When not all SW pins are used, it's useful to disable those that aren't.
Can reduce audible noise.
```
Layout:
D7:D4 D3 D2:D1 D0
SWD LGC OSDE SSD
SWS: SWx Setting. Change how many SW pins are active
LGC: H/L Logic
SSD: Software Shutdown Control
```
Signed-off-by: Daniel Schaefer <dhs@frame.work>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: honorless <86894501+lesshonor@users.noreply.github.com>
* Rework info.json reference
* Apply suggestions from code review
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* Update backlight.pins description
* Add rgblight.driver and lowercase other driver names
* Remove `split.main` and `split.matrix_grid` for now as they are not working yet
---------
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches