Userspace and keymap update for user bbaserdem. (#14484)
This commit is contained in:
parent
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commit
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74 changed files with 4723 additions and 1300 deletions
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# Gherkin Layout
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This is my gherkin layout.
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It is used as a game pad, and key layout is inspired by spare keys I had lying around.
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The firmware is very simple, and only includes one layer keymap, and RGB effects.
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# Flashing
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The following command should be used from the main qmk directory.
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```
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make gherkin:bbaserdem
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sudo avrdude -p atmgea34u4 -P `ls /dev/ttyACM*` -c avr109 -U flash:.build/gherkin_bbaserdem.hex
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```
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#pragma once
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#define RGB_DI_PIN F6
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#define RGBLED_NUM 10
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#define RGBLIGHT_ANIMATIONS
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#ifdef BACKLIGHT_LEVELS
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#undef BACKLIGHT_LEVELS
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#endif
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#define BACKLIGHT_LEVELS 3
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// This is a game-pad gherkin layout with RGB and LED lights
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#include QMK_KEYBOARD_H
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backlight_config_t backlight_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Game pad
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* ,-----------------------------------------------------------.
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* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | Ctl | Alt | ~ |
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* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
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* | Tab | Q | W | E | R | T | |^| | ; | ' | / |
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* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
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* | Shf | A | S | D | F | <-- | |v| | --> | , | . |
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* `-----------------------------------------------------------'
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*/
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LAYOUT_ortho_3x10(
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KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_LCTRL, KC_LALT, KC_GRAVE,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_UP, KC_SCLN, KC_QUOTE, KC_SLASH,
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KC_LSHIFT, KC_A, KC_S, KC_D, KC_F, KC_LEFT, KC_DOWN, KC_RIGHT, KC_COMMA, KC_DOT
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)
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};
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void matrix_init_user(void) {
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// Set LED's to max
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_delay_us(300);
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backlight_config.level = 2;
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backlight_config.enable = 1;
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eeconfig_update_backlight(backlight_config.raw);
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backlight_set(backlight_config.level);
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// Set RGB to rainbow mood light
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rgblight_enable();
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rgblight_mode(1);
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rgblight_sethsv(120,255,255);
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rgblight_mode(6);
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}
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USER_NAME := bbaserdem-nouserspace
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STENO_ENABLE = no # Additional protocols for Stenography(+1700), requires VIRTSER
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = no # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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AUDIO_ENABLE = no # Enable audio output from keyboard
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NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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RGBLIGHT_ENABLE = yes # Enable RBG light strips
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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# Lets Split Layout
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Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
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# Usage
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**These commands depend on there being no other arduino connected!**
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Also udev rules can be set instead of using sudo.
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Please unplug all other usb devices.
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To make the hex files;
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```
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make lets_split/rev2:bbaserdem
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make lets_split/rev2:bbaserdem_right
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```
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For the left half, after plugging in and resetting; (from repo main directory)
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```
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sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem.hex
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sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-lefthand.eep
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```
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For the right half;
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```
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sudo avrdude -p atmgea34u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem_right.hex
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sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-righhand.eep
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```
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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#define USE_SERIAL
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#define EE_HANDS
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// LED strip stuff
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#ifdef RGBLIGHT_ENABLE
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// Who thought it was a good idea to predefine these in the rev2/config.h ???
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#ifdef RGBLED_NUM
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#undef RGBLED_NUM
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#endif
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 6
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#define RGBLIGHT_SAT_STEP 12
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#define RGBLIGHT_VAL_STEP 20
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6
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#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000
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#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
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#endif
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#endif
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/*
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* Let's Split - Dvorak turkish
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* Keymap by @bbaserdem
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* Dvorak layout with multiple features
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* Most of the code is in the "user" directory.
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* Check qmk_firmware/users/bbaserdem for the main part of the code
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*/
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#include "lets_split.h"
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#include "bbaserdem.h"
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void matrix_init_keymap (void) {
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}
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uint32_t layer_state_set_keymap(uint32_t state) {
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return state;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main Dvorak layer
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[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
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// Turkish and special character overlay
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[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
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// Gaming layer
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[_GA] = LAYOUT_letssplit_wrapper(GAME),
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// Numbers layer
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[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
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// Settings layer
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[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
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// Mouse emulation layer
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[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
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// Music layer
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[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
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};
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# Build options
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BACKLIGHT_ENABLE = no # Switch LEDs
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MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = yes # LED strips
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TAP_DANCE_ENABLE = no # Use multi-tap features
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AUDIO_ENABLE = no # Audio stuff
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# Lets Split - Right Half
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Keymap for my right half, to be used as a numpad.
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Check [main readme](../bbaserdem/README.md) for flashing info.
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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#define USE_SERIAL
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#define EE_HANDS
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#endif
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/*
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* Let's Split - Dvorak turkish
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* Keymap by @bbaserdem
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* Dvorak layout with multiple features
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* Most of the code is in the "user" directory.
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* Check qmk_firmware/users/bbaserdem for the main part of the code
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*/
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#include "lets_split.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Navigation All Supered) Numpad
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* ,-----------------------. ,-----------------------.
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* | F4| ` | Q |Alt| L | > | | ) | - | + | = |Ent|Bkp|
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* |---+---+---+---+---+---| |---+---+---+---+---+---|
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* | F3| M |Ent|Ctl| K | ^ | | ( | * | 9 | 6 | 3 | . |
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* |---+---+---+---+---+---| |---+---+---+---+---+---|
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* | F2| T |Spc|Shf| J | v | | % | / | 8 | 5 | 2 | , |
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* |---+---+---+---+---+---| |---+---+---+---+---+---|
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* | F1| F | P |Tab| H | < | |Nlc|Tab| 7 | 4 | 1 | 0 |
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* `-----------------------' `-----------------------'
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*/
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// Main Dvorak layer
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[0] = LAYOUT_ortho_4x12(
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LCTL(LALT(KC_DEL)), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT), KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC, \
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LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP), KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT, \
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LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN), KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM, \
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LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT), KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0 \
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)
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};
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# Build options
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USER_NAME := bbaserdem-without-userspace
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BACKLIGHT_ENABLE = no # Switch LEDs
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MOUSEKEY_ENABLE = no # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = no # LED strips
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TAP_DANCE_ENABLE = no # Use multi-tap features
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AUDIO_ENABLE = no # Audio stuff
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BLUETOOTH_ENABLE = no # No bluetooth
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COMMAND_ENABLE = no # Some bootmagic thing
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BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
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CONSOLE_ENABLE = no # Allows console output with a command
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SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
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NKRO_ENABLE = no # Default is 6KRO which is plenty
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MIDI_ENABLE = no # Untested feature
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KEY_LOCK_ENABLE = no # Allows locking any key. Not used
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UNICODE_ENABLE = no # Used for unicode character emulation
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EXTRAKEY_ENABLE = no # OS signals like volume control
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# Lets Split Eh Layout
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Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
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# Usage
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Fill in after flashing
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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#endif
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#include "lets_split_eh.h"
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#include "bbaserdem.h"
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void matrix_init_keymap (void) {
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}
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uint32_t layer_state_set_keymap(uint32_t state) {
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return state;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main Dvorak layer
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[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
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// Turkish and special character overlay
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[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
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// Gaming layer
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[_GA] = LAYOUT_letssplit_wrapper(GAME),
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// Numbers layer
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[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
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// Settings layer
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[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
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// Mouse emulation layer
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[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
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// Music layer
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[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
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};
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# Build options
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BACKLIGHT_ENABLE = no # Switch LEDs
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MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = yes # LED strips
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TAP_DANCE_ENABLE = no # Use multi-tap features
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AUDIO_ENABLE = no # Audio stuff
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# Planck Layout
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Current keymap is for rev4.
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Audio is disabled in favor of RGB.
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Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
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# Build
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Get keyboard into reset mode, and then;
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```
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make planck/rev4:bbaserdem:dfu
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```
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Either use sudo or set up udev rules.
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "config_common.h"
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// LED strip stuff
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#ifdef RGBLIGHT_ENABLE
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#define RGB_DI_PIN B2
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 6
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#define RGBLIGHT_SAT_STEP 12
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#define RGBLIGHT_VAL_STEP 20
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
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#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 6
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#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 6
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#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000
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#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
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#endif
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#define ENCODER_RESOLUTION 4
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#endif
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/*
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* PLANCK - Dvorak turkish
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* Keymap by @bbaserdem
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* Dvorak layout with multiple features
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* Most of the code is in the "user" directory.
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* Check qmk_firmware/users/bbaserdem for the main part of the code
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*/
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#include "planck.h"
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#include "bbaserdem.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main Dvorak layer
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[_DV] = LAYOUT_planck_wrapper(DVORAK),
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// Turkish and special character overlay
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[_AL] = LAYOUT_planck_wrapper(ALTCHAR),
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// Gaming layer
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[_GA] = LAYOUT_planck_wrapper(GAME),
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// Numbers layer
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[_NU] = LAYOUT_planck_wrapper(NUMBERS),
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// Settings layer
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[_SE] = LAYOUT_planck_wrapper(SETTINGS),
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// Mouse emulation layer
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[_MO] = LAYOUT_planck_wrapper(MOUSE),
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// Music mode
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[_MU] = LAYOUT_planck_wrapper(MUSIC),
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};
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# Build options
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BACKLIGHT_ENABLE = yes # Switch LEDs
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MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = yes # LED strips
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TAP_DANCE_ENABLE = no # Use multi-tap features
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AUDIO_ENABLE = yes # Audio stuff
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32
keyboards/splitkb/kyria/keymaps/bbaserdem/config.h
Normal file
32
keyboards/splitkb/kyria/keymaps/bbaserdem/config.h
Normal file
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/* Copyright 2021 Batuhan Başerdem
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* <baserdem.batuhan@gmail.com> @bbaserdem
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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||||
* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// Kyria specific
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#ifdef KEYBOARD_splitkb_kyria_rev1
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// Split definition; use the following to flash;
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// pro-micro: avrdude-split-left/right
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// elite-c: dfu-split-left/right
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# define ENCODER_DIRECTION_FLIP
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# define EE_HANDS
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// Make sure kyria has bigger oled display
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# ifdef OLED_ENABLE
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# define OLED_DISPLAY_128X64
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# endif
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#endif
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109
keyboards/splitkb/kyria/keymaps/bbaserdem/keymap.c
Normal file
109
keyboards/splitkb/kyria/keymaps/bbaserdem/keymap.c
Normal file
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/* Copyright 2021 Batuhan Başerdem
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* <baserdem.batuhan@gmail.com> @bbaserdem
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
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*
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||||
* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "bbaserdem.h"
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|
||||
#define LAYOUT_split_3x6_5_wrapper(...) LAYOUT_split_3x6_5(__VA_ARGS__)
|
||||
|
||||
/* F layout
|
||||
* ┌───┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┐
|
||||
* │ W │ F │ G │ Ğ │ I │ O │ │ D │ R │ N │ H │ P │ Q │
|
||||
* ├───┼───┼───┼───┼───┼───┤ ├───┼───┼───┼───┼───┼───┤
|
||||
* │ X │ A │ S │ D │ F │ G │ │ T │ K │ M │ L │ Y │ Ş │
|
||||
* ├───┼───┼───┼───┼───┼───┼───┬───┐ ┌───┬───┼───┼───┼───┼───┼───┼───┤
|
||||
* │* +│ J │ Ö │ V │ C │ Ç │ │ │ │ │ │ Z │ S │ B │. :│, ;│< >│
|
||||
* └───┴───┴───┼───┼───┼───┤Esc│Shf│ │Shf│Del├───┼───┼───┼───┴───┴───┘
|
||||
* │En1│Tab│Ent│ │ │ │ │ │Spc│Bsp│En2│
|
||||
* └───┴───┴───┴───┴───┘ └───┴───┴───┴───┴───┘
|
||||
*/
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_BASE] = LAYOUT_split_3x6_5_wrapper(
|
||||
_BL1_1_,_BL1_5_, _BR1_5_,_BR1_1_,
|
||||
_BL2_1_,_BL2_5_, _BR2_5_,_BR2_1_,
|
||||
_BL3_1_,_BL3_5_,xxx2xxx,xxx2xxx,_BR3_5_,_BR3_1_,
|
||||
BB_ENC0, _BL4_3_,KC_LSFT,KC_RSFT,_BR4_3_,BB_ENC1
|
||||
),
|
||||
[_CHAR] = LAYOUT_split_3x6_5_wrapper(
|
||||
XXXXXXX,_CL1_5_, _CR1_5_,XXXXXXX,
|
||||
XXXXXXX,_CL2_5_, _CR2_5_,XXXXXXX,
|
||||
XXXXXXX,_CL3_5_,xxx2xxx,xxx2xxx,_CR3_5_,XXXXXXX,
|
||||
_______,_CL4_3_,_______,_______,_CR4_3_,_______
|
||||
),
|
||||
[_GAME] = LAYOUT_split_3x6_5_wrapper(
|
||||
_GA1_1_,_GA1_5_, ___5___,___1___,
|
||||
_GA2_1_,_GA2_5_, ___5___,___1___,
|
||||
_GA3_1_,_GA3_5_,xxx2xxx,xxx2xxx,___5___,___1___,
|
||||
_______,_GA4_3_,_______,_______,___3___,_______
|
||||
),
|
||||
[_MEDI] = LAYOUT_split_3x6_5_wrapper(
|
||||
___1___,___5___, _ME1_5_,___1___,
|
||||
___1___,___5___, _ME2_5_,___1___,
|
||||
___1___,___5___,xxx2xxx,xxx2xxx,_ME3_5_,___1___,
|
||||
___1___,___3___,_______,_______,_ME4_3_,___1___
|
||||
),
|
||||
[_NAVI] = LAYOUT_split_3x6_5_wrapper(
|
||||
___1___,___5___, _NA1_5_,___1___,
|
||||
___1___,___5___, _NA2_5_,___1___,
|
||||
___1___,___5___,xxx2xxx,xxx2xxx,_NA3_5_,___1___,
|
||||
___1___,___3___,_______,_______,_NA4_3_,___1___
|
||||
),
|
||||
[_SYMB] = LAYOUT_split_3x6_5_wrapper(
|
||||
___1___,___5___, _SY1_5_,___1___,
|
||||
___1___,___5___, _SY2_5_,___1___,
|
||||
___1___,___5___,xxx2xxx,xxx2xxx,_SY3_5_,___1___,
|
||||
___1___,___3___,_______,_______,_SY4_3_,___1___
|
||||
),
|
||||
[_NUMB] = LAYOUT_split_3x6_5_wrapper(
|
||||
___1___,_NU1_5_, ___5___,___1___,
|
||||
___1___,_NU2_5_, ___5___,___1___,
|
||||
___1___,_NU3_5_,xxx2xxx,xxx2xxx,___5___,___1___,
|
||||
___1___,_NU4_3_,_______,_______,___3___,___1___
|
||||
),
|
||||
[_FUNC] = LAYOUT_split_3x6_5_wrapper(
|
||||
___1___,_FU1_5_, ___5___,___1___,
|
||||
___1___,_FU2_5_, ___5___,___1___,
|
||||
___1___,_FU3_5_,xxx2xxx,xxx2xxx,___5___,___1___,
|
||||
___1___,_FU4_3_,_______,_______,___3___,___1___
|
||||
),
|
||||
[_MOUS] = LAYOUT_split_3x6_5_wrapper(
|
||||
___1___,_MO1_5_, ___5___,___1___,
|
||||
___1___,_MO2_5_, ___5___,___1___,
|
||||
___1___,_MO3_5_,xxx2xxx,xxx2xxx,___5___,___1___,
|
||||
___1___,_MO4_3_,_______,_______,___3___,___1___
|
||||
),
|
||||
[_MUSI] = LAYOUT_split_3x6_5_wrapper(
|
||||
_MU_12_,_MU_12_,
|
||||
_MU_06_,xxx2xxx,xxx2xxx,_MU_06_,
|
||||
MU_TOG,_MUL_3_,_MU_02_,_MUR_3_,___1___
|
||||
)
|
||||
};
|
||||
|
||||
#ifdef KEYBOARD_splitkb_kyria_rev1 // Kyria specific code
|
||||
#ifdef OLED_ENABLE // Kyria's oled screen
|
||||
// Rotate the display on kyria
|
||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
|
||||
return OLED_ROTATION_180;
|
||||
}
|
||||
// For kyria; print logo, and allow default status printing
|
||||
bool oled_task_keymap(void) {
|
||||
render_qmk_logo(0, 0);
|
||||
render_status_lite(4, 0);
|
||||
return false;
|
||||
}
|
||||
#endif //OLED_ENABLE
|
||||
#endif //KEYBOARD_splitkb_kyria_rev1
|
32
keyboards/splitkb/kyria/keymaps/bbaserdem/readme.md
Normal file
32
keyboards/splitkb/kyria/keymaps/bbaserdem/readme.md
Normal file
|
@ -0,0 +1,32 @@
|
|||
This folder contains my Kyria (`split_3x6_5`) board layout.
|
||||
Check out the [user readme](../../../../../users/bbaserdem/readme.md) for more info.
|
||||
|
||||
# Kyria
|
||||
|
||||
I use a rev 1.3 PCB as a daily driver.
|
||||
|
||||
## Hardware
|
||||
|
||||
* Using a modified High-profile case; with metal switch plate.
|
||||
* Currently using a Pro-Micro and an Elite-C as microcontrollers.
|
||||
* Using Gateron Silent Black Ink with Progressive springs (100g), lubed.
|
||||
* Have mill-max sockets for hotswap feature.
|
||||
* All microcontrollers and OLED's are socketed for easy removal.
|
||||
|
||||
## Features
|
||||
|
||||
* Use two thumb keys in the 2u layout.
|
||||
* Have rotary encoders in the outermost keys of the thumb cluster.
|
||||
* Have underglow leds soldered.
|
||||
|
||||
## Issues
|
||||
|
||||
* Stabilizers squiek, and need lubing.
|
||||
* The double tap buttons (home row; left leader the most) don't contact well.
|
||||
|
||||
## Todo
|
||||
|
||||
* Switch to Proton C conversion with a game plan.
|
||||
* Lube stabilizers.
|
||||
* Get tenting puck.
|
||||
* (Not depending on me) migrate this code to layouts.
|
30
keyboards/splitkb/kyria/keymaps/bbaserdem/rules.mk
Normal file
30
keyboards/splitkb/kyria/keymaps/bbaserdem/rules.mk
Normal file
|
@ -0,0 +1,30 @@
|
|||
# Copyright 2021 Batuhan Başerdem
|
||||
# <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
# Kyria hardware
|
||||
ifneq (,$(findstring splitkb/kyria/rev1,$(KEYBOARD)))
|
||||
# Elective features
|
||||
ENCODER_ENABLE = yes
|
||||
OLED_ENABLE = yes
|
||||
# Nonexistent features
|
||||
AUDIO_ENABLE = no
|
||||
BACKLIGHT_ENABLE = no
|
||||
RGB_MATRIX_ENABLE = no
|
||||
# Space savers
|
||||
NKRO_ENABLE = no
|
||||
VELOCIKEY_ENABLE = no
|
||||
WPM_ENABLE = no
|
||||
endif
|
|
@ -1,5 +1,4 @@
|
|||
OLED_ENABLE = yes
|
||||
OLED_DRIVER = SSD1306 # Enables the use of OLED displays
|
||||
ENCODER_ENABLE = yes # ENables the use of one or more encoders
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
RGB_MATRIX_ENABLE = no # Enable keyboard RGB matrix (do not use together with RGBLIGHT_ENABLE)
|
||||
|
|
|
@ -1,3 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
// place overrides here
|
|
@ -1,21 +0,0 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "bbaserdem.h"
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Layout
|
||||
* ,-----------------------------------------------------------.
|
||||
* |Blt|Lck| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |
|
||||
* |---+---+-----------------------------------------------+---|
|
||||
* |Int|Trm| |Cps|
|
||||
* |---+---| |---|
|
||||
* |Clc|Psw| | \ |
|
||||
* |---+---| PLANCK |---|
|
||||
* |Rev|Ffw| | [ |
|
||||
* |---+---| |---|
|
||||
* |Tog|Mut| | ] |
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
[0] = KM( FKLAVYE ),
|
||||
[1] = KM( AYARLAR ),
|
||||
};
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
# XD75RE Setup
|
||||
|
||||
(WIP) F keyboard for turkish, using unicode.
|
||||
|
||||
* Write down keymap in userspace
|
||||
* Figure out LED indicators
|
||||
|
||||
# Make
|
||||
|
||||
Take the board into reset mode, then
|
||||
```
|
||||
make xiudi/xd75:bbaserdem:dfu
|
||||
```
|
||||
Either sudo it or set permissions in udev.
|
|
@ -1,7 +0,0 @@
|
|||
# Build options
|
||||
BACKLIGHT_ENABLE = yes # Switch LEDs
|
||||
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
|
||||
RGBLIGHT_ENABLE = no # LED strips
|
||||
TAP_DANCE_ENABLE = no # Use multi-tap features
|
||||
AUDIO_ENABLE = no # Audio stuff
|
||||
|
21
layouts/community/ortho_3x10/bbaserdem/config.h
Normal file
21
layouts/community/ortho_3x10/bbaserdem/config.h
Normal file
|
@ -0,0 +1,21 @@
|
|||
/*
|
||||
Copyright 2019 Batuhan Başerdem <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
// Gherkin specific
|
||||
#ifdef KEYBOARD_40percentclub_gherkin
|
||||
#define MUSIC_MAP
|
||||
#define RGB_DI_PIN F6
|
||||
#define DRIVER_LED_TOTAL 10
|
||||
#endif
|
98
layouts/community/ortho_3x10/bbaserdem/keymap.c
Normal file
98
layouts/community/ortho_3x10/bbaserdem/keymap.c
Normal file
|
@ -0,0 +1,98 @@
|
|||
/*
|
||||
Copyright 2019 Batuhan Başerdem <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "bbaserdem.h"
|
||||
|
||||
#ifdef KEYBOARD_40percentclub_gherkin
|
||||
// Flip it
|
||||
#undef LAYOUT_ortho_3x10
|
||||
#define LAYOUT_ortho_3x10( \
|
||||
K00, K01, K02, K03, K04, K05, K10, K11, K12, K13 , \
|
||||
K14, K15, K20, K21, K22, K23, K24, K25, K30, K31 , \
|
||||
K32, K33, K34, K35, K40, K41, K42, K43, K44, K45 \
|
||||
) { \
|
||||
{ K45, K44, K43, K42, K41, K40 }, \
|
||||
{ K35, K34, K33, K32, K31, K30 }, \
|
||||
{ K25, K24, K23, K22, K21, K20 }, \
|
||||
{ K15, K14, K13, K12, K11, K10 }, \
|
||||
{ K05, K04, K03, K02, K01, K00 } \
|
||||
}
|
||||
#endif
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Game pad
|
||||
* ,-----------------------------------------------------------.
|
||||
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | F1 | F2 | F3 |
|
||||
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|
||||
* |AdjsL| Q | W | E | R | Ent | Tab | Ctr | |^| | Alt |
|
||||
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|
||||
* |Music| A | S | D | F | Spc |Shift| <-- | |v| | --> |
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
[_BASE] = LAYOUT_ortho_3x10(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_F1, KC_F2, KC_F3,
|
||||
MO(_MEDI), KC_Q, KC_W, KC_E, KC_R, KC_ENT, KC_TAB, KC_LCTL,KC_UP, KC_LALT,
|
||||
MU_TOG, KC_A, KC_S, KC_D, KC_F, KC_SPC, KC_LSFT,KC_LEFT,KC_DOWN,KC_RGHT
|
||||
),
|
||||
/* Adjust
|
||||
* ,-----------------------------------------------------------.
|
||||
* | Esc |RGBTg|HueUp|HueDn|SatUp|SatDn|ValUp|ValDn|ModNx|ModPr|
|
||||
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|
||||
* | |BltTg|Breth|BriUp|BriDn| | |Veloc|SpdUp|SpdDn|
|
||||
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|
||||
* |Music| | | | | | | |EEprm|Reset|
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
[_MEDI] = LAYOUT_ortho_3x10(
|
||||
CK_TOGG,RGB_TOG,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD,RGB_MOD,RGB_RMOD,
|
||||
_______,BL_TOGG,BL_BRTG,BL_INC, BL_DEC, XXXXXXX,XXXXXXX,VLK_TOG,RGB_SPI,RGB_SPD,
|
||||
AU_TOG, XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,EEP_RST,RESET
|
||||
),
|
||||
[_MUSI] = LAYOUT_ortho_3x10_wrapper(
|
||||
MU_FAST,_MU_08_,MU_REC,
|
||||
MU_SLOW,_MU_08_,MU_STOP,
|
||||
MU_TOG, _MU_08_,MU_PLAY
|
||||
),
|
||||
};
|
||||
|
||||
// Music map, guitar like.
|
||||
#ifdef AUDIO_ENABLE
|
||||
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_ortho_3x10(
|
||||
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
|
||||
5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
);
|
||||
#endif
|
||||
|
||||
// RGB matrix code
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
// Gherkin
|
||||
#if defined(KEYBOARD_40percentclub_gherkin)
|
||||
led_config_t g_led_config = {
|
||||
{ // Key Matrix to LED Index
|
||||
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED},
|
||||
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED},
|
||||
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED},
|
||||
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED},
|
||||
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED}
|
||||
}, { // LED Index to Physical Position
|
||||
{224, 0}, {168, 0}, {112, 0}, { 56, 0}, { 0, 0},
|
||||
{ 0, 64}, { 56, 64}, {112, 64}, {168, 64}, {224, 64},
|
||||
}, { // LED Index to Flag
|
||||
2,2,2,2,2,2,2,2,2,2
|
||||
}};
|
||||
// Disable layer switching
|
||||
bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {return true;}
|
||||
#endif // Gherkin
|
||||
#endif // RGB Matrix
|
19
layouts/community/ortho_3x10/bbaserdem/readme.md
Normal file
19
layouts/community/ortho_3x10/bbaserdem/readme.md
Normal file
|
@ -0,0 +1,19 @@
|
|||
This folder contains my [3x10\_ortho](../../../default/ortho_3x10) board layouts
|
||||
Check out the [user readme](../../../../users/bbaserdem/readme.md) for more info.
|
||||
|
||||
# Gherkin
|
||||
|
||||
I use [Gherkin](../../../../keyboards/40percentclub/gherkin/readme.md).
|
||||
|
||||
It is used as a game pad, and key layout is inspired by spare keys I had lying around.
|
||||
The firmware is very simple, and only includes one layer keymap, and RGB effects.
|
||||
|
||||
## Status
|
||||
|
||||
* [x] Layout adapted
|
||||
* [x] Tested build
|
||||
* [x] Confirmed on board
|
||||
|
||||
## Build
|
||||
|
||||
Build command: `CFLAGS="-Wno-error=deprecated" <FILL-IN-LATER>`
|
23
layouts/community/ortho_3x10/bbaserdem/rules.mk
Executable file
23
layouts/community/ortho_3x10/bbaserdem/rules.mk
Executable file
|
@ -0,0 +1,23 @@
|
|||
# Copyright 2019 Batuhan Başerdem <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
# This small layout is a macro-pad; does not need userspace
|
||||
|
||||
# Gherkin has both RGB strip and LED lights
|
||||
ifneq (,$(findstring 40percentclub/gherkin,$(KEYBOARD)))
|
||||
CONVERT_TO_PROTON_C = yes
|
||||
RGB_MATRIX_ENABLE = yes
|
||||
RGB_MATRIX_DRIVER = WS2812
|
||||
AUDIO_ENABLE = yes
|
||||
BACKLIGHT_ENABLE = yes
|
||||
VELOCIKEY_ENABLE = yes
|
||||
endif
|
26
layouts/community/ortho_4x12/bbaserdem/config.h
Executable file
26
layouts/community/ortho_4x12/bbaserdem/config.h
Executable file
|
@ -0,0 +1,26 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
// Code pertaining to planck rev6
|
||||
#ifdef KEYBOARD_planck_rev6
|
||||
// Encoder I use;
|
||||
# ifdef ENCODER_RESOLUTION
|
||||
# undef ENCODER_RESOLUTION
|
||||
# endif
|
||||
# define ENCODER_RESOLUTION 2
|
||||
#endif
|
88
layouts/community/ortho_4x12/bbaserdem/keymap.c
Executable file
88
layouts/community/ortho_4x12/bbaserdem/keymap.c
Executable file
|
@ -0,0 +1,88 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "bbaserdem.h"
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
// Base layer
|
||||
[_BASE] = LAYOUT_ortho_4x12_wrapper(
|
||||
_BL1_5_,_BL1_1_,_BR1_1_,_BR1_5_,
|
||||
_BL2_5_,_BL2_1_,_BR2_1_,_BR2_5_,
|
||||
_BL3_5_,_BL3_1_,_BR3_1_,_BR3_5_,
|
||||
BB_ENC0,KC_DOWN,KC_UP, _BL4_3_,_BR4_3_,KC_LEFT,KC_RGHT,RGB_TOG
|
||||
),
|
||||
// Extra characters overlay
|
||||
[_CHAR] = LAYOUT_ortho_4x12_wrapper(
|
||||
_CL1_5_,xxx2xxx,_CR1_5_,
|
||||
_CL2_5_,xxx2xxx,_CR2_5_,
|
||||
_CL3_5_,xxx2xxx,_CR3_5_,
|
||||
___3___,_CL4_3_,_CR4_3_,___3___
|
||||
),
|
||||
// Game layer: left_half
|
||||
[_GAME] = LAYOUT_ortho_4x12_wrapper(
|
||||
_GA1_5_,_GA1_1_,___6___,
|
||||
_GA2_5_,_GA2_1_,___6___,
|
||||
_GA3_5_,_GA3_1_,___6___,
|
||||
___3___,_GA4_3_,___6___
|
||||
),
|
||||
// Media layer: right_half
|
||||
[_MEDI] = LAYOUT_ortho_4x12_wrapper(
|
||||
___6___,xxx1xxx,_ME1_5_,
|
||||
___6___,xxx1xxx,_ME2_5_,
|
||||
___6___,xxx1xxx,_ME3_5_,
|
||||
___6___,_ME4_3_,___3___
|
||||
),
|
||||
// Navigation layer: right_half
|
||||
[_NAVI] = LAYOUT_ortho_4x12_wrapper(
|
||||
___6___,xxx1xxx,_NA1_5_,
|
||||
___6___,xxx1xxx,_NA2_5_,
|
||||
___6___,xxx1xxx,_NA3_5_,
|
||||
___6___,_NA4_3_,___3___
|
||||
),
|
||||
// Symbol layer: right_half
|
||||
[_SYMB] = LAYOUT_ortho_4x12_wrapper(
|
||||
___6___,xxx1xxx,_SY1_5_,
|
||||
___6___,xxx1xxx,_SY2_5_,
|
||||
___6___,xxx1xxx,_SY3_5_,
|
||||
___6___,_SY4_3_,___3___
|
||||
),
|
||||
// Number layer: left_half
|
||||
[_NUMB] = LAYOUT_ortho_4x12_wrapper(
|
||||
xxx1xxx,_NU1_5_,___6___,
|
||||
xxx1xxx,_NU2_5_,___6___,
|
||||
xxx1xxx,_NU3_5_,___6___,
|
||||
___3___,_NU4_3_,___6___
|
||||
),
|
||||
// Function layer: left_half
|
||||
[_FUNC] = LAYOUT_ortho_4x12_wrapper(
|
||||
_FU1_5_,xxx1xxx,___6___,
|
||||
_FU2_5_,xxx1xxx,___6___,
|
||||
_FU3_5_,xxx1xxx,___6___,
|
||||
___3___,_FU4_3_,___6___
|
||||
),
|
||||
// Mouse layer: left_half
|
||||
[_MOUS] = LAYOUT_ortho_4x12_wrapper(
|
||||
_MO1_5_,xxx1xxx,___6___,
|
||||
_MO2_5_,xxx1xxx,___6___,
|
||||
_MO3_5_,xxx1xxx,___6___,
|
||||
___3___,_MO4_3_,___6___
|
||||
),
|
||||
// Music layer: everything
|
||||
[_MUSI] = LAYOUT_ortho_4x12_wrapper(
|
||||
_MU_12_,_MU_12_,_MU_12_,
|
||||
___1___,_MU_02_,_MUL_3_,_MUR_3_,_MU_02_,___1___)
|
||||
};
|
12
layouts/community/ortho_4x12/bbaserdem/readme.md
Normal file
12
layouts/community/ortho_4x12/bbaserdem/readme.md
Normal file
|
@ -0,0 +1,12 @@
|
|||
This folder contains my [4x12\_ortho](../../../default/ortho_4x12) board layouts
|
||||
Check out the [user readme](../../../../users/bbaserdem/readme.md) for more info.
|
||||
|
||||
# Planck Light
|
||||
|
||||
I use a couple [planck](../../../../keyboards/planck/readme.md) keyboards.
|
||||
To sell soon; don't use them anymore, but will keep the light version.
|
||||
|
||||
# JJ40
|
||||
|
||||
A planck rev4 replacement; for my acrylic planck case which used to host a now
|
||||
defunct rev4.
|
26
layouts/community/ortho_4x12/bbaserdem/rules.mk
Executable file
26
layouts/community/ortho_4x12/bbaserdem/rules.mk
Executable file
|
@ -0,0 +1,26 @@
|
|||
|
||||
# Copyright 2021 Batuhan Başerdem
|
||||
# <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
# Planck rev6 has both RGBLIGHT and RGB_MATRIX enabled
|
||||
ifneq (,$(findstring planck/rev6,$(KEYBOARD)))
|
||||
RGB_MATRIX_ENABLE = yes
|
||||
RGBLIGHT_ENABLE = no
|
||||
endif
|
||||
# JJ40 here
|
||||
ifneq (,$(findstring jj40,$(KEYBOARD)))
|
||||
RGB_MATRIX_ENABLE = yes
|
||||
endif
|
35
layouts/community/split_3x5_3/bbaserdem/config.h
Normal file
35
layouts/community/split_3x5_3/bbaserdem/config.h
Normal file
|
@ -0,0 +1,35 @@
|
|||
|
||||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
// Split definition; use the following to flash;
|
||||
// pro-micro: avrdude-split-left/right
|
||||
// elite-c: dfu-split-left/right
|
||||
#define EE_HANDS
|
||||
|
||||
#ifdef KEYBOARD_crkbd_rev1
|
||||
// Corne overrides
|
||||
# ifdef RGBLED_NUM
|
||||
# undef RGBLED_NUM
|
||||
# endif
|
||||
# ifdef DRIVER_LED_TOTAL
|
||||
# undef DRIVER_LED_TOTAL
|
||||
# endif
|
||||
# define RGBLED_NUM 48
|
||||
# define DRIVER_LED_TOTAL RGBLED_NUM
|
||||
#endif // KEYBOARD_crkbd_rev1
|
117
layouts/community/split_3x5_3/bbaserdem/keymap.c
Normal file
117
layouts/community/split_3x5_3/bbaserdem/keymap.c
Normal file
|
@ -0,0 +1,117 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "bbaserdem.h"
|
||||
|
||||
/* D layout
|
||||
* ┌───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┐
|
||||
* │' "│, <│. >│ P │ Y │ │ F │ G │ C │ R │ L │
|
||||
* ├───┼───┼───┼───┼───┤ ├───┼───┼───┼───┼───┤
|
||||
* │ A │ O │ E │ U │ I │ │ D │ H │ T │ N │ S │
|
||||
* ├───┼───┼───┼───┼───┤ ├───┼───┼───┼───┼───┤
|
||||
* │; :│ Q │ J │ K │ X │ │ B │ M │ W │ V │ Z │
|
||||
* └───┴───┴───┼───┼───┼───┐ ┌───┼───┼───┼───┴───┴───┘
|
||||
* │Del│Tab│Spc│ │Ent│Esc│Bsp│
|
||||
* └───┴───┴───┘ └───┴───┴───┘
|
||||
*/
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_BASE] = LAYOUT_split_3x5_3_wrapper(
|
||||
_BL1_5_,_BR1_5_,
|
||||
_BL2_5_,_BR2_5_,
|
||||
_BL3_5_,_BR3_5_,
|
||||
_BL4_3_,_BR4_3_
|
||||
),
|
||||
[_CHAR] = LAYOUT_split_3x5_3_wrapper(
|
||||
_CL1_5_,_CR1_5_,
|
||||
_CL2_5_,_CR2_5_,
|
||||
_CL3_5_,_CR3_5_,
|
||||
_CL4_3_,_CR4_3_
|
||||
),
|
||||
[_GAME] = LAYOUT_split_3x5_3_wrapper(
|
||||
_GA1_5_,___5___,
|
||||
_GA2_5_,___5___,
|
||||
_GA3_5_,___5___,
|
||||
_GA4_3_,___3___
|
||||
),
|
||||
[_MEDI] = LAYOUT_split_3x5_3_wrapper(
|
||||
___5___,_ME1_5_,
|
||||
___5___,_ME2_5_,
|
||||
___5___,_ME3_5_,
|
||||
___3___,_ME4_3_
|
||||
),
|
||||
[_NAVI] = LAYOUT_split_3x5_3_wrapper(
|
||||
___5___,_NA1_5_,
|
||||
___5___,_NA2_5_,
|
||||
___5___,_NA3_5_,
|
||||
___3___,_NA4_3_
|
||||
),
|
||||
[_SYMB] = LAYOUT_split_3x5_3_wrapper(
|
||||
___5___,_SY1_5_,
|
||||
___5___,_SY2_5_,
|
||||
___5___,_SY3_5_,
|
||||
___3___,_SY4_3_
|
||||
),
|
||||
[_NUMB] = LAYOUT_split_3x5_3_wrapper(
|
||||
_NU1_5_,___5___,
|
||||
_NU2_5_,___5___,
|
||||
_NU3_5_,___5___,
|
||||
_NU4_3_,___3___
|
||||
),
|
||||
[_FUNC] = LAYOUT_split_3x5_3_wrapper(
|
||||
_FU1_5_,___5___,
|
||||
_FU2_5_,___5___,
|
||||
_FU3_5_,___5___,
|
||||
_FU4_3_,___3___
|
||||
),
|
||||
[_MOUS] = LAYOUT_split_3x5_3_wrapper(
|
||||
_MO1_5_,___5___,
|
||||
_MO2_5_,___5___,
|
||||
_MO3_5_,___5___,
|
||||
_MO4_3_,___3___
|
||||
),
|
||||
[_MUSI] = LAYOUT_split_3x5_3_wrapper(
|
||||
_MU_10_,
|
||||
_MU_10_,
|
||||
_MU_10_,
|
||||
_MUL_3_,_MUR_3_
|
||||
)
|
||||
};
|
||||
|
||||
// RGB Matrix configuration
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
|
||||
// crkbd
|
||||
#ifdef KEYBOARD_crkbd_rev1
|
||||
/* This is left-right for crkbd indicator light
|
||||
* ┌──┬──┬──┬──┬──┐ ┌──┬──┬──┬──┬──┐
|
||||
* │23│18│17│10│09│ │33│34│41│42│47│
|
||||
* ├02┼──┼01┼──┼00┤ ├24┼──┼25┼──┼26┤
|
||||
* │22│19│16│11│08│ │32│35│40│43│46│
|
||||
* ├03┼──┼04┼──┼05┤ ├29┼──┼28┼──┼27┤
|
||||
* │21│20│15│12│07│ │31│36│39│44│45│
|
||||
* └──┴──┴──┼──┼──┼──┐┌──┼──┼──┼──┴──┴──┘
|
||||
* │14│13│06││30│37│38│
|
||||
* └──┴──┴──┘└──┴──┴──┘
|
||||
*/
|
||||
|
||||
// End of differentiations
|
||||
#endif // KEYBOARD_crkbd_rev1
|
||||
|
||||
// End of code for the RGB_MATRIX setup
|
||||
#endif // RGB_MATRIX_ENABLE
|
18
layouts/community/split_3x5_3/bbaserdem/readme.md
Normal file
18
layouts/community/split_3x5_3/bbaserdem/readme.md
Normal file
|
@ -0,0 +1,18 @@
|
|||
This folder contains my [split\_3x5\_3](../../../default/split_3x5_3) board layouts
|
||||
Check out the [user readme](../../../../users/bbaserdem/readme.md) for more info.
|
||||
|
||||
# Crkbd
|
||||
|
||||
Using a no 6th column crkbd (rev 2.1 choc) as a mobile keyboard.
|
||||
|
||||
This version uses ProMicro as controllers; can't have OLED and RGB at the same time.
|
||||
|
||||
## Build
|
||||
|
||||
QMK cli commands no longer works with Archlinux (2021 Sep.) on my PC for flashing promicro.
|
||||
In the past; I used to flash Pro Micro explicitly using the following line, for referance.
|
||||
|
||||
```
|
||||
sudo avrdude -p atmgea34u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:<hexfile>.hex
|
||||
```
|
||||
|
22
layouts/community/split_3x5_3/bbaserdem/rules.mk
Normal file
22
layouts/community/split_3x5_3/bbaserdem/rules.mk
Normal file
|
@ -0,0 +1,22 @@
|
|||
# Copyright 2021 Batuhan Başerdem
|
||||
# <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
# Corne keyboard
|
||||
ifneq (,$(findstring crkbd/rev1,$(KEYBOARD)))
|
||||
RGBLIGHT_ENABLE = no
|
||||
RGB_MATRIX_ENABLE = yes
|
||||
OLED_ENABLE = no
|
||||
endif
|
23
layouts/community/split_3x6_3/bbaserdem/chconf.h
Normal file
23
layouts/community/split_3x6_3/bbaserdem/chconf.h
Normal file
|
@ -0,0 +1,23 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Code pertaining the ARM crkbd version
|
||||
#ifdef KEYBOARD_crkbd_rev1
|
||||
# define CH_CFG_ST_RESOLUTION 16
|
||||
# define CH_CFG_ST_FREQUENCY 10000
|
||||
# include_next "chconf.h"
|
||||
#endif // KEYBOARD_crkbd_rev1
|
77
layouts/community/split_3x6_3/bbaserdem/config.h
Normal file
77
layouts/community/split_3x6_3/bbaserdem/config.h
Normal file
|
@ -0,0 +1,77 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
// Split definition; use the following to flash;
|
||||
// pro-micro: avrdude-split-left/right
|
||||
// elite-c: dfu-split-left/right
|
||||
|
||||
// Code pertaining to Corne ARM; from Waffle's keymap
|
||||
#ifdef KEYBOARD_crkbd_rev1
|
||||
// Use EE_HANDS to determine handedness
|
||||
# define EE_HANDS
|
||||
|
||||
// Rebrand the PCB
|
||||
# undef PRODUCT
|
||||
# define PRODUCT Protorne Keyboard
|
||||
# undef MANUFACTURER
|
||||
# define MANUFACTURER Waffles
|
||||
|
||||
// Remove OLED definitions?
|
||||
# undef USE_I2C
|
||||
# undef SSD1306OLED
|
||||
|
||||
// Audio output on pin A5 (actualy will be output on B1 using keymap init)
|
||||
# ifdef AUDIO_ENABLE
|
||||
# define AUDIO_PIN A5
|
||||
# define MUSIC_MAP
|
||||
# endif
|
||||
|
||||
// Set serial pin as D3 for sure
|
||||
# undef SOFT_SERIAL_PIN
|
||||
# define SOFT_SERIAL_PIN D3
|
||||
# define SERIAL_USART_SPEED 921600
|
||||
# define SERIAL_USART_DRIVER SD1
|
||||
# define SERIAL_USART_TX_PAL_MODE 7
|
||||
|
||||
// Things to make RGB matrix work on the waffle board
|
||||
# undef RGBLED_NUM
|
||||
# define RGBLED_NUM 54
|
||||
# undef RGB_DI_PIN
|
||||
# define RGB_DI_PIN B5
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 100
|
||||
# define RGB_MATRIX_SPLIT { 27, 27 }
|
||||
# endif
|
||||
# define WS2812_PWM_DRIVER PWMD3
|
||||
# define WS2812_PWM_CHANNEL 3
|
||||
# define WS2812_PWM_PAL_MODE 2
|
||||
# define WS2812_DMA_STREAM STM32_DMA1_STREAM3
|
||||
# define WS2812_DMA_CHANNEL 3
|
||||
|
||||
// OLED related code
|
||||
# ifdef OLED_ENABLE
|
||||
# define OLED_UPDATE_INTERVAL 100
|
||||
# endif
|
||||
|
||||
// Encoder definitons
|
||||
# define ENCODERS_PAD_A { B2 }
|
||||
# define ENCODERS_PAD_B { B6 }
|
||||
# define ENCODER_RESOLUTIONS { 4 }
|
||||
# define ENCODERS_PAD_A_RIGHT { B2 }
|
||||
# define ENCODERS_PAD_B_RIGHT { B6 }
|
||||
# define ENCODER_RESOLUTIONS_RIGHT { 2 }
|
||||
#endif
|
24
layouts/community/split_3x6_3/bbaserdem/halconf.h
Normal file
24
layouts/community/split_3x6_3/bbaserdem/halconf.h
Normal file
|
@ -0,0 +1,24 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#ifdef KEYBOARD_crkbd_rev1
|
||||
// #define HAL_USE_DAC TRUE
|
||||
# define HAL_USE_PWM TRUE
|
||||
# define HAL_USE_SERIAL TRUE
|
||||
# include_next <halconf.h>
|
||||
#endif
|
191
layouts/community/split_3x6_3/bbaserdem/keymap.c
Normal file
191
layouts/community/split_3x6_3/bbaserdem/keymap.c
Normal file
|
@ -0,0 +1,191 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "bbaserdem.h"
|
||||
|
||||
#ifdef KEYBOARD_crkbd_rev1
|
||||
# include "bb-oled-extra.h"
|
||||
#endif // KEYBOARD_crkbd_rev1
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_BASE] = LAYOUT_split_3x6_3_wrapper(
|
||||
BB_ENC0,_BL1_5_,_BR1_5_,BB_ENC1,
|
||||
_BL2_1_,_BL2_5_,_BR2_5_,_BR2_1_,
|
||||
_BL3_1_,_BL3_5_,_BR3_5_,_BR3_1_,
|
||||
_BL4_3_,_BR4_3_
|
||||
),
|
||||
[_CHAR] = LAYOUT_split_3x6_3_wrapper(
|
||||
_______,_CL1_5_,_CR1_5_,_______,
|
||||
XXXXXXX,_CL2_5_,_CR2_5_,XXXXXXX,
|
||||
XXXXXXX,_CL3_5_,_CR3_5_,XXXXXXX,
|
||||
_CL4_3_,_CR4_3_
|
||||
),
|
||||
[_GAME] = LAYOUT_split_3x6_3_wrapper(
|
||||
_______,_GA1_5_,___6___,
|
||||
_GA2_1_,_GA2_5_,___6___,
|
||||
_GA3_1_,_GA3_5_,___6___,
|
||||
_GA4_3_,___3___
|
||||
),
|
||||
[_MEDI] = LAYOUT_split_3x6_3_wrapper(
|
||||
___6___,_ME1_5_,_______,
|
||||
___6___,_ME2_5_,xxx1xxx,
|
||||
___6___,_ME3_5_,xxx1xxx,
|
||||
___3___,_ME4_3_
|
||||
),
|
||||
[_NAVI] = LAYOUT_split_3x6_3_wrapper(
|
||||
___6___,_NA1_5_,_______,
|
||||
___6___,_NA2_5_,xxx1xxx,
|
||||
___6___,_NA3_5_,xxx1xxx,
|
||||
___3___,_NA4_3_
|
||||
),
|
||||
[_SYMB] = LAYOUT_split_3x6_3_wrapper(
|
||||
___6___,_SY1_5_,_______,
|
||||
___6___,_SY2_5_,xxx1xxx,
|
||||
___6___,_SY3_5_,xxx1xxx,
|
||||
___3___,_SY4_3_
|
||||
),
|
||||
[_NUMB] = LAYOUT_split_3x6_3_wrapper(
|
||||
_______,_NU1_5_,___6___,
|
||||
xxx1xxx,_NU2_5_,___6___,
|
||||
xxx1xxx,_NU3_5_,___6___,
|
||||
_NU4_3_,___3___
|
||||
),
|
||||
[_FUNC] = LAYOUT_split_3x6_3_wrapper(
|
||||
_______,_FU1_5_,___6___,
|
||||
xxx1xxx,_FU2_5_,___6___,
|
||||
xxx1xxx,_FU3_5_,___6___,
|
||||
_FU4_3_,___3___
|
||||
),
|
||||
[_MOUS] = LAYOUT_split_3x6_3_wrapper(
|
||||
_______,_MO1_5_,___6___,
|
||||
xxx1xxx,_MO2_5_,___6___,
|
||||
xxx1xxx,_MO3_5_,___6___,
|
||||
_MO4_3_,___3___
|
||||
),
|
||||
[_MUSI] = LAYOUT_split_3x6_3_wrapper(
|
||||
_MU_12_,
|
||||
_MU_12_,
|
||||
_MU_12_,
|
||||
_MUL_3_,_MUR_3_
|
||||
)
|
||||
};
|
||||
|
||||
// crkbd
|
||||
#ifdef KEYBOARD_crkbd_rev1
|
||||
#ifdef AUDIO_ENABLE
|
||||
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_split_3x6_3(
|
||||
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
|
||||
12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11,
|
||||
0, 0, 0, 0, 0, 0
|
||||
);
|
||||
#endif // AUDIO_ENABLE
|
||||
void keyboard_pre_init_keymap(void) {
|
||||
# ifdef AUDIO_ENABLE
|
||||
//thank you to @sigprof for this
|
||||
// Set audio pins to analog mode
|
||||
palSetLineMode(A5, PAL_MODE_INPUT_ANALOG);
|
||||
palSetLineMode(B1, PAL_MODE_INPUT_ANALOG);
|
||||
# endif // AUDIO_ENABLE
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
// Led locations are different on protorne; need to be fixed
|
||||
g_led_config = (led_config_t) { {
|
||||
// Logical Layout
|
||||
// 0 1 2 3 4 5 COLS
|
||||
// -LEFT ROWS
|
||||
// 16 17 18 19 20 21 0
|
||||
// 15 14 13 12 11 10 1
|
||||
// 04 05 06 07 08 09 2
|
||||
// 03 02 01 3
|
||||
// -Right
|
||||
// 21 20 19 18 17 16 4
|
||||
// 10 11 12 13 14 15 5
|
||||
// 09 08 07 06 05 04 6
|
||||
// 01 02 03 7
|
||||
{ 15, 16, 17, 18, 19, 20},
|
||||
{ 14, 13, 12, 11, 10, 9 },
|
||||
{ 3, 4, 5, 6, 7, 8 },
|
||||
{ NO_LED, NO_LED, NO_LED, 2, 1, 0 },
|
||||
{ 47, 46, 45, 44, 43, 42 },
|
||||
{ 36, 37, 38, 39, 40, 41 },
|
||||
{ 35, 34, 33, 32, 31, 30 },
|
||||
{ NO_LED, NO_LED, NO_LED, 27, 28, 29 }
|
||||
}, {
|
||||
// Physical Layout
|
||||
// LEFT RIGHT
|
||||
// 16 17 18 19 20 21 16 17 18 19 20 21
|
||||
// 24 23 22 24 23 22
|
||||
// 15 14 13 12 11 10 15 14 13 12 11 10
|
||||
// 25 27
|
||||
// 04 05 06 07 08 09 04 05 06 07 08 09
|
||||
// 26 27 25 26
|
||||
// 03 02 01 03 02 01
|
||||
{ 95, 63 }, { 80, 58 }, { 60, 55 },
|
||||
{ 0, 41 }, { 16, 42 }, { 33, 37 }, { 50, 35 }, { 68, 37 }, { 85, 39 },
|
||||
{ 85, 21 }, { 68, 19 }, { 50, 13 }, { 33, 20 }, { 16, 24 }, { 0, 24 },
|
||||
{ 0, 7 }, { 16, 7 }, { 33, 3 }, { 50, 0 }, { 68, 2 }, { 85, 4 },
|
||||
{ 85, 16 }, { 50, 13 }, { 16, 20 }, { 16, 38 }, { 50, 48 }, { 85, 52 },
|
||||
{ 164, 55 }, { 144, 58 }, { 129, 63 },
|
||||
{ 139, 39 }, { 156, 37 }, { 174, 35 }, { 191, 37 }, { 208, 42 }, { 224, 41 },
|
||||
{ 224, 24 }, { 208, 24 }, { 191, 20 }, { 174, 13 }, { 156, 19 }, { 139, 21 },
|
||||
{ 139, 4 }, { 156, 2 }, { 174, 0 }, { 191, 3 }, { 208, 7 }, { 224, 7 },
|
||||
{ 208, 20 }, { 174, 13 }, { 139, 16 }, { 139, 52 }, { 174, 48 }, { 208, 38 }
|
||||
}, {
|
||||
// (x---)8 stands for indicator
|
||||
// (-x--)4 stands for per-key led
|
||||
// (--x-)2 stands for underglow led
|
||||
// (---1)1 stands for modifier key
|
||||
12, 12, 12,
|
||||
4, 4, 5, 4, 4, 4,
|
||||
4, 5, 5, 5, 5, 4,
|
||||
4, 4, 4, 4, 4, 4,
|
||||
10, 10, 10, 10, 10, 10,
|
||||
12, 12, 12,
|
||||
4, 4, 4, 5, 4, 4,
|
||||
4, 5, 5, 5, 5, 4,
|
||||
4, 4, 4, 4, 4, 4,
|
||||
10, 10, 10, 10, 10, 10
|
||||
} };
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
}
|
||||
|
||||
// Enable OPAMP1 as A5 → B1 follower
|
||||
#ifdef AUDIO_ENABLE
|
||||
void keyboard_post_init_keymap(void) {
|
||||
OPAMP3->CSR = OPAMP3_CSR_VMSEL_1 | OPAMP3_CSR_VMSEL_0 | OPAMP3_CSR_VPSEL_0 | OPAMP3_CSR_OPAMP3EN;
|
||||
}
|
||||
#endif // AUDIO_ENABLE
|
||||
|
||||
#ifdef OLED_ENABLE
|
||||
// Flip the display on the right half
|
||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
|
||||
if (!is_keyboard_left()) {
|
||||
return OLED_ROTATION_180;
|
||||
}
|
||||
return rotation;
|
||||
}
|
||||
|
||||
bool oled_task_keymap(void) {
|
||||
if (is_keyboard_left()) {
|
||||
render_status_left(0, 0);
|
||||
} else {
|
||||
render_status_right(0, 0);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif // OLED_ENABLE
|
||||
#endif // KEYBOARD_crkbd_rev1
|
25
layouts/community/split_3x6_3/bbaserdem/mcuconf.h
Normal file
25
layouts/community/split_3x6_3/bbaserdem/mcuconf.h
Normal file
|
@ -0,0 +1,25 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#ifdef KEYBOARD_crkbd_rev1
|
||||
# include_next <mcuconf.h>
|
||||
# undef STM32_PWM_USE_TIM3
|
||||
# define STM32_PWM_USE_TIM3 TRUE
|
||||
# undef STM32_SERIAL_USE_USART1
|
||||
# define STM32_SERIAL_USE_USART1 TRUE
|
||||
#endif
|
15
layouts/community/split_3x6_3/bbaserdem/readme.md
Normal file
15
layouts/community/split_3x6_3/bbaserdem/readme.md
Normal file
|
@ -0,0 +1,15 @@
|
|||
This folder contains my [split\_3x6\_3](../../../default/split_3x6_3) board layouts
|
||||
Check out the [user readme](../../../../users/bbaserdem/readme.md) for more info.
|
||||
|
||||
# Crkbd
|
||||
|
||||
Using [this](https://github.com/ItsWaffIe/waffle_corne) Proton-C compatible PCB.
|
||||
|
||||
Applying the similar keymap to [@waffle](https://github.com/ItsWaffIe/waffle_corne);
|
||||
using their `crkbd:rev1:arm` build.
|
||||
|
||||
## Build
|
||||
|
||||
Build commands;
|
||||
|
||||
* For ARM: `CFLAGS="-Wno-error=deprecated" qmk flash -kb crkdb/rev1 -km bbaserdem -bl dfu-util-split-{left,right}`
|
47
layouts/community/split_3x6_3/bbaserdem/rules.mk
Normal file
47
layouts/community/split_3x6_3/bbaserdem/rules.mk
Normal file
|
@ -0,0 +1,47 @@
|
|||
# Copyright 2021 Batuhan Başerdem
|
||||
# <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
# Corne keyboard; with ARM
|
||||
ifneq (,$(findstring crkbd/rev1,$(KEYBOARD)))
|
||||
# Proton C conversion
|
||||
MCU = STM32F303
|
||||
CTPC = yes
|
||||
# BOARD = QMK_PROTON_C
|
||||
# BOOTLOADER = stm32-dfu
|
||||
# My usual features
|
||||
AUDIO_ENABLE = yes
|
||||
BACKLIGHT_ENABLE = no
|
||||
ENCODER_ENABLE = yes
|
||||
RGB_MATRIX_ENABLE = yes
|
||||
OLED_ENABLE = yes
|
||||
# Features that take otherwise too much space
|
||||
WPM_ENABLE = yes
|
||||
NKRO_ENABLE = yes
|
||||
# Config
|
||||
SERIAL_DRIVER = usart
|
||||
WS2812_DRIVER = pwm
|
||||
AUDIO_DRIVER = dac_basic
|
||||
SPLIT_KEYBOARD = yes
|
||||
# These are from waffle
|
||||
DEBUG_MATRIX_SCAN_RATE_ENABLE = no # output matrix scan rate in qmk console/qmk toolbox
|
||||
QUANTUM_LIB_SRC += i2c_master.c #drivers/chibios/i2cmaster.h needs patch - see lines 27/28
|
||||
VIA_ENABLE = no
|
||||
# COMMAND_ENABLE = no
|
||||
# CONSOLE_ENABLE = no
|
||||
# BOOTMAGIC_ENABLE = lite
|
||||
# LTO_ENABLE = yes
|
||||
# PIMORONI_TRACKBALL = no
|
||||
endif
|
16
layouts/community/split_3x6_3/bbaserdem/ssd1306.c
Normal file
16
layouts/community/split_3x6_3/bbaserdem/ssd1306.c
Normal file
|
@ -0,0 +1,16 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
2
users/bbaserdem/.gitignore
vendored
Normal file
2
users/bbaserdem/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
/secrets.h
|
||||
/secrets.c
|
|
@ -1,51 +0,0 @@
|
|||
# Overview
|
||||
|
||||
I have mostly ortholinear keyboards, which share a lot of functions.
|
||||
For this purpose, I collected them here.
|
||||
|
||||
I have the following keymaps:
|
||||
|
||||
* Gherkin (Does not use the user space)
|
||||
* XD75RE (Uses different keymap)
|
||||
* Let's Split
|
||||
* Let's Split It Up
|
||||
* Planck
|
||||
|
||||
# Layout
|
||||
|
||||
I use DVORAK with an unorthodox Turkish layout.
|
||||
If you wanna grab my code, and you used a layout with a persistent base
|
||||
layer change, change it to layer 0 before proceeding.
|
||||
|
||||
# Layers
|
||||
|
||||
* **Dvorak**: Base layer,with dvorak layout.
|
||||
* **Alternative**: Has alternate characters.
|
||||
* **Game**: Toggled from *Function*, comfortable for gaming use.
|
||||
* **Numeric**: Has numericals and symbols. Can be locked.
|
||||
* **Function**: Layer has media and function keys.
|
||||
* **Mouse**: Manipulates mouse. Can be locked.
|
||||
* **Music** Allows playing sounds.
|
||||
|
||||
# Functionality
|
||||
|
||||
* **RGB Backlight**: With layer indication, and ability to change base layer lighting mode.
|
||||
* **Secrets**: By placing a secrets.h, and not tracking it, passwords can be stored.
|
||||
* **Mouse**: Mouse emulation, complete with diagonal keys.
|
||||
* **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode.
|
||||
|
||||
I suggest checking out how I enabled Turkish keys,
|
||||
how I planned out RGB lighting,
|
||||
and my mouse implementation;
|
||||
they might offer some insight into fringe user cases.
|
||||
|
||||
# Issues
|
||||
|
||||
All features are too big for the 32kB bootloader.
|
||||
Offenders are audio and rgb lights; it comes down to one or the other.
|
||||
|
||||
~The Proton board, and rev 6 might fix that.~
|
||||
|
||||
# Credits
|
||||
|
||||
I have previously written my keymap by myself before, but I rewrote it here,
|
82
users/bbaserdem/bb-audio.c
Normal file
82
users/bbaserdem/bb-audio.c
Normal file
|
@ -0,0 +1,82 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#include "bb-audio.h"
|
||||
/* AUDIO
|
||||
* This contains some audio related stuff.
|
||||
* There is no need to wrap this up with preprocessor commands;
|
||||
* This is only called if audio is enabled
|
||||
*/
|
||||
|
||||
float tone_game_intro[][2] = GAME_ON_SONG;
|
||||
float tone_game_outro[][2] = GAME_OFF_SONG;
|
||||
|
||||
// Audio playing when layer changes
|
||||
layer_state_t layer_state_set_audio(layer_state_t state) {
|
||||
// Get this layer
|
||||
static bool prev_game = false;
|
||||
|
||||
// If entering the game layer; play the intro sound
|
||||
if (layer_state_cmp(state, _GAME) && (!prev_game)) {
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_game_intro);
|
||||
prev_game = true;
|
||||
}
|
||||
// If exiting the game layer; play the outro sound
|
||||
if ((!layer_state_cmp(state, _GAME)) && prev_game) {
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_game_outro);
|
||||
prev_game = false;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
// Audio layer switch; add the music layer on top of this
|
||||
bool process_record_audio(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case MU_TOG:
|
||||
if (!record->event.pressed) {
|
||||
// On release, exit music mode if enabled
|
||||
if (layer_state_is(_MUSI)) {
|
||||
layer_off(_MUSI);
|
||||
// If not enabled; turn off all layers and load music layer
|
||||
} else {
|
||||
layer_clear();
|
||||
layer_on(_MUSI);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
case MU_ON:
|
||||
if (!record->event.pressed) {
|
||||
// On release, enter music mode
|
||||
layer_clear();
|
||||
layer_on(_MUSI);
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
case MU_OFF:
|
||||
if (!record->event.pressed) {
|
||||
// On release, exit music mode
|
||||
layer_off(_MUSI);
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
28
users/bbaserdem/bb-audio.h
Normal file
28
users/bbaserdem/bb-audio.h
Normal file
|
@ -0,0 +1,28 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
#include "bbaserdem.h"
|
||||
|
||||
/* AUDIO
|
||||
* Some functions to hook to some modes
|
||||
*/
|
||||
|
||||
// Hook to layer change effects
|
||||
layer_state_t layer_state_set_audio(layer_state_t state);
|
||||
|
||||
// Hook to audio keycodes
|
||||
bool process_record_audio(uint16_t keycode, keyrecord_t *record);
|
30
users/bbaserdem/bb-backlight.c
Normal file
30
users/bbaserdem/bb-backlight.c
Normal file
|
@ -0,0 +1,30 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "bb-backlight.h"
|
||||
/* Replaced functions with noeeprom varieties; I don't need retention across
|
||||
* booting.
|
||||
*/
|
||||
|
||||
// Backlight LEDs
|
||||
void keyboard_post_init_backlight(void) {
|
||||
backlight_enable();
|
||||
backlight_level(2);
|
||||
# ifdef BACKLIGHT_BREATHING
|
||||
breathing_enable();
|
||||
# endif // BACKLIGHT_BREATHING
|
||||
}
|
23
users/bbaserdem/bb-backlight.h
Normal file
23
users/bbaserdem/bb-backlight.h
Normal file
|
@ -0,0 +1,23 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
#include "bbaserdem.h"
|
||||
|
||||
/* Hooks for backlight definitions
|
||||
*/
|
||||
|
||||
void keyboard_post_init_backlight(void);
|
514
users/bbaserdem/bb-encoder.c
Normal file
514
users/bbaserdem/bb-encoder.c
Normal file
|
@ -0,0 +1,514 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "bb-encoder.h"
|
||||
|
||||
// Need this to call velocikey activation
|
||||
#ifdef VELOCIKEY_ENABLE
|
||||
# include "velocikey.h"
|
||||
#endif // VELOCIKEY_ENABLE
|
||||
// Need memcpy and memcmp from string.h along with transfer stuff
|
||||
#ifdef OLED_ENABLE
|
||||
# include <string.h>
|
||||
#endif // OLED_ENABLE
|
||||
|
||||
/* ROTARY ENCODER
|
||||
* This contains my general rotary encoder code
|
||||
* Encoders each have a list of different modes they can be in.
|
||||
* Each mode also have an on click action as well.
|
||||
* Modes can be cycled using either shift-click or ctrl-click
|
||||
* Modes can be reset using OS click
|
||||
* Some modes are only accessible through some keymap layers
|
||||
*/
|
||||
|
||||
// Default state for the encoders
|
||||
void reset_encoder_state(void) {
|
||||
userspace_config.e0base = 0;
|
||||
userspace_config.e0point = 0;
|
||||
userspace_config.e0rgb = 0;
|
||||
userspace_config.e1base = 1;
|
||||
userspace_config.e1point = 1;
|
||||
userspace_config.e1rgb = 1;
|
||||
}
|
||||
|
||||
// Encoder scroll functionality
|
||||
bool encoder_update_user(uint8_t index, bool clockwise) {
|
||||
uint8_t this_number;
|
||||
// Differentiate layer roles
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
case _MEDI:
|
||||
// Get correct index
|
||||
if (index == 0) {
|
||||
this_number = userspace_config.e0rgb;
|
||||
} else if (index == 1) {
|
||||
this_number = userspace_config.e1rgb;
|
||||
} else {
|
||||
this_number = 128;
|
||||
}
|
||||
switch(this_number) {
|
||||
case 0: // Effect the RGB mode
|
||||
if (clockwise) {
|
||||
rgb_matrix_step_noeeprom();
|
||||
} else {
|
||||
rgb_matrix_step_reverse_noeeprom();
|
||||
}
|
||||
break;
|
||||
case 1: // Effect the RGB hue
|
||||
if (clockwise) {
|
||||
rgb_matrix_increase_hue_noeeprom();
|
||||
} else {
|
||||
rgb_matrix_decrease_hue_noeeprom();
|
||||
}
|
||||
break;
|
||||
case 2: // Effect the RGB saturation
|
||||
if (clockwise) {
|
||||
rgb_matrix_increase_sat_noeeprom();
|
||||
} else {
|
||||
rgb_matrix_decrease_sat_noeeprom();
|
||||
}
|
||||
break;
|
||||
case 3: // Effect the RGB brightness
|
||||
if (clockwise) {
|
||||
rgb_matrix_increase_val_noeeprom();
|
||||
} else {
|
||||
rgb_matrix_decrease_val_noeeprom();
|
||||
}
|
||||
break;
|
||||
case 4: // Effect the RGB effect speed
|
||||
if (clockwise) {
|
||||
rgb_matrix_increase_speed_noeeprom();
|
||||
} else {
|
||||
rgb_matrix_decrease_speed_noeeprom();
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
# ifdef MOUSEKEY_ENABLE
|
||||
case _MOUS:
|
||||
// Get correct index
|
||||
if (index == 0) {
|
||||
this_number = userspace_config.e0point;
|
||||
} else if (index == 1) {
|
||||
this_number = userspace_config.e1point;
|
||||
} else {
|
||||
this_number = 128;
|
||||
}
|
||||
switch(this_number) {
|
||||
case 0: // Move mouse on horizontal axis
|
||||
if (clockwise) {
|
||||
tap_code(KC_MS_R);
|
||||
} else {
|
||||
tap_code(KC_MS_L);
|
||||
}
|
||||
break;
|
||||
case 1: // Move mouse on vertical axis
|
||||
if (clockwise) {
|
||||
tap_code(KC_MS_D);
|
||||
} else {
|
||||
tap_code(KC_MS_U);
|
||||
}
|
||||
break;
|
||||
case 2: // Move mouse wheel on vertical axis
|
||||
if (clockwise) {
|
||||
tap_code(KC_WH_D);
|
||||
} else {
|
||||
tap_code(KC_WH_U);
|
||||
}
|
||||
break;
|
||||
case 3: // Move mouse on horizontal axis
|
||||
if (clockwise) {
|
||||
tap_code(KC_WH_R);
|
||||
} else {
|
||||
tap_code(KC_WH_L);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
# endif // MOUSEKEY_ENABLE
|
||||
default:
|
||||
// Get correct index
|
||||
if (index == 0) {
|
||||
this_number = userspace_config.e0base;
|
||||
} else if (index == 1) {
|
||||
this_number = userspace_config.e1base;
|
||||
} else {
|
||||
this_number = 128;
|
||||
}
|
||||
switch(this_number) {
|
||||
case 0: // Volume
|
||||
if (clockwise) {
|
||||
tap_code16(KC_VOLU);
|
||||
} else {
|
||||
tap_code16(KC_VOLD);
|
||||
}
|
||||
break;
|
||||
case 1: // Song change
|
||||
if (clockwise) {
|
||||
tap_code16(KC_MNXT);
|
||||
} else {
|
||||
tap_code16(KC_MPRV);
|
||||
}
|
||||
break;
|
||||
case 2: // Move to audio sink
|
||||
if (clockwise) {
|
||||
tap_code16(KC_F13);
|
||||
} else {
|
||||
tap_code16(S(KC_F13));
|
||||
}
|
||||
break;
|
||||
case 3: // Volume of source
|
||||
if (clockwise) {
|
||||
tap_code16(S(KC_VOLU));
|
||||
} else {
|
||||
tap_code16(C(KC_VOLD));
|
||||
}
|
||||
break;
|
||||
case 4: // Move to audio source
|
||||
if (clockwise) {
|
||||
tap_code16(C(KC_F13));
|
||||
} else {
|
||||
tap_code16(C(S(KC_F13)));
|
||||
}
|
||||
break;
|
||||
case 5: // Left-right
|
||||
if (clockwise) {
|
||||
tap_code16(KC_RGHT);
|
||||
} else {
|
||||
tap_code16(KC_LEFT);
|
||||
}
|
||||
break;
|
||||
case 6: // Up-down
|
||||
if (clockwise) {
|
||||
tap_code16(KC_DOWN);
|
||||
} else {
|
||||
tap_code16(KC_UP);
|
||||
}
|
||||
break;
|
||||
case 7: // Page Up-down
|
||||
if (clockwise) {
|
||||
tap_code16(KC_PGDN);
|
||||
} else {
|
||||
tap_code16(KC_PGUP);
|
||||
}
|
||||
break;
|
||||
case 8: // Delete
|
||||
if (clockwise) {
|
||||
tap_code16(KC_DEL);
|
||||
} else {
|
||||
tap_code16(KC_BSPC);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void encoder_click_action(uint8_t index) {
|
||||
uint8_t this_number;
|
||||
// Differentiate layer roles
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
case _MEDI:
|
||||
// Get correct index
|
||||
if (index == 0) {
|
||||
this_number = userspace_config.e0rgb;
|
||||
} else if (index == 1) {
|
||||
this_number = userspace_config.e1rgb;
|
||||
} else {
|
||||
this_number = 128;
|
||||
}
|
||||
switch(this_number) {
|
||||
case 0: // Return to no animation
|
||||
rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
case 3: // Toggle
|
||||
rgb_matrix_increase_val_noeeprom();
|
||||
break;
|
||||
case 4: // Toggle velocikey
|
||||
# ifdef VELOCIKEY_ENABLE
|
||||
velocikey_toggle();
|
||||
# endif // VELOCIKEY_ENABLE
|
||||
break;
|
||||
}
|
||||
break;
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
# ifdef MOUSEKEY_ENABLE
|
||||
case _MOUS:
|
||||
// Get correct index
|
||||
if (index == 0) {
|
||||
this_number = userspace_config.e0point;
|
||||
} else if (index == 1) {
|
||||
this_number = userspace_config.e1point;
|
||||
} else {
|
||||
this_number = 128;
|
||||
}
|
||||
switch(this_number) {
|
||||
case 0: // Left click
|
||||
tap_code16(KC_BTN1);
|
||||
break;
|
||||
case 1: // Right click
|
||||
tap_code16(KC_BTN2);
|
||||
break;
|
||||
case 2:
|
||||
case 3: // Middle click
|
||||
tap_code16(KC_BTN2);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
# endif // MOUSEKEY_ENABLE
|
||||
default:
|
||||
// Get correct index
|
||||
if (index == 0) {
|
||||
this_number = userspace_config.e0base;
|
||||
} else if (index == 1) {
|
||||
this_number = userspace_config.e1base;
|
||||
} else {
|
||||
this_number = 128;
|
||||
}
|
||||
switch(this_number) {
|
||||
case 0: // Toggle mute
|
||||
case 2:
|
||||
tap_code16(KC_MUTE);
|
||||
break;
|
||||
case 1: // Pause
|
||||
tap_code16(KC_MPLY);
|
||||
break;
|
||||
case 3: // Mute source
|
||||
case 4:
|
||||
tap_code16(A(KC_MUTE));
|
||||
break;
|
||||
case 5: // Insert
|
||||
tap_code16(KC_INS);
|
||||
break;
|
||||
case 6: // Capslock
|
||||
tap_code16(KC_CAPS);
|
||||
break;
|
||||
case 7: // Redo
|
||||
tap_code16(BB_REDO);
|
||||
break;
|
||||
case 8: // Undo
|
||||
tap_code16(BB_UNDO);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool process_record_encoder(uint16_t keycode, keyrecord_t *record) {
|
||||
// Check if and which encoder
|
||||
int encoder_index = -1;
|
||||
|
||||
// Get the pressed encoder
|
||||
switch (keycode) {
|
||||
case BB_ENC0:
|
||||
encoder_index = 0;
|
||||
break;
|
||||
case BB_ENC1:
|
||||
encoder_index = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
// Activate encoder function of button
|
||||
if ((encoder_index >= 0) & (!record->event.pressed)) {
|
||||
// If shifted, move mode one point forward
|
||||
if (get_mods() & MOD_MASK_SHIFT) {
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
case _MEDI:
|
||||
if (encoder_index == 0) {
|
||||
userspace_config.e0rgb = (userspace_config.e0rgb + 1) % 5;
|
||||
} else {
|
||||
userspace_config.e1rgb = (userspace_config.e1rgb + 1) % 5;
|
||||
}
|
||||
break;
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
# ifdef MOUSEKEY_ENABLE
|
||||
case _MOUS:
|
||||
if (encoder_index == 0) {
|
||||
userspace_config.e0point = (userspace_config.e0point + 1) % 4;
|
||||
} else {
|
||||
userspace_config.e1point = (userspace_config.e1point + 1) % 4;
|
||||
}
|
||||
break;
|
||||
# endif // MOUSEKEY_ENABLE
|
||||
default:
|
||||
if (encoder_index == 0) {
|
||||
userspace_config.e0base = (userspace_config.e0base + 1) % 9;
|
||||
} else {
|
||||
userspace_config.e1base = (userspace_config.e1base + 1) % 9;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// If ctrl is active, move mode one point backwards
|
||||
} else if (get_mods() & MOD_MASK_CTRL) {
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
case _MEDI:
|
||||
if (encoder_index == 0) {
|
||||
userspace_config.e0rgb = (userspace_config.e0rgb + 5 - 1) % 5;
|
||||
} else {
|
||||
userspace_config.e1rgb = (userspace_config.e1rgb + 5 - 1) % 5;
|
||||
}
|
||||
break;
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
# ifdef MOUSEKEY_ENABLE
|
||||
case _MOUS:
|
||||
if (encoder_index == 0) {
|
||||
userspace_config.e0point = (userspace_config.e0point + 4 - 1) % 4;
|
||||
} else {
|
||||
userspace_config.e1point = (userspace_config.e1point + 4 - 1) % 4;
|
||||
}
|
||||
break;
|
||||
# endif // MOUSEKEY_ENABLE
|
||||
default:
|
||||
if (encoder_index == 0) {
|
||||
userspace_config.e0base = (userspace_config.e0base + 9 - 1) % 9;
|
||||
} else {
|
||||
userspace_config.e1base = (userspace_config.e1base + 9 - 1) % 9;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// If meta is active, reset the encoder states
|
||||
} else if (get_mods() & MOD_MASK_GUI) {
|
||||
reset_encoder_state();
|
||||
eeconfig_update_user(userspace_config.raw);
|
||||
// If nothing else; just perform the click action
|
||||
} else {
|
||||
encoder_click_action(encoder_index);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// For printing status to OLED
|
||||
#ifdef OLED_ENABLE
|
||||
void encoder_state_string(uint8_t index, uint8_t layer, char* buffer) {
|
||||
uint8_t this_number;
|
||||
// Get the layer straight from the main function
|
||||
switch (layer) {
|
||||
// If RGB control mode is enabled
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
case _MEDI:
|
||||
// Get correct index
|
||||
if (index == 0) {
|
||||
this_number = userspace_config.e0rgb;
|
||||
} else if (index == 1) {
|
||||
this_number = userspace_config.e1rgb;
|
||||
} else {
|
||||
this_number = 128;
|
||||
}
|
||||
switch (this_number) {
|
||||
case 0:
|
||||
strcpy(buffer, "ani mode");
|
||||
break;
|
||||
case 1:
|
||||
strcpy(buffer, "hue ");
|
||||
break;
|
||||
case 2:
|
||||
strcpy(buffer, "saturat.");
|
||||
break;
|
||||
case 3:
|
||||
strcpy(buffer, "bright. ");
|
||||
break;
|
||||
case 4:
|
||||
strcpy(buffer, "ani. spd");
|
||||
break;
|
||||
default:
|
||||
strcpy(buffer, " -N/A- ");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
// If pointer control is enabled
|
||||
# ifdef MOUSEKEY_ENABLE
|
||||
case _MOUS:
|
||||
// Get correct index
|
||||
if (index == 0) {
|
||||
this_number = userspace_config.e0point;
|
||||
} else if (index == 1) {
|
||||
this_number = userspace_config.e1point;
|
||||
} else {
|
||||
this_number = 128;
|
||||
}
|
||||
switch (this_number) {
|
||||
case 0:
|
||||
strcpy(buffer, "Lateral ");
|
||||
break;
|
||||
case 1:
|
||||
strcpy(buffer, "Vertical");
|
||||
break;
|
||||
case 2:
|
||||
strcpy(buffer, "Scr. Ver");
|
||||
break;
|
||||
case 3:
|
||||
strcpy(buffer, "Scr. Lat");
|
||||
break;
|
||||
default:
|
||||
strcpy(buffer, " -N/A- ");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
# endif // MOUSEKEY_ENABLE
|
||||
default:
|
||||
// Get correct index
|
||||
if (index == 0) {
|
||||
this_number = userspace_config.e0base;
|
||||
} else if (index == 1) {
|
||||
this_number = userspace_config.e1base;
|
||||
} else {
|
||||
this_number = 128;
|
||||
}
|
||||
switch (this_number) {
|
||||
case 0:
|
||||
strcpy(buffer, "Volume ");
|
||||
break;
|
||||
case 1:
|
||||
strcpy(buffer, "Song ");
|
||||
break;
|
||||
case 2:
|
||||
strcpy(buffer, "Sink ");
|
||||
break;
|
||||
case 3:
|
||||
strcpy(buffer, "Src. Vol");
|
||||
break;
|
||||
case 4:
|
||||
strcpy(buffer, "Source ");
|
||||
break;
|
||||
case 5:
|
||||
strcpy(buffer, "Arrow LR");
|
||||
break;
|
||||
case 6:
|
||||
strcpy(buffer, "Arrow UD");
|
||||
break;
|
||||
case 7:
|
||||
strcpy(buffer, "Page U/D");
|
||||
break;
|
||||
case 8:
|
||||
strcpy(buffer, "Erase ");
|
||||
break;
|
||||
default:
|
||||
strcpy(buffer, " -N/A- ");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif // OLED_ENABLE
|
29
users/bbaserdem/bb-encoder.h
Normal file
29
users/bbaserdem/bb-encoder.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
#include "bbaserdem.h"
|
||||
|
||||
// Hook to encoder stuff
|
||||
bool encoder_update_user(uint8_t index, bool clockwise);
|
||||
// Complicated code for what the encoder keys do when pressed
|
||||
bool process_record_encoder(uint16_t keycode, keyrecord_t *record);
|
||||
// Clear the encoder settings
|
||||
void reset_encoder_state(void);
|
||||
// This is so that encoder state is synched between two halves
|
||||
void housekeeping_task_encoder(void);
|
||||
// This is purely for oled; should it want to use it
|
||||
void encoder_state_string(uint8_t index, uint8_t layer, char* buffer);
|
156
users/bbaserdem/bb-macro.c
Normal file
156
users/bbaserdem/bb-macro.c
Normal file
|
@ -0,0 +1,156 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "bb-macro.h"
|
||||
|
||||
/* MACRO Definitions
|
||||
* This file has my macros/unicodes
|
||||
* Hooks for other functionality to inject itself into the process_record
|
||||
*/
|
||||
|
||||
// Tap dance definitons
|
||||
#ifdef AUDIO_ENABLE
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
// Music playback speed modulator
|
||||
[TD_AUDIO_TEMPO] = ACTION_TAP_DANCE_DOUBLE(MU_SLOW, MU_FAST),
|
||||
};
|
||||
#endif // AUDIO_ENABLE
|
||||
#endif // TAP_DANCE_ENABLE
|
||||
|
||||
// Unicode definitions; for single character keys
|
||||
// We mask their definitions if unicode is not enabled
|
||||
#ifdef UNICODEMAP_ENABLE
|
||||
const uint32_t PROGMEM unicode_map[] = {
|
||||
[UPC_A_CIRC] = 0x00C2, [LOW_A_CIRC] = 0x00E2, // Â â
|
||||
[UPC_C_CEDI] = 0x00C7, [LOW_C_CEDI] = 0x00E7, // Ç ç
|
||||
[UPC_G_BREV] = 0x011E, [LOW_G_BREV] = 0x001F, // Ğ ğ
|
||||
[UPC_I_CIRC] = 0x00CE, [LOW_I_CIRC] = 0x00EE, // Î î
|
||||
[UPC_I_DOTL] = 0x0049, [LOW_I_DOTL] = 0x0131, // I ı
|
||||
[UPC_I_DOTT] = 0x0130, [LOW_I_DOTT] = 0x0069, // İ i
|
||||
[UPC_O_DIAE] = 0x00D6, [LOW_O_DIAE] = 0x00F6, // Ö ö
|
||||
[UPC_S_CEDI] = 0x015E, [LOW_S_CEDI] = 0x015F, // Ş ş
|
||||
[UPC_U_CIRC] = 0x00DB, [LOW_U_CIRC] = 0x00FB, // Û û
|
||||
[UPC_U_DIAE] = 0x00DC, [LOW_U_DIAE] = 0x00FC, // Ü ü
|
||||
[UPC_ALPHA] = 0x0391, [LOW_ALPHA] = 0x03B1, // Α α
|
||||
[UPC_BETA] = 0x0392, [LOW_BETA] = 0x03B2, // Β β
|
||||
[UPC_GAMMA] = 0x0393, [LOW_GAMMA] = 0x03B3, // Γ γ
|
||||
[UPC_DELTA] = 0x0394, [LOW_DELTA] = 0x03B4, // Δ δ
|
||||
[UPC_EPSILON] = 0x0395, [LOW_EPSILON] = 0x03B5, // Ε ε
|
||||
[UPC_ZETA] = 0x0396, [LOW_ZETA] = 0x03B6, // Ζ ζ
|
||||
[UPC_ETA] = 0x0397, [LOW_ETA] = 0x03B7, // Η η
|
||||
[UPC_THETA] = 0x0398, [LOW_THETA] = 0x03B8, // Θ θ
|
||||
[UPC_IOTA] = 0x0399, [LOW_IOTA] = 0x03B9, // Ι ι
|
||||
[UPC_KAPPA] = 0x039A, [LOW_KAPPA] = 0x03BA, // Κ κ
|
||||
[UPC_LAMBDA] = 0x039B, [LOW_LAMBDA] = 0x03BB, // Λ λ
|
||||
[UPC_MU] = 0x039C, [LOW_MU] = 0x03BC, // Μ μ
|
||||
[UPC_NU] = 0x039D, [LOW_NU] = 0x03BD, // Ν ν
|
||||
[UPC_XI] = 0x039E, [LOW_XI] = 0x03BE, // Ξ ξ
|
||||
[UPC_OMICRON] = 0x039F, [LOW_OMICRON] = 0x03BF, // Ο ο
|
||||
[UPC_PI] = 0x03A0, [LOW_PI] = 0x03C0, // Π π
|
||||
[UPC_RHO] = 0x03A1, [LOW_RHO] = 0x03C1, // Ρ ρ
|
||||
[UPC_SIGMA] = 0x03A3, [LOW_SIGMA] = 0x03C3, // Σ σ
|
||||
[UPC_TAU] = 0x03A4, [LOW_TAU] = 0x03C4, // Τ τ
|
||||
[UPC_UPSILON] = 0x03A5, [LOW_UPSILON] = 0x03C5, // Υ υ
|
||||
[UPC_PHI] = 0x03A6, [LOW_PHI] = 0x03C6, // Φ φ
|
||||
[UPC_CHI] = 0x03A7, [LOW_CHI] = 0x03C7, // Χ χ
|
||||
[UPC_PSI] = 0x03A8, [LOW_PSI] = 0x03C8, // Ψ ψ
|
||||
[UPC_OMEGA] = 0x03A9, [LOW_OMEGA] = 0x03C9, // Ω ω
|
||||
[ELLIPSIS] = 0x2026, // …
|
||||
[PLANCK_CON] = 0x210F, // ℏ
|
||||
[ANGSTROM] = 0x212B, // Å
|
||||
[BITCOIN] = 0x20BF // ₿
|
||||
};
|
||||
#endif // UNICODEMAP_ENABLE
|
||||
|
||||
// Keycodes
|
||||
bool process_record_macro(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
// AltGr + Caps should change the oled layout variable
|
||||
case KC_CAPSLOCK:
|
||||
if (record->event.pressed) {
|
||||
if (get_mods() & MOD_BIT(KC_RALT)) {
|
||||
userspace_config.layout = (userspace_config.layout + 1) % 3;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
case BB_OLED:
|
||||
if (record->event.pressed) {
|
||||
if (get_mods() & MOD_MASK_SHIFT) {
|
||||
// Scroll in opposite direction
|
||||
userspace_config.layout = (userspace_config.layout + 4) % 3;
|
||||
} else {
|
||||
userspace_config.layout = (userspace_config.layout + 1) % 3;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
// Plain macros
|
||||
case BB_PGPK:
|
||||
// My public PGP key
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING("0B7151C823559DD8A7A04CE36426139E2F4C6CCE");
|
||||
}
|
||||
return false; break;
|
||||
case DBL_ANG:
|
||||
// Double angular bracket
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING("<>"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false; break;
|
||||
case DBL_PAR:
|
||||
// Double paranthesis
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING("()"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false; break;
|
||||
case DBL_BRC:
|
||||
// Double square brackets
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING("[]"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false; break;
|
||||
case DBL_CBR:
|
||||
// Double curly brackets
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING("{}"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false; break;
|
||||
// Unicode macros
|
||||
# ifdef UNICODEMAP_ENABLE
|
||||
case TR_FLAG:
|
||||
// Turkish flag
|
||||
if (record->event.pressed) {
|
||||
send_unicode_string("🇹🇷");
|
||||
}
|
||||
return false; break;
|
||||
case BB_LENY:
|
||||
// Lenny face: ( ͡° ͜ʖ ͡°)
|
||||
if (record->event.pressed) {
|
||||
send_unicode_string("( ͡° ͜ʖ ͡°)");
|
||||
}
|
||||
return false; break;
|
||||
case BB_TABL:
|
||||
// Table flip: ┻━┻︵ \(°□°)/ ︵ ┻━┻
|
||||
if (record->event.pressed) {
|
||||
send_unicode_string("┻━┻︵ \\(°□°)/ ︵ ┻━┻");
|
||||
}
|
||||
return false; break;
|
||||
# endif // UNICODEMAP_ENABLE
|
||||
}
|
||||
return true;
|
||||
}
|
113
users/bbaserdem/bb-macro.h
Normal file
113
users/bbaserdem/bb-macro.h
Normal file
|
@ -0,0 +1,113 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
#include "bbaserdem.h"
|
||||
|
||||
/* This header file contains definitons regarding custom keycodes.
|
||||
* - Both regular and unicode macros are dealt with in this file
|
||||
*/
|
||||
|
||||
// These will be delegated to keymap specific stuff (weak definition)
|
||||
bool process_record_macro(uint16_t keycode, keyrecord_t *record);
|
||||
|
||||
// Unicodemap implementation
|
||||
#ifdef UNICODEMAP_ENABLE
|
||||
enum userspace_unicodemap {
|
||||
UPC_A_CIRC,
|
||||
UPC_C_CEDI,
|
||||
UPC_G_BREV,
|
||||
UPC_I_CIRC,
|
||||
UPC_I_DOTL,
|
||||
UPC_I_DOTT,
|
||||
UPC_O_DIAE,
|
||||
UPC_S_CEDI,
|
||||
UPC_U_CIRC,
|
||||
UPC_U_DIAE,
|
||||
LOW_A_CIRC,
|
||||
LOW_C_CEDI,
|
||||
LOW_G_BREV,
|
||||
LOW_I_CIRC,
|
||||
LOW_I_DOTL,
|
||||
LOW_I_DOTT,
|
||||
LOW_O_DIAE,
|
||||
LOW_S_CEDI,
|
||||
LOW_U_CIRC,
|
||||
LOW_U_DIAE,
|
||||
ELLIPSIS,
|
||||
PLANCK_CON,
|
||||
ANGSTROM,
|
||||
MATHPI,
|
||||
BITCOIN,
|
||||
UPC_ALPHA,
|
||||
UPC_BETA,
|
||||
UPC_GAMMA,
|
||||
UPC_DELTA,
|
||||
UPC_EPSILON,
|
||||
UPC_ZETA,
|
||||
UPC_ETA,
|
||||
UPC_THETA,
|
||||
UPC_IOTA,
|
||||
UPC_KAPPA,
|
||||
UPC_LAMBDA,
|
||||
UPC_MU,
|
||||
UPC_NU,
|
||||
UPC_XI,
|
||||
UPC_OMICRON,
|
||||
UPC_PI,
|
||||
UPC_RHO,
|
||||
UPC_SIGMA,
|
||||
UPC_TAU,
|
||||
UPC_UPSILON,
|
||||
UPC_PHI,
|
||||
UPC_CHI,
|
||||
UPC_PSI,
|
||||
UPC_OMEGA,
|
||||
LOW_ALPHA,
|
||||
LOW_BETA,
|
||||
LOW_GAMMA,
|
||||
LOW_DELTA,
|
||||
LOW_EPSILON,
|
||||
LOW_ZETA,
|
||||
LOW_ETA,
|
||||
LOW_THETA,
|
||||
LOW_IOTA,
|
||||
LOW_KAPPA,
|
||||
LOW_LAMBDA,
|
||||
LOW_MU,
|
||||
LOW_NU,
|
||||
LOW_XI,
|
||||
LOW_OMICRON,
|
||||
LOW_PI,
|
||||
LOW_RHO,
|
||||
LOW_SIGMA,
|
||||
LOW_TAU,
|
||||
LOW_UPSILON,
|
||||
LOW_PHI,
|
||||
LOW_CHI,
|
||||
LOW_PSI,
|
||||
LOW_OMEGA,
|
||||
};
|
||||
#endif // UNICODEMAP_ENABLE
|
||||
|
||||
// Tap dance stuff
|
||||
#ifdef AUDIO_ENABLE
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
enum {
|
||||
TD_AUDIO_TEMPO,
|
||||
};
|
||||
#endif // AUDIO_ENABLE
|
||||
#endif // TAP_DANCE_ENABLE
|
796
users/bbaserdem/bb-oled-extra.c
Normal file
796
users/bbaserdem/bb-oled-extra.c
Normal file
|
@ -0,0 +1,796 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "bb-oled.h"
|
||||
#include "bb-oled-extra.h"
|
||||
|
||||
// Helper function that draws images
|
||||
void draw_image(uint8_t row, uint8_t col, const char image[4][42]) {
|
||||
// Draw this image iteratively
|
||||
for (int i = 0; i < 4; i++) {
|
||||
oled_set_cursor(col, row + i);
|
||||
oled_write_raw_P(image[i], 42);
|
||||
}
|
||||
}
|
||||
|
||||
// Write modifiers to the screen
|
||||
void render_modifiers(uint8_t row, uint8_t col, uint8_t mods) {
|
||||
static const char PROGMEM mod_meta[12] = {0x00,0x01,0x01,0x01,0x01,0x06,0x18,0x60,0x81,0x81,0x81,0x81};
|
||||
static const char PROGMEM mod_altL[12] = {0x00,0x80,0x80,0x80,0x40,0x20,0x10,0x08,0x84,0x95,0x8e,0x84};
|
||||
static const char PROGMEM mod_altR[12] = {0x00,0x86,0x8f,0x8f,0x46,0x20,0x10,0x08,0x84,0x95,0x8e,0x84};
|
||||
static const char PROGMEM mod_ctrl[12] = {0x00,0x00,0xbd,0x42,0xa5,0x99,0x99,0xa5,0x42,0xbd,0x00,0x00};
|
||||
static const char PROGMEM mod_shft[12] = {0x00,0x20,0x30,0x28,0xe4,0x02,0x01,0x02,0xe4,0x28,0x30,0x20};
|
||||
// Looks like Mods: <OS> <Alt/Gr> <Ctrl> <Shift>
|
||||
oled_set_cursor(col, row);
|
||||
oled_write("Mods: ", false);
|
||||
// Meta
|
||||
if (mods & MOD_MASK_GUI) {
|
||||
oled_write_raw_P(mod_meta, 12);
|
||||
oled_set_cursor(col + 8, row);
|
||||
} else {
|
||||
oled_write(" ", false);
|
||||
}
|
||||
// Alt(Gr)
|
||||
if (mods & MOD_BIT(KC_RALT)) {
|
||||
oled_write_raw_P(mod_altR, 12);
|
||||
oled_set_cursor(col + 10, row);
|
||||
} else if (mods & MOD_MASK_ALT) {
|
||||
oled_write_raw_P(mod_altL, 12);
|
||||
oled_set_cursor(col + 10, row);
|
||||
} else {
|
||||
oled_write(" ", false);
|
||||
}
|
||||
// Ctrl
|
||||
if (mods & MOD_MASK_CTRL) {
|
||||
oled_write_raw_P(mod_ctrl, 12);
|
||||
oled_set_cursor(col + 12, row);
|
||||
} else {
|
||||
oled_write(" ", false);
|
||||
}
|
||||
// Shift
|
||||
if (mods & MOD_MASK_SHIFT) {
|
||||
oled_write_raw_P(mod_shft, 12);
|
||||
oled_set_cursor(col + 14, row);
|
||||
} else {
|
||||
oled_write(" ", false);
|
||||
}
|
||||
}
|
||||
|
||||
// Draws the image of the currently used layout
|
||||
void render_layout(uint8_t row, uint8_t col, uint8_t mods, bool isLeft) {
|
||||
// DVORAK
|
||||
static const char PROGMEM base0_L_dvor_nomod[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x04,0x08,0x10,0x00,0x00,0x00,
|
||||
0x00,0x0e,0x00,0x00,0x00,0x00,0x60,0xe0,0x00,0x00,0x00,0x00,0xc0,0xc0,
|
||||
0x00,0x00,0x00,0xf8,0x90,0x88,0x88,0x70,0x00,0x78,0x80,0x80,0x40,0xf8
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x80,0x60,0x18,0x00,0x00,
|
||||
0x40,0x40,0x40,0x80,0x00,0x80,0x41,0x40,0x40,0x80,0x00,0x80,0x40,0x40,
|
||||
0x40,0x80,0x00,0xc3,0x00,0x00,0x00,0xc0,0x00,0x00,0x42,0xd2,0x02,0x01
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0xd8,0x06,0x01,0x00,0x00,0x00,0x02,
|
||||
0x05,0x05,0x05,0x07,0x00,0x03,0x04,0x04,0x04,0x03,0x00,0x03,0x05,0x05,
|
||||
0x85,0x05,0x00,0xc3,0x04,0x04,0x02,0x07,0x00,0x00,0x00,0x07,0x04,0x00
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x03,0x0c,0x30,0xc0,0x00,0x00,
|
||||
0xb6,0x76,0x00,0x00,0x00,0x1c,0x22,0x22,0x12,0xfe,0x00,0x00,0x80,0x82,
|
||||
0x7e,0x00,0x00,0x3f,0x08,0x0c,0x12,0x20,0x00,0x22,0x14,0x08,0x14,0x22}};
|
||||
static const char PROGMEM base0_L_dvor_shift[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x20,0x10,0x20,0x40,0x20,0x00,0x00,
|
||||
0x07,0x00,0x07,0x00,0x00,0x10,0x28,0x44,0x82,0x00,0x00,0x82,0x44,0x28,
|
||||
0x10,0x00,0x00,0xfe,0x12,0x12,0x12,0x0c,0x00,0x06,0x08,0xf0,0x08,0x06
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0xf0,0x00,0x00,0x00,0xe0,
|
||||
0x90,0x90,0x90,0xe0,0x00,0xe0,0x10,0x10,0x10,0xe0,0x00,0xf0,0x90,0x90,
|
||||
0x90,0x10,0x00,0xf0,0x00,0x00,0x00,0xf0,0x00,0x00,0x10,0xf0,0x10,0x00
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x80,0x87,0x80,0x00,0x00,0x07,
|
||||
0x00,0x00,0x00,0x07,0x00,0x03,0x84,0x84,0x84,0x03,0x00,0x07,0x04,0x04,
|
||||
0x04,0x84,0x00,0x83,0x04,0x04,0x04,0x83,0x00,0x80,0x04,0x07,0x04,0x80
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x01,0x00,0x28,0x04,0x03,0x00,0x00,
|
||||
0x36,0x36,0x00,0x00,0x00,0x1f,0x20,0x28,0x10,0x6f,0x00,0x18,0x20,0x20,
|
||||
0x20,0x1f,0x00,0x3f,0x04,0x0a,0x11,0x20,0x00,0x31,0x0a,0x04,0x0a,0x31}};
|
||||
static const char PROGMEM base0_R_dvor_nomod[4][42] = {
|
||||
{ 0x00,0xfc,0x12,0x12,0x00,0x00,0x70,0x88,0x88,0x48,0xf8,0x00,0x70,0x88,
|
||||
0x88,0x88,0x88,0x00,0xf8,0x10,0x08,0x08,0x10,0x00,0x00,0x02,0x7e,0x80,
|
||||
0x80,0x00,0x10,0x28,0x44,0x82,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0x00,0x80,0x80,0x80,0xf0,0x00,0xf0,0x02,0x82,0x82,0x01,0x00,0x00,0x80,
|
||||
0xf0,0x80,0x80,0x00,0xc0,0x40,0x40,0x40,0x80,0x00,0x80,0x40,0x40,0x40,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x83,0x04,0x04,0x02,0x07,0x00,0x07,0x01,0x00,0x00,0x07,0x00,0x00,0x00,
|
||||
0x03,0x04,0x04,0x00,0x07,0x00,0x00,0x00,0x07,0x00,0x04,0x05,0x05,0x05,
|
||||
0x02,0x00,0x01,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x3f,0x24,0x22,0x22,0x1c,0x00,0x3e,0x02,0x3e,0x02,0x3c,0x00,0x1e,0x20,
|
||||
0x1c,0x20,0x1e,0x00,0x06,0x18,0x20,0x18,0x06,0x00,0x22,0x32,0x2a,0x26,
|
||||
0x22,0x00,0x14,0x14,0x14,0x14,0x14,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM base0_R_dvor_shift[4][42] = {
|
||||
{ 0xfe,0x12,0x12,0x12,0x02,0x00,0xfc,0x02,0x12,0x12,0xf4,0x00,0xfc,0x02,
|
||||
0x02,0x02,0x84,0x00,0xfe,0x12,0x12,0x32,0xcc,0x00,0xfe,0x00,0x00,0x00,
|
||||
0x00,0x00,0x04,0x88,0x50,0x20,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0xf1,0x10,0x10,0x10,0xe0,0x00,0xf0,0x81,0x81,0x81,0xf0,0x00,0x10,0x11,
|
||||
0xf1,0x11,0x10,0x00,0xf1,0x60,0x80,0x00,0xf1,0x00,0x61,0x91,0x91,0x91,
|
||||
0x21,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x8f,0x88,0x88,0x88,0x07,0x00,0x8f,0x00,0x00,0x00,0x8f,0x00,0x80,0x00,
|
||||
0x0f,0x00,0x80,0x00,0x8f,0x00,0x01,0x06,0x8f,0x00,0x84,0x88,0x88,0x88,
|
||||
0x87,0x00,0x08,0x08,0x08,0x08,0x08,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x7f,0x44,0x44,0x44,0x3b,0x00,0x7f,0x01,0x06,0x01,0x7f,0x00,0x1f,0x60,
|
||||
0x1c,0x60,0x1f,0x00,0x07,0x18,0x60,0x18,0x07,0x00,0x70,0x48,0x44,0x42,
|
||||
0x41,0x00,0x08,0x08,0x3e,0x08,0x08,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM symb5_R_dvor[4][42] = {
|
||||
{ 0x00,0x02,0x04,0x08,0x00,0x00,0x20,0x20,0xdc,0x02,0x02,0x00,0x02,0x02,
|
||||
0xdc,0x20,0x20,0x00,0x00,0xc0,0x30,0x0c,0x03,0x00,0x50,0x50,0x50,0x50,
|
||||
0x50,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0x00,0x80,0x00,0x00,0x00,0x00,0x00,0xf0,0x11,0x12,0x02,0x00,0x02,0x12,
|
||||
0x11,0xf0,0x00,0x00,0x43,0x20,0x20,0x20,0xc0,0x00,0x00,0x00,0xc0,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x01,0x80,0x41,0x82,0x01,0x00,0x00,0x1f,0x10,0x90,0x00,0x00,0x00,0x90,
|
||||
0x10,0x1f,0x00,0x00,0xc0,0x00,0x14,0x03,0x00,0x00,0x01,0x01,0x87,0x01,
|
||||
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x22,0xf3,0x0a,0xf3,0x22,0x00,0x00,0x1c,0x63,0x80,0x00,0x00,0x00,0x80,
|
||||
0x63,0x1c,0x00,0x00,0x00,0x03,0x0c,0x30,0xc0,0x00,0x00,0x00,0x7f,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM numb6_L_dvor_nomod[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,
|
||||
0x50,0x88,0x04,0x00,0x00,0x04,0x04,0xc4,0x34,0x0c,0x00,0xd8,0x24,0x24,
|
||||
0x24,0xd8,0x00,0x18,0x24,0x24,0x24,0xf8,0x00,0xf8,0x44,0x24,0x14,0xf8
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x01,0x00,0x00,0x00,0x80,0x41,0xe0,0x00,0x00,0xe0,0xa1,0xa1,
|
||||
0xa1,0x20,0x00,0xc0,0xa1,0xa1,0xa1,0x00,0x00,0x00,0x01,0x01,0x01,0x00
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,
|
||||
0x08,0x08,0x08,0x08,0x00,0x03,0x02,0x02,0x0f,0x02,0x00,0x04,0x08,0x08,
|
||||
0x08,0x07,0x00,0x07,0x08,0x08,0x08,0x07,0x00,0x01,0x01,0x01,0x01,0x00
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,
|
||||
0x22,0x14,0x08,0x00,0x00,0x00,0x04,0x02,0x7f,0x00,0x00,0x42,0x61,0x51,
|
||||
0x49,0x46,0x00,0x22,0x41,0x49,0x49,0x36,0x00,0x5e,0x61,0x01,0x61,0x5e}};
|
||||
static const char PROGMEM numb6_L_dvor_shift[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0xd8,0x24,0x54,0x88,0x40,0x00,0x50,0x20,0xf8,
|
||||
0x20,0x50,0x00,0x00,0x38,0xc6,0x01,0x00,0x00,0x00,0x01,0xc6,0x38,0x00
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x60,0x91,0xf9,0x90,0x21,0x00,0x20,0x50,0x20,
|
||||
0x80,0x60,0x00,0x40,0x20,0x10,0x21,0x40,0x00,0x00,0x01,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x02,0x04,0x8f,0x04,0x03,0x00,0x0c,0x02,0x09,
|
||||
0x14,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5f,0x00,0x00,0x00,0x3e,0x41,0x5d,
|
||||
0x55,0x5e,0x00,0x14,0x7f,0x14,0x7f,0x14,0x00,0x00,0x00,0x00,0x00,0x00}};
|
||||
// Turkish F
|
||||
static const char PROGMEM base0_L_turf_nomod[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x10,0x10,0x7c,0x10,0x10,0x00,0x00,
|
||||
0xfe,0x09,0x09,0x00,0x00,0x70,0x88,0x88,0x48,0xf8,0x00,0x51,0xaa,0xaa,
|
||||
0x92,0x09,0x00,0x00,0x88,0xf8,0x80,0x00,0x00,0x70,0x88,0x88,0x88,0x70
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x40,0x80,0x00,0x80,0x40,0x00,0xc0,
|
||||
0x00,0x00,0x00,0xc0,0x00,0x00,0x42,0xd2,0x02,0x01,0x00,0x81,0x42,0x42,
|
||||
0x42,0x81,0x00,0x00,0x40,0x40,0x40,0x80,0x00,0xc0,0x10,0x00,0x10,0xc0
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x04,0x02,0x01,0x02,0x04,0x00,0x03,
|
||||
0x04,0x04,0x82,0x07,0x00,0x00,0x80,0x07,0x84,0x00,0x00,0x03,0x05,0x05,
|
||||
0x05,0x05,0x00,0x02,0x05,0x05,0x05,0x07,0x00,0x03,0x04,0x04,0x02,0x07
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x1c,0x22,0x22,0x12,0xfe,0x00,0x00,
|
||||
0x80,0x82,0x7e,0x00,0x00,0x1c,0x22,0x22,0x22,0x1c,0x00,0x06,0x18,0x20,
|
||||
0x18,0x06,0x00,0x1c,0x22,0x22,0x22,0x22,0x00,0x1c,0xa2,0x62,0x22,0x22}};
|
||||
static const char PROGMEM base0_L_turf_shift[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x28,0x10,0x7c,0x10,0x28,0x00,0xfe,
|
||||
0x12,0x12,0x12,0x02,0x00,0xfc,0x02,0x12,0x12,0xf4,0x00,0xf1,0x0a,0x4a,
|
||||
0x4a,0xd1,0x00,0x00,0x02,0xfe,0x02,0x00,0x00,0xfc,0x02,0x02,0x02,0xfc
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x30,0x40,0x80,0x40,0x30,0x00,0xf1,
|
||||
0x00,0x00,0x00,0xf0,0x00,0x00,0x21,0xe9,0x21,0x00,0x00,0xf1,0x92,0x92,
|
||||
0x92,0x11,0x00,0xe0,0x91,0x91,0x91,0xe0,0x00,0xe0,0x09,0x01,0x09,0xe0
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x0e,0x81,0x80,0x81,0x0e,0x00,0x07,
|
||||
0x08,0x08,0x08,0x87,0x00,0x00,0x50,0x1f,0x50,0x00,0x00,0x8f,0x08,0x08,
|
||||
0x08,0x88,0x00,0x0f,0x80,0x80,0x80,0x0f,0x00,0x8f,0x50,0x50,0x50,0x8f
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x3f,0x40,0x50,0x20,0xdf,0x00,0x30,
|
||||
0x40,0x40,0x40,0x3f,0x00,0x7e,0x81,0x81,0x81,0x7e,0x00,0x07,0x18,0x60,
|
||||
0x18,0x07,0x00,0x3f,0x40,0x40,0x40,0x21,0x00,0x1f,0xa0,0x60,0x20,0x10}};
|
||||
static const char PROGMEM base0_L_turf_altgr[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x10,0x10,0x10,0x30,0x00,0x00,0xf0,
|
||||
0x08,0xe8,0xa8,0xf0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x0c,0x1e,0xfe,0x02,0xfe,0x00,0x70,0x8a,0x89,0x8a,0x70
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x10,0x20,0x40,0x00,0x00,0xc1,
|
||||
0x12,0x0a,0x12,0xc2,0x00,0x00,0x10,0xc8,0x10,0x00,0x00,0x40,0xe0,0x50,
|
||||
0x10,0x20,0x00,0x00,0x50,0x48,0x50,0x80,0x00,0xc0,0x10,0x08,0x10,0xc0
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x80,0x00,0x80,0x00,0x00,0x03,
|
||||
0x04,0x04,0x02,0x07,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x01,0x83,0x05,
|
||||
0x04,0x82,0x00,0x02,0x05,0x05,0x05,0x07,0x00,0x83,0x84,0x04,0x82,0x87
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x3e,0x3e,0x3e,0x00,0x08,0x14,
|
||||
0x22,0x08,0x14,0x22,0x00,0x22,0x14,0x08,0x22,0x14,0x08,0x03,0x02,0x00,
|
||||
0x03,0x02,0x00,0x1c,0x22,0x7f,0x22,0x22,0x00,0x02,0x01,0x00,0x02,0x01}};
|
||||
static const char PROGMEM base0_L_turf_shfgr[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x90,0x90,0xfc,0x90,0x90,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xf0,0x0a,0x09,0x0a,0xf0
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x88,0x90,0xa0,0x00,0x00,0xc0,
|
||||
0x10,0x08,0x10,0xc0,0x00,0x00,0x50,0xc8,0x50,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x80,0x50,0x48,0x50,0x80,0x00,0xc1,0x12,0x0a,0x12,0xc1
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x8f,0x4f,0x8f,0x00,0x00,0x0f,
|
||||
0x10,0x10,0x90,0x0f,0x00,0x80,0x10,0x1f,0x10,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x1f,0x82,0x82,0x82,0x1f,0x00,0x0f,0x10,0x10,0x10,0x0f
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x7c,0x7d,0x7c,0x00,0x00,0x04,
|
||||
0x0a,0x11,0x20,0x00,0x00,0x20,0x11,0x0a,0x04,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x1f,0x24,0x2a,0x20,0x1f,0x00,0x00,0x00,0x00,0x00,0x00}};
|
||||
static const char PROGMEM base0_R_turf_nomod[4][42] = {
|
||||
{ 0x70,0x88,0x88,0x48,0xff,0x00,0xf8,0x10,0x08,0x08,0x10,0x00,0xf8,0x08,
|
||||
0x08,0x08,0xf0,0x00,0xff,0x10,0x08,0x08,0xf0,0x00,0xf8,0x90,0x88,0x88,
|
||||
0x70,0x00,0x10,0x28,0x44,0x82,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0x40,0xf8,0x40,0x40,0x00,0x00,0xf8,0x00,0x80,0x40,0x00,0x00,0xc0,0x40,
|
||||
0xc0,0x40,0x80,0x00,0x08,0xf8,0x00,0x00,0x00,0x00,0xc3,0x00,0x00,0x00,
|
||||
0xc0,0x00,0x80,0x40,0x40,0x40,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x00,0x03,0x04,0x04,0x00,0x00,0x07,0x01,0x01,0x02,0x04,0x00,0xc7,0x00,
|
||||
0x07,0x00,0x07,0x00,0x00,0x03,0x04,0x04,0x00,0x00,0x03,0x14,0x14,0x12,
|
||||
0x0f,0x00,0x04,0x15,0x0d,0x05,0x02,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x22,0x32,0x2a,0x26,0x22,0x00,0x24,0x2a,0x2a,0x2a,0x10,0x00,0x3f,0x24,
|
||||
0x22,0x22,0x1c,0x00,0x00,0x30,0x30,0x00,0x00,0x00,0x00,0xb0,0x70,0x00,
|
||||
0x00,0x00,0x1e,0x20,0x1c,0x20,0x1e,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM base0_R_turf_shift[4][42] = {
|
||||
{ 0xfe,0x02,0x02,0x02,0xfc,0x00,0xfe,0x12,0x12,0x32,0xcc,0x00,0xfe,0x0c,
|
||||
0x30,0xc0,0xfe,0x00,0xfe,0x10,0x10,0x10,0xfe,0x00,0xfe,0x12,0x12,0x12,
|
||||
0x0c,0x00,0x82,0x44,0x28,0x10,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0x11,0x11,0xf1,0x11,0x10,0x00,0xf1,0x80,0x40,0x20,0x11,0x00,0xf1,0x20,
|
||||
0xc0,0x20,0xf1,0x00,0xf1,0x00,0x00,0x00,0x01,0x00,0x31,0x40,0x80,0x40,
|
||||
0x30,0x00,0x30,0x48,0x48,0x48,0x90,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x80,0x80,0x8f,0x80,0x80,0x00,0x0f,0x80,0x81,0x82,0x0c,0x00,0x8f,0x80,
|
||||
0x80,0x80,0x0f,0x00,0x0f,0x08,0x08,0x08,0x08,0x00,0x00,0x00,0x0f,0x00,
|
||||
0x00,0x00,0x82,0x14,0x0c,0x04,0x83,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x70,0x48,0x44,0x42,0x41,0x00,0x23,0x44,0x44,0x44,0x39,0x00,0x7f,0x44,
|
||||
0x44,0x44,0x3b,0x00,0x00,0x36,0x36,0x00,0x00,0x00,0x00,0xb6,0x76,0x00,
|
||||
0x00,0x00,0x1f,0x60,0x1c,0x60,0x1f,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM base0_R_turf_altgr[4][42] = {
|
||||
{ 0x53,0x54,0xf8,0x54,0x53,0x00,0x7c,0xba,0x8a,0x8a,0x7c,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x0c,0x12,0x12,0x0c,0x00,0x00,0x20,0xfc,0x22,0x02,
|
||||
0x84,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0x80,0x80,0xf1,0xa0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc0,0x00,
|
||||
0x00,0x00,0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x20,0x11,0x01,
|
||||
0x00,0x00,0x40,0xf0,0x41,0xf0,0x40,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x02,0x01,0x0f,0x08,0x08,0x06,0x83,0x40,0x40,0x40,0x00,0x00,0x0f,0x02,
|
||||
0x04,0x04,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x01,0x07,0x01,0x07,0x01,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x4a,0x4a,0x3c,0x00,0x00,0x11,0x0a,
|
||||
0x04,0x0a,0x11,0x00,0x04,0x04,0x15,0x04,0x04,0x00,0x00,0x00,0x04,0x00,
|
||||
0x00,0x00,0x04,0x02,0x04,0x08,0x04,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM base0_R_turf_shfgr[4][42] = {
|
||||
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0xef,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xa0,0x90,0x88,
|
||||
0x00,0x00,0x00,0x90,0xa1,0x90,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x0f,0x0f,
|
||||
0x00,0x00,0x00,0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7c,0x7d,0x7c,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM symb5_R_turf_nomod[4][42] = {
|
||||
{ 0x20,0x20,0xf8,0x20,0x20,0x00,0x00,0xc0,0x30,0x0c,0x03,0x00,0x20,0x20,
|
||||
0x20,0x20,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0x80,0x00,0xc0,0x00,0x80,0x00,0x43,0x20,0x20,0x20,0xc0,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x02,0x81,0x47,0x81,0x02,0x00,0x00,0x00,0x0a,0x01,0x00,0x00,0x04,0x04,
|
||||
0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x22,0xf3,0x0a,0xf3,0x22,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM symb5_R_turf_altgr[4][42] = {
|
||||
{ 0x10,0x10,0x10,0x30,0x00,0x00,0x03,0x0c,0x30,0xc0,0x00,0x00,0x00,0x00,
|
||||
0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0x80,0x80,0xe0,0x80,0x80,0x00,0x00,0x00,0xa0,0x00,0x03,0x00,0x00,0x00,
|
||||
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x04,0x84,0x47,0x84,0x04,0x00,0x06,0x09,0x08,0x08,0x04,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x22,0xf3,0x0a,0xf3,0x22,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM numb6_L_turf_nomod[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,
|
||||
0x50,0x88,0x04,0x00,0x00,0x04,0x04,0xc4,0x34,0x0c,0x00,0xd8,0x24,0x24,
|
||||
0x24,0xd8,0x00,0x18,0x24,0x24,0x24,0xf8,0x00,0xf8,0x44,0x24,0x14,0xf8
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x01,0x00,0x00,0x00,0x80,0x41,0xe0,0x00,0x00,0xe0,0xa1,0xa1,
|
||||
0xa1,0x20,0x00,0xc0,0xa1,0xa1,0xa1,0x00,0x00,0x00,0x01,0x01,0x01,0x00
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x03,0x02,0x02,0x0f,0x02,0x00,0x04,0x08,0x08,
|
||||
0x08,0x07,0x00,0x07,0x08,0x08,0x08,0x07,0x00,0x00,0x00,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,
|
||||
0x22,0x14,0x08,0x00,0x00,0x00,0x04,0x02,0x7f,0x00,0x00,0x42,0x61,0x51,
|
||||
0x49,0x46,0x00,0x22,0x41,0x49,0x49,0x36,0x00,0x5e,0x61,0x01,0x61,0x5e}};
|
||||
static const char PROGMEM numb6_L_turf_shift[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,
|
||||
0x88,0x50,0x20,0x00,0x00,0x00,0x00,0x0e,0x00,0x00,0x00,0x00,0x38,0xc6,
|
||||
0x01,0x00,0x00,0x00,0x01,0xc6,0x38,0x00,0x00,0x50,0x50,0x50,0x50,0x50
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
|
||||
0x00,0x00,0x00,0x00,0x00,0x60,0x90,0xf8,0x90,0x20,0x00,0x20,0x50,0x20,
|
||||
0x81,0x60,0x00,0x70,0x89,0x48,0x30,0x00,0x00,0x00,0x00,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x02,0x04,0x8f,0x04,0x03,0x00,0x0c,0x82,0x09,
|
||||
0x94,0x08,0x00,0x07,0x08,0x89,0x06,0x09,0x00,0x00,0x00,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,
|
||||
0x22,0x14,0x08,0x00,0x00,0x00,0x00,0x5f,0x00,0x00,0x00,0x00,0x03,0x00,
|
||||
0x03,0x00,0x00,0x02,0x01,0x00,0x01,0x02,0x00,0x5e,0x61,0x01,0x61,0x5e}};
|
||||
static const char PROGMEM numb6_L_turf_altgr[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0xff,0x00,0x00,0x00,0x10,0x10,0xee,0x01,0x01,0x00,0x00,0xff,0x01,
|
||||
0x01,0x00,0x00,0x00,0x01,0x01,0xff,0x00,0x00,0x01,0x01,0xee,0x10,0x10
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x01,0x00,0x00,0x00,0x10,0xf8,0x00,0x01,0x01,0x00,0x10,0xf9,0x01,
|
||||
0x01,0x00,0x00,0x88,0xa9,0x51,0x01,0x00,0x00,0x01,0x01,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0xc0,0x00,0x00,0x00,0x00,0x08,0x8c,0x0a,0x1f,0x00,0x00,0x00,0x90,
|
||||
0x90,0x10,0x00,0x00,0x08,0x0c,0x0a,0x1f,0x00,0x00,0x00,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x7b,0x00,0x00,0x00,0x00,0x09,0x0f,0x08,0x00,0x00,0x00,0x09,0x0c,
|
||||
0x0a,0x09,0x00,0x14,0x7f,0x14,0x7f,0x14,0x00,0x5e,0x61,0x01,0x61,0x5e}};
|
||||
static const char PROGMEM numb6_L_turf_shfgr[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0xef,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x90,0x90,0xfc,
|
||||
0x90,0x90,0x00,0x06,0x09,0x09,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x88,0xa8,0x50,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0xc0,0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,0x00,0x0a,
|
||||
0x15,0x0a,0x00,0x40,0x40,0x40,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x7b,0x00,0x00,0x00,0x00,0x00,0x3f,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x04,0x05,0x05,0x02,0x00,0x00,0x5e,0x61,0x01,0x61,0x5e}};
|
||||
// QWERTY
|
||||
static const char PROGMEM base0_L_qwer_nomod[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x04,0x08,0x10,0x00,0x00,0x70,
|
||||
0x88,0x88,0x48,0xf8,0x00,0x78,0x80,0x70,0x80,0x78,0x00,0x70,0xa8,0xa8,
|
||||
0xa8,0xb0,0x00,0xf8,0x10,0x08,0x08,0x10,0x00,0x08,0x7f,0x88,0x88,0x00
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x18,0x60,0x80,0x00,0x00,0x00,0x00,
|
||||
0x40,0x40,0x40,0x83,0x00,0x80,0x40,0x40,0x40,0x00,0x00,0x80,0x40,0x40,
|
||||
0x40,0xf8,0x00,0x00,0xf0,0x48,0x48,0x00,0x00,0x80,0x40,0x40,0x40,0xc0
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0xc0,0x41,0x46,0x18,0x00,0x02,
|
||||
0x05,0x05,0x05,0x07,0x00,0x04,0x05,0x05,0x05,0x02,0x00,0x03,0x04,0x04,
|
||||
0x02,0x07,0x00,0x00,0x07,0x00,0x00,0x00,0x00,0xc3,0x14,0x14,0x12,0x0f
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0xff,0x80,0x80,0x00,0x00,0x22,
|
||||
0x32,0x2a,0x26,0x22,0x00,0x22,0x14,0x08,0x14,0x22,0x00,0x1c,0x22,0x22,
|
||||
0x22,0x22,0x00,0x06,0x18,0x20,0x18,0x06,0x00,0x3f,0x24,0x22,0x22,0x1c}};
|
||||
static const char PROGMEM base0_L_qwer_shift[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x20,0x10,0x20,0x40,0x20,0x00,0xfc,
|
||||
0x02,0x42,0x82,0x7c,0x00,0x7e,0x80,0x70,0x80,0x7e,0x00,0xfe,0x12,0x12,
|
||||
0x12,0x02,0x00,0xfe,0x12,0x12,0x32,0xcc,0x00,0x02,0x02,0xfe,0x02,0x02
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0xf8,0x00,0x00,0x00,0xe0,
|
||||
0x91,0x91,0x90,0xe3,0x00,0x60,0x91,0x90,0x91,0x20,0x00,0xf1,0x11,0x11,
|
||||
0x11,0xe1,0x00,0xf1,0x90,0x90,0x90,0x11,0x00,0xe0,0x10,0x91,0x90,0xa0
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x9f,0x40,0x40,0x00,0x8f,
|
||||
0x80,0x80,0x80,0x8f,0x00,0x84,0x08,0x08,0x08,0x87,0x00,0x0f,0x88,0x88,
|
||||
0x88,0x07,0x00,0x8f,0x00,0x00,0x00,0x80,0x00,0x87,0x88,0x88,0x88,0x07
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x04,0x04,0x7b,0x80,0x80,0x00,0x70,
|
||||
0x48,0x44,0x42,0x41,0x00,0x71,0x0a,0x04,0x0a,0x71,0x00,0x3f,0x40,0x40,
|
||||
0x40,0x21,0x00,0x07,0x18,0x60,0x18,0x07,0x00,0x7f,0x44,0x44,0x44,0x3b}};
|
||||
static const char PROGMEM base0_R_qwer_nomod[4][42] = {
|
||||
{ 0x78,0x80,0x80,0x40,0xf8,0x00,0x78,0x80,0x80,0x40,0xf8,0x00,0x00,0x08,
|
||||
0xfa,0x80,0x00,0x00,0x70,0x88,0x88,0x88,0x70,0x00,0xf8,0x90,0x88,0x88,
|
||||
0x70,0x00,0x10,0x28,0x44,0x82,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0xf8,0x82,0x42,0x42,0x81,0x00,0x00,0x00,0x40,0xd0,0x00,0x00,0xf8,0x00,
|
||||
0x80,0x40,0x00,0x00,0x08,0xf8,0x00,0x00,0x00,0x00,0x03,0xc0,0xc0,0x00,
|
||||
0x00,0x00,0x00,0x00,0x70,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x07,0x00,0x00,0x00,0x07,0x00,0x00,0x10,0x10,0x0f,0x00,0x00,0x07,0x01,
|
||||
0x01,0x02,0x04,0x00,0x00,0x03,0x04,0x04,0x00,0x00,0x00,0x16,0x0e,0x00,
|
||||
0xc0,0x00,0x00,0x40,0x40,0xc0,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x3e,0x02,0x02,0x02,0x3c,0x00,0x3e,0x02,0x3e,0x02,0x3c,0x00,0x00,0xb0,
|
||||
0x70,0x00,0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,0xc0,0x30,0x0c,0x03,
|
||||
0x00,0x00,0x00,0x80,0x80,0xff,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM base0_R_qwer_shift[4][42] = {
|
||||
{ 0x06,0x08,0xf0,0x08,0x06,0x00,0xfe,0x00,0x00,0x00,0xfe,0x00,0x00,0x02,
|
||||
0xfe,0x02,0x00,0x00,0xfc,0x02,0x02,0x02,0xfc,0x00,0xfe,0x12,0x12,0x12,
|
||||
0x0c,0x00,0x82,0x44,0x28,0x10,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0xf0,0x80,0x81,0x80,0xf0,0x00,0x00,0x01,0x01,0x01,0xf0,0x00,0xf0,0x81,
|
||||
0x41,0x21,0x10,0x00,0xf0,0x01,0x01,0x01,0x00,0x00,0x01,0xc0,0xc0,0x00,
|
||||
0x00,0x00,0x00,0x70,0x00,0x70,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x8f,0x00,0x00,0x00,0x8f,0x00,0x86,0x08,0x08,0x08,0x87,0x00,0x0f,0x00,
|
||||
0x01,0x82,0x0c,0x00,0x8f,0x08,0x08,0x08,0x08,0x00,0x00,0x86,0x86,0x80,
|
||||
0x00,0x00,0x00,0x40,0x40,0x80,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x7f,0x03,0x0c,0x30,0x7f,0x00,0x7f,0x01,0x06,0x01,0x7f,0x00,0x04,0x0a,
|
||||
0x11,0x20,0x00,0x00,0x20,0x11,0x0a,0x04,0x00,0x00,0x01,0x00,0x28,0x04,
|
||||
0x03,0x00,0x00,0x80,0x80,0x7b,0x04,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM symb5_R_qwer[4][42] = {
|
||||
{ 0x00,0x04,0x08,0x10,0x00,0x00,0x20,0x20,0x20,0x20,0x20,0x00,0x50,0x50,
|
||||
0x50,0x50,0x50,0x00,0x10,0x10,0xee,0x01,0x01,0x00,0x01,0x01,0xee,0x10,
|
||||
0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0x00,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0xc0,0x00,0x00,0x00,0x00,0xf8,0x09,0x0a,0x02,0x00,0x02,0x0a,0x09,0xf8,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x01,0x80,0x41,0x82,0x01,0x00,0x04,0x04,0x84,0x44,0x04,0x00,0x01,0x41,
|
||||
0x87,0x01,0x01,0x00,0xc0,0x1f,0x10,0x10,0x00,0x00,0x00,0x10,0xd0,0x1f,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x22,0xf3,0x0a,0xf3,0x22,0x00,0x00,0x1e,0x61,0x80,0x00,0x00,0x00,0x80,
|
||||
0x61,0x1e,0x00,0x00,0x00,0x03,0x0c,0x30,0xc0,0x00,0x00,0x00,0xff,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM numb6_L_qwer_nomod[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,
|
||||
0x50,0x88,0x04,0x00,0x00,0x04,0x04,0xc4,0x34,0x0c,0x00,0xd8,0x24,0x24,
|
||||
0x24,0xd8,0x00,0x18,0x24,0x24,0x24,0xf8,0x00,0xf8,0x44,0x24,0x14,0xf8
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x70,0x00,0x71,0x00,0x00,0x00,0x80,0x41,0xe0,0x00,0x00,0xe0,0xa1,0xa1,
|
||||
0xa1,0x20,0x00,0xc0,0xa1,0xa1,0xa1,0x00,0x00,0x00,0x01,0x71,0x01,0x00
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x03,0x02,0x02,0x0f,0x02,0x00,0x04,0x08,0x08,
|
||||
0x08,0x07,0x00,0x07,0x08,0x08,0x08,0x07,0x00,0x00,0x00,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,
|
||||
0x22,0x14,0x08,0x00,0x00,0x00,0x04,0x02,0x7f,0x00,0x00,0x42,0x61,0x51,
|
||||
0x49,0x46,0x00,0x22,0x41,0x49,0x49,0x36,0x00,0x5e,0x61,0x01,0x61,0x5e}};
|
||||
static const char PROGMEM numb6_L_qwer_shift[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0xd8,0x24,0x54,0x88,0x40,0x00,0x50,0x20,0xf8,
|
||||
0x20,0x50,0x00,0x00,0x38,0xc6,0x01,0x00,0x00,0x00,0x01,0xc6,0x38,0x00
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x70,0x00,0x70,0x00,0x00,0x60,0x91,0xf9,0x90,0x21,0x00,0x20,0x50,0x20,
|
||||
0x80,0x60,0x00,0x40,0x20,0x10,0x21,0x40,0x00,0x00,0x71,0x00,0x70,0x00
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x02,0x04,0x8f,0x04,0x03,0x00,0x0c,0x02,0x09,
|
||||
0x14,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5f,0x00,0x00,0x00,0x3e,0x41,0x5d,
|
||||
0x55,0x5e,0x00,0x14,0x7f,0x14,0x7f,0x14,0x00,0x00,0x00,0x00,0x00,0x00}};
|
||||
|
||||
// UNIVERSAL
|
||||
static const char PROGMEM char1_L[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
|
||||
0xe2,0xae,0x42,0x00,0x00,0x20,0x44,0x40,0x4c,0x20,0x00,0x12,0xa4,0x88,
|
||||
0xa4,0x12,0x00,0x08,0xf8,0x08,0xf8,0x08,0x00,0x78,0x80,0x80,0x80,0x78
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,
|
||||
0x41,0x40,0x41,0x80,0x00,0x80,0x40,0x40,0x40,0x80,0x00,0x81,0x40,0x40,
|
||||
0x40,0x81,0x00,0xc0,0x00,0xc0,0x00,0xc0,0x00,0x00,0xc0,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x83,
|
||||
0xc4,0x84,0xc2,0x07,0x00,0x03,0x04,0x04,0x04,0x03,0x00,0x02,0x85,0x05,
|
||||
0x04,0x82,0x00,0x03,0x04,0x1f,0x04,0x03,0x00,0x80,0x83,0x84,0x82,0x80
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7f,
|
||||
0xc4,0x44,0xef,0x3b,0x00,0x3e,0x49,0x49,0x49,0x3e,0x00,0x02,0x7f,0x09,
|
||||
0x09,0x78,0x00,0x3e,0x08,0x08,0x14,0x22,0x00,0x20,0x24,0x24,0x24,0x20}};
|
||||
static const char PROGMEM char1_R[4][42] = {
|
||||
{ 0x70,0x88,0xf0,0x88,0x70,0x00,0xfe,0x02,0x02,0x02,0x06,0x00,0x88,0x48,
|
||||
0x70,0x90,0x88,0x00,0xf0,0x88,0x88,0x88,0x70,0x00,0xc0,0x30,0x0c,0x30,
|
||||
0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0xa0,0x50,0x53,0x90,0x20,0x00,0xc0,0x80,0x40,0x40,0x80,0x00,0x40,0x40,
|
||||
0xc0,0x40,0x40,0x00,0xc3,0x00,0x00,0x00,0xc0,0x00,0x80,0x40,0xc0,0x40,
|
||||
0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x03,0x84,0x84,0x04,0x03,0x00,0x07,0x00,0x00,0x00,0x1f,0x00,0x00,0x80,
|
||||
0x83,0x84,0x00,0x00,0x00,0x83,0x54,0x8b,0x00,0x00,0x83,0x84,0x84,0x83,
|
||||
0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0xff,0x24,0x24,0x27,0x18,0x00,0x7e,0x10,0x20,0x20,0x1e,0x00,0x2f,0x30,
|
||||
0x00,0x30,0x2f,0x00,0xe0,0x38,0x25,0x38,0xe0,0x00,0x18,0x26,0xa1,0xa0,
|
||||
0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM game2_L[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7c,
|
||||
0x82,0xa2,0x42,0xbc,0x00,0x3e,0xc0,0x30,0xc0,0x3e,0x00,0xfe,0x92,0x92,
|
||||
0x92,0x82,0x00,0xfe,0x12,0x12,0x32,0xcc,0x00,0x02,0x02,0xfe,0x02,0x02
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x40,0x40,0x40,0x40,0xe0,0x00,0xe0,
|
||||
0x90,0x90,0x90,0xe1,0x00,0x60,0x90,0x90,0x90,0x20,0x00,0xf0,0x10,0x10,
|
||||
0x10,0xe0,0x00,0xf0,0x90,0x90,0x90,0x10,0x00,0xe0,0x10,0x90,0x90,0xa0
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x07,0x02,0x02,0x02,0x02,0x00,0x87,
|
||||
0x80,0x80,0x80,0x87,0x00,0x82,0x04,0x04,0x04,0x83,0x00,0x07,0x84,0x84,
|
||||
0x84,0x03,0x00,0x87,0x00,0x00,0x00,0x80,0x00,0x83,0x84,0x84,0x84,0x03
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x08,0x3c,0x02,0x3c,0x08,0x00,0x30,
|
||||
0x28,0x24,0x22,0x21,0x00,0x31,0x0a,0x04,0x0a,0x31,0x00,0x1f,0x20,0x20,
|
||||
0x20,0x11,0x00,0x03,0x0c,0x30,0x0c,0x03,0x00,0x3f,0x24,0x24,0x24,0x1b}};
|
||||
static const char PROGMEM medi3_R_nomod[4][42] = {
|
||||
{ 0x03,0x0c,0xb0,0x0c,0x03,0x00,0x3f,0x02,0x9c,0x02,0x3f,0x00,0x3f,0x04,
|
||||
0x84,0x04,0x3f,0x00,0x22,0x25,0xa5,0x25,0x18,0x00,0x3f,0x25,0xa5,0x25,
|
||||
0x1a,0x00,0x00,0xe0,0x8f,0x02,0x31,0x49,0xfa,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0xc0,0x01,0x73,0x01,0xc0,0x00,0xf0,0x81,0xc3,0xe1,0xf0,0x00,0x00,0x71,
|
||||
0x03,0x71,0x00,0x00,0x00,0xc1,0xc3,0xc1,0x00,0x00,0xf0,0xe1,0xc3,0x81,
|
||||
0xf0,0x00,0x00,0x03,0xe2,0x21,0xe0,0x21,0xc0,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x01,0x02,0x02,0x02,0x01,0x00,0x07,0x00,0x01,0x03,0x87,0x00,0x00,0x1f,
|
||||
0x0e,0x04,0x80,0x00,0x00,0x03,0x03,0x03,0x00,0x00,0x07,0x03,0x01,0x00,
|
||||
0x87,0x00,0x00,0x40,0xa6,0xa8,0x08,0x04,0x8e,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x3e,0x31,0x01,0x31,0x3e,0x00,0x00,0x46,0x46,0x4f,0x1f,0x00,0x00,0xa6,
|
||||
0x46,0xaf,0x1f,0x00,0x28,0x2c,0x2e,0x2c,0x28,0x00,0x00,0x46,0xe6,0x4f,
|
||||
0x1f,0x00,0x00,0x02,0x72,0x8a,0x89,0x00,0x1e,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM medi3_R_shift[4][42] = {
|
||||
{ 0x03,0x0c,0x30,0x0c,0x03,0x00,0x3f,0x02,0x1c,0x02,0x3f,0x00,0x3f,0x04,
|
||||
0x04,0x04,0x3f,0x00,0x22,0x25,0x25,0x25,0x18,0x00,0x3f,0x25,0x25,0x25,
|
||||
0x1a,0x00,0x00,0xe0,0x8f,0x02,0x31,0x49,0xfa,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0xc0,0x01,0x71,0x01,0xc0,0x00,0xf0,0x81,0xc1,0xe1,0xf0,0x00,0x00,0x71,
|
||||
0x01,0x71,0x00,0x00,0x00,0xc1,0xc1,0xc1,0x00,0x00,0xf0,0xe1,0xc1,0x81,
|
||||
0xf0,0x00,0x00,0x03,0xe2,0x21,0xe0,0x21,0xc0,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x01,0x02,0x02,0x02,0x01,0x00,0x07,0x00,0x01,0x03,0x87,0x00,0x00,0x1f,
|
||||
0x0e,0x04,0x80,0x00,0x00,0x03,0x03,0x03,0x00,0x00,0x07,0x03,0x01,0x00,
|
||||
0x87,0x00,0x00,0x40,0xa6,0xa8,0x08,0x04,0x8e,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x3e,0x31,0x01,0x31,0x3e,0x00,0x00,0x46,0x46,0x4f,0x1f,0x00,0x00,0xa6,
|
||||
0x46,0xaf,0x1f,0x00,0x28,0x2c,0x2e,0x2c,0x28,0x00,0x00,0x46,0xe6,0x4f,
|
||||
0x1f,0x00,0x00,0x02,0x72,0x8a,0x89,0x00,0x1e,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM navi4_R[4][42] = {
|
||||
{ 0xe0,0x10,0x54,0x38,0x10,0x00,0xfc,0x24,0x24,0x24,0x18,0x00,0x0c,0x10,
|
||||
0xe0,0x10,0x0c,0x00,0x8c,0x50,0x20,0x50,0x8c,0x00,0xc0,0xbe,0xa2,0xbe,
|
||||
0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0x80,0xc1,0xa1,0x81,0x00,0x00,0x01,0x80,0x40,0x20,0x00,0x00,0x00,0x00,
|
||||
0xf1,0x00,0x00,0x00,0x41,0x20,0xd0,0x20,0x41,0x00,0x01,0x21,0x41,0x81,
|
||||
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x00,0x49,0x4a,0x48,0x87,0x00,0x81,0x82,0x85,0x89,0x01,0x00,0x01,0x02,
|
||||
0x85,0x02,0x01,0x00,0x40,0x40,0x47,0x40,0x40,0x00,0x81,0x09,0x05,0x02,
|
||||
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x12,0x65,0x85,0x65,0x17,0x00,0x07,0x01,0x06,0x18,0x60,0x00,0x88,0x90,
|
||||
0xaf,0x90,0x88,0x00,0x04,0x02,0x7d,0x02,0x04,0x00,0x01,0x46,0x58,0x60,
|
||||
0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
static const char PROGMEM func7_L[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0xff,0x09,0xe9,0xc9,0x01,0x00,0xe0,0x00,
|
||||
0x10,0x08,0xfc,0x00,0x00,0x08,0x84,0x44,0x24,0x18,0x00,0x88,0x04,0x24,
|
||||
0x24,0xd8,0x00,0x60,0x50,0x48,0xfc,0x40,0x00,0x70,0x80,0x9c,0x80,0x70
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0xf0,0x00,0x00,0x9f,0x00,0x03,0x0c,0x1f,0x00,
|
||||
0xe0,0xa0,0xa1,0x20,0x00,0xc1,0xa1,0xa1,0xa1,0x01,0x00,0x20,0x21,0x21,
|
||||
0xa1,0x60,0x00,0xc0,0x20,0x20,0x21,0xc0,0x00,0x40,0xe0,0x50,0x40,0x80
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0xef,0x02,0x83,0xe4,0x00,0x0e,0x15,0x16,0x00,
|
||||
0x04,0x08,0x08,0x07,0x00,0x07,0x48,0xc8,0x08,0x07,0x00,0x00,0x40,0xce,
|
||||
0x01,0x00,0x00,0x06,0x49,0xc9,0x09,0x06,0x00,0x06,0x08,0x49,0x08,0x07
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x05,0x04,0x03,0x90,0xa8,0xa8,0x40,0x06,
|
||||
0x49,0x49,0x49,0x3e,0x00,0x7c,0xa2,0x93,0x8a,0x7c,0x00,0x00,0x08,0x07,
|
||||
0xfe,0x00,0x00,0x84,0xc2,0xa3,0x92,0x8c,0x00,0x70,0x38,0x0d,0x38,0x70}};
|
||||
static const char PROGMEM mous8_L[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x3c,0x84,0xbc,0x84,0x38,0x00,0x00,0x00,0x10,
|
||||
0x28,0x92,0xc5,0x82,0x00,0xfe,0x1f,0x1f,0x01,0xfe,0x00,0xfe,0x01,0x19,
|
||||
0x01,0xfe,0x00,0xfe,0x01,0x1f,0x1f,0xfe,0x00,0x10,0x38,0x92,0xc7,0x82
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0xe7,0x08,0x08,0x08,0xe7,0x00,0x00,0x00,0x00,
|
||||
0x00,0x80,0x01,0x00,0x00,0x01,0x01,0x81,0x01,0x01,0x00,0x01,0x01,0x81,
|
||||
0x01,0x01,0x00,0x01,0x01,0x81,0x01,0x01,0x00,0x60,0x50,0xf8,0x41,0x00
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x91,0xaa,0xaa,0xa9,0x43,0x00,0x00,0x00,0x02,
|
||||
0x07,0xca,0x02,0x02,0x00,0x02,0x01,0xcf,0x01,0x02,0x00,0x02,0x04,0x0f,
|
||||
0x04,0x02,0x00,0x02,0x02,0xca,0x07,0x02,0x00,0xdc,0x58,0x5c,0x18,0x1f
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x1c,0x2a,0x2a,0x2a,0x2c,0x00,0x00,0x00,0x0c,
|
||||
0x33,0xc0,0x00,0x00,0x00,0x0c,0x03,0x00,0x03,0x0c,0x00,0x0c,0x30,0xc0,
|
||||
0x30,0x0c,0x00,0x00,0x00,0xc0,0x33,0x0c,0x00,0xe5,0xc9,0xe6,0xc0,0xf8}};
|
||||
static const char PROGMEM musi9_L[4][42] = {
|
||||
{ 0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0xfe,0x04,0x18,0x04,0xfe,
|
||||
0x00,0x00,0xfe,0x00,0x00,0x00,0xfe,0x00,0x8c,0x12,0x12,0x12,0xe4,0x00,
|
||||
0x00,0x02,0xfe,0x02,0x00,0x00,0xfc,0x02,0x02,0x02,0x84,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0xce,0x9c,0x00,0x00,0xc0,0xe0,0xf0,0xf9,0xf8,0xf8,0xf8,0xf9,
|
||||
0xf0,0xe0,0xc0,0x01,0x01,0x01,0x00,0xf0,0xf0,0x01,0x01,0xf1,0xf0,0x00,
|
||||
0x00,0x01,0x01,0x01,0x00,0x00,0xf8,0xf1,0xe1,0xc1,0x80,0x00,0x00,0x00
|
||||
},{ 0x00,0x00,0x39,0x73,0x00,0x00,0x07,0x0f,0x1f,0x3f,0x3f,0x3f,0x3f,0x3f,
|
||||
0x1f,0x0f,0x07,0x00,0x00,0x00,0x00,0x1f,0x1f,0x00,0x00,0x1f,0x1f,0x00,
|
||||
0x00,0x00,0x00,0x00,0x00,0x00,0x3f,0x1f,0x0f,0x07,0x03,0x01,0x00,0x00
|
||||
},{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xf8,0x08,
|
||||
0xf8,0x08,0xf0,0x00,0x70,0x88,0x88,0x88,0x70,0x00,0x70,0x88,0x88,0x48,
|
||||
0xff,0x00,0x70,0xa8,0xa8,0xa8,0xb0,0x00,0x00,0x00,0x00,0x00,0x00,0x00}};
|
||||
static const char PROGMEM musi9_R[4][42] = {
|
||||
{ 0x00,0x00,0x00,0xfe,0x04,0x18,0x04,0xfe,0x00,0x00,0xfe,0x00,0x00,0x00,
|
||||
0xfe,0x00,0x8c,0x12,0x12,0x12,0xe4,0x00,0x00,0x02,0xfe,0x02,0x00,0x00,
|
||||
0xfc,0x02,0x02,0x02,0x84,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
|
||||
},{ 0x00,0x00,0x00,0x81,0x60,0x10,0x60,0x81,0x60,0x10,0x00,0x01,0x01,0x01,
|
||||
0xe0,0xe0,0x60,0x61,0x61,0x61,0x60,0xf8,0x70,0x21,0x01,0x01,0xc0,0xe0,
|
||||
0x60,0x01,0xf9,0xf9,0x00,0x60,0xe0,0xc0,0x00,0x00,0x9c,0xce,0x00,0x00
|
||||
},{ 0x18,0x24,0x4b,0x48,0x48,0x4c,0x4b,0x48,0x4b,0x2c,0x18,0x00,0x00,0x00,
|
||||
0x4f,0xe7,0xf0,0x60,0x60,0x60,0x60,0x60,0x7e,0x7f,0x00,0x0f,0x3f,0x70,
|
||||
0x60,0xc0,0xc1,0xc1,0xc0,0x60,0x70,0x3f,0x0f,0x00,0x73,0x39,0x00,0x00
|
||||
},{ 0x00,0x00,0x00,0x00,0x00,0x00,0xf8,0x08,0xf8,0x08,0xf0,0x00,0x70,0x88,
|
||||
0x88,0x88,0x71,0x00,0x70,0x88,0x88,0x48,0xff,0x00,0x70,0xa8,0xa8,0xa8,
|
||||
0xb0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
|
||||
uint8_t this_layout = userspace_config.layout % 3;
|
||||
|
||||
// Render the requested image on the given column and row
|
||||
// Don't grab highest layer; instead compare from top to bottom.
|
||||
// Highest layer might be on the other side
|
||||
if (isLeft) {
|
||||
if (layer_state_cmp(layer_state, _MUSI)) {
|
||||
draw_image(row, col, musi9_L);
|
||||
} else if (layer_state_cmp(layer_state, _MOUS)) {
|
||||
draw_image(row, col, mous8_L);
|
||||
} else if (layer_state_cmp(layer_state, _FUNC)) {
|
||||
draw_image(row, col, func7_L);
|
||||
} else if (layer_state_cmp(layer_state, _NUMB)) {
|
||||
switch (this_layout) {
|
||||
case 0: // Dvorak
|
||||
if (mods & MOD_MASK_SHIFT) {
|
||||
draw_image(row, col, numb6_L_dvor_shift);
|
||||
} else {
|
||||
draw_image(row, col, numb6_L_dvor_nomod);
|
||||
}
|
||||
break;
|
||||
case 1: // Turkish F
|
||||
if ((mods & MOD_MASK_SHIFT) && (mods & MOD_BIT(KC_RALT))) {
|
||||
// Shift + AltGr
|
||||
draw_image(row, col, numb6_L_turf_shfgr);
|
||||
} else if (mods & MOD_MASK_SHIFT) {
|
||||
// Shift
|
||||
draw_image(row, col, numb6_L_turf_shift);
|
||||
} else if (mods & MOD_BIT(KC_RALT)) {
|
||||
// AltGr
|
||||
draw_image(row, col, numb6_L_turf_altgr);
|
||||
} else {
|
||||
// Normal
|
||||
draw_image(row, col, numb6_L_turf_nomod);
|
||||
}
|
||||
break;
|
||||
case 2: // Qwerty
|
||||
if (mods & MOD_MASK_SHIFT) {
|
||||
draw_image(row, col, numb6_L_qwer_shift);
|
||||
} else {
|
||||
draw_image(row, col, numb6_L_qwer_nomod);
|
||||
}
|
||||
break;
|
||||
}
|
||||
} else if (layer_state_cmp(layer_state, _GAME)) {
|
||||
draw_image(row, col, game2_L);
|
||||
} else if (layer_state_cmp(layer_state, _CHAR)) {
|
||||
draw_image(row, col, char1_L);
|
||||
} else {
|
||||
switch (this_layout) {
|
||||
case 0: // Dvorak
|
||||
if (mods & MOD_MASK_SHIFT) {
|
||||
draw_image(row, col, base0_L_dvor_shift);
|
||||
} else {
|
||||
draw_image(row, col, base0_L_dvor_nomod);
|
||||
}
|
||||
break;
|
||||
case 1: // Turkish F
|
||||
if ((mods & MOD_MASK_SHIFT) && (mods & MOD_BIT(KC_RALT))) {
|
||||
// Shift + AltGr
|
||||
draw_image(row, col, base0_L_turf_shfgr);
|
||||
} else if (mods & MOD_MASK_SHIFT) {
|
||||
// Shift
|
||||
draw_image(row, col, base0_L_turf_shift);
|
||||
} else if (mods & MOD_BIT(KC_RALT)) {
|
||||
// AltGr
|
||||
draw_image(row, col, base0_L_turf_altgr);
|
||||
} else {
|
||||
// Normal
|
||||
draw_image(row, col, base0_L_turf_nomod);
|
||||
}
|
||||
break;
|
||||
case 2: // Qwerty
|
||||
if (mods & MOD_MASK_SHIFT) {
|
||||
draw_image(row, col, base0_L_qwer_shift);
|
||||
} else {
|
||||
draw_image(row, col, base0_L_qwer_nomod);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (layer_state_cmp(layer_state, _MUSI)) {
|
||||
draw_image(row, col, musi9_R);
|
||||
} else if (layer_state_cmp(layer_state, _SYMB)) {
|
||||
switch (this_layout) {
|
||||
case 0: // Dvorak
|
||||
draw_image(row, col, symb5_R_dvor);
|
||||
break;
|
||||
case 1: // Turkish f
|
||||
if (mods & MOD_BIT(KC_RALT)) {
|
||||
// AltGr
|
||||
draw_image(row, col, symb5_R_turf_altgr);
|
||||
} else {
|
||||
// Normal
|
||||
draw_image(row, col, symb5_R_turf_nomod);
|
||||
}
|
||||
break;
|
||||
case 2: // Qwerty
|
||||
draw_image(row, col, symb5_R_qwer);
|
||||
break;
|
||||
}
|
||||
} else if (layer_state_cmp(layer_state, _NAVI)) {
|
||||
draw_image(row, col, navi4_R);
|
||||
} else if (layer_state_cmp(layer_state, _MEDI)) {
|
||||
if (mods & MOD_MASK_SHIFT) {
|
||||
draw_image(row, col, medi3_R_shift);
|
||||
} else {
|
||||
draw_image(row, col, medi3_R_nomod);
|
||||
}
|
||||
} else if (layer_state_cmp(layer_state, _CHAR)) {
|
||||
draw_image(row, col, char1_R);
|
||||
} else {
|
||||
switch (this_layout) {
|
||||
case 0: // Dvorak
|
||||
if (mods & MOD_MASK_SHIFT) {
|
||||
draw_image(row, col, base0_R_dvor_shift);
|
||||
} else {
|
||||
draw_image(row, col, base0_R_dvor_nomod);
|
||||
}
|
||||
break;
|
||||
case 1: // Turkish F
|
||||
if ((mods & MOD_MASK_SHIFT) && (mods & MOD_BIT(KC_RALT))) {
|
||||
// Shift + AltGr
|
||||
draw_image(row, col, base0_R_turf_shfgr);
|
||||
} else if (mods & MOD_MASK_SHIFT) {
|
||||
// Shift
|
||||
draw_image(row, col, base0_R_turf_shift);
|
||||
} else if (mods & MOD_BIT(KC_RALT)) {
|
||||
// AltGr
|
||||
draw_image(row, col, base0_R_turf_altgr);
|
||||
} else {
|
||||
// Normal
|
||||
draw_image(row, col, base0_R_turf_nomod);
|
||||
}
|
||||
break;
|
||||
case 2: // Qwerty
|
||||
if (mods & MOD_MASK_SHIFT) {
|
||||
draw_image(row, col, base0_R_qwer_shift);
|
||||
} else {
|
||||
draw_image(row, col, base0_R_qwer_nomod);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Render the RGB state on the given column and row
|
||||
void render_rgb(uint8_t row, uint8_t col) {
|
||||
static const char PROGMEM rgb_enab[12] = {0x08,0x81,0x3c,0x42,0x99,0xbd,0xbd,0x99,0x42,0x3c,0x81,0x10};
|
||||
static const char PROGMEM rgb_disa[12] = {0x08,0x81,0x3c,0x42,0x81,0x81,0x81,0x81,0x42,0x3c,0x81,0x10};
|
||||
static char rgb_temp4[4] = {0};
|
||||
static char rgb_temp3[3] = {0};
|
||||
|
||||
oled_set_cursor(col, row);
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
if (rgb_matrix_is_enabled()) {
|
||||
oled_write_raw_P(rgb_enab, 12);
|
||||
} else {
|
||||
oled_write_raw_P(rgb_disa, 12);
|
||||
}
|
||||
oled_set_cursor(col + 2, row);
|
||||
oled_write(" hue sat val", false);
|
||||
oled_set_cursor(col, row + 1);
|
||||
itoa(rgb_matrix_get_mode(), rgb_temp3, 10);
|
||||
oled_write(rgb_temp3, false);
|
||||
oled_write(" ", false);
|
||||
itoa(rgb_matrix_get_hue(), rgb_temp4, 10);
|
||||
oled_write(rgb_temp4, false);
|
||||
oled_write(" ", false);
|
||||
itoa(rgb_matrix_get_sat(), rgb_temp4, 10);
|
||||
oled_write(rgb_temp4, false);
|
||||
oled_write(" ", false);
|
||||
itoa(rgb_matrix_get_val(), rgb_temp4, 10);
|
||||
oled_write(rgb_temp4, false);
|
||||
# else // RGB_MATRIX_ENABLE
|
||||
oled_write("-RGB disabled-", false);
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
}
|
||||
|
||||
void render_status_left(uint8_t row, uint8_t col) {
|
||||
// Left side looks like this on the left half
|
||||
// (Should be 14 characters per line)
|
||||
// Mods: <OS> <Alt/Gr> <Ctrl> <Shift>
|
||||
// Enc: <8 len str>
|
||||
// Wpm: <wpm here>
|
||||
// Layout: <dvorak/qwerty/tur. f>
|
||||
// Right half is whatever layer image needs be
|
||||
uint8_t this_mod = get_mods();
|
||||
uint8_t this_layer = get_highest_layer(layer_state);
|
||||
|
||||
// MODIFIERS
|
||||
render_modifiers(row + 0, col + 0, this_mod);
|
||||
// Encoders
|
||||
render_encoder(row + 1, col + 0, 0, this_layer);
|
||||
// WPM text
|
||||
render_wpm(row + 2, col + 0);
|
||||
// Visual layout
|
||||
render_keymap(row + 3, col + 0, false);
|
||||
// Draw the image after 14'th character
|
||||
render_layout(row + 0, col + 14, this_mod, true);
|
||||
}
|
||||
|
||||
void render_status_right(uint8_t row, uint8_t col) {
|
||||
// Right half is whatever layer image needs be on the left
|
||||
// Right side looks like this on the right half
|
||||
// (Should be after the 12'th character; max 14 characters per line)
|
||||
// Mods: <OS> <Alt/Gr> <Ctrl> <Shift>
|
||||
// Enc: <8 len str>
|
||||
// Wpm: <wpm here>
|
||||
// Layout: <dvorak/qwerty/tur. f>
|
||||
uint8_t this_mod = get_mods();
|
||||
uint8_t this_layer = get_highest_layer(layer_state);
|
||||
|
||||
// Draw the image
|
||||
render_layout(row + 0, col + 0, this_mod, false);
|
||||
// Modifiers
|
||||
render_modifiers(row + 0, col + 7, this_mod);
|
||||
// Encoder
|
||||
render_encoder(row + 1, col + 7, 1, this_layer);
|
||||
// RGB State (2 rows)
|
||||
render_rgb(row + 2, col + 7);
|
||||
}
|
25
users/bbaserdem/bb-oled-extra.h
Normal file
25
users/bbaserdem/bb-oled-extra.h
Normal file
|
@ -0,0 +1,25 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
#include "bbaserdem.h"
|
||||
|
||||
// OLED layout images writer function
|
||||
void render_modifiers(uint8_t row, uint8_t col, uint8_t mods);
|
||||
void render_layout(uint8_t row, uint8_t col, uint8_t mods, bool isLeft);
|
||||
void render_rgb(uint8_t row, uint8_t col);
|
||||
void render_status_left(uint8_t row, uint8_t col);
|
||||
void render_status_right(uint8_t row, uint8_t col);
|
216
users/bbaserdem/bb-oled.c
Normal file
216
users/bbaserdem/bb-oled.c
Normal file
|
@ -0,0 +1,216 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "bb-oled.h"
|
||||
|
||||
#include <string.h>
|
||||
// Grab the print function
|
||||
#ifdef ENCODER_ENABLE
|
||||
# include "bb-encoder.h"
|
||||
#endif // ENCODER_ENABLE
|
||||
|
||||
/* OLED
|
||||
* This contains general purpose oled code
|
||||
*/
|
||||
|
||||
// Allow default to be overwritten by keymap if they return false
|
||||
__attribute__ ((weak)) bool oled_task_keymap(void) {return true;}
|
||||
|
||||
// Do sane defaults for regular oled rendering
|
||||
void oled_task_user(void) {
|
||||
if (is_oled_on()) {
|
||||
if (oled_task_keymap()) {
|
||||
render_status_lite(0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------*\
|
||||
|*---RENDERING FUNCTIONS---*|
|
||||
\*-------------------------*/
|
||||
void render_qmk_logo(uint8_t row, uint8_t col) {
|
||||
static const char PROGMEM qmk_logo[] = {
|
||||
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,
|
||||
0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,
|
||||
0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
|
||||
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,
|
||||
0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
|
||||
oled_set_cursor(col, row);
|
||||
oled_write_P(qmk_logo, false);
|
||||
}
|
||||
|
||||
void render_layer(uint8_t row, uint8_t col, uint8_t top_layer) {
|
||||
// Write the layer state; 17 chars
|
||||
oled_set_cursor(col, row);
|
||||
oled_write("Layer: ", false);
|
||||
switch (top_layer) {
|
||||
case _BASE:
|
||||
oled_write("Default ", false);
|
||||
break;
|
||||
case _CHAR:
|
||||
oled_write("Sp. Chars ", false);
|
||||
break;
|
||||
case _GAME:
|
||||
oled_write("Gaming ", false);
|
||||
break;
|
||||
case _MEDI:
|
||||
oled_write("Media Ctr ", false);
|
||||
break;
|
||||
case _NAVI:
|
||||
oled_write("Navigation", false);
|
||||
break;
|
||||
case _SYMB:
|
||||
oled_write("Symbols ", false);
|
||||
break;
|
||||
case _NUMB:
|
||||
oled_write("Numpad ", false);
|
||||
break;
|
||||
case _FUNC:
|
||||
oled_write("Funct Keys", false);
|
||||
break;
|
||||
case _MOUS:
|
||||
oled_write("Mouse Keys", false);
|
||||
break;
|
||||
case _MUSI:
|
||||
oled_write("Music Mode", false);
|
||||
break;
|
||||
default:
|
||||
oled_write("?? N/A ?? ", false);
|
||||
}
|
||||
}
|
||||
|
||||
void render_modifiers_lite(uint8_t row, uint8_t col, uint8_t mods) {
|
||||
// Write the modifier state, 16 characters
|
||||
oled_set_cursor(col, row);
|
||||
oled_write((mods & MOD_MASK_SHIFT ) ? "Shft " : " ", false);
|
||||
oled_write((mods & MOD_MASK_CTRL ) ? "Ctrl " : " ", false);
|
||||
oled_write((mods & MOD_MASK_ALT ) ? "Alt" : " ", false);
|
||||
oled_write((mods & MOD_BIT(KC_RALT)) ? "G " : " ", false);
|
||||
oled_write((mods & MOD_MASK_GUI ) ? "Meta " : " ", false);
|
||||
}
|
||||
|
||||
void render_encoder(uint8_t row, uint8_t col, uint8_t index, uint8_t layer) {
|
||||
// Renders the encoder state, 14 characters
|
||||
oled_set_cursor(col, row);
|
||||
|
||||
# ifdef ENCODER_ENABLE
|
||||
static char encoder_temp9[9] = {0};
|
||||
oled_write("Enc: ", false);
|
||||
encoder_state_string(index, layer, encoder_temp9);
|
||||
oled_write(encoder_temp9, false);
|
||||
# else // ENCODER_ENABLE
|
||||
oled_write("No enc. avail.", false);
|
||||
# endif // ENCODER_ENABLE
|
||||
}
|
||||
|
||||
void render_wpm(uint8_t row, uint8_t col) {
|
||||
// Renders the WPM, 8 characters
|
||||
oled_set_cursor(col, row);
|
||||
# ifdef WPM_ENABLE
|
||||
static char wpm_temp4[4] = {0};
|
||||
oled_write("WPM: ", false);
|
||||
itoa(get_current_wpm(), wpm_temp4, 10);
|
||||
oled_write(wpm_temp4, false);
|
||||
oled_write(" ", false);
|
||||
# else // WPM_ENABLE
|
||||
oled_write("WPM: N/A", false);
|
||||
# endif // WPM_ENABLE
|
||||
}
|
||||
|
||||
// Writes the currently used OLED display layout
|
||||
void render_keymap(uint8_t row, uint8_t col, bool isLite) {
|
||||
// Render the oled layout; lite is 11, regular is 14 characters
|
||||
oled_set_cursor(col, row);
|
||||
if (isLite) {
|
||||
oled_write("KM: ", false);
|
||||
} else {
|
||||
oled_write("Layout: ", false);
|
||||
}
|
||||
switch (userspace_config.layout % 3) {
|
||||
case 0:
|
||||
oled_write("Dvorak", false);
|
||||
break;
|
||||
case 1:
|
||||
oled_write("Tur. F", false);
|
||||
break;
|
||||
case 2:
|
||||
oled_write("Qwerty", false);
|
||||
break;
|
||||
}
|
||||
if (isLite) {
|
||||
oled_write(" ", false);
|
||||
}
|
||||
}
|
||||
|
||||
// Writes the currently used OLED display layout
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
void render_rgb_lite(uint8_t row, uint8_t col) {
|
||||
// Writes the currently used OLED display layout, 19 characters
|
||||
static char rgb_temp4[4] = {0};
|
||||
// Render the oled layout
|
||||
oled_set_cursor(col, row);
|
||||
oled_write("m", false);
|
||||
itoa(rgb_matrix_get_mode(), rgb_temp4, 10);
|
||||
oled_write(rgb_temp4, false);
|
||||
oled_write(" h", false);
|
||||
itoa(rgb_matrix_get_hue(), rgb_temp4, 10);
|
||||
oled_write(rgb_temp4, false);
|
||||
oled_write(" s", false);
|
||||
itoa(rgb_matrix_get_sat(), rgb_temp4, 10);
|
||||
oled_write(rgb_temp4, false);
|
||||
oled_write(" v", false);
|
||||
itoa(rgb_matrix_get_val(), rgb_temp4, 10);
|
||||
oled_write(rgb_temp4, false);
|
||||
}
|
||||
#endif // RGB_MATRIX_ENABLE
|
||||
|
||||
void render_status_lite(uint8_t row, uint8_t col) {
|
||||
// Function to print state information; for low flash memory
|
||||
uint8_t this_layer = get_highest_layer(layer_state);
|
||||
uint8_t this_mod = get_mods();
|
||||
|
||||
// Line 1: Layer State
|
||||
render_layer(row + 0, col + 0, this_layer);
|
||||
|
||||
// Line 2: Mod or info
|
||||
switch (this_layer) {
|
||||
// Show RGB mode as an overlay in media mode.
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
case _MEDI:
|
||||
render_rgb_lite(row + 1, col + 0);
|
||||
break;
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
// Show the modifier if nothing else is doing anything
|
||||
default:
|
||||
render_modifiers_lite(row + 1, col + 0, this_mod);
|
||||
break;
|
||||
}
|
||||
|
||||
// Line 3: WPM and layout
|
||||
render_keymap(row + 2, col + 0, true);
|
||||
render_wpm(row + 2, col + 11);
|
||||
|
||||
// Line 4: Encoder states
|
||||
# ifdef SPLIT_KEYBOARD
|
||||
if (is_keyboard_left()) {
|
||||
render_encoder(row + 3, col + 0, 0, this_layer);
|
||||
} else {
|
||||
render_encoder(row + 3, col + 0, 1, this_layer);
|
||||
}
|
||||
# else // SPLIT_KEYBOARD
|
||||
render_encoder(row + 3, col + 0, 0, this_layer);
|
||||
# endif // SPLIT_KEYBOARD
|
||||
}
|
32
users/bbaserdem/bb-oled.h
Normal file
32
users/bbaserdem/bb-oled.h
Normal file
|
@ -0,0 +1,32 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
#include "bbaserdem.h"
|
||||
|
||||
// Contain the main oled writer here
|
||||
void oled_task_user(void);
|
||||
// Some generic rendering functions
|
||||
void render_qmk_logo(uint8_t row, uint8_t col);
|
||||
void render_layer(uint8_t row, uint8_t col, uint8_t top_layer);
|
||||
void render_modifiers_lite(uint8_t row, uint8_t col, uint8_t mods);
|
||||
void render_encoder(uint8_t row, uint8_t col, uint8_t index, uint8_t layer);
|
||||
void render_wpm(uint8_t row, uint8_t col);
|
||||
void render_keymap(uint8_t row, uint8_t col, bool isLite);
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
void render_rgb_lite(uint8_t row, uint8_t col);
|
||||
#endif // RGB_MATRIX_ENABLE
|
||||
void render_status_lite(uint8_t row, uint8_t col);
|
130
users/bbaserdem/bb-rgb.c
Normal file
130
users/bbaserdem/bb-rgb.c
Normal file
|
@ -0,0 +1,130 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "bb-rgb.h"
|
||||
#include "color.h"
|
||||
|
||||
#define X_DIV 224/2
|
||||
/* Code relating to per-key RGB LED stuff
|
||||
*/
|
||||
|
||||
// Allow hooking into the RGB matrix indications using keymap code
|
||||
|
||||
// Modulates the brightness of indicator
|
||||
RGB helper_dimmer(uint8_t r, uint8_t g, uint8_t b) {
|
||||
RGB output;
|
||||
output.r = r / 2;
|
||||
output.g = g / 2;
|
||||
output.b = b / 2;
|
||||
return output;
|
||||
}
|
||||
// x range from 0-left to 224-right
|
||||
// y range from 0-top to 64-bottom
|
||||
void helper_painter(uint8_t led_min, uint8_t led_max, RGB col, uint8_t side) {
|
||||
if (side == 1) {
|
||||
// Left
|
||||
for(uint8_t i = led_min; i <= led_max; i++) {
|
||||
if((g_led_config.point[i].x < X_DIV) && (g_led_config.flags[i] & LED_FLAG_INDICATOR)) {
|
||||
rgb_matrix_set_color(i, col.r, col.g, col.b);
|
||||
}
|
||||
}
|
||||
} else if (side == 2) {
|
||||
// Right
|
||||
for(uint8_t i = led_min; i <= led_max; i++) {
|
||||
if((g_led_config.point[i].x > X_DIV) && (g_led_config.flags[i] & LED_FLAG_INDICATOR)) {
|
||||
rgb_matrix_set_color(i, col.r, col.g, col.b);
|
||||
}
|
||||
}
|
||||
} else if (side == 0) {
|
||||
// Both
|
||||
for(uint8_t i = led_min; i <= led_max; i++) {
|
||||
if(g_led_config.flags[i] & LED_FLAG_INDICATOR) {
|
||||
rgb_matrix_set_color(i, col.r, col.g, col.b);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Allow to turn off global handling
|
||||
__attribute__ ((weak)) bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) {
|
||||
return false;
|
||||
}
|
||||
// Set RGB state depending on layer
|
||||
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
|
||||
uint8_t thisInd = 3;
|
||||
RGB thisCol;
|
||||
// Load keymap hooks
|
||||
if(rgb_matrix_indicators_advanced_keymap(led_min, led_max)) {
|
||||
return;
|
||||
}
|
||||
// Grab color info
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
case _GAME: // Set left side as purple
|
||||
thisCol = helper_dimmer(RGB_PURPLE);
|
||||
thisInd = 1;
|
||||
break;
|
||||
case _CHAR: // Set full board as gold
|
||||
thisCol = helper_dimmer(RGB_GOLD);
|
||||
thisInd = 0;
|
||||
break;
|
||||
case _MEDI: // Set right side as pink
|
||||
thisCol = helper_dimmer(RGB_MAGENTA);
|
||||
thisInd = 2;
|
||||
break;
|
||||
case _NAVI: // Set right side as green
|
||||
thisCol = helper_dimmer(RGB_GREEN);
|
||||
thisInd = 2;
|
||||
break;
|
||||
case _SYMB: // Set right side as yellow
|
||||
thisCol = helper_dimmer(RGB_YELLOW);
|
||||
thisInd = 2;
|
||||
break;
|
||||
case _NUMB: // Set left side as blue
|
||||
thisCol = helper_dimmer(RGB_BLUE);
|
||||
thisInd = 1;
|
||||
break;
|
||||
case _FUNC: // Set left side as red
|
||||
thisCol = helper_dimmer(RGB_RED);
|
||||
thisInd = 1;
|
||||
break;
|
||||
case _MOUS: // Set left side as blue-green
|
||||
thisCol = helper_dimmer(RGB_SPRINGGREEN);
|
||||
thisInd = 1;
|
||||
break;
|
||||
case _MUSI: // Set full board as orange
|
||||
thisCol = helper_dimmer(RGB_ORANGE);
|
||||
thisInd = 0;
|
||||
break;
|
||||
}
|
||||
helper_painter(led_min, led_max, thisCol, thisInd);
|
||||
}
|
||||
|
||||
// Hook into shutdown code to make all perkey LED's red on hitting reset
|
||||
void shutdown_rgb(void) {
|
||||
// Flash all the key LED's red on shutdown
|
||||
uint16_t timer_start = timer_read();
|
||||
rgb_matrix_set_color_all(RGB_CORAL);
|
||||
// Delay until this registers
|
||||
while(timer_elapsed(timer_start) < 250) {wait_ms(1);}
|
||||
}
|
||||
|
||||
// Hook into suspend code
|
||||
void suspend_power_down_rgb(void) {
|
||||
rgb_matrix_set_suspend_state(true);
|
||||
}
|
||||
void suspend_wakeup_init_rgb(void) {
|
||||
rgb_matrix_set_suspend_state(false);
|
||||
}
|
28
users/bbaserdem/bb-rgb.h
Normal file
28
users/bbaserdem/bb-rgb.h
Normal file
|
@ -0,0 +1,28 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
#include "bbaserdem.h"
|
||||
|
||||
/* Hooks involving perkey RGB LEDs
|
||||
*/
|
||||
|
||||
// For custom indicators
|
||||
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max);
|
||||
// Hook into shutdown code
|
||||
void shutdown_rgb(void);
|
||||
void suspend_wakeup_init_rgb(void);
|
||||
void suspend_power_down_rgb(void);
|
116
users/bbaserdem/bb-underglow.c
Normal file
116
users/bbaserdem/bb-underglow.c
Normal file
|
@ -0,0 +1,116 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "bb-underglow.h"
|
||||
|
||||
/* UNDERGLOW IMPLEMENTATION
|
||||
*/
|
||||
|
||||
// Define the layer switching code
|
||||
|
||||
// An empty layer on the base
|
||||
const rgblight_segment_t PROGMEM bb_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{0, 0, HSV_WHITE}
|
||||
);
|
||||
// Gaming layer is turquoise
|
||||
const rgblight_segment_t PROGMEM bb_game_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_PURPLE}
|
||||
);
|
||||
// Character overlay is chartereuse
|
||||
const rgblight_segment_t PROGMEM bb_char_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{0, RGBLED_NUM, HSV_GOLD}
|
||||
);
|
||||
|
||||
// Right-hand layers
|
||||
|
||||
// Media layer is orange
|
||||
const rgblight_segment_t PROGMEM bb_medi_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{RGBLIGHT_RIGHT_BEG, RGBLIGHT_RIGHT_NUM, HSV_MAGENTA}
|
||||
);
|
||||
// Navigation layer is green
|
||||
const rgblight_segment_t PROGMEM bb_navi_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{RGBLIGHT_RIGHT_BEG, RGBLIGHT_RIGHT_NUM, HSV_GREEN}
|
||||
);
|
||||
// Symbol layer is purple
|
||||
const rgblight_segment_t PROGMEM bb_symb_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{RGBLIGHT_RIGHT_BEG, RGBLIGHT_RIGHT_NUM, HSV_YELLOW}
|
||||
);
|
||||
|
||||
// Left-hand layers
|
||||
|
||||
// Number layer is blue
|
||||
const rgblight_segment_t PROGMEM bb_numb_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_BLUE}
|
||||
);
|
||||
// Function layer is red
|
||||
const rgblight_segment_t PROGMEM bb_func_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_RED}
|
||||
);
|
||||
// Pointer layer is yellow
|
||||
const rgblight_segment_t PROGMEM bb_mous_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_SPRINGGREEN}
|
||||
);
|
||||
|
||||
// Music playback layer is magenta
|
||||
const rgblight_segment_t PROGMEM bb_musi_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{0, RGBLED_NUM, HSV_ORANGE}
|
||||
);
|
||||
|
||||
const rgblight_segment_t* const PROGMEM bb_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
|
||||
bb_base_layer,
|
||||
bb_char_layer,
|
||||
bb_game_layer,
|
||||
bb_medi_layer,
|
||||
bb_navi_layer,
|
||||
bb_symb_layer,
|
||||
bb_numb_layer,
|
||||
bb_func_layer,
|
||||
bb_mous_layer,
|
||||
bb_musi_layer
|
||||
);
|
||||
|
||||
// Enable the LED switching layers
|
||||
void keyboard_post_init_underglow(void) {
|
||||
rgblight_layers = bb_rgb_layers;
|
||||
// Default rgb mode is rainbow swirl; set this
|
||||
rgblight_sethsv_noeeprom(100, 255, 255);
|
||||
rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL + 0);
|
||||
}
|
||||
|
||||
// Set RGBLIGHT state depending on layer
|
||||
layer_state_t layer_state_set_underglow(layer_state_t state) {
|
||||
// Activate layers if on that region
|
||||
rgblight_set_layer_state(_BASE, layer_state_cmp(state, _BASE));
|
||||
rgblight_set_layer_state(_GAME, layer_state_cmp(state, _GAME));
|
||||
rgblight_set_layer_state(_CHAR, layer_state_cmp(state, _CHAR));
|
||||
rgblight_set_layer_state(_MEDI, layer_state_cmp(state, _MEDI));
|
||||
rgblight_set_layer_state(_NAVI, layer_state_cmp(state, _NAVI));
|
||||
rgblight_set_layer_state(_SYMB, layer_state_cmp(state, _SYMB));
|
||||
rgblight_set_layer_state(_NUMB, layer_state_cmp(state, _NUMB));
|
||||
rgblight_set_layer_state(_FUNC, layer_state_cmp(state, _FUNC));
|
||||
rgblight_set_layer_state(_MOUS, layer_state_cmp(state, _MOUS));
|
||||
rgblight_set_layer_state(_MUSI, layer_state_cmp(state, _MUSI));
|
||||
// Return so other stuff can be done
|
||||
return state;
|
||||
}
|
||||
|
||||
// Hook into shutdown code
|
||||
void shutdown_underglow(void) {
|
||||
// Make the LED's red on shutdown
|
||||
rgblight_enable_noeeprom();
|
||||
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
|
||||
rgblight_sethsv(HSV_WHITE);
|
||||
}
|
28
users/bbaserdem/bb-underglow.h
Normal file
28
users/bbaserdem/bb-underglow.h
Normal file
|
@ -0,0 +1,28 @@
|
|||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
#include "bbaserdem.h"
|
||||
|
||||
/* UNDERGLOW IMPLEMENTATION
|
||||
*/
|
||||
|
||||
// Used to initialize layer switching overlay
|
||||
void keyboard_post_init_underglow(void);
|
||||
// Used to change RGB underglow layers on keymap layer change
|
||||
layer_state_t layer_state_set_underglow(layer_state_t state);
|
||||
// Hook into shutdown to show effect on shutdown
|
||||
void shutdown_underglow(void);
|
|
@ -1,633 +1,360 @@
|
|||
#include "bbaserdem.h"
|
||||
|
||||
/*---------------*\
|
||||
|*-----MOUSE-----*|
|
||||
\*---------------*/
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
#include "mousekey.h"
|
||||
#endif
|
||||
|
||||
/*-------------*\
|
||||
|*-----RGB-----*|
|
||||
\*-------------*/
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#include "rgblight.h"
|
||||
#endif
|
||||
|
||||
/*-------------*\
|
||||
|*---UNICODE---*|
|
||||
\*-------------*/
|
||||
#ifdef UNICODE_ENABLE
|
||||
#endif
|
||||
|
||||
/*-----------------*\
|
||||
|*-----SECRETS-----*|
|
||||
\*-----------------*/
|
||||
// Enabled by adding a non-tracked secrets.h to this dir.
|
||||
#if (__has_include("secrets.h"))
|
||||
#include "secrets.h"
|
||||
#endif
|
||||
|
||||
/*---------------*\
|
||||
|*-----MUSIC-----*|
|
||||
\*---------------*/
|
||||
#ifdef AUDIO_ENABLE
|
||||
float tone_game[][2] = SONG(ZELDA_PUZZLE);
|
||||
float tone_return[][2] = SONG(ZELDA_TREASURE);
|
||||
float tone_linux[][2] = SONG(UNICODE_LINUX);
|
||||
float tone_windows[][2] = SONG(UNICODE_WINDOWS);
|
||||
#endif
|
||||
|
||||
/*-------------------*\
|
||||
|*-----TAP-DANCE-----*|
|
||||
\*-------------------*/
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
// Shift on double tap of semicolon
|
||||
[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
|
||||
};
|
||||
#endif
|
||||
|
||||
/* In keymaps, instead of writing _user functions, write _keymap functions
|
||||
* The __attribute__((weak)) allows for empty definitions here, and during
|
||||
* compilation, if these functions are defined elsewhere, they are written
|
||||
* over. This allows to include custom code from keymaps in the generic code
|
||||
* in this file.
|
||||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
__attribute__ ((weak)) void matrix_init_keymap(void) { }
|
||||
__attribute__ ((weak)) void matrix_scan_keymap(void) { }
|
||||
__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) {
|
||||
return state;
|
||||
}
|
||||
__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
|
||||
|
||||
/* ----------------------- *\
|
||||
* -----RGB Functions----- *
|
||||
\* ----------------------- */
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
// Storage variables
|
||||
extern rgblight_config_t rgblight_config;
|
||||
bool base_sta; // Keeps track if in saveable state
|
||||
bool base_tog; // Whether base state is active or not
|
||||
int base_hue; // Hue value of base state
|
||||
int base_sat; // Saturation value of base state
|
||||
int base_val; // Brightness value of base state
|
||||
uint8_t base_mod; // Animation mode of the base state
|
||||
#include "bbaserdem.h"
|
||||
// Language imports
|
||||
#include <sendstring_dvorak.h>
|
||||
// Need memcpy and memcmp from string.h along with transfer stuff
|
||||
#ifdef SPLIT_KEYBOARD
|
||||
#include "transactions.h"
|
||||
#include <string.h>
|
||||
#endif // SPLIT_KEYBOARD
|
||||
|
||||
// Save the current state of the rgb mode
|
||||
void rgblight_saveBase(void) {
|
||||
base_hue = rgblight_config.hue;
|
||||
base_sat = rgblight_config.sat;
|
||||
base_val = rgblight_config.val;
|
||||
base_mod = rgblight_config.mode;
|
||||
base_tog = rgblight_config.enable;
|
||||
base_sta = false; // If saving, that means base layer is being left
|
||||
/*-------------------------*\
|
||||
|*-----KEYBOARD CONFIG-----*|
|
||||
\*-------------------------*/
|
||||
userspace_config_t userspace_config;
|
||||
userspace_runtime_t userspace_runtime;
|
||||
|
||||
/*---------------------------------*\
|
||||
|*----SPLIT KEYBOARD TRANSPORT-----*|
|
||||
\*---------------------------------*/
|
||||
#ifdef SPLIT_KEYBOARD
|
||||
userspace_config_t transport_userspace_config;
|
||||
userspace_runtime_t transport_userspace_runtime;
|
||||
|
||||
// Translate the RPC data to the local variable
|
||||
void userspace_config_sync(uint8_t in_buflen, const void* in_data, uint8_t out_buflen, void* out_data) {
|
||||
// Copy incoming data to local variable
|
||||
if (in_buflen == sizeof(transport_userspace_config)) {
|
||||
memcpy(&transport_userspace_config, in_data, in_buflen);
|
||||
}
|
||||
// There is no data to send back; so no output handling
|
||||
}
|
||||
void userspace_runtime_sync(uint8_t in_buflen, const void* in_data, uint8_t out_buflen, void* out_data) {
|
||||
// Copy incoming data to local variable
|
||||
if (in_buflen == sizeof(transport_userspace_runtime)) {
|
||||
memcpy(&transport_userspace_runtime, in_data, in_buflen);
|
||||
}
|
||||
// There is no data to send back; so no output handling
|
||||
}
|
||||
|
||||
// Load the base state back
|
||||
void rgblight_loadBase(void) {
|
||||
// Don't do anything if not enabled
|
||||
if ( !base_sta ) {
|
||||
if ( base_tog ) {
|
||||
rgblight_enable();
|
||||
rgblight_mode( base_mod );
|
||||
rgblight_sethsv( base_hue, base_sat, base_val );
|
||||
} else {
|
||||
rgblight_disable();
|
||||
// Either send or receive the correct data
|
||||
void userspace_transport_update(void) {
|
||||
if (is_keyboard_master()) {
|
||||
// If we are the main device; we want to send info.
|
||||
transport_userspace_config.raw = userspace_config.raw;
|
||||
transport_userspace_runtime.raw = userspace_runtime.raw;
|
||||
} else {
|
||||
// If we are the secondary device; we want to receive info, and save to eeprom.
|
||||
userspace_config.raw = transport_userspace_config.raw;
|
||||
userspace_runtime.raw = transport_userspace_runtime.raw;
|
||||
}
|
||||
}
|
||||
|
||||
// Initiate the protocol on sync
|
||||
void userspace_transport_sync(bool force_sync) {
|
||||
if (is_keyboard_master()) {
|
||||
// Keep track of the last state
|
||||
static userspace_config_t last_userspace_config;
|
||||
static userspace_runtime_t last_userspace_runtime;
|
||||
bool needs_sync = false;
|
||||
|
||||
// Check if the config values are different
|
||||
if (memcmp(&transport_userspace_config, &last_userspace_config, sizeof(transport_userspace_config))) {
|
||||
needs_sync = true;
|
||||
memcpy(&last_userspace_config, &transport_userspace_config, sizeof(transport_userspace_config));
|
||||
}
|
||||
// Perform the sync if requested
|
||||
if (needs_sync || force_sync) {
|
||||
transaction_rpc_send(RPC_ID_CONFIG_SYNC, sizeof(transport_userspace_config), &transport_userspace_config);
|
||||
needs_sync = false;
|
||||
}
|
||||
|
||||
// Check if the runtime values are different
|
||||
if (memcmp(&transport_userspace_runtime, &last_userspace_runtime, sizeof(transport_userspace_runtime))) {
|
||||
needs_sync = true;
|
||||
memcpy(&last_userspace_runtime, &transport_userspace_runtime, sizeof(transport_userspace_runtime));
|
||||
}
|
||||
|
||||
// Perform the sync if requested
|
||||
if (needs_sync || force_sync) {
|
||||
transaction_rpc_send(RPC_ID_RUNTIME_SYNC, sizeof(transport_userspace_runtime), &transport_userspace_runtime);
|
||||
needs_sync = false;
|
||||
}
|
||||
}
|
||||
// Mark that base is loaded, and to be saved before leaving
|
||||
base_sta = true;
|
||||
}
|
||||
#endif // SPLIT_KEYBOARD
|
||||
|
||||
// Set to plain HSV color
|
||||
void rgblight_colorStatic( int hu, int sa, int va ) {
|
||||
// First, it must be enabled or color change is not written
|
||||
rgblight_enable();
|
||||
rgblight_mode(1);
|
||||
rgblight_sethsv(hu,sa,va);
|
||||
}
|
||||
/* HSV values
|
||||
* white ( 0, 0, 255)
|
||||
* red ( 0, 255, 255)
|
||||
* coral ( 16, 176, 255)
|
||||
* orange ( 39, 255, 255)
|
||||
* goldenrod ( 43, 218, 218)
|
||||
* gold ( 51, 255, 255)
|
||||
* yellow ( 60, 255, 255)
|
||||
* chartreuse ( 90, 255, 255)
|
||||
* green (120, 255, 255)
|
||||
* springgreen (150, 255, 255)
|
||||
* turquoise (174, 90, 112)
|
||||
* teal (180, 255, 128)
|
||||
* cyan (180, 255, 255)
|
||||
* azure (186, 102, 255)
|
||||
* blue (240, 255, 255)
|
||||
* purple (270, 255, 255)
|
||||
* magenta (300, 255, 255)
|
||||
* pink (330, 128, 255)
|
||||
/*---------------------------*\
|
||||
|*-----KEYBOARD PRE INIT-----*|
|
||||
\*---------------------------*/
|
||||
/* This code runs before anything is started.
|
||||
* Good for early hardware setup
|
||||
*/
|
||||
|
||||
// Set RGBLIGHT state depending on layer
|
||||
void rgblight_change( uint8_t this_layer ) {
|
||||
// Save state, if saving is requested
|
||||
if ( base_sta ) {
|
||||
rgblight_saveBase();
|
||||
}
|
||||
// Change RGB light
|
||||
switch ( this_layer ) {
|
||||
case _DV:
|
||||
// Load base layer
|
||||
rgblight_loadBase();
|
||||
break;
|
||||
case _AL:
|
||||
// Do yellow for alternate
|
||||
rgblight_colorStatic( 60,255,255);
|
||||
break;
|
||||
case _GA:
|
||||
// Do purple for game
|
||||
rgblight_colorStatic(285,255,255);
|
||||
break;
|
||||
case _NU:
|
||||
// Do azure for number
|
||||
rgblight_colorStatic(186,200,255);
|
||||
break;
|
||||
case _SE:
|
||||
// Do red for settings
|
||||
rgblight_colorStatic( 16,255,255);
|
||||
break;
|
||||
case _MO:
|
||||
// Do green for mouse
|
||||
rgblight_colorStatic(120,255,255);
|
||||
break;
|
||||
case _MU:
|
||||
// Do orange for music
|
||||
rgblight_colorStatic( 39,255,255);
|
||||
break;
|
||||
default:
|
||||
// Something went wrong
|
||||
rgblight_colorStatic( 0,255,255);
|
||||
break;
|
||||
}
|
||||
__attribute__ ((weak)) void keyboard_pre_init_keymap(void) {}
|
||||
__attribute__ ((weak)) void keyboard_pre_init_user(void) {
|
||||
// Keymap specific stuff
|
||||
keyboard_pre_init_keymap();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*---------------------*\
|
||||
|*-----MATRIX INIT-----*|
|
||||
\*---------------------*/
|
||||
/* This code runs once midway thru the firmware process.
|
||||
* So far, sets the base layer and fixes unicode mode
|
||||
*/
|
||||
__attribute__ ((weak)) void matrix_init_keymap(void) {}
|
||||
void matrix_init_user (void) {
|
||||
|
||||
// Keymap specific things, do it first thing to allow for delays etc
|
||||
// Keymap specific things
|
||||
matrix_init_keymap();
|
||||
}
|
||||
|
||||
// Correct unicode
|
||||
#ifdef UNICODE_ENABLE
|
||||
/*----------------------------*\
|
||||
|*-----KEYBOARD POST INIT-----*|
|
||||
\*----------------------------*/
|
||||
/* This code runs after anything is started.
|
||||
* Good for late hardware setup, like setting up layer specifications
|
||||
*/
|
||||
__attribute__ ((weak)) void keyboard_post_init_keymap(void) {}
|
||||
__attribute__ ((weak)) void keyboard_post_init_user(void) {
|
||||
// Fix beginning base layer, in case some other firmware was flashed
|
||||
// set_single_persistent_default_layer(_BASE);
|
||||
|
||||
// Unicode mode
|
||||
# ifdef UNICODEMAP_ENABLE
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
#endif
|
||||
# endif // UNICODEMAP_ENABLE
|
||||
|
||||
// Make beginning layer DVORAK
|
||||
set_single_persistent_default_layer(_DV);
|
||||
// Split keyboard halves communication
|
||||
# ifdef SPLIT_KEYBOARD
|
||||
// Register the transactions
|
||||
transaction_register_rpc( RPC_ID_CONFIG_SYNC, userspace_config_sync );
|
||||
transaction_register_rpc(RPC_ID_RUNTIME_SYNC, userspace_runtime_sync);
|
||||
// Load default config values
|
||||
if (is_keyboard_master()) {
|
||||
// If we are main; load from eeconfig
|
||||
userspace_config.raw = eeconfig_read_user();
|
||||
// And update the transport variable
|
||||
userspace_transport_update();
|
||||
// Do one forced transfer to sync halves
|
||||
userspace_transport_sync(true);
|
||||
} else {
|
||||
// Just sync the data received
|
||||
userspace_transport_update();
|
||||
}
|
||||
# else // SPLIT_KEYBOARD
|
||||
// If we are not split; just load from eeprom
|
||||
userspace_config.raw = eeconfig_read_user();
|
||||
# endif // SPLIT_KEYBOARD
|
||||
|
||||
//--RGB light initialize base layer
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
// Base hue is white, and RGB disabled
|
||||
base_hue = 100;
|
||||
base_sat = 0;
|
||||
base_val = 255;
|
||||
base_mod = 2;
|
||||
base_tog = false;
|
||||
rgblight_enable();
|
||||
rgblight_mode(base_mod);
|
||||
rgblight_sethsv(base_hue,base_sat,base_val);
|
||||
rgblight_disable();
|
||||
rgblight_loadBase();
|
||||
#endif
|
||||
// Backlight LED
|
||||
# ifdef BACKLIGHT_ENABLE
|
||||
keyboard_post_init_backlight();
|
||||
# endif // BACKLIGHT_ENABLE
|
||||
|
||||
// RGB underglow
|
||||
# ifdef RGBLIGHT_ENABLE
|
||||
keyboard_post_init_underglow();
|
||||
# endif // RGBLIGHT_ENABLE
|
||||
|
||||
// Keymap specific stuff
|
||||
keyboard_post_init_keymap();
|
||||
}
|
||||
|
||||
/*---------------------------*\
|
||||
|*-----HOUSEKEEPING TASK-----*|
|
||||
\*---------------------------*/
|
||||
/* I have no idea what this does
|
||||
*/
|
||||
__attribute__ ((weak)) void housekeeping_task_keymap(void) {}
|
||||
void housekeeping_task_user(void) {
|
||||
// Check eeprom every now and then
|
||||
static userspace_config_t prev_userspace_config;
|
||||
static fast_timer_t throttle_timer = 0;
|
||||
static bool init_flag = true;
|
||||
|
||||
// Read this if we never read it before
|
||||
if (init_flag) {
|
||||
init_flag = false;
|
||||
prev_userspace_config.raw = eeconfig_read_user();
|
||||
}
|
||||
|
||||
// Throttled tasks here
|
||||
if (timer_elapsed_fast(throttle_timer) >= HOUSEKEEPING_THROTTLE_INTERVAL_MS) {
|
||||
// Refresh timer
|
||||
throttle_timer = timer_read_fast();
|
||||
// Check userspace config for eeprom updates
|
||||
if (memcmp(&prev_userspace_config, &userspace_config, sizeof(userspace_config))) {
|
||||
memcpy(&prev_userspace_config, &userspace_config, sizeof(userspace_config));
|
||||
eeconfig_update_user(userspace_config.raw);
|
||||
}
|
||||
}
|
||||
|
||||
// Do transport stuff
|
||||
# ifdef SPLIT_KEYBOARD
|
||||
userspace_transport_update();
|
||||
userspace_transport_sync(false);
|
||||
# endif // SPLIT_KEYBOARD
|
||||
|
||||
// Hook to keymap code
|
||||
housekeeping_task_keymap();
|
||||
}
|
||||
|
||||
/*-----------------------*\
|
||||
|*-----EECONFIG INIT-----*|
|
||||
\*-----------------------*/
|
||||
/* Default values to send to the eeprom
|
||||
*/
|
||||
void eeconfig_init_user(void) {
|
||||
// Set everything to default
|
||||
userspace_config.raw = 0;
|
||||
// Set encoder states to sane defaults if enabled
|
||||
# ifdef ENCODER_ENABLE
|
||||
reset_encoder_state();
|
||||
# endif // ENCODER_ENABLE
|
||||
}
|
||||
|
||||
/*------------------------*\
|
||||
|*-----PROCESS RECORD-----*|
|
||||
\*------------------------*/
|
||||
/* Process record: custom keycodes to process here
|
||||
* Allow also the following codes to hook here as well;
|
||||
* Macro definitions
|
||||
* Audio hooks
|
||||
*/
|
||||
__attribute__ ((weak))
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
// Return after running through all individual hooks
|
||||
return
|
||||
process_record_keymap(keycode, record) &&
|
||||
# ifdef AUDIO_ENABLE
|
||||
process_record_audio(keycode, record) &&
|
||||
# endif // AUDIO_ENABLE
|
||||
# ifdef ENCODER_ENABLE
|
||||
process_record_encoder(keycode, record) &&
|
||||
# endif // ENCODER_ENABLE
|
||||
process_record_macro(keycode, record);
|
||||
}
|
||||
|
||||
/*---------------------*\
|
||||
|*-----MATRIX SCAN-----*|
|
||||
\*---------------------*/
|
||||
/* This code runs every frame
|
||||
* I used to check for layer switching here, but layer state is better used.
|
||||
* Try to not put anything here; as it runs hundreds time per second-ish
|
||||
*/
|
||||
__attribute__ ((weak)) void matrix_scan_keymap(void) { }
|
||||
void matrix_scan_user (void) {
|
||||
// Keymap specific, do it first
|
||||
// Keymap specific scan function
|
||||
matrix_scan_keymap();
|
||||
}
|
||||
|
||||
/*------------------*\
|
||||
|*-----KEYCODES-----*|
|
||||
\*------------------*/
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
|
||||
// Shift check
|
||||
bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
|
||||
static bool lock_flag = false;
|
||||
uint8_t layer = biton32 (layer_state);
|
||||
|
||||
switch (keycode) {
|
||||
// Secrets implementation
|
||||
#if (__has_include("secrets.h"))
|
||||
case SECRET1:
|
||||
if( !record->event.pressed ) {
|
||||
send_string_P( secret[ keycode - SECRET1 ] );
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case SECRET2:
|
||||
if( !record->event.pressed ) {
|
||||
send_string_P( secret[ keycode - SECRET2 ] );
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case SECRET3:
|
||||
if( !record->event.pressed ) {
|
||||
send_string_P( secret[ keycode - SECRET3 ] );
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
|
||||
// If these keys are pressed, load base layer config, and mark saving
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
case RGB_TOG:
|
||||
case RGB_MOD:
|
||||
case RGB_VAI:
|
||||
case RGB_VAD:
|
||||
case RGB_SAI:
|
||||
case RGB_SAD:
|
||||
case RGB_HUI:
|
||||
case RGB_HUD:
|
||||
if ( !base_sta ) {
|
||||
rgblight_loadBase();
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
#endif
|
||||
|
||||
// Lock functionality: These layers are locked if the LOCKED buttons are
|
||||
// pressed. Otherwise, they are momentary toggles
|
||||
case K_LOCK:
|
||||
if (record->event.pressed) {
|
||||
lock_flag = !lock_flag;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case K_MOUSE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_MO);
|
||||
lock_flag = false;
|
||||
} else {
|
||||
if ( lock_flag ) {
|
||||
lock_flag = false;
|
||||
} else {
|
||||
layer_off(_MO);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case K_NUMBR:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_NU);
|
||||
lock_flag = false;
|
||||
} else {
|
||||
if ( lock_flag ) {
|
||||
lock_flag = false;
|
||||
} else {
|
||||
layer_off(_NU);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
// Layer switches with sound
|
||||
case K_GAMES:
|
||||
if (record->event.pressed) {
|
||||
// On press, turn off layer if active
|
||||
if ( layer == _GA ) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_return);
|
||||
#endif
|
||||
layer_off(_GA);
|
||||
}
|
||||
} else {
|
||||
// After click, turn on layer if accessed from setting
|
||||
if ( layer == _SE ) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_game);
|
||||
#endif
|
||||
layer_on(_GA);
|
||||
layer_off(_SE);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MU_TOG:
|
||||
if (record->event.pressed) {
|
||||
// On press, turn off layer if active
|
||||
if ( layer == _SE ) {
|
||||
layer_off(_SE);
|
||||
layer_on(_MU);
|
||||
} else {
|
||||
layer_off(_MU);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
|
||||
//------UNICODE
|
||||
// Unicode switches with sound
|
||||
#ifdef UNICODE_ENABLE
|
||||
case UNI_LI:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_linux);
|
||||
#endif
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case UNI_WN:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_windows);
|
||||
#endif
|
||||
set_unicode_input_mode(UC_WIN);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
// Turkish letters, with capital functionality
|
||||
case TUR_A:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00c2);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00e2);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_O:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00d6);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00f6);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_U:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00dc);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00fc);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_I:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x0130);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x0131);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_G:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x011e);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x011f);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_C:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00c7);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00e7);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_S:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x015e);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x015f);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
|
||||
//-------Diagonal mouse movements
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
case MO_NE:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_N);
|
||||
mousekey_on(MO_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_N);
|
||||
mousekey_off(MO_E);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_NW:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_N);
|
||||
mousekey_on(MO_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_N);
|
||||
mousekey_off(MO_W);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_SE:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S);
|
||||
mousekey_on(MO_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S);
|
||||
mousekey_off(MO_E);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_SW:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S);
|
||||
mousekey_on(MO_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S);
|
||||
mousekey_off(MO_W);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_S_NE:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_N);
|
||||
mousekey_on(MO_S_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_N);
|
||||
mousekey_off(MO_S_E);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_S_NW:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_N);
|
||||
mousekey_on(MO_S_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_N);
|
||||
mousekey_off(MO_S_W);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_S_SE:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_S);
|
||||
mousekey_on(MO_S_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_S);
|
||||
mousekey_off(MO_S_E);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_S_SW:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_S);
|
||||
mousekey_on(MO_S_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_S);
|
||||
mousekey_off(MO_S_W);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
|
||||
//------DOUBLE PRESS, with added left navigation
|
||||
case DBL_SPC:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING(" "SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_ANG:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("<>"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_PAR:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("()"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_SQR:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("[]"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_BRC:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("{}"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_QUO:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("\'\'"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_DQT:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("\"\""SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_GRV:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("``"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
// END OF KEYCODES
|
||||
}
|
||||
return process_record_keymap(keycode, record);
|
||||
}
|
||||
|
||||
/*----------------------*\
|
||||
|*-----LAYER CHANGE-----*|
|
||||
\*----------------------*/
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
|
||||
state = layer_state_set_keymap (state);
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
// Change RGB lighting depending on the last layer activated
|
||||
rgblight_change( biton32(state) );
|
||||
#endif
|
||||
/*---------------------*\
|
||||
|*-----LAYER STATE-----*|
|
||||
\*---------------------*/
|
||||
/* This code runs after every layer change
|
||||
* State represents the new layer state.
|
||||
*/
|
||||
__attribute__ ((weak))
|
||||
layer_state_t layer_state_set_keymap (layer_state_t state) {
|
||||
return state;
|
||||
}
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
// Keymap layer state setting
|
||||
state = layer_state_set_keymap(state);
|
||||
// For underglow stuff
|
||||
# ifdef RGBLIGHT_ENABLE
|
||||
state = layer_state_set_underglow(state);
|
||||
# endif // RGBLIGHT_ENABLE
|
||||
// Audio playback
|
||||
# ifdef AUDIO_ENABLE
|
||||
state = layer_state_set_audio(state);
|
||||
# endif // AUDIO_ENABLE
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
/*-----------------------------*\
|
||||
|*-----DEFAULT LAYER STATE-----*|
|
||||
\*-----------------------------*/
|
||||
/* This code runs after every time default base layer is changed
|
||||
*/
|
||||
__attribute__ ((weak))
|
||||
layer_state_t default_layer_state_set_keymap (layer_state_t state) {
|
||||
return state;
|
||||
}
|
||||
layer_state_t default_layer_state_set_user(layer_state_t state) {
|
||||
// Keymap level code
|
||||
state = default_layer_state_set_keymap(state);
|
||||
return state;
|
||||
}
|
||||
|
||||
/*------------------------*\
|
||||
|*-----LED SET KEYMAP-----*|
|
||||
\*------------------------*/
|
||||
/* Code for LED indicators
|
||||
* I'm not sure when exactly does this code run
|
||||
*/
|
||||
__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) {}
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
led_set_keymap(usb_led);
|
||||
}
|
||||
|
||||
/*-----------------*\
|
||||
|*-----SUSPEND-----*|
|
||||
\*-----------------*/
|
||||
/* Suspend stuff here, mostly for the rgb lighting.
|
||||
*/
|
||||
__attribute__ ((weak)) void suspend_power_down_keymap (void) { }
|
||||
void suspend_power_down_user(void) {
|
||||
suspend_power_down_keymap();
|
||||
// RGB matrix sleep hook
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
suspend_power_down_rgb();
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
}
|
||||
__attribute__ ((weak)) void suspend_wakeup_init_keymap (void) { }
|
||||
void suspend_wakeup_init_user(void) {
|
||||
suspend_wakeup_init_keymap();
|
||||
// RGB matrix sleep hook
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
suspend_wakeup_init_rgb();
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
}
|
||||
|
||||
/*------------------*\
|
||||
|*-----SHUTDOWN-----*|
|
||||
\*------------------*/
|
||||
/* Shutdown stuff here; for when entering bootmode.
|
||||
*/
|
||||
__attribute__ ((weak)) void shutdown_keymap (void) { }
|
||||
void shutdown_user(void) {
|
||||
// Underglow LED hook on boot
|
||||
# ifdef RGBLIGHT_ENABLE
|
||||
shutdown_underglow();
|
||||
# endif // RGBLIGHT_ENABLE
|
||||
// Perkey led hook on boot
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
shutdown_rgb();
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
// Keymap hooks
|
||||
shutdown_keymap();
|
||||
}
|
||||
|
|
|
@ -1,268 +1,573 @@
|
|||
#ifndef USERSPACE
|
||||
#define USERSPACE
|
||||
|
||||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "quantum.h"
|
||||
#include "keymap_dvorak.h"
|
||||
|
||||
#define XXX KC_NO
|
||||
/* Besides loading libraries and definitions, this file has my layout defs
|
||||
* LAYOUTS:
|
||||
* This file has a couple layouts I use; so that the general changes can be
|
||||
* propagated by only editing this file.
|
||||
*/
|
||||
|
||||
// Layers
|
||||
#define _DV 0 // Base layer
|
||||
#define _AL 1 // Alt char overlay
|
||||
#define _GA 2 // Game layer
|
||||
#define _NU 3 // Numbers layer
|
||||
#define _SE 4 // Settings layer
|
||||
#define _MO 5 // Mouse emulation
|
||||
#define _MU 6 // Music mode
|
||||
// Macros to use, this has base level code so not affected by enabled features
|
||||
#include "bb-macro.h"
|
||||
// Audio from onboard speakers
|
||||
#ifdef AUDIO_ENABLE
|
||||
#include "bb-audio.h"
|
||||
#endif // AUDIO_ENABLE
|
||||
// Keycap backlight using non-rgb LEDs
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
#include "bb-backlight.h"
|
||||
#endif // BACKLIGHT_ENABLE
|
||||
// Underglow light using rgb LEDs
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#include "bb-underglow.h"
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
// Keycap backlight using rgb LEDs
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
#include "bb-rgb.h"
|
||||
#endif // RGB_MATRIX_ENABLE
|
||||
// Rotary encoder
|
||||
#ifdef ENCODER_ENABLE
|
||||
#include "bb-encoder.h"
|
||||
#endif // ENCODER_ENABLE
|
||||
// Oled screen
|
||||
#ifdef OLED_ENABLE
|
||||
#include "bb-oled.h"
|
||||
#endif // OLED_ENABLE
|
||||
|
||||
// Define short macros
|
||||
#define UNDO LCTL(KC_Z)
|
||||
#define REDO LCTL(KC_Y)
|
||||
#define COPY LCTL(KC_C)
|
||||
#define CUT LCTL(KC_X)
|
||||
#define PASTE LCTL(KC_V)
|
||||
// Structure to keep runtime info on encoder state
|
||||
typedef union {
|
||||
uint32_t raw;
|
||||
struct {
|
||||
bool rgb_sleep;
|
||||
};
|
||||
} userspace_runtime_t;
|
||||
|
||||
// Rename mouse keys with 7 letters
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
#define MO_S_N KC_MS_WH_UP
|
||||
#define MO_S_S KC_MS_WH_DOWN
|
||||
#define MO_S_E KC_MS_WH_RIGHT
|
||||
#define MO_S_W KC_MS_WH_LEFT
|
||||
#define MO_N KC_MS_UP
|
||||
#define MO_S KC_MS_DOWN
|
||||
#define MO_E KC_MS_RIGHT
|
||||
#define MO_W KC_MS_LEFT
|
||||
#define MO_CL_L KC_MS_BTN1
|
||||
#define MO_CL_R KC_MS_BTN2
|
||||
#define MO_CL_M KC_MS_BTN3
|
||||
#define MO_CL_4 KC_MS_BTN4
|
||||
#define MO_CL_5 KC_MS_BTN5
|
||||
#define MO_AC_0 KC_MS_ACCEL0
|
||||
#define MO_AC_1 KC_MS_ACCEL1
|
||||
#define MO_AC_2 KC_MS_ACCEL2
|
||||
typedef union {
|
||||
uint32_t raw;
|
||||
struct {
|
||||
uint8_t e0base :4; // ( 4:0) The encoder state on most layers; regular function
|
||||
uint8_t e1base :4; // ( 8:1) 9 states for this; 4 bits
|
||||
uint8_t e0point :2; // (10:1) The encoder state on mouse layer; moves pointer
|
||||
uint8_t e1point :2; // (12:1) 4 states for this; 2 bits
|
||||
uint8_t e0rgb :4; // (16:2) The encoder state on media layer; controls light
|
||||
uint8_t e1rgb :4; // (20:2) 5 states for this; 3 bits but 4 is better
|
||||
uint8_t layout :2; // (22:2) Stores keymap layout; 3 states is good on 2 bits
|
||||
uint16_t :10; // (32:3) Padding here, free space for 10 more bits
|
||||
};
|
||||
} userspace_config_t;
|
||||
|
||||
// Broadcast us to everyone else
|
||||
extern userspace_runtime_t userspace_runtime;
|
||||
extern userspace_config_t userspace_config;
|
||||
|
||||
// Function definitions that can be accessed through specific keymaps
|
||||
// Runs before all initialization
|
||||
void keyboard_pre_init_keymap(void);
|
||||
// For code that launches once midway through initialization
|
||||
void matrix_init_keymap(void);
|
||||
// For code that launches after initialization is finished.
|
||||
void keyboard_post_init_keymap(void);
|
||||
// These will be delegated to keymap specific stuff (weak definition)
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
|
||||
// This code runs on every tick
|
||||
void matrix_scan_keymap(void);
|
||||
// This code runs after every layer change
|
||||
layer_state_t layer_state_set_keymap(layer_state_t state);
|
||||
// This code runs when the default layer changes
|
||||
layer_state_t default_layer_state_set_keymap (layer_state_t state);
|
||||
// Some code
|
||||
void housekeeping_task_user(void);
|
||||
// This code runs to set LED states
|
||||
void led_set_keymap(uint8_t usb_led);
|
||||
// For code that runs on suspend
|
||||
void suspend_power_down_keymap(void);
|
||||
void suspend_wakeup_init_keymap(void);
|
||||
// For code that runs on powerdown
|
||||
void shutdown_keymap(void);
|
||||
|
||||
// Make it so that keymaps can use KEYMAP_SAFE_RANGE for custom keycodes
|
||||
#ifdef KEYMAP_SAFE_RANGE
|
||||
#define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
|
||||
#else
|
||||
#define MO_S_N KC_NO
|
||||
#define MO_S_S KC_NO
|
||||
#define MO_S_E KC_NO
|
||||
#define MO_S_W KC_NO
|
||||
#define MO_N KC_NO
|
||||
#define MO_S KC_NO
|
||||
#define MO_E KC_NO
|
||||
#define MO_W KC_NO
|
||||
#define MO_CL_L KC_NO
|
||||
#define MO_CL_R KC_NO
|
||||
#define MO_CL_M KC_NO
|
||||
#define MO_CL_1 KC_NO
|
||||
#define MO_CL_2 KC_NO
|
||||
#define MO_AC_0 KC_NO
|
||||
#define MO_AC_1 KC_NO
|
||||
#define MO_AC_2 KC_NO
|
||||
#define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
|
||||
#endif
|
||||
|
||||
// Rename music keys with <8 letters
|
||||
// Custom macro keycode ranges
|
||||
enum userspace_custom_keycodes {
|
||||
// Safe stuff
|
||||
BB_SAFE = PLACEHOLDER_SAFE_RANGE,
|
||||
// Double entry macros
|
||||
DBL_ANG,
|
||||
DBL_PAR,
|
||||
DBL_CBR,
|
||||
DBL_BRC,
|
||||
// Macro key
|
||||
BB_PGPK,
|
||||
// Unicode strings
|
||||
# ifdef UNICODEMAP_ENABLE
|
||||
BB_LENY,
|
||||
BB_TABL,
|
||||
TR_FLAG,
|
||||
# endif // UNICODEMAP_ENABLE
|
||||
// Encoder buttons
|
||||
# ifdef ENCODER_ENABLE
|
||||
BB_ENC0,
|
||||
BB_ENC1,
|
||||
# endif // ENCODER_ENABLE
|
||||
// Oled editor
|
||||
# ifdef OLED_ENABLE
|
||||
BB_OLED,
|
||||
# endif // OLED_ENABLE
|
||||
//use for keymap specific codes
|
||||
KEYMAP_SAFE_RANGE
|
||||
};
|
||||
// Mask these keycodes if required features are not enabled
|
||||
#ifndef UNICODEMAP_ENABLE
|
||||
#define BB_LENY KC_NO
|
||||
#define BB_TABL KC_NO
|
||||
#define TR_FLAG KC_NO
|
||||
#endif // UNICODEMAP_ENABLE
|
||||
#ifndef ENCODER_ENABLE
|
||||
#define BB_ENC0 KC_NO
|
||||
#define BB_ENC1 KC_NO
|
||||
#endif // ENCODER_ENABLE
|
||||
|
||||
/// Enumerate of layers
|
||||
enum userspace_layers {
|
||||
_BASE = 0, // Base layer
|
||||
_CHAR, // Characters layer
|
||||
_GAME, // Game layer
|
||||
_MEDI, // R3: Media layer
|
||||
_NAVI, // R3: Navigation layer
|
||||
_SYMB, // R1: Symbols layer
|
||||
_NUMB, // L1: Numbers layer
|
||||
_FUNC, // L2: Function keys layer
|
||||
_MOUS, // L3: Mouse keys layer
|
||||
_MUSI // Music overlay
|
||||
};
|
||||
|
||||
// Use 7 wide characters for keymaps, to keep things aligned with 4 tabs
|
||||
#define _______ KC_TRNS
|
||||
#define XXXXXXX KC_NO
|
||||
|
||||
// These defines allow multiple multi-parameter definitions to expand
|
||||
// for these boards
|
||||
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
|
||||
#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
|
||||
#define LAYOUT_ortho_5x15_wrapper(...) LAYOUT_ortho_5x15(__VA_ARGS__)
|
||||
#define LAYOUT_ortho_3x10_wrapper(...) LAYOUT_ortho_3x10(__VA_ARGS__)
|
||||
#define LAYOUT_split_3x6_3_wrapper(...) LAYOUT_split_3x6_3(__VA_ARGS__)
|
||||
#define LAYOUT_split_3x5_3_wrapper(...) LAYOUT_split_3x5_3(__VA_ARGS__)
|
||||
|
||||
// Masks
|
||||
#define ___1___ _______
|
||||
#define ___2___ _______,_______
|
||||
#define ___3___ _______,_______,_______
|
||||
#define ___4___ _______,_______,_______,_______
|
||||
#define ___5___ _______,_______,_______,_______,_______
|
||||
#define ___6___ _______,_______,_______,_______,_______,_______
|
||||
#define xxx1xxx KC_NO
|
||||
#define xxx2xxx KC_NO, KC_NO
|
||||
#define xxx3xxx KC_NO, KC_NO, KC_NO
|
||||
#define xxx4xxx KC_NO, KC_NO, KC_NO, KC_NO
|
||||
#define xxx5xxx KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
|
||||
#define xxx6xxx KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
|
||||
#define xxx1xxx KC_NO
|
||||
#define xxx3xxx KC_NO, KC_NO, KC_NO
|
||||
#define xxx5xxx KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
|
||||
#define xxx6xxx KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
|
||||
|
||||
// Quick macros: in dvorak
|
||||
#define BB_UNDO LCTL(KC_SLSH) // Ctrl + Z
|
||||
#define BB_REDO LCTL(KC_T) // Ctrl + Y
|
||||
#define BB_YANK LCTL(KC_I) // Ctrl + C
|
||||
#define BB_CUT LCTL(KC_B) // Ctrl + X
|
||||
#define BB_PSTE LCTL(KC_DOT) // Ctrl + V
|
||||
|
||||
// Audio keys
|
||||
#ifdef AUDIO_ENABLE
|
||||
#define MU_REC KC_LCTL
|
||||
#define MU_STOP KC_LALT
|
||||
#define MU_PLAY KC_LGUI
|
||||
#define MU_PLAY KC_LGUI
|
||||
#define MU_FAST KC_UP
|
||||
#define MU_SLOW KC_DOWN
|
||||
#define MU_MASK KC_A
|
||||
#else
|
||||
#define BB_SND MU_ON
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
#define MU_TEMP TD(TD_AUDIO_TEMPO)
|
||||
#else // TAP_DANCE_ENABLE
|
||||
#define MU_TEMP KC_DOWN
|
||||
#endif // TAP_DANCE_ENABLE
|
||||
#else // AUDIO_ENABLE
|
||||
#define MU_REC KC_NO
|
||||
#define MU_STOP KC_NO
|
||||
#define MU_PLAY KC_NO
|
||||
#define MU_PLAY KC_NO
|
||||
#define MU_FAST KC_NO
|
||||
#define MU_TEMP KC_NO
|
||||
#define MU_SLOW KC_NO
|
||||
#define MU_MASK KC_NO
|
||||
#endif
|
||||
#define BB_SND KC_MUTE
|
||||
#endif // AUDIO_ENABLE
|
||||
|
||||
// Define non-capitalized UTF shortcuts here
|
||||
#ifdef UNICODE_ENABLE
|
||||
#define PHY_HBR UC(0x0127)
|
||||
#define PHY_DEG UC(0x00b0)
|
||||
#define CUR_LIR UC(0x20ba)
|
||||
#define CUR_BIT UC(0x20bf)
|
||||
#define CUR_EUR UC(0x20ac)
|
||||
#define CUR_BPN UC(0x00a3)
|
||||
#define CUR_YEN UC(0x00a5)
|
||||
#else
|
||||
#define PHY_HBR KC_NO
|
||||
#define PHY_DEG KC_NO
|
||||
#define CUR_LIR KC_NO
|
||||
#define CUR_BIT KC_NO
|
||||
#define CUR_EUR KC_NO
|
||||
#define CUR_BPN KC_NO
|
||||
#define CUR_YEN KC_NO
|
||||
#endif
|
||||
// Unicode keys
|
||||
#ifdef UNICODEMAP_ENABLE
|
||||
#define TR_ACIR XP(LOW_A_CIRC, UPC_A_CIRC )
|
||||
#define TR_CCED XP(LOW_C_CEDI, UPC_C_CEDI )
|
||||
#define TR_GBRE XP(LOW_G_BREV, LOW_G_BREV )
|
||||
#define TR_ICIR XP(LOW_I_CIRC, LOW_I_CIRC )
|
||||
#define TR_I_NO XP(LOW_I_DOTL, LOW_I_DOTL )
|
||||
#define TR_IDOT XP(LOW_I_DOTT, LOW_I_DOTT )
|
||||
#define TR_ODIA XP(LOW_O_DIAE, LOW_O_DIAE )
|
||||
#define TR_SCED XP(LOW_S_CEDI, LOW_S_CEDI )
|
||||
#define TR_UCIR XP(LOW_U_CIRC, LOW_U_CIRC )
|
||||
#define TR_UDIA XP(LOW_U_DIAE, LOW_U_DIAE )
|
||||
#define GR_ALP XP(LOW_ALPHA, UPC_ALPHA )
|
||||
#define GR_BET XP(LOW_BETA, UPC_BETA )
|
||||
#define GR_GAM XP(LOW_GAMMA, UPC_GAMMA )
|
||||
#define GR_DEL XP(LOW_DELTA, UPC_DELTA )
|
||||
#define GR_EPS XP(LOW_EPSILON,UPC_EPSILON)
|
||||
#define GR_ZET XP(LOW_ZETA, UPC_ZETA )
|
||||
#define GR_ETA XP(LOW_ETA, UPC_ETA )
|
||||
#define GR_THE XP(LOW_THETA, UPC_THETA )
|
||||
#define GR_IOT XP(LOW_IOTA, UPC_IOTA )
|
||||
#define GR_KAP XP(LOW_KAPPA, UPC_KAPPA )
|
||||
#define GR_LAM XP(LOW_LAMBDA, UPC_LAMBDA )
|
||||
#define GR_MU XP(LOW_MU, UPC_MU )
|
||||
#define GR_NU XP(LOW_NU, UPC_NU )
|
||||
#define GR_XI XP(LOW_XI, UPC_XI )
|
||||
#define GR_OMI XP(LOW_OMICRON,UPC_OMICRON)
|
||||
#define GR_PI XP(LOW_PI, UPC_PI )
|
||||
#define GR_RHO XP(LOW_RHO, UPC_RHO )
|
||||
#define GR_SIG XP(LOW_SIGMA, UPC_SIGMA )
|
||||
#define GR_TAU XP(LOW_TAU, UPC_TAU )
|
||||
#define GR_UPS XP(LOW_UPSILON,UPC_UPSILON)
|
||||
#define GR_PHI XP(LOW_PHI, UPC_PHI )
|
||||
#define GR_CHI XP(LOW_CHI, UPC_CHI )
|
||||
#define GR_PSI XP(LOW_PSI, UPC_PSI )
|
||||
#define GR_OME XP(LOW_OMEGA, UPC_OMEGA )
|
||||
#define BB_ELLI X(ELLIPSIS)
|
||||
#define BB_PLNK X(PLANCK_CON)
|
||||
#define BB_ANGS X(ANGSTROM)
|
||||
#define BB_BITC X(BITCOIN)
|
||||
#else // UNICODEMAP_ENABLE
|
||||
#define TR_ACIR KC_A
|
||||
#define TR_CCED KC_C
|
||||
#define TR_GBRE KC_G
|
||||
#define TR_ICIR KC_I
|
||||
#define TR_I_NO KC_I
|
||||
#define TR_IDOT KC_I
|
||||
#define TR_ODIA KC_O
|
||||
#define TR_SCED KC_S
|
||||
#define TR_UCIR KC_U
|
||||
#define TR_UDIA KC_U
|
||||
#define GR_ALP KC_NO
|
||||
#define GR_BET KC_NO
|
||||
#define GR_GAM KC_NO
|
||||
#define GR_DEL KC_NO
|
||||
#define GR_EPS KC_NO
|
||||
#define GR_ZET KC_NO
|
||||
#define GR_ETA KC_NO
|
||||
#define GR_THE KC_NO
|
||||
#define GR_IOT KC_NO
|
||||
#define GR_KAP KC_NO
|
||||
#define GR_LAM KC_NO
|
||||
#define GR_MU KC_NO
|
||||
#define GR_NU KC_NO
|
||||
#define GR_XI KC_NO
|
||||
#define GR_OMI KC_NO
|
||||
#define GR_PI KC_NO
|
||||
#define GR_RHO KC_NO
|
||||
#define GR_SIG KC_NO
|
||||
#define GR_TAU KC_NO
|
||||
#define GR_UPS KC_NO
|
||||
#define GR_PHI KC_NO
|
||||
#define GR_CHI KC_NO
|
||||
#define GR_PSI KC_NO
|
||||
#define GR_OME KC_NO
|
||||
#define BB_ELLI KC_NO
|
||||
#define BB_PLNK KC_NO
|
||||
#define BB_ANGS KC_NO
|
||||
#define BB_BITC KC_NO
|
||||
#endif // UNICODEMAP_ENABLE
|
||||
|
||||
// Custom keycodes
|
||||
enum userspace_custom_keycodes {
|
||||
// Turkish letters, with shifting
|
||||
TUR_A = SAFE_RANGE,
|
||||
TUR_C,
|
||||
TUR_G,
|
||||
TUR_I,
|
||||
TUR_O,
|
||||
TUR_S,
|
||||
TUR_U,
|
||||
// Unicode mode switch
|
||||
UNI_LI,
|
||||
UNI_WN,
|
||||
// Double keys
|
||||
DBL_SPC,
|
||||
DBL_ANG,
|
||||
DBL_PAR,
|
||||
DBL_SQR,
|
||||
DBL_BRC,
|
||||
DBL_QUO,
|
||||
DBL_DQT,
|
||||
DBL_GRV,
|
||||
// Diagonal mouse movements
|
||||
MO_NE,
|
||||
MO_NW,
|
||||
MO_SE,
|
||||
MO_SW,
|
||||
MO_S_NE,
|
||||
MO_S_NW,
|
||||
MO_S_SE,
|
||||
MO_S_SW,
|
||||
// Layer switches and lock functionality
|
||||
K_MOUSE,
|
||||
K_NUMBR,
|
||||
K_LOCK,
|
||||
K_GAMES,
|
||||
// Secret macros
|
||||
SECRET1,
|
||||
SECRET2,
|
||||
SECRET3
|
||||
};
|
||||
// MOD-tap definitions
|
||||
#define GUI_A MT(MOD_LGUI, DV_A)
|
||||
#define ALT_O MT(MOD_LALT, DV_O)
|
||||
#define CTRL_E MT(MOD_LCTL, DV_E)
|
||||
#define SHIFT_U MT(MOD_LSFT, DV_U)
|
||||
#define ALTGR_Q MT(MOD_RALT, DV_Q)
|
||||
#define GUI_S MT(MOD_RGUI, DV_S)
|
||||
#define ALT_N MT(MOD_LALT, DV_N)
|
||||
#define CTRL_T MT(MOD_LCTL, DV_T)
|
||||
#define SHIFT_H MT(MOD_LSFT, DV_H)
|
||||
#define ALTGR_V MT(MOD_RALT, DV_V)
|
||||
|
||||
// Do tap dancable semicolon key if available
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
enum {
|
||||
SCL = 0
|
||||
};
|
||||
#define MY_SCL TD(SCL)
|
||||
#else
|
||||
#define MY_SCL KC_SCLN
|
||||
#endif
|
||||
// Layer switches
|
||||
#define MED_DEL LT(_MEDI, KC_DEL )
|
||||
#define NAV_TAB LT(_NAVI, KC_TAB )
|
||||
#define SYM_SPC LT(_SYMB, KC_SPC )
|
||||
#define NUM_ENT LT(_NUMB, KC_ENT )
|
||||
#define FUN_ESC LT(_FUNC, KC_ESC )
|
||||
#define MOU_BSP LT(_MOUS, KC_BSPC)
|
||||
|
||||
// Shared keymaps
|
||||
#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
|
||||
#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
|
||||
// Layer switches
|
||||
#define BB_CHAR OSL(_CHAR)
|
||||
#define BB_GAME TG(_GAME)
|
||||
|
||||
/* Dvorak
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Tab | A | O | E | U | I || D | H | T | N | S | / ? |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define DVORAK \
|
||||
KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
|
||||
KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
|
||||
K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE), \
|
||||
MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,K_MOUSE
|
||||
/* Depending on how the layouts change with language; the keys are shown as;
|
||||
* ┌────────────────────────────────────────────────┐
|
||||
* │AltGr -none- Shift Shift+AltGr │
|
||||
* └────────────────────────────────────────────────┘
|
||||
* If there is an exclamation mark; it indicates a dead key on this map.
|
||||
*/
|
||||
|
||||
/* Alternative character overlay
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | | || | Home|PgDwn| PgUp| End | |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define ALTCHAR \
|
||||
_______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL , \
|
||||
_______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS , \
|
||||
_______,DBL_DQT,CUT, COPY, PASTE, DBL_GRV,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______, \
|
||||
_______,_______,_______,_______,_______,DBL_SPC,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END, _______
|
||||
/* Base layout
|
||||
* DVORAK
|
||||
* ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐
|
||||
* ` ~ │ ' " │ , < │ . > │ p P │ y Y │ │ f F │ g G │ c C │ r R │ l L │ < >
|
||||
* ├─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┤
|
||||
* \ | │ a A │ o O │ e E │ u U │ i I │ │ d D │ h H │ t T │ n N │ s S │ - _
|
||||
* ├─Gui─┼─Alt─┼─Ctr─┼─Sft─┼─────┤ ├─────┼─Sft─┼─Ctr─┼─Alt─┼─Gui─┤
|
||||
* / ? │ ; : │ q Q │ j J │ k K │ x X │ │ b B │ m M │ w W │ v V │ z Z │ = +
|
||||
* └─────┴AltGr┴─────┼─────┼─────┼─────┐ ┌─────┼─────┼─────┼─────┴AltGr┴─────┘
|
||||
* │ Del │ Tab │Space│ │Enter│ Esc │BkSpc│
|
||||
* └─Med─┴─Nav─┴─Sym─┘ └─Num─┴─Fun─┴─Mou─┘
|
||||
* TURKISH F
|
||||
* ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐
|
||||
* ¬+ *±│@f F │ g G │ ğ Ğ │¶ı I │ôo OÔ│ │¥d D │®r R │ n N │°h H │£p P │|< >¦
|
||||
* !├─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼────!┤ !
|
||||
* `x Xà│ûu UÛ│îi İÎ│€e E │âa AÂ│ûü ÜÛ│ │₺t T │ k K │µm M │ l L │´y Yá│#ş Şǎ
|
||||
* ! !├─Gui─┼─Alt─┼─Ctr─┼─Sft─┼─────┤ ├─────┼─Sft─┼─Ctr─┼─Alt!┼─Gui─┤
|
||||
* äq Qå│«j J<│»ö Ö>│“v V │¢c C©│”ç Ç │ │ z Z │§s S │×b B │÷. :ȧ│·, ; │~w W
|
||||
* └─────┴AltGr┴─────┼─────┼─────┼─────┐ ┌─────┼─────┼─────┼─────┴AltGr┴─────┘
|
||||
* │ Del │ Tab │Space│ │Enter│ Esc │BkSpc│
|
||||
* └─Med─┴─Nav─┴─Sym─┘ └─Num─┴─Fun─┴─Mou─┘
|
||||
* The thing about this layout is that these will fit most boards I have.
|
||||
*/
|
||||
#define _BL1_5_ DV_QUOT,DV_COMM,DV_DOT, DV_P, DV_Y
|
||||
#define _BR1_5_ DV_F, DV_G, DV_C, DV_R, DV_L
|
||||
#define _BL2_5_ GUI_A, ALT_O, CTRL_E, SHIFT_U,DV_I
|
||||
#define _BR2_5_ DV_D, SHIFT_H,CTRL_T, ALT_N, GUI_S
|
||||
#define _BL3_5_ DV_SCLN,ALTGR_Q,DV_J, DV_K, DV_X
|
||||
#define _BR3_5_ DV_B, DV_M, DV_W, ALTGR_V,DV_Z
|
||||
#define _BL4_3_ MED_DEL,NAV_TAB,SYM_SPC
|
||||
#define _BR4_3_ NUM_ENT,FUN_ESC,MOU_BSP
|
||||
// The extra line for the 6th (or 0th) row
|
||||
#define _BL1_1_ DV_GRV
|
||||
#define _BR1_1_ KC_NUBS
|
||||
#define _BL2_1_ DV_BSLS
|
||||
#define _BR2_1_ DV_MINS
|
||||
#define _BL3_1_ DV_SLSH
|
||||
#define _BR3_1_ DV_EQL
|
||||
|
||||
/* Extra characters layer
|
||||
* This is accessed using unicode; so IBus compatible apps only.
|
||||
* ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐
|
||||
* │TrFlg│Lenny│Table│ π │ υ │ │ φ │ γ │ χ │ ρ │ λ │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ α │ ο │ ε │ ψ │ ι │ │ δ │ η │ τ │ ν │ σ │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ ₿ │ θ │ ℏ │ κ │ ξ │ │ β │ μ │ ω │ Å │ ζ │
|
||||
* └─────┴─────┴─────┼─────┼─────┼─────┐ ┌─────┼─────┼─────┼─────┴─────┴─────┘
|
||||
* │ Shf │ ... │ GPG │ │ │ │ Shf │
|
||||
* └─────┴─────┴─────┘ └─────┴─────┴─────┘
|
||||
*
|
||||
*/
|
||||
#define _CL1_5_ TR_FLAG,BB_LENY,BB_TABL,GR_PI, GR_UPS
|
||||
#define _CR1_5_ GR_PHI, GR_GAM, GR_CHI, GR_RHO, GR_LAM
|
||||
#define _CL2_5_ GR_ALP, GR_OMI, GR_EPS, GR_PSI, GR_IOT
|
||||
#define _CR2_5_ GR_DEL, GR_ETA, GR_TAU, GR_NU, GR_SIG
|
||||
#define _CL3_5_ BB_BITC,GR_THE, BB_PLNK,GR_KAP, GR_XI
|
||||
#define _CR3_5_ GR_BET, GR_MU, GR_OME, BB_ANGS,GR_ZET
|
||||
#define _CL4_3_ KC_RSFT,BB_ELLI,BB_PGPK
|
||||
#define _CR4_3_ XXXXXXX,XXXXXXX,KC_LSFT
|
||||
|
||||
/* Game layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define GAME \
|
||||
K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \
|
||||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \
|
||||
_______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______, \
|
||||
KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
|
||||
* This layer turns off the tap-hold keys for the left half.
|
||||
* ┌─────┬─────┬─────┬─────┬─────┐
|
||||
* │ Q │ W │ E │ R │ T │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* Tab │ A │ S │ D │ F │ G │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* Shift│ Z │ X │ C │ V │ B │
|
||||
* └─────┴─────┴─────┼─────┼─────┼─────┐
|
||||
* │ Esc │Enter│Space│
|
||||
* └─────┴─────┴─────┘
|
||||
*/
|
||||
#define _GA1_5_ KC_Q, KC_W, KC_E, KC_R, KC_T
|
||||
#define _GA1_1_ _______
|
||||
#define _GA2_5_ KC_A, KC_S, KC_D, KC_F, KC_G
|
||||
#define _GA2_1_ KC_TAB
|
||||
#define _GA3_5_ KC_Z, KC_X, KC_C, KC_V, KC_B
|
||||
#define _GA3_1_ KC_LSFT
|
||||
#define _GA4_3_ KC_ESC, KC_ENT, KC_SPC
|
||||
|
||||
/* Media layer
|
||||
* ┌─────┬─────┬─────┬─────┬─────┐
|
||||
* │Speed│ Mod │ Hue │ Sat │ Bri │ RGB light control
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │Togg.│Prev.│MuTog│MuStp│Next │ Media control
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │Sink │Vol -│ Mut │Eject│Vol +│ Volume control
|
||||
* ┌─────┼─────┼─────┼─────┴─────┴─────┘
|
||||
* │OledL│Veloc│Music│ Feature control on keyboard
|
||||
* └─────┴─────┴─────┘
|
||||
*/
|
||||
#define _ME1_5_ RGB_SPI,RGB_MOD,RGB_HUI,RGB_SAI,RGB_VAI
|
||||
#define _ME2_5_ RGB_TOG,KC_MPRV,KC_MPLY,KC_MSTP,KC_MNXT
|
||||
#define _ME3_5_ KC_F13, KC_VOLD,KC_MUTE,KC_EJCT,KC_VOLU
|
||||
#define _ME4_3_ BB_OLED,VLK_TOG,MU_TOG
|
||||
|
||||
/* Navigation layer
|
||||
* ┌─────┬─────┬─────┬─────┬─────┐
|
||||
* │Redo │Paste│Yank │ Cut │PrScr│
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │Undo │ < │ v │ ^ │ > │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ Ins │Home │PgDwn│PgUp │ End │
|
||||
* ┌─────┼─────┼─────┼─────┴─────┴─────┘
|
||||
* │Enter│ Esc │BkSpc│
|
||||
* └─────┴─────┴─────┘
|
||||
*/
|
||||
#define _NA1_5_ BB_REDO,BB_PSTE,BB_YANK,BB_CUT, KC_PSCR
|
||||
#define _NA2_5_ BB_UNDO,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT
|
||||
#define _NA3_5_ KC_INS, KC_HOME,KC_PGDN,KC_PGUP,KC_END
|
||||
#define _NA4_3_ KC_ENT, KC_ESC, KC_BSPC
|
||||
|
||||
/* Symbols layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | | | || | | | | | |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define NUMBERS \
|
||||
K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______, \
|
||||
_______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
|
||||
_______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK , \
|
||||
KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
|
||||
* This layer has the central columns shifted for convenience
|
||||
* DVORAK
|
||||
* ┌─────┬─────┬─────┬─────┬─────┐
|
||||
* │ ` │ { │ } │ / │ = │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ ~ │ [ │ ] │ ? │ + │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │CapsL│ ( │ ) │ \ │ | │
|
||||
* ┌─────┼─────┼─────┼─────┴─────┴─────┘
|
||||
* │Enter│ Esc │BkSpc│
|
||||
* └─────┴─────┴─────┘
|
||||
* Turkish F
|
||||
* (AltGr is right on the central column, red. keys on main layer are omitted)
|
||||
* ┌─────┬─────┬─────┬─────┬─────┐
|
||||
* │ + ¬ │ / \ │ - | │ │ │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ * ± │ ? ¿ │ _ │ │ │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │CapsL│ │ │ │ │
|
||||
* ┌─────┼─────┼─────┼─────┴─────┴─────┘
|
||||
* │Enter│ Esc │BkSpc│
|
||||
* └─────┴─────┴─────┘
|
||||
* QWERTY
|
||||
* ┌─────┬─────┬─────┬─────┬─────┐
|
||||
* │ ` │ - │ = │ { │ } │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ ~ │ _ │ + │ [ │ ] │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │CapsL│ ( │ ) │ \ │ | │
|
||||
* ┌─────┼─────┼─────┼─────┴─────┴─────┘
|
||||
* │Enter│ Esc │BkSpc│
|
||||
* └─────┴─────┴─────┘
|
||||
*/
|
||||
#define _SY1_5_ DV_GRV, DV_LCBR,DV_RCBR,DV_SLSH,DV_EQL
|
||||
#define _SY2_5_ DV_TILD,DV_LBRC,DV_RBRC,DV_QUES,DV_PLUS
|
||||
#define _SY3_5_ KC_CAPS,DV_LPRN,DV_RPRN,DV_BSLS,DV_PIPE
|
||||
#define _SY4_3_ KC_ENT, KC_ESC, KC_BSPC
|
||||
|
||||
/* Settings layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| |
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define SETTINGS \
|
||||
BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \
|
||||
_______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \
|
||||
K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______, \
|
||||
MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
|
||||
/* Numbers layer
|
||||
* This layer contains numbers and the associated symbols.
|
||||
* DVORAK
|
||||
* ┌─────┬─────┬─────┬─────┬─────┐
|
||||
* │ < │ 7 & │ 8 * │ 9 ( │ 0 ) │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ _ │ 4 $ │ 5 % │ 6 ^ │ - │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ > │ 1 ! │ 2 @ │ 3 # │Char.│
|
||||
* └─────┴─────┴─────┼─────┼─────┼─────┐
|
||||
* │ Del │ Tab │Space│
|
||||
* └─────┴─────┴─────┘
|
||||
* Turkish F
|
||||
* ┌─────┬─────┬─────┬─────┬─────┐
|
||||
* │ < | │{7 ' │[8 ( │]9 )±│}0 =°│
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ │¼4 $ │½5 %⅜│¾6 & │ │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ > ¦ │¹1 !¡│²2 " │#3 ^³│Char.│
|
||||
* └─────┴─────┴─────┼─────┼─────┼─────┐
|
||||
* │ Del │ Tab │Space│
|
||||
* └─────┴─────┴─────┘
|
||||
*/
|
||||
#define _NU1_5_ KC_NUBS,KC_7, KC_8, KC_9, KC_0
|
||||
#define _NU2_5_ DV_UNDS,KC_4, KC_5, KC_6, DV_MINS
|
||||
#define _NU3_5_ LSFT(KC_NUBS), KC_1, KC_2, KC_3, BB_CHAR
|
||||
#define _NU4_3_ KC_DEL, KC_TAB, KC_SPC
|
||||
|
||||
/* Function layer
|
||||
* ┌─────┬─────┬─────┬─────┬─────┐
|
||||
* │ F01 │ F02 │ F03 │ F04 │EEPRM│
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ F05 │ F06 │ F07 │ F08 │EEPRM│
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ F09 │ F10 │ F11 │ F12 │GameL│
|
||||
* └─────┴─────┴─────┼─────┼─────┼─────┐
|
||||
* │ Del │ Tab │Space│
|
||||
* └─────┴─────┴─────┘
|
||||
*/
|
||||
#define _FU1_5_ KC_F1, KC_F2, KC_F3, KC_F4, RESET
|
||||
#define _FU2_5_ KC_F5, KC_F6, KC_F7, KC_F8, EEP_RST
|
||||
#define _FU3_5_ KC_F9, KC_F10, KC_F11, KC_F12, BB_GAME
|
||||
#define _FU4_3_ KC_DEL, KC_TAB, KC_SPC
|
||||
|
||||
/* Mouse layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
|
||||
* `------------------------------------------------------------------------' */
|
||||
#define MOUSE \
|
||||
K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \
|
||||
_______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \
|
||||
_______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \
|
||||
_______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
|
||||
* ┌─────┬─────┬─────┬─────┬─────┐
|
||||
* │Slow │Right│ Mid │ Lft │Fast │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ |<| │ |v| │ |^| │ |>| │ Bt4 │
|
||||
* ├─────┼─────┼─────┼─────┼─────┤
|
||||
* │ <<< │ vvv │ ^^^ │ >>> │ Bt5 │
|
||||
* └─────┴─────┴─────┼─────┼─────┼─────┐
|
||||
* │ Del │ Tab │Space│
|
||||
* └─────┴─────┴─────┘
|
||||
*/
|
||||
#define _MO1_5_ KC_ACL0,KC_BTN1,KC_BTN2,KC_BTN3,KC_ACL2
|
||||
#define _MO2_5_ KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R,KC_BTN4
|
||||
#define _MO3_5_ KC_WH_L,KC_WH_D,KC_WH_U,KC_WH_R,KC_BTN5
|
||||
#define _MO4_3_ KC_DEL, KC_TAB, KC_SPC
|
||||
|
||||
/* Music layer
|
||||
* ,------------------------------------------------------------------------.
|
||||
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
|
||||
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
||||
* | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
|
||||
* `------------------------------------------------------------------------'
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
|
||||
* │ │ │ │ │ │ │ │ │ │ │ │ │
|
||||
* └───┴───┴───┼───┼───┼───┼───┼───┼───┼───┴───┴───┘
|
||||
* │Rec│Stp│Ply│Tmp│Mod│Off│
|
||||
* └───┴───┴───┴───┴───┴───┘
|
||||
*/
|
||||
#define MUSIC \
|
||||
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
|
||||
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
|
||||
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
|
||||
MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
|
||||
|
||||
#endif
|
||||
#define _MUL_3_ MU_REC, MU_STOP,MU_PLAY
|
||||
#define _MUR_3_ MU_TEMP,MU_MOD, MU_TOG
|
||||
#define _MU_01_ MU_MASK
|
||||
#define _MU_02_ MU_MASK,MU_MASK
|
||||
#define _MU_03_ MU_MASK,MU_MASK,MU_MASK
|
||||
#define _MU_06_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
|
||||
#define _MU_08_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
|
||||
#define _MU_10_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
|
||||
#define _MU_12_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
|
||||
|
|
|
@ -1,9 +1,134 @@
|
|||
#ifndef USERSPACE_CONFIG_H
|
||||
#define USERSPACE_CONFIG_H
|
||||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
#define TAPPING_TERM 300
|
||||
#define TAPPING_TOGGLE 1
|
||||
/* CONFIG
|
||||
* Common hardware configuration accross my boards
|
||||
*/
|
||||
// Space saving
|
||||
#ifdef LOCKING_SUPPORT_ENABLE
|
||||
# undef LOCKING_SUPPORT_ENABLE
|
||||
#endif
|
||||
#ifdef LOCKING_RESYNC_ENABLE
|
||||
# undef LOCKING_RESYNC_ENABLE
|
||||
#endif
|
||||
#ifndef NO_DEBUG
|
||||
# define NO_DEBUG
|
||||
#endif
|
||||
|
||||
#endif // !USERSPACE_CONFIG_H
|
||||
#if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
|
||||
# define NO_PRINT
|
||||
#endif
|
||||
|
||||
// Some of my own settings
|
||||
# define HOUSEKEEPING_THROTTLE_INTERVAL_MS 250
|
||||
|
||||
// Split transport settings
|
||||
#ifdef SPLIT_KEYBOARD
|
||||
# define SPLIT_TRANSPORT_MIRROR
|
||||
# define SPLIT_LAYER_STATE_ENABLE
|
||||
# define SPLIT_MODS_ENABLE
|
||||
# define SPLIT_TRANSACTION_IDS_USER RPC_ID_CONFIG_SYNC, RPC_ID_RUNTIME_SYNC, RPC_ID_KEYMAP_SYNC
|
||||
# define SPLIT_LED_STATE_ENABLE
|
||||
# ifdef WPM_ENABLE
|
||||
# define SPLIT_WPM_ENABLE
|
||||
# endif // WPM_ENABLE
|
||||
# ifdef OLED_ENABLE
|
||||
# define SPLIT_OLED_ENABLE
|
||||
# endif // OLED_ENABLE
|
||||
#endif // SPLIT_KEYBOARD
|
||||
|
||||
// Unicode entry mode
|
||||
#ifdef UNICODEMAP_ENABLE
|
||||
# define UNICODE_SELECTED_MODES UC_LNX
|
||||
// Adapt the unicode entry mode to dvorak
|
||||
# ifdef UNICODE_KEY_LNX
|
||||
# undef UNICODE_KEY_LNX
|
||||
# endif
|
||||
# define UNICODE_KEY_LNX LCTL(LSFT(KC_F))
|
||||
#endif // UNICODEMAP_ENABLE
|
||||
|
||||
// Mousekey mode
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
# define MK_COMBINED
|
||||
#endif // MOUSEKEY_ENABLE
|
||||
|
||||
// Tap-hold settings
|
||||
#define TAPPING_TERM 200
|
||||
#define TAP_CODE_DELAY 20
|
||||
#define IGNORE_MOD_TAP_INTERRUPT
|
||||
#define PERMISSIVE_HOLD
|
||||
#define TAPPING_FORCE_HOLD
|
||||
|
||||
// Backlight settings
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
# define BACKLIGHT_BREATHING
|
||||
# define BREATHING_PERIOD 5
|
||||
#endif // BACKLIGHT_ENABLE
|
||||
|
||||
// Audio definitions
|
||||
#ifdef AUDIO_ENABLE
|
||||
//# define AUDIO_ENABLE_TONE_MULTIPLEXING
|
||||
// Make findable songs as defaults
|
||||
# ifdef HOROLOGY
|
||||
# define STARTUP_SONG SONG(HOROLOGY)
|
||||
# endif
|
||||
# ifdef PEOPLE_VULTURES
|
||||
# define GOODBYE_SONG SONG(PEOPLE_VULTURES)
|
||||
# endif
|
||||
# ifdef NONAGON_INFINITY
|
||||
# define MUSIC_ON_SONG SONG(NONAGON_INFINITY)
|
||||
# endif
|
||||
# ifdef WAH_WAH
|
||||
# define MUSIC_OFF_SONG SONG(WAH_WAH)
|
||||
# endif
|
||||
// Audio code expects these to be defined
|
||||
# ifdef BIG_FIG_WASP
|
||||
# define GAME_ON_SONG SONG(BIG_FIG_WASP)
|
||||
# else
|
||||
# define GAME_ON_SONG SONG(USSR_ANTHEM)
|
||||
# endif
|
||||
# ifdef POLYGONDWANALAND
|
||||
# define GAME_OFF_SONG SONG(POLYGONDWANALAND)
|
||||
# else
|
||||
# define GAME_OFF_SONG SONG(NOCTURNE_OP_9_NO_1)
|
||||
# endif
|
||||
#endif // AUDIO_ENABLE
|
||||
|
||||
// OLED definitions
|
||||
#ifdef OLED_ENABLE
|
||||
// Timeout does not work for split secondary board; i implemented it myself
|
||||
# define OLED_TIMEOUT 30000
|
||||
// Fade out the screen when timing out
|
||||
# define OLED_FADE_OUT
|
||||
# define OLED_FADE_OUT_INTERVAL 15
|
||||
#endif // OLED_ENABLE
|
||||
|
||||
// For perkey leds
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
// This is not working
|
||||
//# define RGB_DISABLE_TIMEOUT 1800000
|
||||
# define RGB_DISABLE_WHEN_USB_SUSPENDED true
|
||||
// Start using this mode
|
||||
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_RAINBOW_BEACON
|
||||
# define RGB_MATRIX_STARTUP_HUE 100
|
||||
# define RGB_MATRIX_STARTUP_SAT 255
|
||||
# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
|
||||
// Some config options
|
||||
# define RGB_MATRIX_KEYRELEASES
|
||||
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enable framebuffer effects
|
||||
#endif // RGB_MATRIX_ENABLE
|
||||
|
|
4
users/bbaserdem/keymap-bitmaps/.gitignore
vendored
Normal file
4
users/bbaserdem/keymap-bitmaps/.gitignore
vendored
Normal file
|
@ -0,0 +1,4 @@
|
|||
*.bmp
|
||||
splitImages
|
||||
templates
|
||||
!.gitignore
|
38
users/bbaserdem/keymap-bitmaps/cropBmp
Executable file
38
users/bbaserdem/keymap-bitmaps/cropBmp
Executable file
|
@ -0,0 +1,38 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Copyright 2021 Batuhan Başerdem
|
||||
# <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
# Goes through all the files and turns them into strips in their respective folder
|
||||
if [ -z "${1}" ] ; then
|
||||
echo 'No argument; defaulting to script directory.'
|
||||
target_dir="$(dirname "${0}")"
|
||||
elif [ -d "${1}" ] ; then
|
||||
echo "Targeting files in '${1}'."
|
||||
target_dir="${1}"
|
||||
else
|
||||
echo 'Argument is not directory.'
|
||||
exit 1
|
||||
fi
|
||||
|
||||
output_dir="${target_dir}/splitImages"
|
||||
mkdir -p "${output_dir}"
|
||||
|
||||
for this_image in "${target_dir}/"*.bmp ; do
|
||||
echo "Found '${this_image}'."
|
||||
this_name="$(basename "${this_image%%.bmp}")"
|
||||
convert "${this_image}" -crop 'x8' "${output_dir}/${this_name}"_%d.bmp
|
||||
done
|
131
users/bbaserdem/readme.md
Normal file
131
users/bbaserdem/readme.md
Normal file
|
@ -0,0 +1,131 @@
|
|||
# BBASERDEM userspace code for qmk
|
||||
|
||||
My userspace code for my various keyboards; available here.
|
||||
|
||||
## Builds
|
||||
|
||||
These are my keyboard builds and info, it allows me to plan out my builds.
|
||||
|
||||
### Planck SERVER
|
||||
|
||||
* Board: `kprepublic/jj40`
|
||||
* Microcontroller: Embedded
|
||||
* Layout: `ortho_4x12`
|
||||
* Functionality: Underglow RGB Lighting, LED diode lighting.
|
||||
* Case: Clear Acrylic Top and Bottow, with Frosted Acrylic Diffuser (Smashing Acrylics)
|
||||
* Switches: BOX Navy
|
||||
* Keycaps: Datamancer Tall Deco Typewriter Keycaps
|
||||
|
||||
Just a decorative planck replacement (for my rev4 PCB that died.)
|
||||
|
||||
### Planck Light
|
||||
|
||||
* Board: `planck/light`
|
||||
* Microcontroller: Embedded
|
||||
* Layout: `ortho_4x12`
|
||||
* Functionality: Per-key RGB Lighting, Audio.
|
||||
* Case: Clear Acrylic Top and Bottow, with Frosted Acrylic Diffuser (Smashing Acrylics)
|
||||
* Switches: BOX Navy
|
||||
* Keycaps: Datamancer Tall Deco Typewriter Keycaps
|
||||
|
||||
Just a decorative planck replacement (for my rev4 PCB that died.)
|
||||
|
||||
### Corne ARM
|
||||
|
||||
* Board: `crkbd/rev1`
|
||||
* Microcontroller: Proton C (x2)
|
||||
* Layout: `split_3x6_3`
|
||||
* Functionality: OLED, Audio, Per-key RGB Lighting, Rotary Encoder (x2)
|
||||
* Case: IMK Corne Case v2 Polycarbonate
|
||||
* Switches: Healios V2
|
||||
* Keycaps: POM Jelly
|
||||
|
||||
PCB is actually [Proton-C Compatible crkbd PCB](https://github.com/ItsWaffIe/waffle_corne).
|
||||
|
||||
### Corne Lite
|
||||
|
||||
* Board: `crkbd/rev1`
|
||||
* Microcontroller: Pro Micro (x2)
|
||||
* Layout: `split_3x5_3`
|
||||
* Functionality: Per-key RGB Lighting, OLED (No firmware space)
|
||||
* Case: Custom
|
||||
* Switches: Choc Low Burnt Orange
|
||||
* Keycaps: [Scooped Choc Keycaps](https://mkultra.click/collections/keycaps/products/scooped-choc-keycaps?variant=31223543365730)
|
||||
|
||||
Maybe try adding a trackpad for this, as detailed
|
||||
[here](https://github.com/manna-harbour/crkbd/blob/master/trackpoint/readme.org).
|
||||
|
||||
### Kyria
|
||||
|
||||
* Board: `splitkb/kyria/rev1`
|
||||
* Microcontroller: Pro Micro (x2)
|
||||
* Layout: `split_3x6_6`
|
||||
* Functionality: OLED, Underglow RGB Lighting (No firmware space), Rotary Encoder (x2)
|
||||
* Case: Matte Black Acrylic High-Profile case
|
||||
* Switches: Gateron Ink Silent Black
|
||||
* Keycaps: Oblotzky SA Oblivion
|
||||
|
||||
Main driver at work currently; love the switches and the board layout.
|
||||
|
||||
# Firmware building
|
||||
|
||||
## Archlinux
|
||||
|
||||
On archlinux, the package *arm-none-eabi-gcc* is too new.
|
||||
To fix; add to the environment `CFLAGS="-Wno-error=deprecated"` to compilation commands.
|
||||
Also; says to run `avr-gcc` version `8.4.0` for smaller firmware,
|
||||
but I find that it only saves a few bytes.
|
||||
|
||||
## Bootloader
|
||||
|
||||
Needed to type this out from the QMK website.
|
||||
If I want to flash a new bootloader for a machine; here are steps;
|
||||
|
||||
1. Flash the util/pro_micro_ISP_B6_10.hex to a spare promicro using;
|
||||
`avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:pro_micro_ISP_B6_10.hex`
|
||||
2. Wire the pins; (first is the ISP pro micro; second is the target)
|
||||
```
|
||||
Pro Micro 10 (B6) <-> Keyboard RESET
|
||||
Pro Micro 15 (B1) <-> Keyboard B1 (SCLK)
|
||||
Pro Micro 16 (B2) <-> Keyboard B2 (MOSI)
|
||||
Pro Micro 14 (B3) <-> Keyboard B3 (MISO)
|
||||
Pro Micro VCC <-> Keyboard VCC
|
||||
Pro Micro GND <-> Keyboard GND
|
||||
```
|
||||
I do have this on hand I believe; from massdrop's planck light firmware updater.
|
||||
3. Connect the flashed pro micro to my computer and run
|
||||
`avrdude -c avrisp -P "$(ls /dev/ttyACM*)" -p atmega32u4 -U flash:w:bootloader_atmega32u4_1.0.0.hex:i -U lfuse:w:0x5E:m -U hfuse:w:0xD9:m -U efuse:w:0xC3:m`
|
||||
|
||||
The avrisp here refers to the firmware on the ISP flasher pro micro.
|
||||
The `atmega32u4` refers to the CPU used in the respective breakout boards.
|
||||
The `avrdude` command interacts with catalina bootloader.
|
||||
The shell call after the `-P` flag auto finds the port that the pro micro connects to.
|
||||
The last few arguments are some jumpers apparently.
|
||||
|
||||
# Features
|
||||
|
||||
My userspace has a lot of shared code between different keyboards.
|
||||
These files are prefixed with `sbp-` to remove any naming clash.
|
||||
|
||||
* [bb-audio](bb-audio.c): Code dealing with audio playback using onboard sound.
|
||||
* [bb-encoder](bb-encoder.c): Rotary encoder sutff.
|
||||
* [bb-macro](bb-macro.c): My custom keycodes; macros, tap dances, etc.
|
||||
* [bb-oled](bb-oled.c): Controls OLED displays. For higher memory; there is also [bb-oled-extra](bb-oled-extra.c).
|
||||
* [bb-rgb](bb-rgb.c): Controls per-key RGB LED matrix stuff, and layer indication. Uses `RGB_MATRIX`.
|
||||
* [bb-underglaw](bb-underglow.c): Controls RGB LED strip, and layer indication. Uses `RGBLIGHT`.
|
||||
|
||||
# Layout
|
||||
|
||||
My personal layout is mostly inspired by the
|
||||
[Miryoku layout](../manna-harbour_miryoku/miryoku.org).
|
||||
There are some changes to make it friendlier to international keyboards.
|
||||
My board is compatible with software implementation of Dvorak and Turkish F.
|
||||
|
||||
## Base
|
||||
|
||||
Base layer uses tap-hold functionality to have access to modifiers.
|
||||
The modifiers are mirrored on each half of the layout;
|
||||
as to make those modifiers accessible to the keys that overlap them.
|
||||
Besides the Alt key; each side has the proper L/R version of the modifier.
|
||||
Since Right Alt key functions as AltGr key;
|
||||
both the L and R versions are available on each side.
|
|
@ -1,21 +1,87 @@
|
|||
# Copyright 2021 Batuhan Başerdem
|
||||
# <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
# Common compilation flags
|
||||
LTO_ENABLE = yes
|
||||
|
||||
# These should be enabled in all boards
|
||||
MOUSEKEY_ENABLE = yes # Mouse emulation keys
|
||||
EXTRAKEY_ENABLE = yes # OS signals like volume control
|
||||
UNICODEMAP_ENABLE = yes # Used for unicode character emulation
|
||||
|
||||
# These should be disabled in all boards
|
||||
BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed
|
||||
CONSOLE_ENABLE = no # Allows console output with a command
|
||||
COMMAND_ENABLE = no # Some bootmagic thing i dont use
|
||||
SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
|
||||
MIDI_ENABLE = no # Midi driver (untested)
|
||||
UNICODE_ENABLE = no # We use unicodemap, not unicode
|
||||
UCIS_ENABLE = no # We use unicodemap, not ucis
|
||||
VARIABLE_TRACE = no # Allows debugging variables
|
||||
KEY_LOCK_ENABLE = no # Allows locking any key. Not used in general
|
||||
RGBLIGHT_ENABLE = no # LED strip, but there is RGB_MATRIX instead
|
||||
TAP_DANCE_ENABLE = no # Tap dance keys; i don't use tap dance
|
||||
|
||||
# These features can be disabled at whim
|
||||
NKRO_ENABLE ?= yes # Default is 6KRO
|
||||
VELOCIKEY_ENABLE ?= yes # Speed effects change with typing speed
|
||||
WPM_ENABLE ?= yes # Get WPM reports as you type
|
||||
|
||||
# Manually configure these on each keyboard individually
|
||||
# AUDIO_ENABLE # Audio stuff
|
||||
# BACKLIGHT_ENABLE # Switch LEDs
|
||||
# ENCODER_ENABLE # Rotary encoder
|
||||
# RGB_MATRIX_ENABLE # RGB LEDs
|
||||
# OLED_ENABLE # For OLED
|
||||
|
||||
# Userspace code
|
||||
SRC += bbaserdem.c
|
||||
EXTRAFLAGS += -flto # Used to make code smaller
|
||||
|
||||
# ENABLE
|
||||
UNICODE_ENABLE = yes # Used for unicode character emulation
|
||||
EXTRAKEY_ENABLE = yes # OS signals like volume control
|
||||
# Macros
|
||||
SRC += bb-macro.c
|
||||
|
||||
# DISABLE
|
||||
ifndef BLUETOOTH_ENABLE
|
||||
BLUETOOTH_ENABLE = no # No bluetooth
|
||||
# Audio code
|
||||
ifeq ($(strip $(AUDIO_ENABLE)), yes)
|
||||
SRC += bb-audio.c
|
||||
endif
|
||||
COMMAND_ENABLE = no # Some bootmagic thing i dont use
|
||||
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
|
||||
CONSOLE_ENABLE = no # Allows console output with a command
|
||||
SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
|
||||
NKRO_ENABLE = no # Default is 6KRO which is plenty
|
||||
MIDI_ENABLE = no # Untested feature
|
||||
KEY_LOCK_ENABLE = no # Allows locking any key. Not used
|
||||
|
||||
# Disabling this makes it compile, i dont know why
|
||||
# VARIABLE_TRACE = no # Allows debugging variables
|
||||
# Rotary encoder stuff
|
||||
ifeq ($(strip $(ENCODER_ENABLE)), yes)
|
||||
SRC += bb-encoder.c
|
||||
endif
|
||||
|
||||
# RGB LED (Underglow) code
|
||||
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
|
||||
SRC += bb-underglow.c
|
||||
endif
|
||||
|
||||
# RGB LED (Perkey) code
|
||||
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
|
||||
SRC += bb-rgb.c
|
||||
endif
|
||||
|
||||
# Backlight code
|
||||
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
|
||||
SRC += bb-backlight.c
|
||||
endif
|
||||
|
||||
# OLED code
|
||||
ifeq ($(strip $(OLED_ENABLE)), yes)
|
||||
SRC += bb-oled.c
|
||||
ifeq ($(strip $(CTPC)), yes)
|
||||
SRC += bb-oled-extra.c
|
||||
endif
|
||||
endif
|
||||
|
|
Loading…
Reference in a new issue