atomic up-to-date

This commit is contained in:
Jack Humbert 2015-10-30 00:48:17 -04:00
parent 3ac4f1519f
commit eb2795b4d6
53 changed files with 369 additions and 4194 deletions

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@ -39,52 +39,24 @@
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = atomic_lufa
TARGET = atomic
# Directory common source filess exist
TOP_DIR = ../..
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# # project specific files
ifdef COMMON
SRC = keymap_common.c \
led.c \
backlight.c
SRC = atomic.c \
backlight.c
ifdef KEYMAP
SRC := common_keymaps/keymap_$(KEYMAP).c $(SRC)
SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
else
SRC := common_keymaps/keymap_jack.c $(SRC)
endif
ifdef MATRIX
SRC := matrix_$(MATRIX).c $(SRC)
else
SRC := matrix_pcb.c $(SRC)
endif
else
SRC = extended_keymap_common.c \
analog.c \
led.c \
backlight.c
ifdef KEYMAP
SRC := extended_keymaps/extended_keymap_$(KEYMAP).c $(SRC)
else
SRC := extended_keymaps/extended_keymap_default.c $(SRC)
endif
ifdef MATRIX
SRC := matrix_$(MATRIX).c $(SRC)
else
SRC := matrix_pcb.c $(SRC)
endif
SRC := keymaps/keymap_default.c $(SRC)
endif
CONFIG_H = config.h
@ -148,9 +120,13 @@ EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
# NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# MIDI_ENABLE = YES # MIDI controls
# UNICODE_ENABLE = YES # Unicode
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
@ -158,7 +134,7 @@ BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
VPATH += $(TMK_DIR)
include $(TOP_DIR)/quantum/quantum.mk
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

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@ -1,116 +0,0 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = gh60_pjrc
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_jack.c $(SRC)
endif
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
MCU = atmega32u4
#MCU = at90usb1286
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+5000)
EXTRAKEY_ENABLE = yes # Audio control and System control(+600)
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover(+500)
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all
poker: OPT_DEFS += -DKEYMAP_POKER
poker: all
poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
poker_set: all
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
poker_bit: all

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@ -1,110 +0,0 @@
# Planck Firmware Guide
## Setting up the environment
### Windows
1. Install [MHV AVR Tools][mhv] for AVR GCC compiler and [Cygwin][cygwin](or [MinGW][mingw]) for shell terminal.
2. Install [DFU-Programmer][dfu-prog] (the -win one).
3. Start DFU bootloader on the chip first time you will see 'Found New Hardware Wizard' to install driver. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you will need to update its driver on 'Device Manager' to the `dfu-programmer` driver.
### Mac
1. Install [CrossPack](https://www.obdev.at/downloads/crosspack/CrossPack-AVR-20131216.dmg).
2. Install [DFU-Programmer][dfu-prog].
### Linux
1. Install AVR GCC with your favorite package manager.
2. Install [DFU-Programmer][dfu-prog].
## Using the built-in functions
Here is a list of some of the functions avaiable from the command line:
* `make clean`: clean the environment - may be required in-between builds
* `make`: compile the code
* `make COMMON=true`: compile with the common (non-extended) keymap
* `make KEYMAP=<keymap>`: compile with the extended keymap file `extended_keymaps_extended_keymap_<keymap>.c`
* `make COMMON=true KEYMAP=<keymap>`: compile with the common keymap file `common_keymaps/keymap_<keymap>.c`
* `make dfu`: build and flash the layout to the PCB
* `make dfu-force`: build and force-flash the layout to the PCB (may be require for first flash)
Generally, the instructions to flash the PCB are as follows:
1. Make changes to the appropriate keymap file
2. Save the file
3. `make clean`
4. Press the reset button on the PCB/press the key with the `RESET` keycode
5. `make <arguments> dfu` - use the necessary `KEYMAP=<keymap>` and/or `COMMON=true` arguments here.
## Extended keymap
### Keymap
Unlike the common keymap, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/jackhumbert/tmk_keyboard/blob/master/keyboard/planck/extended_keymap_common.h).
You can use modifiers with keycodes like this:
LCTL(KC_C)
Which will generate Ctrl+c. These are daisy-chainable, meaning you can do things like:
LCTL(LALT(KC_C))
That will generate Ctrl+Alt+c. The entire list of these functions is here:
* `LCTL()`: Left control
* `LSFT()` / `S()`: Left shift
* `LALT()`: Left alt/opt
* `LGUI()`: Left win/cmd
* `RCTL()`: Right control
* `RSFT()`: Right shift
* `RALT()`: Right alt/opt
* `RGUI()`: Right win/cmd
`S(KC_1)`-like entries are useful in writing keymaps for the Planck.
### Other keycodes
A number of other keycodes have been added that you may find useful:
* `CM_<key>`: the Colemak equivalent of a key (in place of `KC_<key>`), when using Colemak in software (`CM_O` generates `KC_SCLN`)
* `RESET`: jump to bootloader for flashing (same as press the reset button)
* `BL_STEP`: step through the backlight brightnesses
* `BL_<0-15>`: set backlight brightness to 0-15
* `BL_DEC`: lower the backlight brightness
* `BL_INC`: raise the backlight brightness
* `BL_TOGG`: toggle the backlight on/off
### Function layers
The extended keymap extends the number of function layers from 32 to the near-infinite value of 256. Rather than using `FN<num>` notation (still avaiable, but limited to `FN0`-`FN31`), you can use the `FUNC(<num>)` notation. `F(<num>)` is a shortcut for this.
The function actions are unchanged, and you can see the full list of them [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/common/action_code.h). They are explained in detail [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/doc/keymap.md#2-action).
### Macros
Macros have been setup in the `extended_keymaps/extended_keymaps_default.c` file so that you can use `M(<num>)` to access a macro in the `action_get_macro` section on your keymap. The switch/case structure you see here is required, and is setup for `M(0)` - you'll need to copy and paste the code to look like this (e.g. to support `M(3)`):
switch(id) {
case 0:
return MACRODOWN(TYPE(KC_A), END);
break;
case 1:
return MACRODOWN(TYPE(KC_B), END);
break;
case 2:
return MACRODOWN(TYPE(KC_C), END);
break;
case 3:
return MACRODOWN(TYPE(KC_D), END);
break;
}
return MACRO_NONE;
`MACRODOWN()` is a shortcut for `(record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)` which tells the macro to execute when the key is pressed. Without this, the macro will be executed on both the down and up stroke.
[cygwin]: https://www.cygwin.com/
[mingw]: http://www.mingw.org/
[mhv]: https://infernoembedded.com/products/avr-tools
[winavr]: http://winavr.sourceforge.net/
[crosspack]: http://www.obdev.at/products/crosspack/index.html
[dfu-prog]: http://dfu-programmer.sourceforge.net/

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@ -2,55 +2,180 @@ Atomic keyboard firmware
======================
DIY/Assembled ortholinear 60% keyboard by [Ortholinear Keyboards](http://ortholinearkeyboards.com).
## Extended Keymap
If you include extended_keymap_common.h instead of keymap_common.h at the top of your file, you'll have access to a bunch of goodies:t
## Quantum MK Firmware
- Use `LSFT()`, `LCTL()`, et. al. (listed in extended_keymap_common.h) as modifiers for keys (daisy-chain-able)
- Use `FUNC(1)` instead of `FN1` (etc.) to access the function layers beyond the 32 function layer limit
- Use `CM_F` instead of `KC_F` to get the ColeMak equivilent for shortcuts (maps backwards)
- Use `MACRODOWN()` instead of `MACRO()` to easily make a keydown macro (`CM_*` works here too)
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
### Some notes on usage:
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = yes # MIDI controls
# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
- The `KEYMAP()` macro is unable to be used due to the bitwise modifications that take place - refer to extended_keymap_jack.c to see how to set things up with the `KC_` prefix
- Keep an eye on the Makefile - this needs to include the correct files to work
- Don't forget to use `const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {` instead of the 8bit equivilent
## Quick aliases to common actions
## Build
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
Follow [this guide](http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177.html) to setup your development environment before anything else. Abbreviated instructions are provide at the [bottom of this document](https://github.com/rswiernik/tmk_keyboard/tree/rswiernik_dev/keyboard/planck#environment-setup)
### Switching and toggling layers
Download the whole firmware [here](https://github.com/jackhumbert/tmk_keyboard/archive/master.zip) and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex that you can load with the Teensy app onto your Planck (once you've hit reset/shorted GND & RST).
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
### Fun with modifier keys
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
* `RSFT(kc)` - applies right Shift to *kc*
* `LCTL(kc)` - applies left Control to *kc*
* `RCTL(kc)` - applies right Control to *kc*
* `LALT(kc)` - applies left Alt to *kc*
* `RALT(kc)` - applies right Alt to *kc*
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
You can also chain these, like this:
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
KC_TILD ~
KC_EXLM !
KC_AT @
KC_HASH #
KC_DLR $
KC_PERC %
KC_CIRC ^
KC_AMPR &
KC_ASTR *
KC_LPRN (
KC_RPRN )
KC_UNDS _
KC_PLUS +
KC_LCBR {
KC_RCBR }
KC_PIPE |
KC_COLN :
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
* MOD_LCTL
* MOD_LSFT
* MOD_LALT
* MOD_LGUI
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
### Temporarily setting the default layer
`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
### Remember: These are just aliases
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
## Macro shortcuts: Send a whole string when pressing just one key
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
{
switch(id) {
case 0: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
}
break;
}
return MACRO_NONE;
};
```
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
Note: Using macros to have your keyboard send passwords for you is a bad idea.
### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
#include "keymap_<layout>.h"
Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
* `CM_*` for all of the Colemak-equivalent characters
* `DV_*` for all of the Dvorak-equivalent characters
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
## Additional language support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
## Unicode support
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
## Other firmware shortcut keycodes
* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
* `BL_ON` - turns the backlight on
* `BL_OFF` - turns the backlight off
* `BL_<n>` - sets the backlight to level *n*
* `BL_INC` - increments the backlight level by one
* `BL_DEC` - decrements the backlight level by one
* `BL_TOGG` - toggles the backlight
* `BL_STEP` - steps through the backlight levels
Enable the backlight from the Makefile.
## MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
## Bluetooth functionality
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
## Building
Download or clone the whole firmware and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
Depending on which keymap you would like to use, you will have to compile slightly differently.
####Default
To build with the default keymap, simply move to the tmk\_keyboard/keyboard/planck/ and run `make` as follows:
```
$ make
```
### Default
To build with the default keymap, simply run `make`.
## Keymap
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
####**Extended Keymaps**
To build the firmware binary hex file with an extended keymap just do `make` with `KEYMAP` option like:
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[common|jack|<name>]
$ make KEYMAP=[default|jack|<name>]
```
_The only applicable keymaps will work with this option._ Extended keymaps follow the format **__extended\_keymap\_\<name\>.c__**
####**Common Keymaps**
Building with a common keymap is as simple as adding the COMMON option. Note that only
```
$ make KEYMAP=[common|jack|<name>] COMMON=true
```
_The only applicable keymaps will work with this option._ Common keymaps follow the format **__keymap\_\<name\>.c__**
## Notable TMK forks (which some of the keymap files are from)
- [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck)
- [Pierre's Fork](https://github.com/pcarrier/tmk_keyboard/blob/pcarrier/planck/keyboard/gh60/keymap_planck.c)
- [Nathan's Fork](https://github.com/nathanrosspowell/tmk_keyboard/tree/planck-jack/keyboard/planck)
- [Matthew's Fork](https://github.com/pepers/tmk_keyboard/tree/master/keyboard/planck_grid)
Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.

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@ -1,6 +0,0 @@
define reset
SIGNAL SIGHUP
end
file planck_lufa.elf
target remote localhost:4242
break main

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@ -1,53 +0,0 @@
// Simple analog to digitial conversion
#include <avr/io.h>
#include <avr/pgmspace.h>
#include <stdint.h>
#include "analog.h"
static uint8_t aref = (1<<REFS0); // default to AREF = Vcc
void analogReference(uint8_t mode)
{
aref = mode & 0xC0;
}
// Arduino compatible pin input
int16_t analogRead(uint8_t pin)
{
#if defined(__AVR_ATmega32U4__)
static const uint8_t PROGMEM pin_to_mux[] = {
0x00, 0x01, 0x04, 0x05, 0x06, 0x07,
0x25, 0x24, 0x23, 0x22, 0x21, 0x20};
if (pin >= 12) return 0;
return adc_read(pgm_read_byte(pin_to_mux + pin));
#elif defined(__AVR_AT90USB646__) || defined(__AVR_AT90USB1286__)
if (pin >= 8) return 0;
return adc_read(pin);
#else
return 0;
#endif
}
// Mux input
int16_t adc_read(uint8_t mux)
{
#if defined(__AVR_AT90USB162__)
return 0;
#else
uint8_t low;
ADCSRA = (1<<ADEN) | ADC_PRESCALER; // enable ADC
ADCSRB = (1<<ADHSM) | (mux & 0x20); // high speed mode
ADMUX = aref | (mux & 0x1F); // configure mux input
ADCSRA = (1<<ADEN) | ADC_PRESCALER | (1<<ADSC); // start the conversion
while (ADCSRA & (1<<ADSC)) ; // wait for result
low = ADCL; // must read LSB first
return (ADCH << 8) | low; // must read MSB only once!
#endif
}

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@ -1,36 +0,0 @@
#ifndef _analog_h_included__
#define _analog_h_included__
#include <stdint.h>
void analogReference(uint8_t mode);
int16_t analogRead(uint8_t pin);
int16_t adc_read(uint8_t mux);
#define ADC_REF_POWER (1<<REFS0)
#define ADC_REF_INTERNAL ((1<<REFS1) | (1<<REFS0))
#define ADC_REF_EXTERNAL (0)
// These prescaler values are for high speed mode, ADHSM = 1
#if F_CPU == 16000000L
#define ADC_PRESCALER ((1<<ADPS2) | (1<<ADPS1))
#elif F_CPU == 8000000L
#define ADC_PRESCALER ((1<<ADPS2) | (1<<ADPS0))
#elif F_CPU == 4000000L
#define ADC_PRESCALER ((1<<ADPS2))
#elif F_CPU == 2000000L
#define ADC_PRESCALER ((1<<ADPS1) | (1<<ADPS0))
#elif F_CPU == 1000000L
#define ADC_PRESCALER ((1<<ADPS1))
#else
#define ADC_PRESCALER ((1<<ADPS0))
#endif
// some avr-libc versions do not properly define ADHSM
#if defined(__AVR_AT90USB646__) || defined(__AVR_AT90USB1286__)
#if !defined(ADHSM)
#define ADHSM (7)
#endif
#endif
#endif

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@ -36,14 +36,26 @@ void backlight_set(uint8_t level)
{
// Turn off PWM control on PB7, revert to output low.
TCCR1A &= ~(_BV(COM1C1));
// CHANNEL = level << OFFSET | 0x0FFF;
CHANNEL = ((1 << level) - 1);
CHANNEL = 0x0;
// Prevent backlight blink on lowest level
PORTB &= ~(_BV(PORTB7));
}
else
else if ( level == BACKLIGHT_LEVELS )
{
// Prevent backlight blink on lowest level
PORTB &= ~(_BV(PORTB7));
// Turn on PWM control of PB7
TCCR1A |= _BV(COM1C1);
// CHANNEL = level << OFFSET | 0x0FFF;
CHANNEL = ((1 << level) - 1);
// Set the brightness
CHANNEL = 0xFFFF;
}
else
{
// Prevent backlight blink on lowest level
PORTB &= ~(_BV(PORTB7));
// Turn on PWM control of PB7
TCCR1A |= _BV(COM1C1);
// Set the brightness
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
}
}

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@ -1,42 +0,0 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
LCTL, A, S, D, F, G, H, J, K, L, SCLN, ENT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT,
TAB, LGUI, RSFT, LALT, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* RAISE */
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
TRNS, F1, F2, F3, F4, F5, F6, 4, 5, 6, QUOT, TRNS,
TRNS, F7, F8, F9, F10, F11, F12, 1, 2, 3, TRNS, PGUP,
MPRV, MNXT, TRNS, MUTE, TRNS, TRNS, FN1, 0, 0, TRNS, PGDN),
[2] = KEYMAP( /* LOWER */
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS,
TRNS, TRNS, TRNS, PAUSE, TRNS, TRNS, TRNS, TRNS, LBRC, RBRC, BSLS, EQL,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
MPLY, MSTP, VOLU, VOLD, FN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

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@ -1,34 +0,0 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
FN1, A, S, D, F, G, H, J, K, L, SCLN, ENT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, LBRC,
LCTL, BSLS, QUOT, LALT, FN22, SPC, LEFT, UP, DOWN, RGHT, RBRC),
[1] = KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, TRNS, TRNS, TRNS,
TRNS, FN18, FN19, FN22, EQL, MINS, FN20, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, TRNS, VOLD, VOLU, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

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@ -1,50 +0,0 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Jack */
TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
ESC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
RSFT, LCTL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* Jack colemak */
TAB, Q, W, F, P, G, J, L, U, Y, SCLN, BSPC,
ESC, A, R, S, T, D, H, N, E, I, O, QUOT,
LSFT, Z, X, C, V, B, K, M, COMM, DOT, SLSH, ENT,
FN3, LCTL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP( /* Jack RAISE */
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
TRNS, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
[3] = KEYMAP( /* Jack LOWER */
FN22, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

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@ -1,83 +0,0 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Joe qwerty */
ESC, Q, W, E, R, T, Y, U, I, O, P, MINS,
BSPC, A, S, D, F, G, H, J, K, L, SCLN, ENTER,
FN7, Z, X, C, V, B, N, M, COMM, DOT, SLSH, QUOT,
LCTL, LGUI, LALT, LSFT, FN1, SPC, FN0, LEFT, UP, DOWN, RGHT),
[1] = KEYMAP( /* Joe colemak */
ESC, Q, W, F, P, G, J, L, U, Y, SCLN, MINS,
BSPC, A, R, S, T, D, H, N, E, I, O, ENTER,
FN7, Z, X, C, V, B, K, M, COMM, DOT, SLSH, QUOT,
LCTL, LGUI, LALT, LSFT, FN1, SPC, FN0, LEFT, UP, DOWN, RGHT),
[2] = KEYMAP( /* Joe UPPER */
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
DEL, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, MENU, CAPS, INS, PSCR, TRNS, FN5, FN6,
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, FN0, FN26, FN27, FN28, FN29),
[3] = KEYMAP( /* Joe LOWER */
GRV, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN8, FN9, FN30,
BSPC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS,
BSLS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, LBRC, RBRC, TRNS, EQL,
TRNS, TRNS, TRNS, TRNS, FN1, TRNS, FN2, HOME, PGUP, PGDN, END),
[4] = KEYMAP( /* Joe LOWER + UPPER */
FN3, FN4, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, SLEP,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MUTE, VOLD, VOLU, MPLY),
};
enum macro_id {
M_Q0,
M_Q1,
M_Q2
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[1] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(4), // to Fn overlay
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[5] = ACTION_MODS_KEY(MOD_LCTL, KC_PGUP),
[6] = ACTION_MODS_KEY(MOD_LCTL, KC_PGDN),
/* tab on tap, shift on hold */
[7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_TAB),
[8] = ACTION_MACRO(M_Q0),
[9] = ACTION_MACRO(M_Q1),
[26] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_LEFT),
[27] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_UP),
[28] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_DOWN),
[29] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_RGHT),
[30] = ACTION_MACRO(M_Q2),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
keyevent_t event = record->event;
switch (id) {
case M_Q0:
/* :( | ): */
return event.pressed ?
MACRO( D(LSFT), T(P), T(9), T(SPC), T(SPC), T(0), T(P), U(LSFT), T(LEFT), T(LEFT), T(LEFT), END ) :
MACRO_NONE;
case M_Q1:
/* (: | :) */
return event.pressed ?
MACRO( D(LSFT), T(9), T(P), T(SPC), T(SPC), T(P), T(0), U(LSFT), T(LEFT), T(LEFT), T(LEFT), END ) :
MACRO_NONE;
case M_Q2:
/* :) */
return event.pressed ?
MACRO( D(LSFT), T(P), T(0), U(LSFT), END ) :
MACRO_NONE;
}
return MACRO_NONE;
}

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@ -1,70 +0,0 @@
// by Matthew Pepers - https://github.com/pepers
/* grid planck layout - modified programmer dvorak
,-----------------------------------------------------------------------------------------------.
| pause | @ | | | ^ | | | | | * | # | $ | del |
| esc | ; : | , < | . > | P | Y | F | G | G | C | R | bkspc |
| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|
| & | / | { | ( | [ | = | ! | ] | ) | } | \ | + |
| ` ~ | A | O | E | U | I | D | H | T | N | S | - _ |
| % | 7 | 5 | 3 | 1 | 9 | 0 | 2 | 4 | 6 | 8 | ? |
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|
| | | | | | | | | | | | prtsc |
| tab | ' " | Q | J | K | X | B | M | W | V | Z | retrn |
| | | | | | | | | | | | insrt |
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|
| | | | | | | | | | | | |
| lctrl | lgui | lalt | ralt | lower | shift | space | raise | left | down | up | right |
| | | | | | | | | home | pgdn | pgup | end |
`-----------------------------------------------------------------------------------------------'
*/
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: dvorak */
[0] = KEYMAP_GRID( ESC, SCLN, COMM, DOT, P, Y, F, G, C, R, L, BSPC, \
GRV, A, O, E, U, I, D, H, T, N, S, MINS, \
TAB, QUOT, Q, J, K, X, B, M, W, V, Z, ENT, \
LCTL, LGUI, LALT, RALT, FN1, LSFT, SPC, FN2, LEFT, DOWN, UP, RGHT),
/* 1: lower (FN1) */
[1] = KEYMAP_GRID( F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, \
FN17, 7, 5, 3, 1, 9, 0, 2, 4, 6, 8, FN18, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, INS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END),
/* 2: raise (FN2) */
[2] = KEYMAP_GRID(PAUS, FN19, FN20, FN21, TRNS, TRNS, TRNS, TRNS, FN22, FN23, FN24, DEL, \
FN10, SLSH, FN11, FN12, LBRC, EQL, FN13, RBRC, FN14, FN15, BSLS, FN16, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // lower Fn layer
[2] = ACTION_LAYER_MOMENTARY(2), // raise Fn layer
// lower row1
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // %
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_SLASH), // ?
// raise row0
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLASH), // |
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // *
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // #
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $
// raise row1
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // &
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRACKET), // {
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // (
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // !
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_0), // )
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRACKET), // }
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_EQUAL), // +
};

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@ -1,153 +0,0 @@
// Author: Nathan Ross Powell <nathanrospowell@gmail.com>
// https://github.com/nathanrosspowell/tmk_keyboard/blob/planck-jack/keyboard/planck/keymap_nathan.c
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: main layer
* ,-----------------------------------------------------------------------.
* |Tab | q | w | e | r | t | y | u | i | o | p | BS |
* |-----------------------------------------------------------------------|
* |Ctrl | a | s | d | f | g | h | j | k | l | ; | Ret |
* |-----------------------------------------------------------------------|
* |Shift| z | x | c | v | b | n | m | [ | ( | { | < |
* |-----------------------------------------------------------------------|
* |Meta | \ | / | Alt |Lower|Space|Space|Upper|Left |Down | Up |Right|
* `-----------------------------------------------------------------------'
*/
[0] = KEYMAP_GRID(
TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
LCTL, A, S, D, F, G, H, J, K, L, SCLN, ENT,
RSFT, Z, X, C, V, B, N, M, LBRC, FN10, FN11, FN12,
LGUI, BSLS, SLSH, LALT, FN0, SPC, SPC, FN1, LEFT, DOWN, UP, RGHT),
/* 1: fn left/lower layer
* The top row are Visual Studio combos:
* 'Run', 'Breakpoint', 'Step over', 'Step into', 'Set cursor to line'
* 2nd row are key combos:
* 'ctrl-alt-delete', 'ctrl-shift-escape'
* 3rd row are macros keys:
* 'P0' - 'P5' execute a script on Windows machines
* ,-----------------------------------------------------------------------.
* | ESC | F5 | F9 | F10 | F11 |S+F11|CSF10|NLock|Num7 |Num8 |Num9 | Del |
* |-----------------------------------------------------------------------|
* | |C/A/D|C/S/E| Ins |Print|Pause|SLock|Num0 |Num4 |Num5 |Num6 |Num= |
* |-----------------------------------------------------------------------|
* | | P0 | P1 | P2 | P3 | P4 | P5 |Num. |Num1 |Num2 |Num3 |Num/ |
* |-----------------------------------------------------------------------|
* | |User | | | | | | |Home |PgDn |PgUp | End |
* `-----------------------------------------------------------------------'
*/
[1] = KEYMAP_GRID(
ESC, F5, F9, F10, F11, FN30, FN31, NLCK, P7, P8, P9, DEL,
TRNS, FN16, FN17, INS, PSCR, PAUS, SLCK, P0, P4, P5, P6, PEQL,
TRNS, FN2, FN3, FN4, FN5, FN6, FN7, PDOT, P1, P2, P3, PSLS,
TRNS, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END ),
/* 2: fn right/raise layer
* ,-----------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 |F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |-----------------------------------------------------------------------|
* | | ! | @ | # | $ | % | ^ | & | * | - | + | = |
* |-----------------------------------------------------------------------|
* | | _ | ' | " | ` | ~ | , | . | ] | ) | } | > |
* |-----------------------------------------------------------------------|
* | |NextT|PrevT| | | | Esc | |Mute |Vol- |Vol+ | P/P |
* `-----------------------------------------------------------------------'
*/
[2] = KEYMAP_GRID(
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
TRNS, FN18, FN19, FN20, FN21, FN22, FN23, FN24, FN25, MINS, FN26, PAST,
TRNS, FN27, QUOT, FN28, GRV, FN29, COMM, DOT, RBRC, FN13, FN14, FN15,
TRNS, MNXT, MPRV, TRNS, TRNS, TRNS, ESC, TRNS, MUTE, VOLD, VOLU, MPLY ),
};
enum macro_id {
M_P0,
M_P1,
M_P2,
M_P3,
M_P4,
M_P5,
M_USERNAME
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // left/lower layer
[1] = ACTION_LAYER_MOMENTARY(2), // right/raise layer
// Program macros
[2] = ACTION_MACRO(M_P0),
[3] = ACTION_MACRO(M_P1),
[4] = ACTION_MACRO(M_P2),
[5] = ACTION_MACRO(M_P3),
[6] = ACTION_MACRO(M_P4),
[7] = ACTION_MACRO(M_P5),
[8] = ACTION_MACRO(M_USERNAME),
// Braces
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // (
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_COMMA), // <
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_0), // )
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_DOT), // >
// Combo
[16] = ACTION_MODS_KEY(MOD_LALT | MOD_LCTL, KC_DEL), // Ctrl+Alt+Delete
[17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_ESC), // Ctrl+Shft+Escape
// Symbols
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // !
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // #
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // %
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // &
[25] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // *
[26] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
[27] = ACTION_MODS_KEY(MOD_LSFT, KC_MINUS), // _
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOTE), // "
[29] = ACTION_MODS_KEY(MOD_LSFT, KC_GRAVE), // ~
// Debugging
[30] = ACTION_MODS_KEY(MOD_LSFT, KC_F11), // Step into
[31] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F10), // Set cursor to line
};
// Run a script and pass a key number to it. This is Windows specific and the script needs to be on your path.
// *open run dialog* keypress.py [PRG_NUM]
#define ADD_PYTHON_PROGRAM_ON_WIN( PRG_NUM ) MACRO( D(LGUI), T(R), U(LGUI), W(100), T(K), T(E), T(Y), T(P), T(R), T(E), T(S), T(S), T(DOT), T(P), T(Y), T(SPC), T(PRG_NUM), END )
// *return*
#define RUN_PYTHON_PROGRAM_ON_WIN MACRO( T(ENT), END )
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
keyevent_t event = record->event;
switch (id) {
case M_P0:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 0 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P1:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 1 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P2:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 2 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P3:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 3 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P4:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 4 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_P5:
return event.pressed ?
ADD_PYTHON_PROGRAM_ON_WIN( 5 ) :
RUN_PYTHON_PROGRAM_ON_WIN;
case M_USERNAME:
return event.pressed ?
MACRO( T(N), T(A), T(T), T(H), T(A), T(N), T(R), T(O), T(S), T(S), T(P), T(O), T(W), T(E), T(L), T(L), END ) :
MACRO_NONE;
}
return MACRO_NONE;
}

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Native */
ESC, Q, W, E, R, T, Y, U, I, O, P, FN2,
BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* QWERTY->PHOTOSHOP */
DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1,
O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9,
TAB, FN4, FN5, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9,
COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14),
[2] = KEYMAP( /* 2: FN3 PHOTOSHOP */
ESC, FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO,
NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21,
C, NO, FN22, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO,
FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout
[2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets
[3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer
[4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK
[5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse
[6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select
[7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill
[8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp
[9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer
[10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out
[11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders
[12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save
[13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy
[14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer
[15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer
[16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in
[17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders
[18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG
[19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur
[20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur
[21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending
[23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending
[25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back
[26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward
[27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize
};

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#include "keymap_common.h"
/*
* BUILD:
* Simply run the command below in the keyboard/planck directory
* to build against this keymap
*
* make KEYMAP=reed COMMON_KEYMAP=true
*
*
* DETAILS:
*
* This layout works off of Jack's layout, making some changes that I
* feel significantly improve the function of the keyboard. Major changes
* include adding a "gaming mode" that will allow users to still access
* the number keys 1 through 4 easily for games that require it. Also
* included is the ability to use the tap/hold function for easy use of
* right shift and thumb shift with their tapped companions.
*
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_GRID( /* Reed */
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
LCTL, CAPS, LALT, LGUI, FN2, FN7, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP_GRID( /* Reed EXTREME GAMING */
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
LCTL, 1, 2, 3, 4, SPC, FN2, FN1, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP_GRID( /* Reed RAISE */
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
[3] = KEYMAP_GRID( /* Reed LOWER */
TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, DEL,
TRNS, TRNS, INS, HOME, PGUP, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
TRNS, TRNS, DEL, END, PGDN, F11, F12, F13, TRNS, VOLD, VOLU, TRNS,
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, MPRV, MUTE, MPLY, MNXT),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay - RAISE
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay - LOWER
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
// Actions for the tap/hold modifiers listed above
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
[7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPC),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Matrix Dvorak */
QUOT, COMM, DOT, P, Y, SLSH, EQL, F, G, C, R, L,
A, O, E, U, I, ESC, BSPC, D, H, T, N, S,
SCLN, Q, J, K, X, TAB, ENT, B, M, W, V, Z,
LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* Matrix Qwerty */
Q, W, E, R, T, QUOT, EQL, Y, U, I, O, P,
A, S, D, F, G, ESC, BSPC, H, J, K, L, SCLN,
Z, X, C, V, B, TAB, ENT, N, M, COMM, DOT, SLSH,
LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP( /* fn1 lower */
F1, F2, F3, F4, F5, TRNS, TRNS, F6, F7, F8, F9, F10,
1, 2, 3, 4, 5, F18, DEL, 6, 7, 8, 9, 0,
FN3, FN4, TRNS, GRV, MINS, TRNS, TRNS, BSLS, LBRC, RBRC, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN5, HOME, PGDN, PGUP, END),
[3] = KEYMAP( /* fn2 raise */
F1, F2, F3, F4, F5, TRNS, TRNS, F6, F7, F8, F9, F10,
F11, F12, F13, F14, F15, F18, DEL, F16, F17, F18, F19, F20,
FN3, FN4, TRNS, TRNS, TRNS, TRNS, TRNS, EJCT, PWR, LSFT,PAUSE, RSFT,
LEFT, DOWN, UP, RGHT, FN5, TRNS, TRNS, MNXT, VOLD, VOLU, MUTE),
[4] = KEYMAP( /* lower + raise */
LEFT, DOWN, UP, RGHT, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, UP, RGHT,
HOME, PGDN, PGUP, END, TRNS, F18, DEL, TRNS, HOME, PGDN, PGUP, END,
FN3, FN4, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, EJCT, PWR, MPLY, RSFT,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MNXT, VOLD, VOLU, MUTE),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay LOWER
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay RAISE
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[5] = ACTION_LAYER_MOMENTARY(4), // to Fn overlay LOWER + RAISE
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

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#include "keymap_common.h"
#include "action_layer.h"
#include "action.h"
#include "action_util.h"
/*
Shane's Planck Layout
http://www.keyboard-layout-editor.com/#/layouts/015d9011102619d7695c86ffe57cf441
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_AND_SWAP( /* Base */
TAB, Q, W, E, R, T, Y, U, I, O, P, MINS,
LCTL, A, S, D, F, G, H, J, K, L, SCLN, BSPC,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
/*ALPHA*/FN3, /*HYPER*/ /*SUPER*/LGUI, /*META*/LALT, LCTL, FN2, FN6, FN1, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP_AND_SWAP( /* More modifiers */
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, RCTL, RALT, RGUI, TRNS),
[4] = KEYMAP_AND_SWAP( /* WASD */
TRNS, TRNS, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, LEFT, DOWN, RIGHT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
[6] = KEYMAP_AND_SWAP( /* Raise/FN1 */
FN23, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, EQL,
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, ENT,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, BSLS, TRNS,
PAUS, TRNS, TRNS, TRNS, TRNS, BSPC, TRNS, MUTE, PGUP, PGDN, MNXT),
[8] = KEYMAP_AND_SWAP( /* Lower/FN2 */
ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN19, FN20, TRNS,
TRNS, TRNS, TRNS, TRNS, CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN24, FN25, LBRC, RBRC, TRNS, TRNS,
FN4, TRNS, TRNS, TRNS, TRNS, ENT, TRNS, MPLY, VOLD, VOLU, MPRV),
};
enum function_id {
SPACE_FN,
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch (id) {
case SPACE_FN:
if (record->event.pressed) {
// Change the keyboard maps.
// Whatever even layer's are on, turn on the odd one's too.
for (uint8_t i = 0; i < 9; i += 2) {
if (layer_state & (1UL << i))
layer_on(i + 1);
}
layer_on(1);
} else {
// turn off all the even layers.
for (uint8_t i = 0; i < 9; i += 2)
layer_off(i + 1);
if (record->tap.count != 0) {
// Space was tapped rather than used like a modifier.
// So send a space up and down event.
add_key(KC_SPC);
send_keyboard_report();
del_key(KC_SPC);
send_keyboard_report();
}
}
break;
}
}
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(6), // to fist Fn overlay
[2] = ACTION_LAYER_MOMENTARY(8), // to second Fn overlay
[3] = ACTION_LAYER_TOGGLE(2), // toggle more modifiers
[4] = ACTION_LAYER_TOGGLE(4), // toggle wasd
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
[6] = ACTION_FUNCTION_TAP(SPACE_FN),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[25] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[26] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Jack */
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, DOT, ENT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SCLN, DEL,
LCTL, ENT, LALT, CAPS, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* Jack RAISE */
TRNS, F1, F2, F3, F4, NO, FN11, FN9, FN12, NO, FN14, TRNS,
TRNS, F5, F6, F7, F8, FN16, SLSH, MINS, EQL, LBRC, FN8, TRNS,
TRNS, F9, F10, F11, F12, F15, F16, FN22, SCLN, MINS, QUOT, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
[2] = KEYMAP( /* Jack LOWER */
FN22, 1, 2, 3, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
TRNS, 4, 5, 6, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
TRNS, 7, 8, 9, 0, FN28, FN15, F7, F8, F9, F10, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[8] = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH),
[9] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

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#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, ENT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT,
LCTL, LALT, DEL, LGUI, FN2, SPC, FN1, F2, F5, F9, F12),
[2] = KEYMAP( /* RAISE */
TRNS, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
GRV, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT, FN29, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
[3] = KEYMAP( /* LOWER */
TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
FN22, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT, FN29, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT),
};

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@ -1,56 +0,0 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Wilba */
FN27, FN28, FN29, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
LCTL, LGUI, LALT, RSFT, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP( /* Wilba Alternate */
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
LCTL, LGUI, LALT, RSFT, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP( /* Wilba LOWER */
TRNS, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS,
TRNS, F11, F12, LBRC, RBRC, FN20, EQL, FN23, FN24, MINS, FN21, TRNS,
TRNS, BSLS, GRV, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, FN1, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
[3] = KEYMAP( /* Wilba RAISE */
TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, TRNS,
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
TRNS, FN25, FN22, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // LOWER
[2] = ACTION_LAYER_MOMENTARY(3), // RAISE
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // !
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // #
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // %
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // &
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // *
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // (
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), // )
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // _
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // ~
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
[25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // |
[26] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
[27] = ACTION_BACKLIGHT_TOGGLE(),
[28] = ACTION_BACKLIGHT_INCREASE(),
[29] = ACTION_BACKLIGHT_DECREASE()
};

View file

@ -18,25 +18,35 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Ortholinear Keyboards
#define PRODUCT Atomic
#define PRODUCT The Atomic Keyboard
#define DESCRIPTION A compact ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
// Planck PCB default pin-out
// Change this to how you wired your keyboard
// COLS: Left to right, ROWS: Top to bottom
#define COLS (int []){ F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7, D3, D2, D1 }
#define ROWS (int []){ D0, D5, B5, B6, C6 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* NOTE: this is the max value of 0..BACKLIGHT_LEVELS so really 16 levels. */
#define BACKLIGHT_LEVELS 15
#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

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@ -1,208 +0,0 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "extended_keymap_common.h"
#include "report.h"
#include "keycode.h"
#include "action_layer.h"
#include "action.h"
#include "action_macro.h"
#include "debug.h"
#include "backlight.h"
static action_t keycode_to_action(uint16_t keycode);
/* converts key to action */
action_t action_for_key(uint8_t layer, keypos_t key)
{
// 16bit keycodes - important
uint16_t keycode = keymap_key_to_keycode(layer, key);
if (keycode >= 0x0100 && keycode < 0x2000) {
// Has a modifier
action_t action;
// Split it up
action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF);
return action;
} else if (keycode >= 0x2000 && keycode < 0x3000) {
// Is a shortcut for function layer, pull last 12bits
return keymap_func_to_action(keycode & 0xFFF);
} else if (keycode >= 0x3000 && keycode < 0x4000) {
action_t action;
action.code = ACTION_MACRO(keycode & 0xFF);
return action;
} else if (keycode >= BL_0 & keycode <= BL_15) {
action_t action;
action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
return action;
} else if (keycode == BL_DEC) {
action_t action;
action.code = ACTION_BACKLIGHT_DECREASE();
return action;
} else if (keycode == BL_INC) {
action_t action;
action.code = ACTION_BACKLIGHT_INCREASE();
return action;
} else if (keycode == BL_TOGG) {
action_t action;
action.code = ACTION_BACKLIGHT_TOGGLE();
return action;
} else if (keycode == BL_STEP) {
action_t action;
action.code = ACTION_BACKLIGHT_STEP();
return action;
} else if (keycode == RESET) {
bootloader_jump();
return;
}
switch (keycode) {
case KC_FN0 ... KC_FN31:
return keymap_fn_to_action(keycode);
#ifdef BOOTMAGIC_ENABLE
case KC_CAPSLOCK:
case KC_LOCKING_CAPS:
if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
return keycode_to_action(KC_LCTL);
}
return keycode_to_action(keycode);
case KC_LCTL:
if (keymap_config.swap_control_capslock) {
return keycode_to_action(KC_CAPSLOCK);
}
return keycode_to_action(KC_LCTL);
case KC_LALT:
if (keymap_config.swap_lalt_lgui) {
if (keymap_config.no_gui) {
return keycode_to_action(ACTION_NO);
}
return keycode_to_action(KC_LGUI);
}
return keycode_to_action(KC_LALT);
case KC_LGUI:
if (keymap_config.swap_lalt_lgui) {
return keycode_to_action(KC_LALT);
}
if (keymap_config.no_gui) {
return keycode_to_action(ACTION_NO);
}
return keycode_to_action(KC_LGUI);
case KC_RALT:
if (keymap_config.swap_ralt_rgui) {
if (keymap_config.no_gui) {
return keycode_to_action(ACTION_NO);
}
return keycode_to_action(KC_RGUI);
}
return keycode_to_action(KC_RALT);
case KC_RGUI:
if (keymap_config.swap_ralt_rgui) {
return keycode_to_action(KC_RALT);
}
if (keymap_config.no_gui) {
return keycode_to_action(ACTION_NO);
}
return keycode_to_action(KC_RGUI);
case KC_GRAVE:
if (keymap_config.swap_grave_esc) {
return keycode_to_action(KC_ESC);
}
return keycode_to_action(KC_GRAVE);
case KC_ESC:
if (keymap_config.swap_grave_esc) {
return keycode_to_action(KC_GRAVE);
}
return keycode_to_action(KC_ESC);
case KC_BSLASH:
if (keymap_config.swap_backslash_backspace) {
return keycode_to_action(KC_BSPACE);
}
return keycode_to_action(KC_BSLASH);
case KC_BSPACE:
if (keymap_config.swap_backslash_backspace) {
return keycode_to_action(KC_BSLASH);
}
return keycode_to_action(KC_BSPACE);
#endif
default:
return keycode_to_action(keycode);
}
}
/* Macro */
__attribute__ ((weak))
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
}
/* Function */
__attribute__ ((weak))
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
}
/* translates keycode to action */
static action_t keycode_to_action(uint16_t keycode)
{
action_t action;
switch (keycode) {
case KC_A ... KC_EXSEL:
case KC_LCTRL ... KC_RGUI:
action.code = ACTION_KEY(keycode);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(keycode);
break;
case KC_TRNS:
action.code = ACTION_TRANSPARENT;
break;
default:
action.code = ACTION_NO;
break;
}
return action;
}
/* translates key to keycode */
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
// Read entire word (16bits)
return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint16_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}
action_t keymap_func_to_action(uint16_t keycode)
{
// For FUNC without 8bit limit
return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
}

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@ -1,177 +0,0 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_H
#define KEYMAP_H
#include <stdint.h>
#include <stdbool.h>
#include "action.h"
#include <avr/pgmspace.h>
#include "keycode.h"
#include "keymap.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#ifdef BOOTMAGIC_ENABLE
/* NOTE: Not portable. Bit field order depends on implementation */
typedef union {
uint16_t raw;
struct {
bool swap_control_capslock:1;
bool capslock_to_control:1;
bool swap_lalt_lgui:1;
bool swap_ralt_rgui:1;
bool no_gui:1;
bool swap_grave_esc:1;
bool swap_backslash_backspace:1;
bool nkro:1;
};
} keymap_config_t;
keymap_config_t keymap_config;
#endif
/* translates key to keycode */
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint16_t keycode);
/* translates Fn keycode to action */
action_t keymap_func_to_action(uint16_t keycode);
extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
// Ability to use mods in layouts
#define LCTL(kc) kc | 0x0100
#define LSFT(kc) kc | 0x0200
#define LALT(kc) kc | 0x0400
#define LGUI(kc) kc | 0x0800
#define RCTL(kc) kc | 0x1100
#define RSFT(kc) kc | 0x1200
#define RALT(kc) kc | 0x1400
#define RGUI(kc) kc | 0x1800
// Alias for function layers than expand past FN31
#define FUNC(kc) kc | 0x2000
// Aliases
#define S(kc) LSFT(kc)
#define F(kc) FUNC(kc)
// For software implementation of colemak
#define CM_Q KC_Q
#define CM_W KC_W
#define CM_F KC_E
#define CM_P KC_R
#define CM_G KC_T
#define CM_J KC_Y
#define CM_L KC_U
#define CM_U KC_I
#define CM_Y KC_O
#define CM_SCLN KC_P
#define CM_A KC_A
#define CM_R KC_S
#define CM_S KC_D
#define CM_T KC_F
#define CM_D KC_G
#define CM_H KC_H
#define CM_N KC_J
#define CM_E KC_K
#define CM_I KC_L
#define CM_O KC_SCLN
#define CM_Z KC_Z
#define CM_X KC_X
#define CM_C KC_C
#define CM_V KC_V
#define CM_B KC_B
#define CM_K KC_N
#define CM_M KC_M
#define CM_COMM KC_COMM
#define CM_DOT KC_DOT
#define CM_SLSH KC_SLSH
// Make it easy to support these in macros
#define KC_CM_Q CM_Q
#define KC_CM_W CM_W
#define KC_CM_F CM_F
#define KC_CM_P CM_P
#define KC_CM_G CM_G
#define KC_CM_J CM_J
#define KC_CM_L CM_L
#define KC_CM_U CM_U
#define KC_CM_Y CM_Y
#define KC_CM_SCLN CM_SCLN
#define KC_CM_A CM_A
#define KC_CM_R CM_R
#define KC_CM_S CM_S
#define KC_CM_T CM_T
#define KC_CM_D CM_D
#define KC_CM_H CM_H
#define KC_CM_N CM_N
#define KC_CM_E CM_E
#define KC_CM_I CM_I
#define KC_CM_O CM_O
#define KC_CM_Z CM_Z
#define KC_CM_X CM_X
#define KC_CM_C CM_C
#define KC_CM_V CM_V
#define KC_CM_B CM_B
#define KC_CM_K CM_K
#define KC_CM_M CM_M
#define KC_CM_COMM CM_COMM
#define KC_CM_DOT CM_DOT
#define KC_CM_SLSH CM_SLSH
#define M(kc) kc | 0x3000
#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
#define BL_ON 0x4009
#define BL_OFF 0x4000
#define BL_0 0x4000
#define BL_1 0x4001
#define BL_2 0x4002
#define BL_3 0x4003
#define BL_4 0x4004
#define BL_5 0x4005
#define BL_6 0x4006
#define BL_7 0x4007
#define BL_8 0x4008
#define BL_9 0x4009
#define BL_10 0x400A
#define BL_11 0x400B
#define BL_12 0x400C
#define BL_13 0x400D
#define BL_14 0x400E
#define BL_15 0x400F
#define BL_DEC 0x4010
#define BL_INC 0x4011
#define BL_TOGG 0x4012
#define BL_STEP 0x4013
#define RESET 0x5000
#endif

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@ -1,36 +0,0 @@
#include "extended_keymap_common.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Colemak */
{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO },
{ KC_TAB, CM_Q, CM_W, CM_F, CM_P, CM_G, CM_J, CM_L, CM_U, CM_Y, CM_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
{ KC_BSPC, CM_A, CM_R, CM_S, CM_T, CM_D, CM_H, CM_N, CM_E, CM_I, CM_O, KC_QUOT, KC_ENT, KC_NO, KC_PGUP },
{ KC_LSFT, CM_Z, CM_X, CM_C, CM_V, CM_B, CM_K, CM_M, CM_COMM, CM_DOT, CM_SLSH, KC_RSFT, KC_NO, KC_UP, KC_PGDN },
{ KC_LCTL, KC_LGUI, KC_NO, KC_LALT, FUNC(1), KC_SPC, KC_NO, KC_RALT, FUNC(2), KC_RGUI, KC_NO, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT },
},
[1] = { /* function */
{ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSPC, KC_NO },
{ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS },
{ KC_TRNS, KC_TRNS, KC_TRNS, KC_SLEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS },
{ KC_TRNS, KC_TRNS, KC_TRNS, KC_CALC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLU, KC_MPLY },
{ KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, FUNC(1), KC_TRNS, KC_NO, KC_TRNS, FUNC(2), KC_TRNS, KC_NO, KC_TRNS, KC_MPRV, KC_VOLD, KC_MNXT },
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1),
[2] = ACTION_LAYER_MOMENTARY(1),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
return MACRODOWN(T(CM_T), END);
break;
}
return MACRO_NONE;
};

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@ -1,50 +0,0 @@
#include "extended_keymap_common.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{BL_STEP, KC_LGUI, KC_LALT, KC_LCTL, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
// Space is repeated to accommadate for both spacebar wiring positions
},
[1] = { /* Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_FN3, KC_LGUI, KC_LALT, KC_LCTL, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[2] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, FUNC(3), FUNC(4), LSFT(RSFT(KC_PAUSE)), KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(1), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[3] = { /* LOWER */
{S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
{KC_TRNS, FUNC(3), FUNC(4), LSFT(RSFT(KC_PAUSE)), KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
[2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
return MACRODOWN(T(CM_T), END);
break;
}
return MACRO_NONE;
};

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@ -1,54 +0,0 @@
#include "extended_keymap_common.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Native */
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, FUNC(2)},
{KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_TAB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_DEL, KC_LCTL, KC_NO, KC_LSFT, KC_LALT, KC_SPC, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[1] = { /* QWERTY->PHOTOSHOP */
{KC_DELETE, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, FUNC(1)},
{KC_O, KC_G, KC_S, KC_U, KC_T, FUNC(27), KC_F21, KC_F10, KC_F11, KC_F7, KC_F8, KC_F9},
{KC_TAB, FUNC(4), FUNC(5), FUNC(6), KC_F1, FUNC(7), KC_F18, KC_F19, KC_F23, KC_F20, KC_F22, FUNC(9)},
{KC_COMM, KC_DOT, KC_R, FUNC(11), FUNC(3), KC_SPC, FUNC(12), KC_F2, FUNC(8), KC_F3, KC_F14}
},
[2] = { /* 2: FUNC(3 PHOTOSHOP */
{KC_ESC, FUNC(25), FUNC(26), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
{KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, FUNC(19), FUNC(20), FUNC(21)},
{KC_C, KC_NO, FUNC(22), FUNC(5), KC_NO, FUNC(23), KC_NO, KC_NO, KC_NO, KC_NO, FUNC(13), KC_NO},
{FUNC(14), FUNC(15), FUNC(16), FUNC(17), FUNC(3), KC_SPC, FUNC(18), KC_NO, KC_NO, KC_F24, KC_NO}
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout
[2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets
[3] = ACTION_LAYER_MOMENTARY(2), // Photoshop function layer
[4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK
[5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse
[6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select
[7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill
[8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp
[9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer
[10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out
[11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders
[12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save
[13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy
[14] = ACTION_MODS_KEY(MOD_LCTL, KC_F2), // stroke
[15] = ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_F2), // stroke layer
[16] = ACTION_MODS_KEY(MOD_LCTL, KC_0), // zoom 0
[17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders
[18] = ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_S), // save as
[19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur
[20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur
[21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending
[23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_BSPC), // KC_NOrmal layer blending
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending
[25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back
[26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward
[27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize
};

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#include "extended_keymap_common.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{FUNC(3), KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
// Space is repeated to accommadate for both spacebar wiring positions
},
[1] = { /* RAISE */
{KC_GRV, S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_EQL},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, S(KC_MINS), KC_BSLS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(1), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[2] = { /* LOWER */
{S(KC_GRV), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, S(KC_EQL)},
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_ENT},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[3] = { /* Qwerty */
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
{KC_TRNS, KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
// Space is repeated to accommadate for both spacebar wiring positions
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(1), // to RAISE
[2] = ACTION_LAYER_MOMENTARY(2), // to LOWER
[3] = ACTION_LAYER_MOMENTARY(3) // to LOWER
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
return MACRODOWN(T(CM_T), END);
break;
}
return MACRO_NONE;
};

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@ -1,79 +0,0 @@
#include "extended_keymap_common.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */
{ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
{ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐ ┌─ 2u ────────────┐
// │ X │ │ X │
// └─────────────────┘ └─────────────────┘
{ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT, KC_PGUP },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐ ┌─ 2u ────────────┐
// │ X │ │ X │
// └─────────────────┘ └─────────────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
{ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
// ┌─ 2u ────────────┐ ┌─ 2u ────────────┐
// │ X │ │ X │
// └─────────────────┘ └─────────────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
{ BL_STEP, KC_LCTL, KC_LALT, KC_LGUI, KC_LGUI, KC_SPC, KC_SPC, KC_RGUI, KC_RGUI, KC_RALT, KC_RCTL, BL_STEP, KC_LEFT, KC_DOWN, KC_RGHT },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 1.25u ──┬ 1.25u ───┬─── 1.25u ┬─── 1.25u ─┬─ 2u ────────────┬─ 1.25u ──┬─ 1.25u ──┬─── 1.25u ┬──── 1.25u ┐
// │ X │ X │ X │ X │ X │ X │ X │ X │ X │
// └──────────┴──────────┴──────────┴───────────┴─────────────────┴──────────┴──────────┴──────────┴───────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
// ┌───────────────────── 6.25u ────────────────────────────┐
// │ X │
// └────────────────────────────────────────────────────────┘
// ┌─────────────────────── 6.25u ──────────────────────────┬─ 1.25u ──┬─ 1.25u ──┬─ 1.25u ──┬─── 1.25u ┬── 1.25u ──┐
// │ X │ X │ X │ X │ X │ X │
// └────────────────────────────────────────────────────────┴──────────┴──────────┴──────────┴──────────┴───────────┘
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
[2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
return MACRODOWN(T(CM_T), END);
break;
}
return MACRO_NONE;
};

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@ -1,49 +0,0 @@
#include "extended_keymap_common.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_TAB},
{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_BSPC},
{KC_LALT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_FN4, KC_RSFT, KC_LGUI, KC_LSFT, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
// Space is repeated to accommadate for both spacebar wiring positions
},
[1] = { /* Colemak */
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_TAB},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_BSPC},
{KC_LALT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_FN3, KC_RSFT, KC_LGUI, KC_LSFT, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[2] = { /* RAISE */
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_DEL},
{KC_TRNS, KC_GRV, KC_MINS, KC_EQL, KC_QUOT, S(KC_QUOT), S(KC_LBRC), S(KC_RBRC), KC_LBRC, KC_RBRC, KC_BSLS, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(1), KC_HOME, KC_PGUP, KC_PGDN, KC_END}
},
[3] = { /* LOWER */
{KC_POWER,KC_PSCR, KC_SLCK, KC_PAUSE, KC_NLCK, KC_EXECUTE, KC_MENU, KC_APP, KC_7, KC_8, KC_9, KC_KP_SLASH},
{KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_CAPS, KC_CANCEL, KC_UNDO, KC_AGAIN, KC_4, KC_5, KC_6, KC_KP_ASTERISK},
{KC_TRNS, KC_INSERT,KC_CUT, KC_COPY, KC_PASTE, KC_BSLS, KC_9, KC_0, KC_1, KC_2, KC_3, KC_KP_MINUS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_KP_DOT, KC_KP_ENTER, KC_KP_PLUS}
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
[2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
return MACRODOWN(T(CM_T), END);
break;
}
return MACRO_NONE;
};

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@ -1,188 +0,0 @@
#include "extended_keymap_common.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */
{ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
{ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐ ┌─ 2u ────────────┐
// │ X │ │ X │
// └─────────────────┘ └─────────────────┘
{ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT, KC_PGUP },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐ ┌─ 2u ────────────┐
// │ X │ │ X │
// └─────────────────┘ └─────────────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
{ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
// ┌─ 2u ────────────┐ ┌─ 2u ────────────┐
// │ X │ │ X │
// └─────────────────┘ └─────────────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
{ KC_LCTL, KC_LGUI, KC_LALT, KC_LGUI, KC_LCTL, KC_SPC, KC_SPC, KC_RALT, KC_RGUI, KC_RALT, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 1.25u ──┬ 1.25u ───┬─── 1.25u ┬─── 1.25u ─┬─ 2u ────────────┬─ 1.25u ──┬─ 1.25u ──┬─── 1.25u ┬──── 1.25u ┐
// │ X │ X │ X │ X │ X │ X │ X │ X │ X │
// └──────────┴──────────┴──────────┴───────────┴─────────────────┴──────────┴──────────┴──────────┴───────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
// ┌───────────────────── 6.25u ────────────────────────────┐
// │ X │
// └────────────────────────────────────────────────────────┘
// ┌─────────────────────── 6.25u ──────────────────────────┬─ 1.25u ──┬─ 1.25u ──┬─ 1.25u ──┬─── 1.25u ┬── 1.25u ──┐
// │ X │ X │ X │ X │ X │ X │
// └────────────────────────────────────────────────────────┴──────────┴──────────┴──────────┴──────────┴───────────┘
},
[1] = { /* Colemak */
{ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
{ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐ ┌─ 2u ────────────┐
// │ X │ │ X │
// └─────────────────┘ └─────────────────┘
{ KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_ENT, KC_PGUP },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐ ┌─ 2u ────────────┐
// │ X │ │ X │
// └─────────────────┘ └─────────────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
{ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
// ┌─ 2u ────────────┐ ┌─ 2u ────────────┐
// │ X │ │ X │
// └─────────────────┘ └─────────────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
{ KC_LCTL, KC_LGUI, KC_LALT, KC_LGUI, KC_LCTL, KC_SPC, KC_SPC, KC_RALT, KC_RGUI, KC_RALT, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 1.25u ──┬ 1.25u ───┬─── 1.25u ┬─── 1.25u ─┬─ 2u ────────────┬─ 1.25u ──┬─ 1.25u ──┬─── 1.25u ┬──── 1.25u ┐
// │ X │ X │ X │ X │ X │ X │ X │ X │ X │
// └──────────┴──────────┴──────────┴───────────┴─────────────────┴──────────┴──────────┴──────────┴───────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
// ┌───────────────────── 6.25u ────────────────────────────┐
// │ X │
// └────────────────────────────────────────────────────────┘
// ┌─────────────────────── 6.25u ──────────────────────────┬─ 1.25u ──┬─ 1.25u ──┬─ 1.25u ──┬─── 1.25u ┬── 1.25u ──┐
// │ X │ X │ X │ X │ X │ X │
// └────────────────────────────────────────────────────────┴──────────┴──────────┴──────────┴──────────┴───────────┘
},
[2] = { /* Qwerty */
{ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSPC, KC_DEL },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
{ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐ ┌─ 2u ────────────┐
// │ X │ │ X │
// └─────────────────┘ └─────────────────┘
{ KC_ESC, FUNC(3), FUNC(4), KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT, KC_PGUP },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐ ┌─ 2u ────────────┐
// │ X │ │ X │
// └─────────────────┘ └─────────────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
{ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
// ┌─ 2u ────────────┐ ┌─ 2u ────────────┐
// │ X │ │ X │
// └─────────────────┘ └─────────────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
{ KC_LCTL, KC_LGUI, KC_LALT, KC_LGUI, KC_LCTL, KC_SPC, KC_SPC, KC_RALT, KC_RGUI, KC_RALT, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT },
// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
// ┌─ 1.25u ──┬ 1.25u ───┬─── 1.25u ┬─── 1.25u ─┬─ 2u ────────────┬─ 1.25u ──┬─ 1.25u ──┬─── 1.25u ┬──── 1.25u ┐
// │ X │ X │ X │ X │ X │ X │ X │ X │ X │
// └──────────┴──────────┴──────────┴───────────┴─────────────────┴──────────┴──────────┴──────────┴───────────┘
// ┌─ 2u ────────────┐
// │ X │
// └─────────────────┘
// ┌───────────────────── 6.25u ────────────────────────────┐
// │ X │
// └────────────────────────────────────────────────────────┘
// ┌─────────────────────── 6.25u ──────────────────────────┬─ 1.25u ──┬─ 1.25u ──┬─ 1.25u ──┬─── 1.25u ┬── 1.25u ──┐
// │ X │ X │ X │ X │ X │ X │
// └────────────────────────────────────────────────────────┴──────────┴──────────┴──────────┴──────────┴───────────┘
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2),
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
return MACRODOWN(T(CM_T), END);
break;
}
return MACRO_NONE;
};

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@ -1,90 +0,0 @@
#include "extended_keymap_common.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Joe colemak */
{FUNC(3), KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_MINS},
{KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT },
{FUNC(15), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT},
{KC_LCTL, KC_LGUI, KC_LALT, KC_LSFT, FUNC(1), KC_SPC, KC_SPC, FUNC(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[1] = { /* Joe soft Colemak */
{FUNC(3), CM_Q, CM_W, CM_F, CM_P, CM_G, CM_J, CM_L, CM_U, CM_Y, CM_SCLN, KC_MINS},
{KC_BSPC, CM_A, CM_R, CM_S, CM_T, CM_D, CM_H, CM_N, CM_E, CM_I, CM_O, KC_ENT },
{FUNC(15), CM_Z, CM_X, CM_C, CM_V, CM_B, CM_K, CM_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT},
{KC_LCTL, KC_LGUI, KC_LALT, KC_LSFT, FUNC(1), KC_SPC, KC_SPC, FUNC(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[2] = { /* Joe NUMPAD */
{FUNC(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LSFT(KC_9), LSFT(KC_0), KC_P7, KC_P8, KC_P9, KC_PSLS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LSFT(KC_5), KC_PEQL, KC_P4, KC_P5, KC_P6, KC_PAST},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PCMM, KC_P1, KC_P2, KC_P3, KC_PMNS},
{KC_LCTL, KC_LGUI, KC_LALT, KC_LSFT, FUNC(1), KC_TRNS, KC_TRNS, FUNC(2), KC_P0, KC_PDOT, KC_PENT, KC_PPLS}
},
[4] = { /* Joe LOWER fn1 */
{KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(28), FUNC(27), FUNC(26), FUNC(25)},
{KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS },
{KC_BSLS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_EQL },
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(1), KC_TRNS, KC_TRNS, FUNC(2), KC_HOME, KC_PGDN, KC_PGUP, KC_END }
},
[5] = { /* Joe UPPER fn2 */
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
{KC_DEL, KC_BTN1, KC_MS_U, KC_BTN2, KC_BTN3, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, RESET },
{KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN4, KC_MENU, KC_CAPS, KC_INS, KC_PSCR, KC_TRNS, LCTL(KC_PGUP), LCTL(KC_PGDN) },
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(1), KC_TRNS, KC_TRNS, FUNC(2), LCTL(LALT(KC_LEFT)), LCTL(LALT(KC_DOWN)), LCTL(LALT(KC_UP)), LCTL(LALT(KC_RGHT))}
},
[6] = { /* Joe SPECIAL fn3 */
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LCTL(LSFT(CM_U)), KC_TRNS, KC_TRNS, KC_SLEP},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET },
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
{FUNC(6), FUNC(7), FUNC(8), KC_TRNS, FUNC(1), KC_TRNS, KC_TRNS, FUNC(2), KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
}
};
enum macro_id {
M_Q0,
M_Q1,
M_Q2,
M_Q3
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(4), // fn1
[2] = ACTION_LAYER_MOMENTARY(5), // fn2
/* ESC on tap, fn3 on hold */
[3] = ACTION_LAYER_TAP_KEY(6, KC_ESC),
/* toggle layers */
[6] = ACTION_DEFAULT_LAYER_SET(0),
[7] = ACTION_DEFAULT_LAYER_SET(1),
[8] = ACTION_DEFAULT_LAYER_SET(2),
/* tab on tap, shift on hold */
[15] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_TAB),
/* smiley macros */
[25] = ACTION_MACRO(M_Q0),
[26] = ACTION_MACRO(M_Q1),
[27] = ACTION_MACRO(M_Q2),
[28] = ACTION_MACRO(M_Q3),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch (id) {
case M_Q0:
/* :) */
return MACRODOWN( DOWN(KC_LSFT), TYPE(KC_SCLN), TYPE(KC_0), UP(KC_LSFT), END );
case M_Q1:
/* :( */
return MACRODOWN( DOWN(KC_LSFT), TYPE(KC_SCLN), TYPE(KC_9), UP(KC_LSFT), END );
case M_Q2:
/* (: | :) */
return MACRODOWN( DOWN(KC_LSFT), TYPE(KC_9), TYPE(KC_SCLN), TYPE(KC_SPC), TYPE(KC_SPC), TYPE(KC_SCLN), TYPE(KC_0), UP(KC_LSFT), TYPE(KC_LEFT), TYPE(KC_LEFT), TYPE(KC_LEFT), END );
case M_Q3:
/* :( | ): */
return MACRODOWN( DOWN(KC_LSFT), TYPE(KC_SCLN), TYPE(KC_9), TYPE(KC_SPC), TYPE(KC_SPC), TYPE(KC_0), TYPE(KC_SCLN), UP(KC_LSFT), TYPE(KC_LEFT), TYPE(KC_LEFT), TYPE(KC_LEFT), END );
default:
break;
}
return MACRO_NONE;
}

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@ -1,49 +0,0 @@
#include "extended_keymap_common.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{BL_STEP, KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
// Space is repeated to accommadate for both spacebar wiring positions
},
[1] = { /* Colemak */
{KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
{KC_FN3, KC_LCTL, KC_LALT, KC_LGUI, FUNC(2), KC_SPC, KC_SPC, FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[2] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_TRNS, FUNC(3), FUNC(4), LSFT(RSFT(KC_PAUSE)), KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_TRNS, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(1), KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[3] = { /* LOWER */
{S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
{KC_TRNS, FUNC(3), FUNC(4), LSFT(RSFT(KC_PAUSE)), LSFT(RSFT(KC_D)), KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS},
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
[2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
return MACRODOWN(T(CM_T), END);
break;
}
return MACRO_NONE;
};

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@ -1,26 +0,0 @@
#include "extended_keymap_common.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Qwerty */
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_KP_MINUS, KC_KP_PLUS, KC_KP_PLUS, KC_KP_ENTER, KC_KP_ENTER},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_KP_ASTERISK, KC_KP_9, KC_KP_6, KC_KP_3, KC_KP_DOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_KP_SLASH, KC_KP_8, KC_KP_5, KC_KP_2, KC_KP_0},
{BL_STEP, KC_LCTL, KC_LALT, KC_LGUI, KC_NO, KC_SPC, KC_SPC, KC_NUMLOCK, KC_KP_7, KC_KP_4, KC_KP_1, KC_KP_0}
// Space is repeated to accommadate for both spacebar wiring positions
}
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
return MACRODOWN(T(CM_T), END);
break;
}
return MACRO_NONE;
};

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@ -1,30 +0,0 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

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@ -1,130 +0,0 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
// MIT Layout
/*
* ,-----------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------'
*/
#define KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K32, K33, K34, K35, K37, K38, K39, K3A, K3B \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K35, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B } \
}
// Grid Layout
/*
* ,-----------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------------------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------'
*/
#define KEYMAP_GRID( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B } \
}
#define KEYMAP_REVERSE( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K32, K33, K34, K35, K37, K38, K39, K3A, K3B \
) { \
{ KC_##K0B, KC_##K0A, KC_##K09, KC_##K08, KC_##K07, KC_##K06, KC_##K05, KC_##K04, KC_##K03, KC_##K02, KC_##K01, KC_##K00 }, \
{ KC_##K1B, KC_##K1A, KC_##K19, KC_##K18, KC_##K17, KC_##K16, KC_##K15, KC_##K14, KC_##K13, KC_##K12, KC_##K11, KC_##K10 }, \
{ KC_##K2B, KC_##K2A, KC_##K29, KC_##K28, KC_##K27, KC_##K26, KC_##K25, KC_##K24, KC_##K23, KC_##K22, KC_##K21, KC_##K20 }, \
{ KC_##K3B, KC_##K3A, KC_##K39, KC_##K38, KC_##K37, KC_##K35, KC_##K35, KC_##K34, KC_##K33, KC_##K32, KC_##K31, KC_##K30 }, \
}
#define KEYMAP_AND_REVERSE(args...) KEYMAP(args), KEYMAP_REVERSE(args)
#define KEYMAP_SWAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K32, K33, K34, K35, K37, K38, K39, K3A, K3B \
) { \
{ KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05 }, \
{ KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15 }, \
{ KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25 }, \
{ KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K35, KC_##K35, KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34 }, \
}
#define KEYMAP_AND_SWAP(args...) KEYMAP(args), KEYMAP_SWAP(args)
// GRD: Grid layout
#define KEYMAP_GRD( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, K4C, K4D, K4E \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, KC_##K48, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E } \
}
#endif

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@ -1,40 +0,0 @@
#include "keymap_common.h"
// GRD: Grid layout
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_GRD(FN29, FN30, FN31, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSLS, GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSPC, DEL, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, ENT, PGUP, \
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, RSFT, UP, PGDN, \
LCTL, LALT, LGUI, SPC, SPC, SPC, SPC, SPC, SPC, RALT, APP, RCTL, LEFT, DOWN, RGHT), \
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[9] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
[29] = ACTION_BACKLIGHT_TOGGLE(),
[30] = ACTION_BACKLIGHT_INCREASE(),
[31] = ACTION_BACKLIGHT_DECREASE()
};

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@ -1,38 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "stdint.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
// // Using PE6 Caps Lock LED
// if (usb_led & (1<<USB_LED_CAPS_LOCK))
// {
// // Output high.
// DDRE |= (1<<6);
// PORTE |= (1<<6);
// }
// else
// {
// // Output low.
// DDRE &= ~(1<<6);
// PORTE &= ~(1<<6);
// }
}

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@ -1,227 +0,0 @@
/*
Copyright 2012 Jun Wako
Generated by planckkeyboard.com (2014 Jack Humbert)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 10
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
// To use PORTF disable JTAG with writing JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
backlight_init_ports();
// Turn status LED on
DDRE |= (1<<6);
PORTE |= (1<<6);
// initialize row and col
unselect_rows();
init_cols();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i] != cols) {
matrix_debouncing[i] = cols;
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); debug("\n");
}
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
//
// Atomic PCB Rev 0 Pin Assignments
//
// Column: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
// Pin: F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7, D3, D2, D1
//
static void init_cols(void)
{
DDRB &= ~(1<<4 | 1<<0);
PORTB |= (1<<4 | 1<<0);
DDRC &= ~(1<<7);
PORTC |= (1<<7);
DDRD &= ~(1<<7 | 1<<6 | 1<<4 | 1<<3 | 1<<2 | 1<<1);
PORTD |= (1<<7 | 1<<6 | 1<<4 | 1<<3 | 1<<2 | 1<<1);
DDRF &= ~(1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
PORTF |= (1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
}
static matrix_row_t read_cols(void)
{
return (PINF&(1<<1) ? 0 : (1<<0)) |
(PINF&(1<<0) ? 0 : (1<<1)) |
(PINB&(1<<0) ? 0 : (1<<2)) |
(PINC&(1<<7) ? 0 : (1<<3)) |
(PINF&(1<<4) ? 0 : (1<<4)) |
(PINF&(1<<5) ? 0 : (1<<5)) |
(PINF&(1<<6) ? 0 : (1<<6)) |
(PINF&(1<<7) ? 0 : (1<<7)) |
(PIND&(1<<4) ? 0 : (1<<8)) |
(PIND&(1<<6) ? 0 : (1<<9)) |
(PINB&(1<<4) ? 0 : (1<<10)) |
(PIND&(1<<7) ? 0 : (1<<11)) |
(PIND&(1<<3) ? 0 : (1<<12)) |
(PIND&(1<<2) ? 0 : (1<<13)) |
(PIND&(1<<1) ? 0 : (1<<14));
}
//
// Atomic PCB Rev 0 Pin Assignments
//
// Row: 0, 1, 2, 3, 4
// Pin: D0, D5, B5, B6, C6
//
static void unselect_rows(void)
{
DDRB &= ~(1<<5 | 1<<6);
PORTB |= (1<<5 | 1<<6);
DDRD &= ~(1<<0 | 1<<5);
PORTD |= (1<<0 | 1<<5);
DDRC &= ~(1<<6);
PORTC |= (1<<6);
}
static void select_row(uint8_t row)
{
switch (row) {
case 0:
DDRD |= (1<<0);
PORTD &= ~(1<<0);
break;
case 1:
DDRD |= (1<<5);
PORTD &= ~(1<<5);
break;
case 2:
DDRB |= (1<<5);
PORTB &= ~(1<<5);
break;
case 3:
DDRB |= (1<<6);
PORTB &= ~(1<<6);
break;
case 4:
DDRC |= (1<<6);
PORTC &= ~(1<<6);
break;
}
}

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@ -1,269 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "action_layer.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "analog.h"
#ifndef DEBOUNCE
# define DEBOUNCE 10
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void init_encoder(void);
static void init_pot(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
int16_t analogRead(uint8_t pin);
uint8_t state;
int32_t position;
int16_t value;
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
// initialize row and col
unselect_rows();
init_cols();
init_encoder();
init_pot();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
static void init_encoder(void)
{
DDRC &= ~(1<<6 | 1<<7);
PORTC |= (1<<6 | 1<<7);
uint8_t s = 0;
_delay_ms(1);
if (PINC&(1<<6)) s |= 1;
if (PINC&(1<<7)) s |= 2;
state = s;
position = 0;
}
void read_encoder(void)
{
uint8_t s = state & 3;
if (PINC&(1<<6)) s |= 4;
if (PINC&(1<<7)) s |= 8;
state = (s >> 2);
switch (s) {
case 1: case 7: case 8: case 14:
position++;
break;
case 2: case 4: case 11: case 13:
position--;
break;
case 3: case 12:
position += 2;
break;
case 6: case 9:
position -= 2;
break;
}
}
#define HEX(n) (((n) < 10) ? ((n) + '0') : ((n) + 'A' - 10))
static void init_pot(void)
{
// DDRD &= ~(1<<4);
// PORTD |= (1<<4);
// DIDR2 = (1<<0);
}
uint8_t matrix_scan(void)
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i] != cols) {
matrix_debouncing[i] = cols;
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); debug("\n");
}
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
read_encoder();
if (position >= 2) {
register_code(KC_AUDIO_VOL_UP);
unregister_code(KC_AUDIO_VOL_UP);
position = 0;
} else if (position <= -2) {
register_code(KC_AUDIO_VOL_DOWN);
unregister_code(KC_AUDIO_VOL_DOWN);
position = 0;
}
uint16_t val = analogRead(11);
debug("analogRead: "); debug_hex(val); debug("\n");
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
/* Column pin configuration
* col: 0 1 2 3 4 5 6 7 8 9 10 11
* pin: F0 F1 F4 F5 F6 F7 B6 B5 B4 D7 D5 D4
*/
static void init_cols(void)
{
DDRF &= ~(1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
PORTF |= (1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
DDRD &= ~(1<<0);
PORTD |= (1<<0);
DDRB &= ~(1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7);
PORTB |= (1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7);
}
static matrix_row_t read_cols(void)
{
return (PINB&(1<<0) ? 0 : (1<< 0)) |
(PINB&(1<<1) ? 0 : (1<< 1)) |
(PINB&(1<<2) ? 0 : (1<< 2)) |
(PINB&(1<<3) ? 0 : (1<< 3)) |
(PINB&(1<<7) ? 0 : (1<< 4)) |
(PIND&(1<<0) ? 0 : (1<< 5)) |
(PINF&(1<<7) ? 0 : (1<< 6)) |
(PINF&(1<<6) ? 0 : (1<< 7)) |
(PINF&(1<<5) ? 0 : (1<< 8)) |
(PINF&(1<<4) ? 0 : (1<< 9)) |
(PINF&(1<<1) ? 0 : (1<<10)) |
(PINF&(1<<0) ? 0 : (1<<11));
}
/* Row pin configuration
* row: 0 1 2 3
* pin: B0 B1 B2 B3
*/
static void unselect_rows(void)
{
// Hi-Z(DDR:0, PORT:0) to unselect
DDRB &= ~0b01110000;
PORTB &= ~0b01110000;
DDRD &= ~0b10000000;
PORTD &= ~0b10000000;
}
static void select_row(uint8_t row)
{
switch (row) {
case 0:
DDRB |= (1<<6);
PORTB &= ~(1<<6);
break;
case 1:
DDRB |= (1<<5);
PORTB &= ~(1<<5);
break;
case 2:
DDRB |= (1<<4);
PORTB &= ~(1<<4);
break;
case 3:
DDRD |= (1<<7);
PORTD &= ~(1<<7);
break;
}
}

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@ -1,231 +0,0 @@
/*
Copyright 2012 Jun Wako
Generated by planckkeyboard.com (2014 Jack Humbert)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "backlight.h" // TODO fix this dependency
#ifndef DEBOUNCE
# define DEBOUNCE 10
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
// To use PORTF disable JTAG with writing JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
backlight_init_ports();
// Turn status LED on
DDRE |= (1<<6);
PORTE |= (1<<6);
// initialize row and col
unselect_rows();
init_cols();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i] != cols) {
matrix_debouncing[i] = cols;
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); debug("\n");
}
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
//
// Atomic PCB Rev 0 Pin Assignments
//
// Column: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
// Pin: F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7, D3, D2, D1
//
static void init_cols(void)
{
DDRB &= ~(1<<4 | 1<<0);
PORTB |= (1<<4 | 1<<0);
DDRC &= ~(1<<7);
PORTC |= (1<<7);
DDRD &= ~(1<<7 | 1<<6 | 1<<4 | 1<<2 | 1<<3 | 1<<1);
PORTD |= (1<<7 | 1<<6 | 1<<4 | 1<<2 | 1<<3 | 1<<1);
DDRF &= ~(1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
PORTF |= (1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
}
static matrix_row_t read_cols(void)
{
return (PINF&(1<<1) ? 0 : (1<<0)) |
(PINF&(1<<0) ? 0 : (1<<1)) |
(PINB&(1<<0) ? 0 : (1<<2)) |
(PINC&(1<<7) ? 0 : (1<<3)) |
(PINF&(1<<4) ? 0 : (1<<4)) |
(PINF&(1<<5) ? 0 : (1<<5)) |
(PINF&(1<<6) ? 0 : (1<<6)) |
(PINF&(1<<7) ? 0 : (1<<7)) |
(PIND&(1<<4) ? 0 : (1<<8)) |
(PIND&(1<<6) ? 0 : (1<<9)) |
(PINB&(1<<4) ? 0 : (1<<10)) |
(PIND&(1<<7) ? 0 : (1<<11)) |
(PIND&(1<<3) ? 0 : (1<<12)) |
(PIND&(1<<2) ? 0 : (1<<13)) |
(PIND&(1<<1) ? 0 : (1<<14));
}
static void unselect_rows(void)
{
DDRB &= ~(1<<5 | 1<<6);
PORTB |= (1<<5 | 1<<6);
DDRD &= ~(1<<0 | 1<<5);
PORTD |= (1<<0 | 1<<5);
DDRC &= ~(1<<6);
PORTC |= (1<<6);
}
//
// Atomic PCB Rev 0 Pin Assignments
//
// Row: 0, 1, 2, 3, 4
// Pin: D0, D5, B5, B6, C6
//
static void select_row(uint8_t row)
{
switch (row) {
case 0:
DDRD |= (1<<0);
PORTD &= ~(1<<0);
break;
case 1:
DDRD |= (1<<5);
PORTD &= ~(1<<5);
break;
case 2:
DDRB |= (1<<5);
PORTB &= ~(1<<5);
break;
case 3:
DDRB |= (1<<6);
PORTB &= ~(1<<6);
break;
case 4:
DDRC |= (1<<6);
PORTC &= ~(1<<6);
break;
}
}

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@ -1,135 +0,0 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = atomic_lufa
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_vlad.c $(SRC)
endif
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

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@ -1,116 +0,0 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = gh60_pjrc
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_poker.c $(SRC)
endif
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
MCU = atmega32u4
#MCU = at90usb1286
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+5000)
EXTRAKEY_ENABLE = yes # Audio control and System control(+600)
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover(+500)
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all
poker: OPT_DEFS += -DKEYMAP_POKER
poker: all
poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
poker_set: all
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
poker_bit: all

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@ -1,141 +0,0 @@
GH60 keyboard firmware
======================
DIY compact keyboard designed and run by komar007 and Geekhack community.
- Both Rev.A and Rev.B PCB are supported by one firmware binary(issue #64)
## GH60 Resources
- [KOMAR's project page](http://blog.komar.be/projects/gh60-programmable-keyboard/)
- [Prototyping](http://geekhack.org/index.php?topic=34959.0)
- [Rev.A PCB test](http://geekhack.org/index.php?topic=37570.0)
- [Rev.B PCB test](http://geekhack.org/index.php?topic=50685.0)
- [Group buy](http://geekhack.org/index.php?topic=41464.0)
## Build
Move to this directory then just run `make` like:
$ make
Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason to do so now.
## Keymap
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files.
To build firmware binary hex file with a certain keymap just do `make` with `KEYMAP` option like:
$ make KEYMAP=[poker|poker_set|poker_bit|plain|hasu|spacefn|hhkb|<name>]
### 1 Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}
#### 1.0 Default layer
,-----------------------------------------------------------.
| `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|-----------------------------------------------------------|
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------|
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
`-----------------------------------------------------------'
#### 1.1 Poker Fn layer
,-----------------------------------------------------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
|-----------------------------------------------------------|
| |FnQ| Up| | | | | | |Cal| |Hom|Ins| |
|-----------------------------------------------------------|
| |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| |
|-----------------------------------------------------------|
| |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| Up |
|-----------------------------------------------------------|
| | | | FnS |Fn |Left|Down|Righ|
`-----------------------------------------------------------'
### 2. Plain
Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
See [keymap_plain.c](keymap_plain.c) for detail.
#### 1.0 Plain Default layer
,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|-----------------------------------------------------------|
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------|
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------'
### 3. Hasu
This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
### 4. SpaceFN
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
#### 4.0 Default layer
,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|-----------------------------------------------------------|
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------|
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space/Fn |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------'
#### 4.1 SpaceFN layer
,-----------------------------------------------------------.
|` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
|-----------------------------------------------------------|
| | | | | | | |Hom|Up |End|Psc|Slk|Pau|Ins |
|-----------------------------------------------------------|
| | | | | | |PgU|Lef|Dow|Rig| | | |
|-----------------------------------------------------------|
| | | | | |Spc|PgD|` |~ | | | |
|-----------------------------------------------------------|
| | | | Fn | | | | |
`-----------------------------------------------------------'
### 5. HHKB
[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers.
#### 5.0: Default layer
,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
|-----------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bspc |
|-----------------------------------------------------------|
|Ctrl | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
|-----------------------------------------------------------|
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn |
|-----------------------------------------------------------|
| |Gui |Alt | Space | |Alt |Gui | |
`-----------------------------------------------------------'
#### 5.1: HHKB Fn layer
,-----------------------------------------------------------.
|Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
|-----------------------------------------------------------|
|Caps | | | | | | | |Psc|Slk|Pus|Up | | |
|-----------------------------------------------------------|
| |VoD|VoU|Mut|Ejc| | *| /|Hom|PgU|Lef|Rig|Enter |
|-----------------------------------------------------------|
| | | | | | | +| -|End|PgD|Dow| | |
|-----------------------------------------------------------|
| | | | | | | | |
`-----------------------------------------------------------'

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@ -1,70 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Ortholinear Keyboards
#define PRODUCT Atomic Keyboard
#define DESCRIPTION t.m.k. keyboard firmware for Atomic
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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@ -1,30 +0,0 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

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@ -1,87 +0,0 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
// JCK: Semi-Standard layout
#define KEYMAP_JCK( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0E, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, K2E, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3C, K3D, K3E, \
K40, K41, K43, K46, K4A, K4B, K4C, K4D, K4E \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_NO, KC_##K0E }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_NO, KC_##K2D, KC_##K2E }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_NO, KC_##K3C, KC_##K3D, KC_##K3E }, \
{ KC_##K40, KC_##K41, KC_NO, KC_##K43, KC_NO, KC_NO, KC_##K46, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E } \
}
// ASK: Short Space layout
#define KEYMAP_ASK_MESSY( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0E, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, K2E, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3C, K3D, K3E, \
K40, K41, K43, K44, K46, K48, K49, K4A, K4B, K4C, K4D, K4E \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_NO, KC_##K0E }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_NO, KC_##K2D, KC_##K2E }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_NO, KC_##K3C, KC_##K3D, KC_##K3E }, \
{ KC_##K40, KC_##K41, KC_NO, KC_##K43, KC_##K44, KC_NO, KC_##K46, KC_NO, KC_##K48, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E } \
}
#define KEYMAP_ASK( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0E, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2E, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, K3E, \
K40, K41, K43, K44, K46, K47, K48, K4A, K4B, K4C, K4D, K4E \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_NO, KC_##K0E }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_NO, KC_##K2E }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_NO, KC_##K3D, KC_##K3E }, \
{ KC_##K40, KC_##K41, KC_NO, KC_##K43, KC_##K44, KC_NO, KC_##K46, KC_##K47, KC_##K48, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E } \
}
// MLO: Semi-Grid layout
// KLN: Grid layout
// PKR: Standard layout
#endif

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@ -1,46 +0,0 @@
#include "keymap_common.h"
// JCK: Semi-Standard layout
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = KEYMAP_JCK(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, DEL, \
ESC, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, MPLY, \
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, VOLD, VOLU, \
LCTL, LALT, LGUI, SPC, FN1, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP_JCK(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, \
TAB, Q, W, F, P, G, J, L, U, Y, SCLN, LBRC, RBRC, BSLS, DEL, \
ESC, A, R, S, T, D, H, N, E, I, O, QUOT, ENT, MPLY, \
LSFT, Z, X, C, V, B, K, M, COMM, DOT, SLSH, RSFT, VOLD, VOLU, \
LCTL, LALT, LGUI, SPC, FN1, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP_JCK(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
TAB, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC, RBRC, BSLS, DEL, \
ESC, FN3, FN4, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS, ENT, MPLY, \
LSFT, FN9, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, VOLD, VOLU, \
LCTL, LALT, LGUI, SPC, TRNS, MNXT, VOLD, VOLU, MPLY),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
[9] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

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@ -1,15 +0,0 @@
#include "keymap_common.h"
// JCK: Semi-Standard layout
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = KEYMAP_JCK(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, PSCR, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, INS, \
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, DEL, \
LCTL, LGUI, LALT, SPC, RALT, RCTL, LEFT, DOWN, RGHT)
};
const uint16_t PROGMEM fn_actions[] = {
};

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@ -1,14 +0,0 @@
#include "keymap_common.h"
// JCK: Semi-Standard layout
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = KEYMAP_ASK(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, DEL, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, VOLU, \
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, VOLD, \
LCTL, LGUI, LALT, LGUI, SPC, RGUI, RALT, RGUI, RCTL, LEFT, DOWN, RGHT)
};
const uint16_t PROGMEM fn_actions[] = {
};

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@ -1,25 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "stdint.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
}

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@ -1,211 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "action_layer.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 10
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
// initialize row and col
unselect_rows();
init_cols();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i] != cols) {
matrix_debouncing[i] = cols;
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); debug("\n");
}
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
/* Column pin configuration
* col: 0 1 2 3 4 5 6 7 8 9 10 11
* pin: F0 F1 F4 F5 F6 F7 B6 B5 B4 D7 D5 D4
*/
static void init_cols(void)
{
DDRC &= ~(1<<6 | 1<<7);
PORTC |= (1<<6 | 1<<7);
DDRD &= ~(1<<4 | 1<<5 | 1<<6 | 1<<7);
PORTD |= (1<<4 | 1<<5 | 1<<6 | 1<<7);
DDRB &= ~(1<<4 | 1<<5 | 1<<6);
PORTB |= (1<<4 | 1<<5 | 1<<6);
DDRF &= ~(1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
PORTF |= (1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
}
static matrix_row_t read_cols(void)
{
return (PINC&(1<<6) ? 0 : (1<< 0)) |
(PINC&(1<<7) ? 0 : (1<< 1)) |
(PIND&(1<<5) ? 0 : (1<< 2)) |
(PIND&(1<<4) ? 0 : (1<< 3)) |
(PIND&(1<<6) ? 0 : (1<< 4)) |
(PIND&(1<<7) ? 0 : (1<< 5)) |
(PINB&(1<<4) ? 0 : (1<< 6)) |
(PINB&(1<<5) ? 0 : (1<< 7)) |
(PINB&(1<<6) ? 0 : (1<< 8)) |
(PINF&(1<<7) ? 0 : (1<< 9)) |
(PINF&(1<<6) ? 0 : (1<<10)) |
(PINF&(1<<5) ? 0 : (1<<11)) |
(PINF&(1<<4) ? 0 : (1<<12)) |
(PINF&(1<<1) ? 0 : (1<<13)) |
(PINF&(1<<0) ? 0 : (1<<14));
}
/* Row pin configuration
* row: 0 1 2 3
* pin: B0 B1 B2 B3
*/
static void unselect_rows(void)
{
// Hi-Z(DDR:0, PORT:0) to unselect
DDRB &= ~(1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7);
PORTB |= (1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7);
}
static void select_row(uint8_t row)
{
switch (row) {
case 0:
DDRB |= (1<<0);
PORTB &= ~(1<<0);
break;
case 1:
DDRB |= (1<<1);
PORTB &= ~(1<<1);
break;
case 2:
DDRB |= (1<<2);
PORTB &= ~(1<<2);
break;
case 3:
DDRB |= (1<<3);
PORTB &= ~(1<<3);
break;
case 4:
DDRB |= (1<<7);
PORTB &= ~(1<<7);
break;
}
}

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@ -1,42 +1,180 @@
%KEYBOARD% keyboard firmware
======================
Generated firmware for the Quantum MK firmware
## Quantum MK Firmware
You have access to a bunch of goodies:
- Use `LSFT()`, `LCTL()`, et. al. (listed in keymap_common.h) as modifiers for keys (daisy-chain-able)
- Use `FUNC(1)` instead of `FN1` (etc.) to access the function layers beyond the 32 function layer limit
- Use `CM_F` instead of `KC_F` to get the ColeMak equivilent for shortcuts (maps backwards)
- Use `MACRODOWN()` instead of `MACRO()` to easily make a keydown macro (`CM_*` works here too)
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
### Some notes on usage:
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = yes # MIDI controls
# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
- The `KEYMAP()` macro is unable to be used due to the bitwise modifications that take place - refer to extended_keymap_jack.c to see how to set things up with the `KC_` prefix
- Keep an eye on the Makefile - this needs to include the correct files to work
- Don't forget to use `const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {` instead of the 8bit equivilent
## Quick aliases to common actions
## Build
Your keymap can include shortcuts to common operations (called "function actions" in tmk).
Follow [this guide](http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177.html) to setup your development environment before anything else. Abbreviated instructions are provide at the [bottom of this document](https://github.com/rswiernik/tmk_keyboard/tree/rswiernik_dev/keyboard/planck#environment-setup)
### Switching and toggling layers
Download the whole firmware [here](https://github.com/jackhumbert/tmk_keyboard/archive/master.zip) and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex that you can load with the Teensy app onto your Planck (once you've hit reset/shorted GND & RST).
`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
### Fun with modifier keys
* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
* `RSFT(kc)` - applies right Shift to *kc*
* `LCTL(kc)` - applies left Control to *kc*
* `RCTL(kc)` - applies right Control to *kc*
* `LALT(kc)` - applies left Alt to *kc*
* `RALT(kc)` - applies right Alt to *kc*
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
You can also chain these, like this:
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
KC_TILD ~
KC_EXLM !
KC_AT @
KC_HASH #
KC_DLR $
KC_PERC %
KC_CIRC ^
KC_AMPR &
KC_ASTR *
KC_LPRN (
KC_RPRN )
KC_UNDS _
KC_PLUS +
KC_LCBR {
KC_RCBR }
KC_PIPE |
KC_COLN :
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
* MOD_LCTL
* MOD_LSFT
* MOD_LALT
* MOD_LGUI
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
### Temporarily setting the default layer
`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
### Remember: These are just aliases
These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
## Macro shortcuts: Send a whole string when pressing just one key
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
{
switch(id) {
case 0: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
}
break;
}
return MACRO_NONE;
};
```
A macro can include the following commands:
* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.
So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
Note: Using macros to have your keyboard send passwords for you is a bad idea.
### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
#include "keymap_<layout>.h"
Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
* `CM_*` for all of the Colemak-equivalent characters
* `DV_*` for all of the Dvorak-equivalent characters
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
## Additional language support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
## Unicode support
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
## Other firmware shortcut keycodes
* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
* `BL_ON` - turns the backlight on
* `BL_OFF` - turns the backlight off
* `BL_<n>` - sets the backlight to level *n*
* `BL_INC` - increments the backlight level by one
* `BL_DEC` - decrements the backlight level by one
* `BL_TOGG` - toggles the backlight
* `BL_STEP` - steps through the backlight levels
Enable the backlight from the Makefile.
## MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
## Bluetooth functionality
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
## Building
Download or clone the whole firmware and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
Depending on which keymap you would like to use, you will have to compile slightly differently.
####Default
To build with the default keymap, simply move to the tmk\_keyboard/keyboard/planck/ and run `make` as follows:
```
$ make
```
### Default
To build with the default keymap, simply run `make`.
## Keymap
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
####**Keymaps**
To build the firmware binary hex file with an extended keymap just do `make` with `KEYMAP` option like:
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
_The only applicable keymaps will work with this option._ Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.