||||
}
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
};
|
74
keyboards/rgbkb/sol3/rev1/rev1.h
Normal file
74
keyboards/rgbkb/sol3/rev1/rev1.h
Normal file
|
@ -0,0 +1,74 @@
|
|||
/*
|
||||
* ----------------------------------------------------------------------------
|
||||
* "THE BEER-WARE LICENSE" (Revision 42):
|
||||
* <https://github.com/Legonut> wrote this file. As long as you retain this
|
||||
* notice you can do whatever you want with this stuff. If we meet some day, and
|
||||
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
|
||||
* ----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "sol3.h"
|
||||
|
||||
// clang-format off
|
||||
/* Blank ascii map to reuse, with labeled possible encoder positions, *rgb encoder only
|
||||
┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
|
||||
│ │ │ │ │ │ │ E2 │ │ E5 │ │ │ │ │ │ │
|
||||
├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
|
||||
│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
|
||||
│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
|
||||
│ │ │ │ │ │ │ E2 │ │ E5 │ │ │ │ │ │ │
|
||||
├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
|
||||
│ │ │ │ E1 │ E1 │ │ E0* │ │ E3* │ │ E4 │ E4 │ │ │ │
|
||||
└──────┴──────┴──────┴──────┴──────┤ ├──────┤ ├──────┤ ├──────┴──────┴──────┴──────┴──────┘
|
||||
│ │ E0 │ │ E3 │ │
|
||||
└──────┴──────┘ └──────┴──────┘
|
||||
┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐
|
||||
│ E0↑ │ E0↓ │ E1↑ │ E1↓ │ E2↑ │ E2↓ │ │ E3↑ │ E3↓ │ E4↑ │ E4↓ │ E5↑ │ E5↓ │
|
||||
└──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘
|
||||
┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
|
||||
│ │ │ │ │ │ │ │ │ │ │ │
|
||||
└──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
|
||||
*/
|
||||
|
||||
#define LAYOUT( \
|
||||
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
|
||||
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
|
||||
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
|
||||
L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
|
||||
L40, L41, L42, L43, L44, L45, L46, L47, R40, R41, R42, R43, R44, R45, R46, R47, \
|
||||
\
|
||||
E0L, E0R, E1L, E1R, E2L, E2R, E3L, E3R, E4L, E4R, E5L, E5R, \
|
||||
LT0, LT1, LT2, LSL, LSR, RT0, RT1, RT2, RSL, RSR \
|
||||
) \
|
||||
{ \
|
||||
/* Left Half */ \
|
||||
{ L00, L01, L02, L03, L04, L05, L06, LT0 }, \
|
||||
{ L10, L11, L12, L13, L14, L15, L16, LT1 }, \
|
||||
{ L20, L21, L22, L23, L24, L25, L26, LT2 }, \
|
||||
{ L30, L31, L32, L33, L34, L35, L36, KC_NO }, \
|
||||
{ L40, L41, L42, L43, L44, L45, L46, L47 }, \
|
||||
{ E0L, E0R, E1L, E1R, E2L, E2R, LSL, LSR }, \
|
||||
/* Right Half */ \
|
||||
{ R06, R05, R04, R03, R02, R01, R00, RT0 }, \
|
||||
{ R16, R15, R14, R13, R12, R11, R10, RT1 }, \
|
||||
{ R26, R25, R24, R23, R22, R21, R20, RT2 }, \
|
||||
{ R36, R35, R34, R33, R32, R31, R30, KC_NO }, \
|
||||
{ R47, R46, R45, R44, R43, R42, R41, R40 }, \
|
||||
{ E3L, E3R, E4L, E4R, E5L, E5R, RSL, RSR } \
|
||||
}
|
||||
// clang-format on
|
||||
|
||||
// weak functions overridable by the user
|
||||
void render_layer_status(void);
|
||||
void render_leds_status(void);
|
||||
void render_touch_status(void);
|
||||
void render_audio_status(void);
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
// utility function to cycle active led zones
|
||||
void rgb_matrix_increase_flags(void);
|
||||
#endif
|
0
keyboards/rgbkb/sol3/rev1/rules.mk
Normal file
0
keyboards/rgbkb/sol3/rev1/rules.mk
Normal file
49
keyboards/rgbkb/sol3/rules.mk
Normal file
49
keyboards/rgbkb/sol3/rules.mk
Normal file
|
@ -0,0 +1,49 @@
|
|||
# MCU name
|
||||
MCU = STM32F303
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = stm32-dfu
|
||||
|
||||
# Touch encoder needs
|
||||
SRC += ../common/touch_encoder.c
|
||||
SRC += ../common/common_oled.c
|
||||
QUANTUM_LIB_SRC += i2c_master.c
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Enable N-Key Rollover
|
||||
AUDIO_ENABLE = yes # Audio output
|
||||
AUDIO_DRIVER = dac_additive
|
||||
|
||||
DYNAMIC_MACRO_ENABLE = yes
|
||||
DIP_SWITCH_ENABLE = yes
|
||||
|
||||
WS2812_DRIVER = pwm
|
||||
RGBLIGHT_ENABLE = no
|
||||
RGB_MATRIX_ENABLE = yes
|
||||
RGB_MATRIX_DRIVER = WS2812
|
||||
|
||||
OLED_ENABLE = yes
|
||||
OLED_DRIVER = SSD1306 # Enable the OLED Driver
|
||||
|
||||
ENCODER_ENABLE = yes
|
||||
|
||||
SPLIT_KEYBOARD = yes
|
||||
SERIAL_DRIVER = usart
|
||||
LTO_ENABLE = yes
|
||||
OPT = 3
|
||||
|
||||
OPT_DEFS += -DOLED_FONT_H=\"../common/glcdfont.c\"
|
||||
OPT_DEFS += -Ikeyboards/rgbkb/common
|
||||
|
||||
# TODO: Implement fast matrix scanning
|
||||
# matrix optimisations
|
||||
# SRC += matrix.c
|
||||
|
||||
DEFAULT_FOLDER = rgbkb/sol3/rev1
|
38
keyboards/rgbkb/sol3/sol3.c
Normal file
38
keyboards/rgbkb/sol3/sol3.c
Normal file
|
@ -0,0 +1,38 @@
|
|||
/*
|
||||
* ----------------------------------------------------------------------------
|
||||
* "THE BEER-WARE LICENSE" (Revision 42):
|
||||
* <https://github.com/Legonut> wrote this file. As long as you retain this
|
||||
* notice you can do whatever you want with this stuff. If we meet some day, and
|
||||
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
|
||||
* ----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "sol3.h"
|
||||
#include "eeconfig.h"
|
||||
#include "audio.h"
|
||||
#include <transactions.h>
|
||||
|
||||
extern audio_config_t audio_config;
|
||||
|
||||
void keyboard_post_init_kb(void) {
|
||||
touch_encoder_init();
|
||||
transaction_register_rpc(TOUCH_ENCODER_SYNC, touch_encoder_slave_sync);
|
||||
transaction_register_rpc(RGB_MENU_SYNC, rgb_menu_slave_sync);
|
||||
keyboard_post_init_user();
|
||||
}
|
||||
|
||||
void eeconfig_init_kb(void) {
|
||||
// Reset Keyboard EEPROM value to blank, rather than to a set value
|
||||
eeconfig_update_kb(0);
|
||||
|
||||
audio_config.raw = eeconfig_read_audio();
|
||||
audio_config.clicky_enable = false;
|
||||
eeconfig_update_audio(audio_config.raw);
|
||||
|
||||
eeconfig_init_user();
|
||||
}
|
||||
|
||||
void housekeeping_task_kb(void) {
|
||||
touch_encoder_update(TOUCH_ENCODER_SYNC);
|
||||
rgb_menu_update(RGB_MENU_SYNC);
|
||||
}
|
18
keyboards/rgbkb/sol3/sol3.h
Normal file
18
keyboards/rgbkb/sol3/sol3.h
Normal file
|
@ -0,0 +1,18 @@
|
|||
/*
|
||||
* ----------------------------------------------------------------------------
|
||||
* "THE BEER-WARE LICENSE" (Revision 42):
|
||||
* <https://github.com/Legonut> wrote this file. As long as you retain this
|
||||
* notice you can do whatever you want with this stuff. If we meet some day, and
|
||||
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
|
||||
* ----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(KEYBOARD_rgbkb_sol3_rev1)
|
||||
# include "rev1.h"
|
||||
#endif
|
||||
|
||||
#include "quantum.h"
|
||||
#include "touch_encoder.h"
|
||||
#include "common_oled.h"
|
Loading…
Reference in a new issue