Commit graph

14 commits

Author SHA1 Message Date
Jack Humbert
d2ff66a985 Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives

* start layout compilation

* split ergodoxes up

* don't compile all layouts for everything

* might seg fault

* reset layouts variable

* actually reset layouts

* include rules.mk instead

* remove includes from rules.mk

* update variable setting

* load visualizer from path

* adds some more examples

* adds more layouts

* more boards added

* more boards added

* adds documentation for layouts

* use lowercase names for LAYOUT_

* add layout.json files for each layout

* add community folder, default keymaps for layouts

* touch-up default layouts

* touch-up layouts, some keyboard rules.mk

* update documentation for layouts

* fix up serial/i2c switches
2017-08-23 22:29:07 -04:00
coderkun
9e7448ea89 Fix F-keys on right hand to start on first key 2017-05-06 12:17:51 +02:00
coderkun
049f906b5e Fix keymap “coderkun_neo” to use LALT instead of RALT 2017-04-01 12:17:41 +02:00
coderkun
021edb6ec6 Add several Unicode symbols to keymap “coderkun_neo2” 2017-04-01 12:06:27 +02:00
coderkun
605c4129cc Merge branch 'master' into coderkun_neo2 2017-04-01 10:56:29 +02:00
Jack Humbert
49e72632d2 remove more warnings 2017-02-16 13:13:38 -05:00
coderkun
b0ade6dc98 Fix return value of hex_to_keycode() function in keymap “coderkun_neo2” 2016-12-28 20:08:45 +01:00
coderkun
8dd69a1b05 Overwrite method hex_to_unicode() for make it compatible with Neo 2016-10-03 16:36:21 +02:00
coderkun
a10e100bd5 Add double arrow Unicode characters to FMU layer 2016-10-02 09:55:38 +02:00
coderkun
137eb118e3 Add box-drawing Unicode characters to keymap “coderkun_neo2” 2016-08-26 13:27:56 +02:00
coderkun
c78b44fb18 Set Unicode input mode and override unicode_input_start() method to keymap “coderkun_neo2” 2016-08-26 13:27:56 +02:00
coderkun
5b58d7d145 Disable debugging for Ergodox keymap “coderkun_neo2” 2016-08-26 13:27:56 +02:00
Fred Sundvik
b0376687f4 All Ez keymaps compiles 2016-07-29 20:48:19 +03:00
Fred Sundvik
9af995c59b Initial structure for Ergodox as subprojects
Only the EZ default keymaps compiles at the moment though.
2016-07-29 20:48:04 +03:00
Renamed from keyboards/ergodox_ez/keymaps/coderkun_neo2/keymap.c (Browse further)