qmk_firmware/keyboards/sowbug/68keys
Ryan 9dcd03b6ca
Set BOOTLOADER = stm32-dfu for all applicable STM32 boards (#12956)
* Set bootloader to stm32-dfu for STM32F303

* Set bootloader to stm32-dfu for STM32F0x2

* Set bootloader to stm32-dfu for STM32F4x1

* Set bootloader to stm32duino for sowbug

* Delete redundant bootloader_defs headers

* Add some missing MCU name comments

* Move APM32 dfu-suffix overrides underneath bootloader

* Remove redundant STM32_BOOTLOADER_ADDRESS defines/rules
2021-06-08 19:48:46 +10:00
..
keymaps/default [Keyboard] Add sowbug/68keys and sowbug/ansi_tkl (#11589) 2021-02-09 20:45:42 -08:00
68keys.c [Keyboard] Add sowbug/68keys and sowbug/ansi_tkl (#11589) 2021-02-09 20:45:42 -08:00
68keys.h [Keyboard] Add sowbug/68keys and sowbug/ansi_tkl (#11589) 2021-02-09 20:45:42 -08:00
chconf.h ChibiOS conf migrations... take 14 (#11927) 2021-02-16 11:28:42 +11:00
config.h [Keyboard] Add sowbug/68keys and sowbug/ansi_tkl (#11589) 2021-02-09 20:45:42 -08:00
halconf.h ChibiOS conf migrations... take 14 (#11927) 2021-02-16 11:28:42 +11:00
info.json 2021 May 29 Breaking Changes Update (#13034) 2021-05-29 14:38:50 -07:00
mcuconf.h ChibiOS conf migrations... take 14 (#11927) 2021-02-16 11:28:42 +11:00
readme.md [Keyboard] Add sowbug/68keys and sowbug/ansi_tkl (#11589) 2021-02-09 20:45:42 -08:00
rules.mk Set BOOTLOADER = stm32-dfu for all applicable STM32 boards (#12956) 2021-06-08 19:48:46 +10:00

68keys

A 68-key keyboard with per-key RGB, Kailh hotswap sockets, and USB-C. Uses Blue Pill.

History

This keyboard was inspired by the 68keys.io keyboard. The 68keys keyboard has a similar layout to the MagicForce 68. di0ib did a replacement PCB for the Magicforce 68.

I love the Magicforce 68, but wanted a few changes. As a colossally disproportionate response to this challenge, I created a utility that generates PCBs from arbitrary KLE JSON files, and used it to create this keyboard.

A note about backlighting

I wanted my per-key RGB keyboard to have a dim backlight on all keys, but didn't want to sacrifice cool RGB matrix effects to have it. So I wrote up a QMK patch that treats RGB(0, 0, 0) as eligible for backlighting. Unfortunately the QMK maintainers weren't interested (actually, now that I look back, I didn't submit a pull request, but rather discussed it in a chat room), so it's not upstreamed. Thus you'll have to add that patch (and this) to your copy of QMK and then enable it in config.h and rules.mk.

Building and flashing

qmk flash -kb sowbug/68keys -km default